Mission Loadouts for Personnel: Difference between revisions

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[[File:tacticalutilityvest.jpg|thumb|Utility Vest]]
These are the standard equipment loadouts for personnel on missions or while simply on duty. Commanding officers may give special exceptions for personal weapon / equipment choices, so long as they are comparable to the standard issue. While a standard duty officer does not wear a utility vest (as shown to the right), they do wear a version of the utility belt (also shown to the right).
[[File:tacticalbelt.jpg|thumb|Utility Belt]]
[[File:tac-flashlight.jpg|thumb|Tactical Flashlight]]
[[File:Leatherman-Super-Tool.jpg|thumb|Multi-Tool]]
[[File:survivalknife.png|thumb|Survival Knife]]
[[File:master-handcuffs.jpg|thumb|Wrist Restraints]]
[[File:Sw-500-pistol.jpg|thumb|S&W 500 Pistol]]


These are the standard equipment loadouts for personnel on missions or while simply on duty. Commanding officers may give special exceptions for personal weapon / equipment choices, so long as they are comparable to the standard issue. While a standard duty officer does not wear a utility vest (as shown to the right), they do wear a version of the utility belt (also shown to the right).
== Examples of Standard Equipment ==
<gallery>
File:tacticalutilityvest.jpg|thumb|Utility Vest
File:tacticalbelt.jpg|thumb|Utility Belt
File:tac-flashlight.jpg|thumb|Tactical Flashlight
File:Leatherman-Super-Tool.jpg|thumb|Multi-Tool
File:survivalknife.png|thumb|Survival Knife
File:coll-baton.jpg|Collapsible Baton
File:master-handcuffs.jpg|thumb|Wrist Restraints
File:Sw-500-pistol.jpg|thumb|S&W 500 Pistol
</gallery>


== Standard for ''All'' Personnel ==
== Standard for ''All'' Personnel ==
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* Multi-Tool
* Multi-Tool
* Tactical Flashlight
* Tactical Flashlight
* Collapsible Baton
* Extra Power Packs / Ammunition
* Extra Power Packs / Ammunition


=== Effectiveness of Energy vs Projectile ===
=== Effectiveness of Energy vs Projectile ===
It should be noted that many the utility of the standard energy weapon based [[Phaser]] (or other cohesive particle beam weapon) is unparalleled.  While personnel are welcome to choose their own sidearms, they are required to maintain at last one particle energy weapon - be it their backup weapon (suggested Type I Phaser) or their primary sidearm (suggested Type II Phaser).  This is because the phaser is useful not only as a weapon but as a tool, the nadion particle beam is able to heat objects to provide heat in cold climates, melt obstructions, a wide-beam stun setting can incapacitate small to medium sized crowds without causing physical harm, and is effective against shielded objects.  Conventional propellant based weapons such as the explosive propelled projectils common in firearms are '''not''' effective in the same way.
It should be noted that many the utility of the standard energy weapon based [[Phaser]] (or other cohesive particle beam weapon) is unparalleled.  While personnel are welcome to choose their own sidearms, they are required to maintain at last one particle energy weapon - be it their backup weapon (suggested Type I [[Phaser]]) or their primary sidearm (suggested Type II Phaser).  This is because the phaser is useful not only as a weapon but as a tool, the nadion particle beam is able to heat objects to provide heat in cold climates, melt obstructions, a wide-beam stun setting can incapacitate small to medium sized crowds without causing physical harm, and is effective against shielded objects.  Conventional propellant based weapons such as the explosive propelled projectils common in firearms are '''not''' effective in the same way.


A particle beam can also be used as a cutting torch, power cells can be extracted to power most emergency transmitters, and to power door locking / unlocking mechanisms during missions.  This is why it is standard equipment.  Under '''General Order 3A''' [[Solas Tempus]] personnel are free to choose their own sidearms and other equipment with comparable capabilities, the popularity of propellant based firearms or the more advanced railgun cousins has been on the rise since.  '''General Order 79''' specifies that all personnel must have a particle beam weapon on hand, even if their primary choice is that of a projectile weapon, unless deemed unsafe or impossible by specific mission parameters.  Extended preference toward projectile based weapons should also be investigated as a potential opportunity for additional training.
A particle beam can also be used as a cutting torch, power cells can be extracted to power most emergency transmitters, and to power door locking / unlocking mechanisms during missions.  This is why it is standard equipment.  Under '''General Order 3A''' [[Solas Tempus]] personnel are free to choose their own sidearms and other equipment with comparable capabilities, the popularity of propellant based firearms or the more advanced railgun cousins has been on the rise since.  '''General Order 79''' specifies that all personnel must have a particle beam weapon on hand, even if their primary choice is that of a projectile weapon, unless deemed unsafe or impossible by specific mission parameters.  Extended preference toward projectile based weapons should also be investigated as a potential opportunity for additional training.
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=== Causes for '''General Order 79''' ===
=== Causes for '''General Order 79''' ===
This is due to an increasing number of incidents where security or other officers chose to carry the less-useful projectile firearms and were unequipped to handle situations as they unfolded.  In one particular case, the entire security team of 6 was killed when an unruly mob on Gamma Kappa VII could not be incapacitated in time and beat the security team to death.  Another less tragic incident 5 members of an away team were lost due to hypothermia on an arctic world when they were trapped in an ice-cave by a cave in.  No member at the time had a particle weapon on hand to heat stone within the cave or melt the ice walls sufficiently to escape.  Both would have been possible with a particle energy weapon.
This is due to an increasing number of incidents where security or other officers chose to carry the less-useful projectile firearms and were unequipped to handle situations as they unfolded.  In one particular case, the entire security team of 6 was killed when an unruly mob on Gamma Kappa VII could not be incapacitated in time and beat the security team to death.  Another less tragic incident 5 members of an away team were lost due to hypothermia on an arctic world when they were trapped in an ice-cave by a cave in.  No member at the time had a particle weapon on hand to heat stone within the cave or melt the ice walls sufficiently to escape.  Both would have been possible with a particle energy weapon.
=== Lethal vs. Nonlethal ===
Under '''General Order 7D''' all personnel are required to use non-lethal force whenever it does not risk endangering others.  Thus phasers should be set to stun whenever possible, hand to hand combat should focus on disabling an attacker, and when firearms are to be used the preference should be on non-lethal shots to disable an attacker.  This allows for a higher probability for peaceful resolutions to many situations and attackers to be secured and questioned by security officials or military intelligence.


== Security / Guard Duty ==
== Security / Guard Duty ==
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* [[DRX-23 Compressed Positron Beam Rifle]] or [[Mark IX Railgun]]
* [[DRX-23 Compressed Positron Beam Rifle]] or [[Mark IX Railgun]]
* Type II Assault Phaser Pistol, [[DPX-09 Compressed Positron Beam Pistol]], or Mark II-PX Railgun
* Type II Assault Phaser Pistol, [[DPX-09 Compressed Positron Beam Pistol]], or [[Mark II-PX Railgun]]
* [[Class 1K Advanced Cybernetic Exoskeleton]]
* [[Class 1K Advanced Cybernetic Exoskeleton]]
* Standard Issue Plasma Grenades (Total of 4)
* Standard Issue Plasma Grenades (Total of 4)

Revision as of 15:34, 4 May 2017

These are the standard equipment loadouts for personnel on missions or while simply on duty. Commanding officers may give special exceptions for personal weapon / equipment choices, so long as they are comparable to the standard issue. While a standard duty officer does not wear a utility vest (as shown to the right), they do wear a version of the utility belt (also shown to the right).

Examples of Standard Equipment

Standard for All Personnel

Certain specific missions may require deviations from this equipment set, such as a stealth mission or other covert operation. Some instances may also require that an energy weapon cannot be used, and thus the Mark II-PX Railgun can be used instead. The S&W 500 pistol is an often used alternative with a variable ammunition, though this is not a suggested weapon as it has a limited carrying capacity before it requires to be reloaded. This is, of course, not an exhaustive list.

  • Sidearm (Standard is a Type II Assault Phaser Pistol)
  • Backup Weapon (Standard is a Type I Phaser)
  • Standard Issue Survival Knife
  • Solas Tempus Communicator
  • Tricorder
  • Multi-Tool
  • Tactical Flashlight
  • Collapsible Baton
  • Extra Power Packs / Ammunition

Effectiveness of Energy vs Projectile

It should be noted that many the utility of the standard energy weapon based Phaser (or other cohesive particle beam weapon) is unparalleled. While personnel are welcome to choose their own sidearms, they are required to maintain at last one particle energy weapon - be it their backup weapon (suggested Type I Phaser) or their primary sidearm (suggested Type II Phaser). This is because the phaser is useful not only as a weapon but as a tool, the nadion particle beam is able to heat objects to provide heat in cold climates, melt obstructions, a wide-beam stun setting can incapacitate small to medium sized crowds without causing physical harm, and is effective against shielded objects. Conventional propellant based weapons such as the explosive propelled projectils common in firearms are not effective in the same way.

A particle beam can also be used as a cutting torch, power cells can be extracted to power most emergency transmitters, and to power door locking / unlocking mechanisms during missions. This is why it is standard equipment. Under General Order 3A Solas Tempus personnel are free to choose their own sidearms and other equipment with comparable capabilities, the popularity of propellant based firearms or the more advanced railgun cousins has been on the rise since. General Order 79 specifies that all personnel must have a particle beam weapon on hand, even if their primary choice is that of a projectile weapon, unless deemed unsafe or impossible by specific mission parameters. Extended preference toward projectile based weapons should also be investigated as a potential opportunity for additional training.

Causes for General Order 79

This is due to an increasing number of incidents where security or other officers chose to carry the less-useful projectile firearms and were unequipped to handle situations as they unfolded. In one particular case, the entire security team of 6 was killed when an unruly mob on Gamma Kappa VII could not be incapacitated in time and beat the security team to death. Another less tragic incident 5 members of an away team were lost due to hypothermia on an arctic world when they were trapped in an ice-cave by a cave in. No member at the time had a particle weapon on hand to heat stone within the cave or melt the ice walls sufficiently to escape. Both would have been possible with a particle energy weapon.

Lethal vs. Nonlethal

Under General Order 7D all personnel are required to use non-lethal force whenever it does not risk endangering others. Thus phasers should be set to stun whenever possible, hand to hand combat should focus on disabling an attacker, and when firearms are to be used the preference should be on non-lethal shots to disable an attacker. This allows for a higher probability for peaceful resolutions to many situations and attackers to be secured and questioned by security officials or military intelligence.

Security / Guard Duty

Heavy Guard Duty

Light Assault Mission

Standard Assault Mission

  • Type III Assault Phaser Rifle
  • Class 1M Combat Armor
  • Standard Issue Plasma Grenades (Total of 4)
  • Thermolyte Explosive Clay (Total of 4, 1 Pound Bricks)

Heavy Assault Mission

Heavy assault missions may require more weapons power, thus the standard pistol can be swapped out for a heavier duty weapon.