Cosmology of Molten Aether: Difference between revisions

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Molten Aether's cosmology serves as a storytelling playground that blurs the lines between various religious, mythological, and fictional worlds. This design choice allows players to introduce characters and ideas from diverse backgrounds, such as Norse mythology or Dungeons and Dragons, without diluting their essence. The game also incorporates the concept of [[Planes of Existence|multiple planes]], like the Astral and Ethereal Planes, to offer a more layered and intricate setting. Rather than imposing a rigid framework, the game's structure focuses on the tension between order and chaos, enriched by the idea of a single divine energy manifesting in various forms as discussed in [[Regarding Faith]]. The goal is to offer an expansive and inclusive setting for storytelling, allowing players to explore themes and characters as deeply as they wish.
Molten Aether is a narrative-driven game that offers an expansive universe, grounded in a multi-planar structure and the Multiverse theory. It focuses on a single divine energy shaped by collective belief, influenced by the core principles of order and chaos. This divine energy allows for a nuanced understanding of good and evil deities, serving as the metaphysical foundation of the game. The game employs a unique narrative tool, [[The Fudge]], to reconcile inconsistencies and blend seemingly incompatible universes and belief systems. This ensures that the game remains an inclusive and versatile platform for storytelling, accommodating a wide array of religious, mythological, and fictional beliefs.
 
The game's multi-planar structure provides a neutral ground for diverse entities like angels and demons, and includes specialized sub-realities known as Demi-planes. Various mechanisms for inter-reality travel, such as the [[Splice]] and [[Umbral Passage]], enrich gameplay options. This intricate design is underpinned by two primordial entities, [[The Nammuzi]] and [[The Unutterable]], representing the balance between order and chaos. The game also respects both scientific and religious viewpoints, adopting a unified perspective on creationism and evolution.
 
Overall, Molten Aether serves as a rich and diverse narrative environment, allowing characters from various backgrounds to interact seamlessly. It offers players a wide array of choices for how their characters can traverse different worlds and belief systems, making it a compelling setting for diverse narratives. This complex framework sets the stage for the game's cornerstone concept: the Multiverse, a realm of infinite possibilities where characters from diverse realities coexist and interact in a unified narrative.


== The Multiverse - A Realm of Infinite Possibilities ==
== The Multiverse - A Realm of Infinite Possibilities ==
The Multiverse theory posits the existence of multiple realities, each with its own governing rules, ranging from the laws of physics to realms of fantasy filled with magic and mythical creatures. This concept is a cornerstone of Molten Aether, serving as the mechanism that allows characters from these diverse realities to maintain their unique traits when they enter the game's universe. The game also employs a concept known as [[The Fudge]], which addresses inconsistencies and allows for the melding of seemingly incompatible universes. By embracing this framework, Molten Aether offers a rich and diverse setting where characters from various backgrounds can interact in a cohesive narrative.
At the heart of Molten Aether's expansive storytelling is the Multiverse theory, which allows characters from diverse realities to coexist and interact in a unified narrative. The game employs a unique mechanism, known as The Fudge, to reconcile any inconsistencies between these multiple realities. Delving deeper, the Multiverse theory posits that each reality has its own set of governing rules. These can range from the laws of physics to realms teeming with magic and mythical creatures. This cornerstone concept serves as the mechanism that enables characters to maintain their unique traits when they enter the game's universe. The Fudge acts as a narrative tool, smoothing out inconsistencies and allowing for the integration of seemingly incompatible universes. By adopting this framework, Molten Aether provides a rich and diverse setting where characters from various backgrounds can interact seamlessly.


=== Mechanisms for Inter-Reality Travel ===
=== Mechanisms for Inter-Reality Travel ===
In Molten Aether, there are many ways for characters to move between different worlds. For example, in the futuristic world called [[Blazing Umbra]], there's a random event known as the [[Splice]] that can bring characters into the game. But that's not the only way to travel. The game also offers other options, both magical and tech-based, to make the gameplay more interesting. Some of these options are the [[Umbral Passage]], which is like a fantasy version of [[the Splice]], and the [[Druthonae]], a fixed portal that can take you to different places and times. There's also the [[Hermod Gate]], inspired by the [https://en.wikipedia.org/wiki/Stargate Stargate series], which allows for even more travel options. Lastly, there's the [[Verum Transitus]], a special realm with doors leading to all kinds of places and times. These various methods make the game more engaging and give players lots of choices.
Molten Aether offers a multiple methods of travel between realities, both magical and tech-based, for characters to move between different worlds. Among these are [[the Splice]], Umbral Passage (a fantasy version of a Splice), [[Druthonae]], [[Hermod Gate]], and [[Verum Transitus]]. In the futuristic world of [[Blazing Umbra]], a random event known as the Splice can transport characters into the game. However, this is just one of many travel options. The Umbral Passage serves as a fantasy counterpart to the Splice, while the Druthonae is a fixed portal leading to various places and times. Inspired by the [https://en.wikipedia.org/wiki/Stargate Stargate series], the Hermod Gate adds another layer of travel possibilities. Finally, the [[Verum Transitus]] is a special realm featuring doors that lead to all kinds of places and times. These diverse methods not only make the gameplay more engaging but also offer players a wide array of choices for how their characters can traverse different worlds.


== Planar Structure - A Layered Reality ==
== Planar Structure - A Layered Reality ==
Molten Aether's universe is structured into [[Planes of Existence|multiple planes]], each endowed with unique attributes that allow for the inclusion of entities from a variety of belief systems. This multi-planar organization serves as a neutral ground where characters such as angels and demons can exist outside their traditional religious or mythological contexts. The design serves two primary functions: first, it accommodates a wide array of religious and mythological beliefs, and second, it offers a unified framework for understanding various supernatural entities. This architectural choice is geared towards enriching the storytelling experience and providing players with the utmost creative freedom, thereby making the game's universe a versatile and inclusive setting. While the setting contains its own codified planes, that is not the limit to what exists within the universe.
Molten Aether's multi-planar structure serves as a versatile and inclusive setting for storytelling, accommodating a wide array of religious and mythological beliefs. It provides a neutral ground for diverse entities like angels and demons to coexist, while also offering a unified framework for understanding various supernatural beings. Delving into the details, the universe is organized into multiple planes, each with unique attributes. These planes act as neutral territories where characters from different belief systems can exist outside their traditional contexts. The design has two main objectives: first, to be inclusive of various religious and mythological systems, and second, to offer a unified understanding of different supernatural entities. While the game has its own codified planes, they are not the only realities that exist within this intricate universe.


=== Demi-Planes: Sub-Realities Within the Structure ===
=== Demi-Planes - Sub-Realities Within the Structure ===
Demi-planes in Molten Aether are specialized sub-realities that exist either within or alongside the primary planes, serving as specific domains for religious or mythological concepts like Heaven or Valhalla. This feature adds another layer of complexity to the game's already intricate planar structure, allowing for the coexistence of multiple religious and mythological beliefs within a single cosmological framework. The result is an environment that is as inclusive as possible, offering a rich setting for storytelling that embraces a wide array of belief systems. Furthermore, the concept of planes and demi-planes has direct implications for character development; for instance, a character who is a follower of a specific deity would naturally fall under that deity's domain, which in turn influences their actions and experiences within the game. This multi-layered structure enhances both the storytelling and character development aspects of Molten Aether, making it a compelling setting for diverse narratives.
Demi-planes in Molten Aether add another layer of complexity to the game's planar structure, serving as specific domains for concepts like Heaven or Valhalla and directly influencing character development. These specialized sub-realities exist either within or alongside the primary planes, allowing for the coexistence of multiple belief systems in a single cosmological framework. The result is an environment that is as inclusive as possible, enriching both the storytelling and character development aspects of the game. For example, a character who is a follower of a specific deity would naturally fall under that deity's domain, influencing their actions and experiences within the game. This multi-layered approach not only enhances the storytelling experience but also provides players with a rich setting that embraces a wide array of belief systems.


== Order, Chaos, and the Balance of Forces ==
== Order, Chaos, and the Balance of Forces ==
In Molten Aether, the core struggle between order and chaos is represented by two primordial entities: [[The Nammuzi]] and [[The Unutterable]]. The Nammuzi, a being of unimaginable benevolence, embodies order and clarity. Its name alone can restore order to a chaotic mind, but it also has the power to impose an overwhelming obsession with rules, leading to a different kind of chaos. On the other hand, The Unutterable is a malevolent force that embodies chaos and darkness. Its name is so corrosive that it can unravel the sanity of those who dare to utter or even think it. Both entities are beyond human comprehension, existing as [[elemental]] forces that shape the very fabric of reality across multiple universes.
In Molten Aether, the core struggle between order and chaos is represented by two primordial entities: The Nammuzi and The Unutterable. Unlike traditional gods, these entities can't be worshiped because they're not deities or even living beings in the usual sense. Instead, they act as [[elemental]] forces that shape the very foundation of reality. This isn't just a theme but a creative force in the game, leading to a complex structure of different planes and sub-planes. Molten Aether itself is born from a controlled form of chaos within an ordered system, a paradox that creates endless realms, each with its own rules and characteristics. This balance between order and chaos isn't limited to just one universe; it's a principle that spans across multiple universes, making the game's setting both unified and diverse. While players can choose to dive deep into these cosmic ideas, the main aim is to offer a storytelling platform where characters from various cultures and beliefs can interact seamlessly.


Molten Aether itself is a paradoxical realm, born from controlled chaos within an ordered system. This balance creates endless realms, each with its own rules and characteristics, offering a storytelling platform where characters from various cultures and beliefs can interact seamlessly. The Nammuzi and The Unutterable are not just themes but active forces in the game, influencing the lives and even the sanity of those who come into contact with them. Their influence extends beyond just one universe, making the game's setting both unified and diverse.
== Faith and Divine Energy in Molten Aether ==
Molten Aether's approach to faith is designed to be inclusive and adaptable, focusing on a single divine energy shaped by collective belief and influenced by the balance between order and chaos. In this unique setting, the term "God" is not confined to any specific religious doctrine but represents the supreme force in an individual's belief system. Expanding on this, the game's cosmology blurs the lines between various religious, mythological, and fictional worlds. It posits a single divine energy that manifests in forms most resonant with collective belief, whether it's a room full of people believing in different gods or a singular faith in a mythical entity. This divine energy is an extension of the game's core principles, represented by elemental forces like The Nammuzi and The Unutterable.


While The Nammuzi feeds upon the life force of beings in the Aether, enhancing their vitality and identity, The Unutterable drains the life force of those in the [[Dark Aether]], eroding their essence and perpetuating a cycle of suffering. These entities are not to be worshiped; they are elemental forces that players can choose to engage with at the risk of their characters' sanity and well-being. The game offers a rich tapestry of cosmic ideas, but its main aim is to provide a platform for diverse storytelling.
=== The Complexity of Mixed Faiths and A Unified Perspective ===
In Molten Aether, the coexistence of multiple religious and mythological beliefs is facilitated by its multi-planar structure, leading to complex scenarios that require true conviction for divine energy to manifest. The game adopts a unified perspective on creationism and evolution, suggesting that both are tools used by the Creator to shape the universe. This aligns with the game's overarching theme of a single divine energy, which is influenced by the balance of forces like order and chaos. For instance, traditionally "good" deities tend to fight for order, while "evil" entities lean towards chaos. Both scientific understanding and religious belief are respected as ways to comprehend the complexities of the universe, without one negating the other. This multi-faceted approach ensures that Molten Aether remains a versatile and engaging platform for storytelling, accommodating a wide array of belief systems.


[[Category:OOC]]
[[Category:OOC]]

Latest revision as of 17:16, 21 September 2023

Molten Aether is a narrative-driven game that offers an expansive universe, grounded in a multi-planar structure and the Multiverse theory. It focuses on a single divine energy shaped by collective belief, influenced by the core principles of order and chaos. This divine energy allows for a nuanced understanding of good and evil deities, serving as the metaphysical foundation of the game. The game employs a unique narrative tool, The Fudge, to reconcile inconsistencies and blend seemingly incompatible universes and belief systems. This ensures that the game remains an inclusive and versatile platform for storytelling, accommodating a wide array of religious, mythological, and fictional beliefs.

The game's multi-planar structure provides a neutral ground for diverse entities like angels and demons, and includes specialized sub-realities known as Demi-planes. Various mechanisms for inter-reality travel, such as the Splice and Umbral Passage, enrich gameplay options. This intricate design is underpinned by two primordial entities, The Nammuzi and The Unutterable, representing the balance between order and chaos. The game also respects both scientific and religious viewpoints, adopting a unified perspective on creationism and evolution.

Overall, Molten Aether serves as a rich and diverse narrative environment, allowing characters from various backgrounds to interact seamlessly. It offers players a wide array of choices for how their characters can traverse different worlds and belief systems, making it a compelling setting for diverse narratives. This complex framework sets the stage for the game's cornerstone concept: the Multiverse, a realm of infinite possibilities where characters from diverse realities coexist and interact in a unified narrative.

The Multiverse - A Realm of Infinite Possibilities

At the heart of Molten Aether's expansive storytelling is the Multiverse theory, which allows characters from diverse realities to coexist and interact in a unified narrative. The game employs a unique mechanism, known as The Fudge, to reconcile any inconsistencies between these multiple realities. Delving deeper, the Multiverse theory posits that each reality has its own set of governing rules. These can range from the laws of physics to realms teeming with magic and mythical creatures. This cornerstone concept serves as the mechanism that enables characters to maintain their unique traits when they enter the game's universe. The Fudge acts as a narrative tool, smoothing out inconsistencies and allowing for the integration of seemingly incompatible universes. By adopting this framework, Molten Aether provides a rich and diverse setting where characters from various backgrounds can interact seamlessly.

Mechanisms for Inter-Reality Travel

Molten Aether offers a multiple methods of travel between realities, both magical and tech-based, for characters to move between different worlds. Among these are the Splice, Umbral Passage (a fantasy version of a Splice), Druthonae, Hermod Gate, and Verum Transitus. In the futuristic world of Blazing Umbra, a random event known as the Splice can transport characters into the game. However, this is just one of many travel options. The Umbral Passage serves as a fantasy counterpart to the Splice, while the Druthonae is a fixed portal leading to various places and times. Inspired by the Stargate series, the Hermod Gate adds another layer of travel possibilities. Finally, the Verum Transitus is a special realm featuring doors that lead to all kinds of places and times. These diverse methods not only make the gameplay more engaging but also offer players a wide array of choices for how their characters can traverse different worlds.

Planar Structure - A Layered Reality

Molten Aether's multi-planar structure serves as a versatile and inclusive setting for storytelling, accommodating a wide array of religious and mythological beliefs. It provides a neutral ground for diverse entities like angels and demons to coexist, while also offering a unified framework for understanding various supernatural beings. Delving into the details, the universe is organized into multiple planes, each with unique attributes. These planes act as neutral territories where characters from different belief systems can exist outside their traditional contexts. The design has two main objectives: first, to be inclusive of various religious and mythological systems, and second, to offer a unified understanding of different supernatural entities. While the game has its own codified planes, they are not the only realities that exist within this intricate universe.

Demi-Planes - Sub-Realities Within the Structure

Demi-planes in Molten Aether add another layer of complexity to the game's planar structure, serving as specific domains for concepts like Heaven or Valhalla and directly influencing character development. These specialized sub-realities exist either within or alongside the primary planes, allowing for the coexistence of multiple belief systems in a single cosmological framework. The result is an environment that is as inclusive as possible, enriching both the storytelling and character development aspects of the game. For example, a character who is a follower of a specific deity would naturally fall under that deity's domain, influencing their actions and experiences within the game. This multi-layered approach not only enhances the storytelling experience but also provides players with a rich setting that embraces a wide array of belief systems.

Order, Chaos, and the Balance of Forces

In Molten Aether, the core struggle between order and chaos is represented by two primordial entities: The Nammuzi and The Unutterable. Unlike traditional gods, these entities can't be worshiped because they're not deities or even living beings in the usual sense. Instead, they act as elemental forces that shape the very foundation of reality. This isn't just a theme but a creative force in the game, leading to a complex structure of different planes and sub-planes. Molten Aether itself is born from a controlled form of chaos within an ordered system, a paradox that creates endless realms, each with its own rules and characteristics. This balance between order and chaos isn't limited to just one universe; it's a principle that spans across multiple universes, making the game's setting both unified and diverse. While players can choose to dive deep into these cosmic ideas, the main aim is to offer a storytelling platform where characters from various cultures and beliefs can interact seamlessly.

Faith and Divine Energy in Molten Aether

Molten Aether's approach to faith is designed to be inclusive and adaptable, focusing on a single divine energy shaped by collective belief and influenced by the balance between order and chaos. In this unique setting, the term "God" is not confined to any specific religious doctrine but represents the supreme force in an individual's belief system. Expanding on this, the game's cosmology blurs the lines between various religious, mythological, and fictional worlds. It posits a single divine energy that manifests in forms most resonant with collective belief, whether it's a room full of people believing in different gods or a singular faith in a mythical entity. This divine energy is an extension of the game's core principles, represented by elemental forces like The Nammuzi and The Unutterable.

The Complexity of Mixed Faiths and A Unified Perspective

In Molten Aether, the coexistence of multiple religious and mythological beliefs is facilitated by its multi-planar structure, leading to complex scenarios that require true conviction for divine energy to manifest. The game adopts a unified perspective on creationism and evolution, suggesting that both are tools used by the Creator to shape the universe. This aligns with the game's overarching theme of a single divine energy, which is influenced by the balance of forces like order and chaos. For instance, traditionally "good" deities tend to fight for order, while "evil" entities lean towards chaos. Both scientific understanding and religious belief are respected as ways to comprehend the complexities of the universe, without one negating the other. This multi-faceted approach ensures that Molten Aether remains a versatile and engaging platform for storytelling, accommodating a wide array of belief systems.