System Kluges: Difference between revisions

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Within [[Star Wars]] the term [[Hyperspace]] is defined as an alternate dimension of spacetime<ref name="sw-hyperspace">[http://starwars.wikia.com/wiki/Hyperspace/Legends Wookiepedia Article on Hyperspace]</ref>.  This fits well within the confines of Star Trek which defines subspace as having an infinite number of tertiary subspace manifolds<ref name="subspace-manifolds">[http://memory-alpha.wikia.com/wiki/Tertiary_subspace_manifold Memory Alpha Article on the Tertiary Subspace Manifold]</ref>, described as a honeycomb with an infinite number of cells.  These manifolds are usually referred to in the [[Blazing Umbra Setting]] as ''[[Subspace Domains]]'', which correspond to various regions which provide unusual physical and energy characteristics.  Within the game, the [[Babylon 5]] [[Hyperspace]] is thus described as one such subspace domain, the [[Dimensional Fold Drive]] also uses this definition of layers of subspace not only being ''cells'' of reality each with its own universe in it but that there is a kind of gradient of physical laws shifting between one domain and another.  See articles on [[Spacetime, Subspace, and Hyperspace]], [[The Void]], and [[Subspace Domains]] for more information on this.
Within [[Star Wars]] the term [[Hyperspace]] is defined as an alternate dimension of spacetime<ref name="sw-hyperspace">[http://starwars.wikia.com/wiki/Hyperspace/Legends Wookiepedia Article on Hyperspace]</ref>.  This fits well within the confines of Star Trek which defines subspace as having an infinite number of tertiary subspace manifolds<ref name="subspace-manifolds">[http://memory-alpha.wikia.com/wiki/Tertiary_subspace_manifold Memory Alpha Article on the Tertiary Subspace Manifold]</ref>, described as a honeycomb with an infinite number of cells.  These manifolds are usually referred to in the [[Blazing Umbra Setting]] as ''[[Subspace Domains]]'', which correspond to various regions which provide unusual physical and energy characteristics.  Within the game, the [[Babylon 5]] [[Hyperspace]] is thus described as one such subspace domain, the [[Dimensional Fold Drive]] also uses this definition of layers of subspace not only being ''cells'' of reality each with its own universe in it but that there is a kind of gradient of physical laws shifting between one domain and another.  See articles on [[Spacetime, Subspace, and Hyperspace]], [[The Void]], and [[Subspace Domains]] for more information on this.


As such, a [[Star Wars]] vessel using their hyperdrive would push their vessel (or ''jump'') into [[Hyperspace]] as normal, and this space would simply be another ''Subspace Domain'' where the physical laws work differently.  It is also noted that within the [[Star Wars]] [[Hyperspace]] massive objects such as planets and stars have shadows within Hyperspace<ref name="sw-hyperspace" /> which facilitate the need for extensive course calculations to avoid such things.  Within Star Trek this would indicate that vessels are moving through a domain of subspace very close to normal space (as Star Wars terms is realspace).  Since Star Wars hyperdrives use Hypermatter, which is a form of matter that is tacyonic rather than baryonic (normal matter) and found within hyperspace<ref>[http://starwars.wikia.com/wiki/Hypermatter/Legends Wookiepedia Article on Hypermatter]</ref>.  There is little information on how this matter is collected and thus a vessel running on Hypermatter that does not have the capabilities of gathering such would require an alternate fuel source since it is also noted that massive amounts of it are required.
As such, a [[Star Wars]] vessel using their hyperdrive would push their vessel (or ''jump'') into [[Hyperspace]] as normal, and this space would simply be another ''Subspace Domain'' where the physical laws work differently.  It is also noted that within the [[Star Wars]] [[Hyperspace]] massive objects such as planets and stars have shadows within [[Hyperspace]]<ref name="sw-hyperspace" /> which facilitate the need for extensive course calculations to avoid such things.  Within Star Trek this would indicate that vessels are moving through a domain of subspace very close to normal space (as Star Wars terms is realspace).  Since Star Wars hyperdrives use Hypermatter, which is a form of matter that is tacyonic rather than baryonic (normal matter) and found within hyperspace<ref>[http://starwars.wikia.com/wiki/Hypermatter/Legends Wookiepedia Article on Hypermatter]</ref>.  There is little information on how this matter is collected and thus a vessel running on Hypermatter that does not have the capabilities of gathering such would require an alternate fuel source since it is also noted that massive amounts of it are required.


==== Fuel Without Hypermatter ====
==== Fuel Without Hypermatter ====
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In Warhammer 40k there is this idea of ''The Warp'' which is a special realm of space which is composed of psychic energy<ref>[http://warhammer40k.wikia.com/wiki/Immaterium Warhammer 40k Wiki Article on Immaterium]</ref>.  This idea is similar to an idea from Star Trek of a realm where thoughts become reality<ref>[http://memory-alpha.wikia.com/wiki/Where_No_One_Has_Gone_Before_(episode) Star Trek the Next Generation Season 1 Episode 6 ''Where No One Has Gone Before'']</ref>.  Star Trek is never going to be anywhere near as dark as Warhammer 40k but this can be accounted for.  Within the Blazing Umbra Setting it is stated in the article on [[The Void]] that there is this distance between different realities in the multi-verse.  This distance is called the void, as one gets closer to a particular reality the void changes to gradually match the reality in question.  This also goes back to the idea of subspace being composed of infinite manifolds<ref name="subspace-manifolds" />, each with its own physical laws and properties.
In Warhammer 40k there is this idea of ''The Warp'' which is a special realm of space which is composed of psychic energy<ref>[http://warhammer40k.wikia.com/wiki/Immaterium Warhammer 40k Wiki Article on Immaterium]</ref>.  This idea is similar to an idea from Star Trek of a realm where thoughts become reality<ref>[http://memory-alpha.wikia.com/wiki/Where_No_One_Has_Gone_Before_(episode) Star Trek the Next Generation Season 1 Episode 6 ''Where No One Has Gone Before'']</ref>.  Star Trek is never going to be anywhere near as dark as Warhammer 40k but this can be accounted for.  Within the Blazing Umbra Setting it is stated in the article on [[The Void]] that there is this distance between different realities in the multi-verse.  This distance is called the void, as one gets closer to a particular reality the void changes to gradually match the reality in question.  This also goes back to the idea of subspace being composed of infinite manifolds<ref name="subspace-manifolds" />, each with its own physical laws and properties.


Thus, The Warp is simply the area of ''[[The Void]]'' from the [[Blazing Umbra Setting]] immediately surrounding the Warhammer reality.  As the article [[The Void]] notes, most areas surrounding a reality are smooth transitions of void-energy native to that region between realities, this makes ''The Warp'' atypical.  Using this definition, the ''void energy'' used by Warhammer 40k characters would work differently within [[Blazing Umbra Setting]] as they would be unable to draw from their native ''void''.  Since the void for each region is different it would be left up to a Staff member how reality reacted to void energy being drawn and used by a character capable of doing so.  This is meant as a power-balancer to give 40k characters their abilities but impose limitations on those abilities as needed.
Thus, the Warp is simply the area of ''[[The Void]]'' from the [[Blazing Umbra Setting]] immediately surrounding the Warhammer reality.  As the article [[The Void]] notes, most areas surrounding a reality are smooth transitions of void-energy native to that region between realities, this makes the Warp atypical.  Using this definition, the ''void energy'' used by Warhammer 40k characters would work differently within [[Blazing Umbra Setting]] as they would be unable to draw from their native ''void''.  Since the void for each region is different it would be left up to a Staff member how reality reacted to void energy being drawn and used by a character capable of doing so.  This is meant as a power-balancer to give 40k characters their abilities but impose limitations on those abilities as needed.


This is not to be confused with the similarly named Void from Warhammer 40k, which is also another layer of subspace between the reality of Warhammer and other realities and is also not the same as the Warp.
This is not to be confused with the similarly named Void from Warhammer 40k, which is also another layer of subspace between the reality of Warhammer and other realities and is also not the same as the Warp.
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Within the [[Star Wars]] universe one of the background artifacts is that of a Kyber Crystal, said to be a living crystal and attuned to The Force<ref>[http://starwars.wikia.com/wiki/Kyber_crystal Wookiepedia Article on the Kyber Crystal]</ref>.  These crystals (or similar crystals / objects attuned to The Force) are at the heart of a [[Light Saber]]<ref>[http://starwars.wikia.com/wiki/Lightsaber_crystal Wookiepedia Article on the Lightsaber Crystal]</ref>, as such they are an important part of the setting of [[Star Wars]].  There is no direct analogy for these within the [[Blazing Umbra Setting|Blazing Umbra setting]] for the crystals, nothing exactly matches.  That being said, the best match is of the [[Solar Crystal]], an object which draws its power from the fabric of reality and one of the only known objects to generate [[Magical Energy|magical energy]].  Given these similarities, a [[Solar Crystal]] or an [[Aurora Crystal]] are both analogous for Kyber Crystals within the [[Blazing Umbra Setting|Blazing Umbra setting]].
Within the [[Star Wars]] universe one of the background artifacts is that of a Kyber Crystal, said to be a living crystal and attuned to The Force<ref>[http://starwars.wikia.com/wiki/Kyber_crystal Wookiepedia Article on the Kyber Crystal]</ref>.  These crystals (or similar crystals / objects attuned to The Force) are at the heart of a [[Light Saber]]<ref>[http://starwars.wikia.com/wiki/Lightsaber_crystal Wookiepedia Article on the Lightsaber Crystal]</ref>, as such they are an important part of the setting of [[Star Wars]].  There is no direct analogy for these within the [[Blazing Umbra Setting|Blazing Umbra setting]] for the crystals, nothing exactly matches.  That being said, the best match is of the [[Solar Crystal]], an object which draws its power from the fabric of reality and one of the only known objects to generate [[Magical Energy|magical energy]].  Given these similarities, a [[Solar Crystal]] or an [[Aurora Crystal]] are both analogous for Kyber Crystals within the [[Blazing Umbra Setting|Blazing Umbra setting]].


This proposed analogy has the added complication for characters coming from the Star Wars universe, that a [[Solar Crystal]] bonds to its owner in a psychic link, which works well for the definition of how a [[Light Saber]] works, it also means they cannot be easily passed from one person to another.  This inconsistency is a great place to apply some of [[the Fudge]] but players should be aware of it.  Aurora Crystals do not suffer from this same problem, however and might make better choices for players when crafting an item that will need to be used by many different people.
This proposed analogy has the added complication for characters coming from the [[Star Wars]] universe, that a [[Solar Crystal]] bonds to its owner in a psychic link, which works well for the definition of how a [[Light Saber]] works, it also means they cannot be easily passed from one person to another.  This inconsistency is a great place to apply some of [[the Fudge]] but players should be aware of it.  Aurora Crystals do not suffer from this same problem, however and might make better choices for players when crafting an item that will need to be used by many different people.


Within the description of the [[Light Saber]], it specifies that some Jedi use other objects rather than just crystals - but they are all attuned to The Force, this is analogous to creating a magical artifact which focuses existing magical energies.  As such, a magical artifact can be created, that is not a crystal, which allows a Jedi to be attuned to the [[Light Saber|light saber]].
Within the description of the [[Light Saber]], it specifies that some Jedi use other objects rather than just crystals - but they are all attuned to The Force, this is analogous to creating a magical artifact which focuses existing magical energies.  As such, a magical artifact can be created, that is not a crystal, which allows a Jedi to be attuned to the [[Light Saber|light saber]].

Revision as of 15:46, 29 May 2017

This article is to define places where we've had to make technological adjustments to make things compatible and not automatically restrict a characters effectiveness.

Hyperspace and Otherspaces

Most venues of science fiction have mentions of some kind of extra-dimentional space. Many call it Hyperspace when it is used for faster than light travel. In Warhammer 40k there is the concept of The Void, in Babylon 5 there is also a Third Space which was inhabited by some dangerous alien creatures. Star Trek, too, comes with its own baggage of alternate planes of reality.

Hyperspace

Within the Solas Tempus Universe (Blazing Umbra Setting) the term Hyperspace is used in reference to travel through a subspace domain based on Babylon 5 (see Spacetime, Subspace, and Hyperspace for more information on that). That does not, however, mean that Star Wars characters must used this Babylon 5 style Hyperspace to travel.

Within Star Wars the term Hyperspace is defined as an alternate dimension of spacetime[1]. This fits well within the confines of Star Trek which defines subspace as having an infinite number of tertiary subspace manifolds[2], described as a honeycomb with an infinite number of cells. These manifolds are usually referred to in the Blazing Umbra Setting as Subspace Domains, which correspond to various regions which provide unusual physical and energy characteristics. Within the game, the Babylon 5 Hyperspace is thus described as one such subspace domain, the Dimensional Fold Drive also uses this definition of layers of subspace not only being cells of reality each with its own universe in it but that there is a kind of gradient of physical laws shifting between one domain and another. See articles on Spacetime, Subspace, and Hyperspace, The Void, and Subspace Domains for more information on this.

As such, a Star Wars vessel using their hyperdrive would push their vessel (or jump) into Hyperspace as normal, and this space would simply be another Subspace Domain where the physical laws work differently. It is also noted that within the Star Wars Hyperspace massive objects such as planets and stars have shadows within Hyperspace[1] which facilitate the need for extensive course calculations to avoid such things. Within Star Trek this would indicate that vessels are moving through a domain of subspace very close to normal space (as Star Wars terms is realspace). Since Star Wars hyperdrives use Hypermatter, which is a form of matter that is tacyonic rather than baryonic (normal matter) and found within hyperspace[3]. There is little information on how this matter is collected and thus a vessel running on Hypermatter that does not have the capabilities of gathering such would require an alternate fuel source since it is also noted that massive amounts of it are required.

Fuel Without Hypermatter

It is noted that some Hyperdrive systems are able to use antimatter for fuel[1] and the jump to Hyperspace is described as a vessel riding waves in space-time[1]. This is similar to how Warp Drive works, described as creating distortions in local space-time[4]. This also means that it might be possible for a Warp Drive enabled vessel to make use of Star Wars style Hyperspace within game, though this should be cleared with a member of the Staff before doing.

A matter/antimatter reactor can be used as a replacement for the Hypermatter reactor or modifications made to the Hypermatter reactor made to accept antimatter so that Star Wars vessels can continue to exist, use their Hyperdrive, and fly around within the setting.

The Warp / Warp from Warhammer 40k

In Warhammer 40k there is this idea of The Warp which is a special realm of space which is composed of psychic energy[5]. This idea is similar to an idea from Star Trek of a realm where thoughts become reality[6]. Star Trek is never going to be anywhere near as dark as Warhammer 40k but this can be accounted for. Within the Blazing Umbra Setting it is stated in the article on The Void that there is this distance between different realities in the multi-verse. This distance is called the void, as one gets closer to a particular reality the void changes to gradually match the reality in question. This also goes back to the idea of subspace being composed of infinite manifolds[2], each with its own physical laws and properties.

Thus, the Warp is simply the area of The Void from the Blazing Umbra Setting immediately surrounding the Warhammer reality. As the article The Void notes, most areas surrounding a reality are smooth transitions of void-energy native to that region between realities, this makes the Warp atypical. Using this definition, the void energy used by Warhammer 40k characters would work differently within Blazing Umbra Setting as they would be unable to draw from their native void. Since the void for each region is different it would be left up to a Staff member how reality reacted to void energy being drawn and used by a character capable of doing so. This is meant as a power-balancer to give 40k characters their abilities but impose limitations on those abilities as needed.

This is not to be confused with the similarly named Void from Warhammer 40k, which is also another layer of subspace between the reality of Warhammer and other realities and is also not the same as the Warp.

The Force

In the setting of Star Wars, a considerable amount of the plot revolves around The Force, according to the first movie released (Episode 4, Star Wars: A New Hope)[7] the force is an energy field generated by all living things. In this capacity, The Force is similar to many different stories ideas of magic. Including this one. In the Blazing Umbra setting the idea of Magical Energy is quite similar, that being where an energy field exists throughout the universe, this is then divided into Ley Lines and Wells (see the appropriate page for more). While Star Wars does not have this quality, it is analogous in the fact that there is a generalized energy field.

In this capacity, The Force is to be treated the same as Magical Energy. Similarly, in Star Wars, there are only some people who have the ability to use The Force. In fact, within pop culture, Jedi Knights (who are trained experts are using The Force) are sometimes called Space Wizards[8]. Thus, a user of The Force within Star Wars translates to a Mage / Wizard / Sorcerer within the Blazing Umbra setting - as well as associated Embers of Soteria and Angelic Sins settings.

Kyber Crystals

Within the Star Wars universe one of the background artifacts is that of a Kyber Crystal, said to be a living crystal and attuned to The Force[9]. These crystals (or similar crystals / objects attuned to The Force) are at the heart of a Light Saber[10], as such they are an important part of the setting of Star Wars. There is no direct analogy for these within the Blazing Umbra setting for the crystals, nothing exactly matches. That being said, the best match is of the Solar Crystal, an object which draws its power from the fabric of reality and one of the only known objects to generate magical energy. Given these similarities, a Solar Crystal or an Aurora Crystal are both analogous for Kyber Crystals within the Blazing Umbra setting.

This proposed analogy has the added complication for characters coming from the Star Wars universe, that a Solar Crystal bonds to its owner in a psychic link, which works well for the definition of how a Light Saber works, it also means they cannot be easily passed from one person to another. This inconsistency is a great place to apply some of the Fudge but players should be aware of it. Aurora Crystals do not suffer from this same problem, however and might make better choices for players when crafting an item that will need to be used by many different people.

Within the description of the Light Saber, it specifies that some Jedi use other objects rather than just crystals - but they are all attuned to The Force, this is analogous to creating a magical artifact which focuses existing magical energies. As such, a magical artifact can be created, that is not a crystal, which allows a Jedi to be attuned to the light saber.

Vibranium

Vibranium is more problematic in the Blazing Umbra setting as it is listed as having some rather incredible properties, saying that it is an ore not naturally found on Earth that came to earth in a meteor and is capable of absorbing sound and kinetic vibration energy into itself with little or no effect on its own internal structure[11].

Comparison to Star Trek

The closest material that even comes close is the Star Trek universe material of neutronium which is a rare and super-dense material found within neutron stars[12]. The exact characteristics are not specified, but it is known to be incredibly resistance to phaser fire, sensors are unable to penetrate it, and neither the Federation nor the Borg have ever been able to reproduce it[12]. An unknown race did reproduce it, however, in the form of the planet killer encountered by the USS Constellation and the USS Enterprise[13] as well as others.

Since the exact properties of the substance are not said, it is certainly possible that it has the seemingly impossible qualities of vibranium, able to somehow absorb seemingly infinite amounts of kinetic energy without disturbing its molecular structure.

Comparison with Blazing Umbra

In the Blazing Umbra setting, vibranium is considered to be the same as neutronium. It cannot be replicated and does indeed possess the obvious qualities for which is it known in the Marvel Comics universe. However, this substance is exceedingly rare and thus any character bringing it in from another universe would undergo extra scrutiny to explain how they got the substance and further scrutiny in its usage during gameplay.

Adamantium

Adamantium is used in several different series[14]. But it is defined as coming from Greek Mythology, being a mix of diamonds, other gemstones and some metal[14]. The two instances that have come up in this game are that of its use in Warhammer 40k and in the Marvel Comics universe.

Warhammer 40k
Doesn't really define is specifically just as the hardest substance known to the Imperium[15]. It also says that most of the vessels, vehicles, and power armor are made of the substance.
Marvel Comics
Defines the metal much more specifically, saying that it is an artificial substance made from steel, vibranium, and some unknown catalyst. It is supposed to be super dense and nearly indestructible[16]. It even says a sword made out of the substance can cut through nearly anything.

There are of course other mentions of the substance (see the first reference for this section for a comprehensive list). This article does not pretend to cover everything.

Comparison with Blazing Umbra

Since the Blazing Umbra setting is based on Star Trek, they have the substance of Tritanium which is an ore which is 21 times harder than diamond[17]. It is not listed as being the hardest substance, however. The Warhammer 40k material could easily be a Tritanium alloy, since Tritanium is used in construction of most vessels in the Star Trek universe as well. Given that it is so many times more than diamond, for the purposes of Blazing Umbra, Warhammer 40k Adamantium is Star Trek Tritanium.

In terms of Marvel Comics Adamantium, the substance is harder to give a good correlation to in terms of what it might be in a Star Trek universe. Since the substance is said to be made from vibranium, we can also figure that adamantium is an alloy made with neutronium and thus also cannot be replicated. In the course of Blazing Umbra's history this material does not exist and has never been made. A character bringing in Marvel Comics Adamantium would be subject to extra scrutiny of game play and back story to sufficiently explain how they got the substance.

Laser Weapons

It is canon in Star Trek that a traditional laser will not even penetrate the navigational deflectors of the Galaxy Class starship[18].

Laser (Actual Definition)
A laser is a device that emits light through a process of optical amplification based on the stimulated emission of electromagnetic radiation[19], in this case lasers are highly focused and very pure beams of light in a certain frequency range.
Laser (Star Trek)
A directed-energy technology utilizing a beam of light, with all wavelengths equal and all particles in phase with one another. Due to this, the photon's motion was almost parallel, which allowed the beam to travel over a great distance with very little increase of the beam's square area, and therefore with little loss of energy per area[20].
Laser (Star Wars)
A laser was a beam of focused energy operating under the same principles as blaster weaponry. Energy-rich gas would be converted to a glowing particle beam that could melt through targets[21].

Clearly the way Star Trek defines laser technology is much the same way it actually works. A laser being a focused beam of light energy in the form of photons which all have the same phase (that is to say they are all sharing the same wave-length and thus the same color spectrum). The way that Star Wars defines a Laser is very different, however, it defines a Laser to be a focused particle energy beam of energy rich gases. The pharse energy rich gases is, in this context, most likely electrically charged or ionized gas, which is also called plasma[22]. That means a Star Wars laser weapon (blaster, laser cannon, turbolaser) is actually a Plasma Weapon in Star Trek terms[23] which is used by many different races.

Player Discression

Since many games, settings, universes, and the like do not spent a lot of time describing how things work, a player can decide if an incoming laser weapon is the Trek style or the Star Wars style of laser. Traditional style lasers are known to be ineffective against vessels that have advanced shields but the technology is still used in mining and other industrial applications, so would still be dangerous without advanced shield technology.

Plasma Weapons

It is Star Trek canon that the precursors to Phase Cannons were Plasma Weapons[24], however, it should not be a foregone conclusion that all plasma weapons are inferior to phasers, disruptors, and other known weapons used often in the later 24th and early 25th centuries. In fact, it is known that forced plasma beams are used by the Borg and other races as well [23]. This means a plasma weapon can be just as powerful as a phaser or disruptor. All of which are classified as particle weapons[25] and thus it can be kluged together that races coming in from other universes to this setting with plasma weapons might be as powerful as the standard weapons present.

Melta Weapons

Warhammer 40k has weapons that are called Melta Weapons which use a micro-fusion reaction to produce superheated plasma so hot that it can burn (or melt) through nearly anything, turning a target into scraps of molten slag[26].

Comparison to Blazing Umbra

It has been seen that a Type II Phaser set to level 16 can vaporize solid granite[27] as well as heat rocks to a near-motel state on a low heat setting[28]. Clearly the two weapons work differently and the Melta Weapons are designed to be as destructive as possible both to the target and anything in its way. However, that being said if the weapons were to be compared, the Phaser would be just as much destructive capabilities as the Melta Weapon if properly configured for a wider beam and a higher heat. Additionally. Plasma weapons exist[25] which could be configured for similar effects. The fusion-based power source is outstripped in its effective ability to produce massive power and heat by the matter/anti-matter reactions commonly used in Star Trek.

Used as a Missile / Bomb

Warhammer 40k makes note of various bombs used which produce devastating explosions by attaching to vehicles or massive high-capacity bombs which are several thousand kilograms heavy used by starships[26]. In terms of a comparison to Blazing Umbra, these follow the same design attitudes, of being really, really big but essentially deploying the same thing as the smaller versions. Star Trek uses matter/antimatter warheads in the form of Photon Torpedoes[29]. These are more efficient at converting matter directly into energy than any fusion device (this is backed up by the fact that a fusion power plant cannot produce enough power to take a ship into warp, where a matter/antimatter reactor can. In matter/antimatter reaction the entire quantity of matter is converted into high energy plasma. In an explosive warhead this is devastating. By comparison a fusion device would only convert a small portion of the effective mass into energy, since fusing materials together releases a certain amount of mass as energy but the end-produce produced is new matter composed of the old matter[30].

Thus pound-for-pound a fusion-based Melta Weapon cannot be as destructive as a Photon Torpedo or other matter/antimatter device. This is, however, compensated for somewhat that no known force in Star Trek uses 10 thousand kilograms of matter and antimatter in their devices. That being said, there is nothing say that one couldn't do that if one wanted to. It is just not part of the paradigm of Star Trek's general storyline.

There are also other devices, including the Tricobalt Device and Quantum Torpedoes which increase destructive capacity through the use of subspace, warp, and zero-point energy / multi-dimensional technologies[31][32].

Sources

  1. 1.0 1.1 1.2 1.3 Wookiepedia Article on Hyperspace
  2. 2.0 2.1 Memory Alpha Article on the Tertiary Subspace Manifold
  3. Wookiepedia Article on Hypermatter
  4. Memory Alpha Article on Warp Drive
  5. Warhammer 40k Wiki Article on Immaterium
  6. Star Trek the Next Generation Season 1 Episode 6 Where No One Has Gone Before
  7. Wookiepedia Article on The Force
  8. Comedic YouTube Video about the destruction of the Death Star
  9. Wookiepedia Article on the Kyber Crystal
  10. Wookiepedia Article on the Lightsaber Crystal
  11. Marvel Database Wiki Article on Vibranium
  12. 12.0 12.1 Memory Alpha Article on Neutronium
  13. Star Trek Original Series Season 2 Episode 9 The Doomsday Machine
  14. 14.0 14.1 Wikipedia Article on Adamantium
  15. Warhammer 40k Wiki
  16. Marvel Database Wiki Article on Adamantium
  17. Memory Alpha Article on Tritanium
  18. Star Trek the Next Generation Season 2 Episode 4 The Outragous Okana in a conversation between Worf, Riker, and Picard
  19. Wikipedia Article on the Laser
  20. Memory Alpha Article on the Laser
  21. Wookieepedia Aritcle on the Laser
  22. Wikipedia article on Plasma
  23. 23.0 23.1 Memory Alpha Article on the Forced Plasma Beam
  24. Memory Alpha Article on Plasma Weapons
  25. 25.0 25.1 Memory Alpha Article on Particle Weapons
  26. 26.0 26.1 Warhammer 40k Wiki Article on Melta Weapons
  27. Star Trek the Next Generation Technical Manual
  28. Memory Alpha Article on the Phaser
  29. Memory Alpha Article on the Photon Torpedo
  30. Wikipedia Article on Nuclear Fusion
  31. Memory Alpha Article on Tricobalt
  32. Memory Alpha Article on the Quantum Torpedo