Itza: Difference between revisions

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{{Disambiguation Stub|name=Itza|type=Character}}
{{Character Box
{{Character Box
|image=Itza_Fae.jpg
|image=itza.jpg
|player=darktrooper501#8924
|player=necahual
|fullname=Iztaccihuatl Xochitl
|fullname=Iztaccihuatl Angelos
|name=Itza
|name=Itza
|race=True Fae
|altname=Eraikitzen Ari Dira (true name)
|gender=female
|race=Fae Kithain
|height=5'4"
|gender= Genderfluid
|height=5'
|weight=135 lbs
|weight=135 lbs
|haircolor= silver
|haircolor= silver
|eyecolor= red
|eyecolor= blue
|age=28 (DOB: 10/20/1994)
|age=32 (DOB: 10/20/1994)
|birthplace=Mexico/Kingdom of the Feathered Serpent
|birthplace=Mexico City
|universe=World of Darkness
|universe=World of Darkness
|occ=Computer Technician
|occ=Engineer
|rank=Experienced
|rank=Lieutenant
|figure=Normal, has long pointed ears
|figure= changing primary and secondary sex characteristics depending on the chosen gender of the day, has long pointed ears, needle like sharp teeth.
|setting=Blazing Umbra
|status=Approved
}}
}}
An austere loner that likes to inspire creativity in others. Values friends and family above all. After becoming a True Fae she no longer has a human sense of morality, only judging things based on how fun or boring they are to her. Nockers are perfectionists unsatisfied with anything in life.
 
She is rough around the edges and in the wrong light can be said to be a bitch. She is however usually so passionate about fixing something that her frustrations are verbalized as various colorful insults that can make even sailors blush. Formerly she solely identified with her assigned gender at birth but as she has spent more time as a true fae her more genderfluid nature has begun to surface though for now she still mostly identifies as a woman.


== Special Skills ==  
== Special Skills ==  
Trained to maintain and repair most early 21st century computers.
Self trained to maintain and repair early 21st century computers.
Trained in the path of the warrior and can use most eldar weaponry as well as eldar vehicles.
 
Trained in the path of the seer has no chance of being possessed or preyed upon by warp entities.
Trained to build, maintain and repair all starship components.
 
Artisan techniques in such fields as woodworking, leatherwork, glassblowing, metalworking Etc. She is at an expert level.
 
As part of her engineering training she learned about metallurgy, material science and physics at a university level.


== Special Abilities ==
== Special Abilities ==
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Infusion is the Art that assists Nockers in creating all of their wonderful clockwork and chimerical items. It involves the connection of "FUBARS" and other chimerical entities into physical or chimerical forms. With a few rare exceptions, only the Nockers use Infusion. Though other kiths potentially could learn it, most do not see the appeal in learning such a strange and specialized Art.
Infusion is the Art that assists Nockers in creating all of their wonderful clockwork and chimerical items. It involves the connection of "FUBARS" and other chimerical entities into physical or chimerical forms. With a few rare exceptions, only the Nockers use Infusion. Though other kiths potentially could learn it, most do not see the appeal in learning such a strange and specialized Art.
Cantrips Edit


*Harden - Prepares a wild chimera by turning it into a crafted chimera, allowing further applications of Infusion to be used on it.
*Harden - Prepares a wild chimera by turning it into a crafted chimera, allowing further applications of Infusion to be used on it.
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*Animantis - Produces a golem, a mechanical servant that will serve the Nocker and aid him in his work.
*Animantis - Produces a golem, a mechanical servant that will serve the Nocker and aid him in his work.
*Gilgul - A terribly dangerous cantrip that, if successful, adds sentient thought to a chimera or animantis, and possibly even a true soul.  
*Gilgul - A terribly dangerous cantrip that, if successful, adds sentient thought to a chimera or animantis, and possibly even a true soul.  
Prop is the control and manipulation of all created objects. Clothing, weapons, buildings, and anything else "created" falls under Prop. The more complicated the device the more mastery of the Prop realm is required.
*Ornate Garb - Objects commonly worn, including tattoos.
*Crafted Tool - An item having no moving parts.
*Mechanical Device - Any item with moving parts but that does not require fuel.
*Complex Machine - An item with movable and sometimes electronic components that anyone can understand (toaster, car, etc).
*Arcane Artifact - Any item not covered, usually with complex components.


The Art of Wayfare deals with a changeling's ability to move through space. This involves bouncing and covering far distances, speeding forward on feet that move impossibly fast, and even teleporting from one place to another. The Eshu have a deep connection with this Art, though as it is a common Art, any can learn it. In some holds, the nobility has come to fear the power of Wayfare, and may act to make it somewhat harder to come by.
The Art of Wayfare deals with a changeling's ability to move through space. This involves bouncing and covering far distances, speeding forward on feet that move impossibly fast, and even teleporting from one place to another. The Eshu have a deep connection with this Art, though as it is a common Art, any can learn it. In some holds, the nobility has come to fear the power of Wayfare, and may act to make it somewhat harder to come by.
Cantrips Edit


*Hopscotch - Produce an impossible leap, either up or down, and suffer no damage from the resulting collision.
*Hopscotch - Produce an impossible leap, either up or down, and suffer no damage from the resulting collision.
*Quicksilver - Allows an object to move at an incredibly fast speed.
*Quicksilver - Allows the caster to move at an incredibly fast speed.
*Portal Passage - Creates a temporary opening through any barrier, allowing it to be moved through.  
*Portal Passage - Creates a temporary opening through most magical barriers, allowing it to be moved through.
*Wind Runner - Makes the target light enough to be picked up by the wind and have limited control of their direction in the air.
*Flicker Flash - Instantly disappear, and reappear somewhere else in the world.


Nature is the control of plants, land, and beasts. Anything untouched by creation lends itself to be controlled by the Nature realm.
Thanks to her time with the Asuryani she the ways of the Bonesingers and applied that knowledge of wraithbone constructs to create what she has titled "Chimeric Alloy". Much like wraithbone it is the physical manifestation of pure energy though rather than [[Psionic Energy|psionic energy]] it uses dreamessence. the chimeric alloy is a psycho-plastic material that is highly resilient to damage, and capable of limited [[self]]-repair. It can will grow and react more like living tissue than a mundane metal. It is also a conductor of dreamessence and [[Psionic Energy|psionic energy]] able to propagate it like electricity in a circuit to provide both power and control signals.


*Raw Material - Unliving, organic materials: wood, rope, paper, etc.
== Ynarana ==
*Verdant Forest - Living, organic plant material.
*Type: Animantis Chimeramech Custom Pattern
*Height: 15 meters
*Weight: 20 tons
*Equipment:
**Back: Wing like thrusters
**Shoulder: 2 particle cannons,
**Feet: Magplates
**Chest: Cockpit and life support system
*Loudouts: 2 Ghostglaives
**1 Scattershield, 1 Suncannon
**1 Scattershield, 1 Inferno Cannon
**1 Scattershield, 1 Deathshroud Cannon
Miscellaneous: Due to the Mech’s bond with Itza from her Gilgul cantrip the mech is unable to be piloted by anyone but her. Her bond also allows her to be able to remotely pilot Ynarana except when she does so she can't use her own body. In addition it is mostly autonomous and sentient since it possesses an animantis soul.
[[File:Ynarana.jpg|thumb|400px|Ynarana wielding a single Ghostglaive]]


== Background ==
== Background ==
Born in Mexico City, Mexico she grew up fairly normally, at 11 her parents moved to the UK as her father found work there. In Britain she found it hard to make friends driving her to become a loner. At the age of twelve she awakened her Fae (beings that gain power from human dreams) side and was introduced to both the Dreaming and the local changeling freehold, Neverwhere. As a changeling nocker she excelled in dealing with machines and so became a computer technician. At the age of 20 she formed a Fae motley with her friends Claude, Philippe, Victoria, and Tayla. When she was spliced in the middle of fighting Wardon the Impotent.
Born in Mexico City, Mexico she grew up fairly normally, at 11 her parents moved to the UK as her father found work there. In Britain she found it hard to make friends driving her to become a loner. At the age of twelve she awakened her Fae (beings that gain power from human dreams) side and was introduced to both the Dreaming and the local changeling freehold, Neverwhere. As a changeling nocker she excelled in dealing with machines and so became a computer technician. At the age of 20 she formed a Fae motley with her friends Claude, Philippe, Victoria, and Tayla. When she was spliced in the middle of fighting Wardon the Impotent. Initially she was hesitant to do anything other than lounge around and survive from the basic necessities that were provided to her. As time went on her restlessness and urge to work on machines got the better of her and she decided to enlist with [[Solas Tempus]] Engineering Arm. Around the same time she developed a friendship with one [[John Angelos]]. A relationship which would later blossom into love and marriage. As her relationship with John continued to grow the effects of the [[Ocean of Dreams]] filtered down onto her. Her internally nonhuman soul no longer needed to be tethered to a human form to continue to exist as this world was overflowing with dreamessence unlike her home universe. This would eventually cause her to overfill with energy and permanently transform her human body into a fae body. Return to her old universe was now impossible for her. Still she found a lot of happiness with John, eventually bearing two children from their union, Misako and Zoltan.  
 
== Time After Splice ==
 
Apart from participating in a few excursions and building her own ship Itza did not do much of anything worth noting with one exception. A few months after splicing in she led [[Mastema]] and Vin to rescue Vladimir from the city of the faeries Arcadia. A week before the [[Blazing Umbra Station|Blazing Umbra station]] was sabotaged she was flung into a different universe notably the one [[Apollyon]] was from. She was taken in by the Biel-Tan Eldar and trained to become a farseer. After spending five years there and nearly completing her training she was able to modify a webway portal to send her back to the universe of ST. Despite becoming a potent a powerful warlock in the universe she spliced to upon her return her power lessened dramatically. This is from the fact that her magic is split between her abilities as a warlock and her abilities as a changeling.
[[File:Warlock.jpg|thumb|400px|Itza in her eldar warlock armor]]
 
== Fenix ==
After the events that took place on the city-ship that is currently Nimbus base she created a chimera for the purpose of combat. After returning to the station she completed it and set about training it as an attack chimera. Unfortunately the chimera turned out to be very timid. She mainly keeps it around as a pet.
[[File:catbeast.png|thumb|400px|Fenix]]
 
== Caifan ==
The name of the ship is the "Caifan" registerd to Itza as SS-588. The ship is It is 45 meters long by 20 meters wide and 25 meters tall. For armament it has two 30 mm twin cannon turrets used as point defense. Uses a power core similar to those found in CR-90s scaled down. It has a [[Warp Drive|warp drive]] installed and the on board computer systems would be up to par to ST standards. The controls are mainly mechanical as well as the computers themselves being a mix of mechanical and electrical. A four person crew is necessary for the ship. The inner hull of the ship is made with chimerical metal that slowly repairs and regenerates itself. She built it over the course of a month using scraps and chimeric metal.


[[File:caifan.jpg|thumb|400px|Caifan]]
Itza worked her way up to higher ranks within the green team. Her work allowing her a conduit for her feelings that leveled her more eccentric parts out. Once again however she would have her life turned upside down as an anomalous event pulled her out of the universe around the time that the [[Blazing Umbra]] station suffered a critical [[Temporal Core|temporal core]] failure. She found herself taken to [[Apollyon]]'s home universe and unable to activate her retrieval beacon. She was captured by Asuryani and taken in by them for a time. There she learned how to shape the [[Psionic Energy|psionic energy]] of the warp into physical material called wraithbone. Eventually she was able to recover the beacon and activate it and was rescued and brought back to the Schatten system though now she resides in [[Nimbus Station|Nimbus station]].
[[Category:Played by darktrooper501]]
[[Category:Blazing Umbra Characters]]

Latest revision as of 19:41, 12 December 2023

Itza
Iztaccihuatl Angelos
Information
Played by: User:necahual
Alias: Eraikitzen Ari Dira (true name)
Height: 5'
Weight: 135 lbs
Gender: Genderfluid
Race: Fae Kithain
Age: 32 (DOB: 10/20/1994)
Place of Birth: Mexico City
Eye Color: blue
Hair Color: silver
Figure: changing primary and secondary sex characteristics depending on the chosen gender of the day, has long pointed ears, needle like sharp teeth.
Universe of Origin: World of Darkness
Occupation: Engineer
Rank / Skill Level: Lieutenant
Status: Approved
Setting: Blazing Umbra

She is rough around the edges and in the wrong light can be said to be a bitch. She is however usually so passionate about fixing something that her frustrations are verbalized as various colorful insults that can make even sailors blush. Formerly she solely identified with her assigned gender at birth but as she has spent more time as a true fae her more genderfluid nature has begun to surface though for now she still mostly identifies as a woman.

Special Skills

Self trained to maintain and repair early 21st century computers.

Trained to build, maintain and repair all starship components.

Artisan techniques in such fields as woodworking, leatherwork, glassblowing, metalworking Etc. She is at an expert level.

As part of her engineering training she learned about metallurgy, material science and physics at a university level.

Special Abilities

As a nocker she can learn how to construct and repair any machine at a far faster rate than an average person. Additionally when she yells she can scare any machine into working via changeling magic (other wise she would have to know how to physically repair the machine), however the machine will only work while she is within 10 feet.

Infusion is the Art that assists Nockers in creating all of their wonderful clockwork and chimerical items. It involves the connection of "FUBARS" and other chimerical entities into physical or chimerical forms. With a few rare exceptions, only the Nockers use Infusion. Though other kiths potentially could learn it, most do not see the appeal in learning such a strange and specialized Art.

  • Harden - Prepares a wild chimera by turning it into a crafted chimera, allowing further applications of Infusion to be used on it.
  • Toughen - Adds durability to chimerical materials, including other changelings, granting resistance both to damage and Banality's undoing.
  • FUBAR Generation - Creates and enslaves a FUBAR, a chimerical creature that can serve as a Glamour battery.
  • Animantis - Produces a golem, a mechanical servant that will serve the Nocker and aid him in his work.
  • Gilgul - A terribly dangerous cantrip that, if successful, adds sentient thought to a chimera or animantis, and possibly even a true soul.

The Art of Wayfare deals with a changeling's ability to move through space. This involves bouncing and covering far distances, speeding forward on feet that move impossibly fast, and even teleporting from one place to another. The Eshu have a deep connection with this Art, though as it is a common Art, any can learn it. In some holds, the nobility has come to fear the power of Wayfare, and may act to make it somewhat harder to come by.

  • Hopscotch - Produce an impossible leap, either up or down, and suffer no damage from the resulting collision.
  • Quicksilver - Allows the caster to move at an incredibly fast speed.
  • Portal Passage - Creates a temporary opening through most magical barriers, allowing it to be moved through.
  • Wind Runner - Makes the target light enough to be picked up by the wind and have limited control of their direction in the air.
  • Flicker Flash - Instantly disappear, and reappear somewhere else in the world.

Thanks to her time with the Asuryani she the ways of the Bonesingers and applied that knowledge of wraithbone constructs to create what she has titled "Chimeric Alloy". Much like wraithbone it is the physical manifestation of pure energy though rather than psionic energy it uses dreamessence. the chimeric alloy is a psycho-plastic material that is highly resilient to damage, and capable of limited self-repair. It can will grow and react more like living tissue than a mundane metal. It is also a conductor of dreamessence and psionic energy able to propagate it like electricity in a circuit to provide both power and control signals.

Ynarana

  • Type: Animantis Chimeramech Custom Pattern
  • Height: 15 meters
  • Weight: 20 tons
  • Equipment:
    • Back: Wing like thrusters
    • Shoulder: 2 particle cannons,
    • Feet: Magplates
    • Chest: Cockpit and life support system
  • Loudouts: 2 Ghostglaives
    • 1 Scattershield, 1 Suncannon
    • 1 Scattershield, 1 Inferno Cannon
    • 1 Scattershield, 1 Deathshroud Cannon

Miscellaneous: Due to the Mech’s bond with Itza from her Gilgul cantrip the mech is unable to be piloted by anyone but her. Her bond also allows her to be able to remotely pilot Ynarana except when she does so she can't use her own body. In addition it is mostly autonomous and sentient since it possesses an animantis soul.

Ynarana wielding a single Ghostglaive

Background

Born in Mexico City, Mexico she grew up fairly normally, at 11 her parents moved to the UK as her father found work there. In Britain she found it hard to make friends driving her to become a loner. At the age of twelve she awakened her Fae (beings that gain power from human dreams) side and was introduced to both the Dreaming and the local changeling freehold, Neverwhere. As a changeling nocker she excelled in dealing with machines and so became a computer technician. At the age of 20 she formed a Fae motley with her friends Claude, Philippe, Victoria, and Tayla. When she was spliced in the middle of fighting Wardon the Impotent. Initially she was hesitant to do anything other than lounge around and survive from the basic necessities that were provided to her. As time went on her restlessness and urge to work on machines got the better of her and she decided to enlist with Solas Tempus Engineering Arm. Around the same time she developed a friendship with one John Angelos. A relationship which would later blossom into love and marriage. As her relationship with John continued to grow the effects of the Ocean of Dreams filtered down onto her. Her internally nonhuman soul no longer needed to be tethered to a human form to continue to exist as this world was overflowing with dreamessence unlike her home universe. This would eventually cause her to overfill with energy and permanently transform her human body into a fae body. Return to her old universe was now impossible for her. Still she found a lot of happiness with John, eventually bearing two children from their union, Misako and Zoltan.

Itza worked her way up to higher ranks within the green team. Her work allowing her a conduit for her feelings that leveled her more eccentric parts out. Once again however she would have her life turned upside down as an anomalous event pulled her out of the universe around the time that the Blazing Umbra station suffered a critical temporal core failure. She found herself taken to Apollyon's home universe and unable to activate her retrieval beacon. She was captured by Asuryani and taken in by them for a time. There she learned how to shape the psionic energy of the warp into physical material called wraithbone. Eventually she was able to recover the beacon and activate it and was rescued and brought back to the Schatten system though now she resides in Nimbus station.