Solas Tempus Groups: Difference between revisions

From Solas Tempus DB
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== Fighters ==
== Fighters ==
Fighter groups are usually between 5 and 7 vessels, designated by a greek letters or colors and potentially a number, depending on the task.  For instance, the front-line squadron is Alpha, if there are more than one it would be Alpha 1, Alpha 2, etc..  Individual craft, other than the Runabout in the group, would be designated by the 2nd number with the squad commander being 1.  Alpha 1-1, Alpha 1-2 or, if there is only one Alpha squadron, Alpha 1, Alpha 2.
Fighter groups are usually between 5 and 7 vessels, designated by a greek letters or colors.  Then a number, which pertains to which particular wing of craft, and a 2nd designation is Hawk for the Runabout or a number for the fighter craft number.


=== Hierarchy ===
=== Composition ===
Most Alpha, Beta, and Gamma squadrons are the first, second, and third strings of response pilots and are most often patrols.
Each fighter wing is composed of 1 electronic warfare runabout with high output / resolution sensor arrays, jammers, high power and long range transmitters, and equipped with utilitarian torpedo warheads (such as Electronic Disruption, Warp Field Disruption, etc..).  This vessel is always called Hawk.  Thus, the first Alpha Wing would be called Alpha 1 and the runabout assigned would be be called Alpha 1 Hawk or Alpha 2 Hawk.


=== Composition ===
==== Squadron Makeup ====
Each fighter group is composed of 1 electronic warfare runabout with high output / resolution sensor arrays, jammers, high power and long range transmitters, and equipped with utilitarian torpedo warheads (such as Electronic Disruption, Warp Field Disruption, etc..).  This vessel is always called Hawk.  Thus, the first Alpha Wing would be called Alpha 1 and the runabout assigned would be be called Alpha 1 Hawk or Alpha 2 Hawk.
A full squadron has a total of 4 wings, and 36 total people /w 20 of them pilots and 16 of them crew:
* 2 Patrol Wings
** 4 Fighter Pilots
** 2 Pilots for the Runabout
** 4 Crew for the Runabout
* 1 Interceptor Wing
** 4 Fighter Pilots
** 2 pilots for the Runabout
** 4 crew for the Runabout
* 1 Assault Wing
** 4 Fighter Pilots
** 2 Bomber Pilots
** 4 Crew for the Bomber
** 2 Pilots for the Runabout
** 4 Crew for the Runabout


==== Interceptor ====
==== Interceptor ====
Interceptor squadrons are used when an imminent threat is detected or to investigate anomalous readings during Condition 3 or Condition 1.  These squads inhabit specially outfit Platform Stations near [[Solas Tempus]] facilities as well, to allow for a faster response time.
Interceptor wings are used when an imminent threat is detected or to investigate anomalous readings during Condition 3 or Condition 1.  These squads inhabit specially outfit Platform Stations near [[Solas Tempus]] facilities as well, to allow for a faster response time.  Interceptor wings are also trained to do point defense for larger facilities and space craft.


Composed of 5 craft:
Composed of 5 craft:
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==== Assault ====
==== Assault ====
Assault wings are specifically outfit and trained to perform forward assault, first strike or retaliatory strikes on enemy targets.  They are slower overall but equipped to inflict more damage.
Composed of 7 craft:
Composed of 7 craft:
* 1 [[Danube Class Runabout]]
* 1 [[Danube Class Runabout]]
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==== Patrol ====
==== Patrol ====
Patrol squadrons are used for both maintaining security and investigation of most anomalous readings during normal conditions.
Patrol wings are used for both maintaining security and investigation of most anomalous readings during normal conditions.


Composed of 5 craft:
Composed of 5 craft:

Revision as of 14:02, 27 June 2017

There are standard squad designations in Solas Tempus for various kinds of teams and groups.

Fighters

Fighter groups are usually between 5 and 7 vessels, designated by a greek letters or colors. Then a number, which pertains to which particular wing of craft, and a 2nd designation is Hawk for the Runabout or a number for the fighter craft number.

Composition

Each fighter wing is composed of 1 electronic warfare runabout with high output / resolution sensor arrays, jammers, high power and long range transmitters, and equipped with utilitarian torpedo warheads (such as Electronic Disruption, Warp Field Disruption, etc..). This vessel is always called Hawk. Thus, the first Alpha Wing would be called Alpha 1 and the runabout assigned would be be called Alpha 1 Hawk or Alpha 2 Hawk.

Squadron Makeup

A full squadron has a total of 4 wings, and 36 total people /w 20 of them pilots and 16 of them crew:

  • 2 Patrol Wings
    • 4 Fighter Pilots
    • 2 Pilots for the Runabout
    • 4 Crew for the Runabout
  • 1 Interceptor Wing
    • 4 Fighter Pilots
    • 2 pilots for the Runabout
    • 4 crew for the Runabout
  • 1 Assault Wing
    • 4 Fighter Pilots
    • 2 Bomber Pilots
    • 4 Crew for the Bomber
    • 2 Pilots for the Runabout
    • 4 Crew for the Runabout

Interceptor

Interceptor wings are used when an imminent threat is detected or to investigate anomalous readings during Condition 3 or Condition 1. These squads inhabit specially outfit Platform Stations near Solas Tempus facilities as well, to allow for a faster response time. Interceptor wings are also trained to do point defense for larger facilities and space craft.

Composed of 5 craft:

Assault

Assault wings are specifically outfit and trained to perform forward assault, first strike or retaliatory strikes on enemy targets. They are slower overall but equipped to inflict more damage.

Composed of 7 craft:

Equipped with Transphasic Torpedoes
Equipped with Transphasic Torpedoes
Equipped with Transphasic / Tricobalt Torpedoes.
Equipped with Transphasic Mines

Patrol

Patrol wings are used for both maintaining security and investigation of most anomalous readings during normal conditions.

Composed of 5 craft:

Boarding Parties / Ground Forces

TBA