Drusilla

From Solas Tempus DB
Drusilla
Drusilla
Information
Played by: Lilith
Height: 5'11"
Weight: 160 lbs
Gender: Female
Race: Goddess
Alignment: evil
Eye Color: brown
Hair Color: black
Figure: tall, her frame lithe but strong, carrying an effortless power that demands attention.
Universe of Origin: Kingdom of Ashes
Occupation: Queen

Drusilla's personality is a complex, volatile blend of wrath, sorrow, and dark allure. Driven by deep-seated anger and unhealed wounds from past betrayals, she holds an intense disdain for men and anyone she deems disloyal. This hatred burns fiercely within her, yet she carries herself with a twisted elegance, exuding a charisma that is both captivating and terrifying. Her presence alone demands respect and fear, and few dare to look her in the eye.

Despite her wrathful tendencies, Drusilla is not mindlessly cruel; she possesses a sharp intellect and a cunning nature, carefully considering each move. Her words can be laced with venom, but they’re often spoken with a cold, calculated precision that reveals just how keenly aware she is of her power. She is as alluring as she is deadly, knowing how to draw others in, only to leave them shattered or consumed by her darkness.

Yet beneath her unyielding exterior, there’s a haunting sadness—echoes of the woman she once was, before betrayal turned her heart to stone. She guards this vulnerability fiercely, and any glimpse of softness is quickly hidden behind her anger. Rare moments of introspection reveal her as a tortured soul, trapped in her own rage and pain, bound by her curse. Her loneliness is deep, but she would rather let it consume her than allow anyone close enough to betray her again.

Ultimately, Drusilla is a goddess of contradictions—passionate yet cold, powerful yet trapped, intelligent yet driven by emotion. She embraces her darkness fully, taking pleasure in instilling fear, yet somewhere in her heart, remnants of a past self flicker like dying embers, never enough to sway her from her path of vengeance but enough to remind her of what she has lost.

Skills

  • Shadow Manipulation: Drusilla wields shadows like an extension of her own being, commanding them to shape, twist, and attack as she wills. She can summon tendrils of darkness to bind or pierce her enemies, and her shadows often serve as her spies, allowing her to observe events from afar.
  • Mind Manipulation: Drusilla’s mere gaze can instill fear, confusion, or even madness. With concentration, she can infiltrate a person's mind, feeding off their insecurities and fears to torment them psychologically. She leaves her victims haunted and broken, often unable to distinguish reality from nightmare.
  • Illusion Casting: With an ethereal grace, Drusilla creates vivid illusions, tricking the senses of those around her. She can shift her appearance, obscure surroundings, or create haunting visions that paralyze her enemies with dread. Her illusions are particularly powerful in her castle, where her dark magic is strongest.
  • Soul Draining: As a demon goddess, Drusilla has the dark ability to drain the life force or souls of those who dare to challenge her. She absorbs their energy to strengthen her powers, fueling herself with the despair and life essence of her victims, leaving them empty shells.
  • Dark Elemental Magic: Drusilla commands the elements of darkness itself, summoning storms, controlling the shadows, and even harnessing destructive energy in the form of black lightning. This magic reflects her inner turmoil and intensifies with her emotions, making her especially dangerous when enraged.
  • Seductive Allure: Though she despises vulnerability, Drusilla is adept at using her beauty and charisma to her advantage. She can lure her enemies into a false sense of security, only to strike when they least expect it. Her seductive prowess is both an offensive weapon and a shield, used to manipulate others without revealing her own intentions.
  • Telekinetic Control: With a simple wave of her hand, Drusilla can move objects—or people—without touching them. Her telekinetic abilities are powerful and precise, allowing her to create barriers, restrain her foes, or even pull them toward her for a finishing blow.
  • Immortality and Regeneration: As a goddess, Drusilla is nearly impossible to kill. Her body can heal from most wounds, and her immortality ensures she endures, even as the ages pass. However, this regeneration is fueled by her stolen souls and her own wrath, linking her very existence to her dark powers.

Special Abilities

  • Heart of Darkness: Drusilla’s anger and sorrow have manifested into a dark, tangible force she can unleash in battle. When she activates this ability, a black aura surrounds her, intensifying her power, speed, and resilience. In this state, her very touch burns with dark energy, and she becomes immune to most physical attacks, allowing her to strike with unrestrained fury. However, this ability drains her, feeding on her own darkness, so it’s only used in her moments of utmost rage.
  • Soul Shackle: Drusilla can bind the souls of those who cross her, attaching a dark tether that forces them to do her bidding or suffer extreme torment. Once shackled, these souls cannot escape her control unless she releases them, making them unwilling servants or, at times, eternal prisoners. The shackle draws power from the bound soul, allowing Drusilla to strengthen herself or sustain her own life force.
  • Deathly Wail: When Drusilla’s emotions reach a peak, she can release a devastating scream filled with pure, agonized rage. This wail is infused with her sorrow and hatred, causing fear, paralysis, or even death in those who hear it. The sound can shatter glass, weaken stone, and spread waves of despair and terror that ripple through the hearts of her enemies. It’s a weapon of last resort, as its effects are indiscriminate and can even cause harm to her own domain.
  • Soul Harvesting: This ability allows Drusilla to collect and absorb the souls of those who perish in her presence, using them to increase her own power. The souls she harvests fuel her spells, heal her wounds, or store for later use, giving her a near-limitless reserve of energy as long as she continues to claim souls.
  • Wrathful Manifestation: When pushed to her limits, Drusilla can transform into an even more fearsome version of herself, embodying pure vengeance. Her appearance shifts—her eyes glow with intense light, her shadows become more tangible, and her entire form emanates a supernatural heat. In this form, her powers are amplified, her attacks become devastating, and she becomes almost immune to physical and magical attacks. However, she risks losing control, as this form draws heavily on her madness, leaving her volatile and unpredictable.
  • Reality Bending: Drusilla possesses the ability to warp reality within her throne room and domain. She can change the perception of time, make her castle corridors twist and turn endlessly, or create false paths and rooms. Anyone who ventures into her territory risks getting trapped in a distorted reality that follows her will, where their perception and sense of self begin to erode over time.
  • Echo of Despair: Drusilla can project her own feelings of despair and rage onto others, engulfing them in an intense wave of sadness and anger. This power is particularly effective against those with fragile minds or unresolved guilt. Victims experience their worst regrets and fears, often breaking down completely or even turning against their allies in madness.

Special Equipment

  • The Void Scepter: Drusilla’s scepter is a twisted, obsidian staff adorned with a dark, crystal-like gem that pulses with ominous energy. The Void Scepter channels her dark magic, focusing and amplifying her powers for devastating attacks. The crystal can also store souls she collects, allowing her to draw from them in times of need. With a simple touch, the scepter drains the life force of anyone it strikes, making it a deadly weapon against those who get too close.
  • Veil of Shadows: Drusilla’s black dress is more than just clothing; it’s enchanted with protective shadow magic. The fabric shimmers with a dark, smoke-like aura that allows her to vanish into shadows and evade attacks. In combat, the dress absorbs some physical and magical blows, giving her a form of passive protection. She can even manipulate the dress to extend its shadowy tendrils, turning her very clothing into a weapon.
  • The Chains of Sorrow: These spectral chains are bound to Drusilla’s will and appear when she summons them, floating in her vicinity. Once called upon, they can bind any creature or spirit she targets, making escape nearly impossible. The chains feed on the victim's emotions, growing stronger with their despair and anger, and can drain their life essence if Drusilla wills it. She often uses them to imprison those she wishes to torment or interrogate.
  • Ring of Eternal Night: This dark ring, forged in her own realm, grants Drusilla increased control over darkness and shadow manipulation. It deepens her connection to the shadows, allowing her to cast powerful illusions and conceal herself or her surroundings with ease. The ring also grants her limited control over the minds of her enemies, amplifying her power to invoke fear and despair in those nearby.
  • Mirror of the Lost: In her throne room, Drusilla keeps a cursed mirror known as the Mirror of the Lost. This ancient, enchanted mirror shows a person's greatest regrets and fears, twisting them into terrifying illusions. Drusilla uses it to interrogate or break her enemies, forcing them to confront their own weaknesses. She can even trap souls within the mirror, making it a prison for those who defy her.
  • Dagger of Betrayal: Drusilla keeps this ornate, enchanted dagger as a symbol of her disdain for betrayal. The dagger is sharp and wicked, forged with an enchantment that causes wounds that cannot fully heal. Anyone struck by it is cursed with pain and slow recovery, a lasting reminder of Drusilla’s wrath. The dagger is rumored to carry a fragment of her own rage, which afflicts anyone cut by it with uncontrollable despair and anger.
  • Pendant of the Forsaken: This pendant, which Drusilla wears around her neck, contains a cursed gemstone. The stone is infused with her own sorrow, amplifying her power whenever she calls upon it. It allows her to draw on her past pain and betrayal, boosting her magic and resistance against attacks that try to harm her emotionally or mentally. The pendant also serves as a reservoir of energy, helping her recover from wounds or extend her powers during prolonged battles.

Background

Drusilla was once a benevolent goddess in a distant realm, known for her beauty, wisdom, and compassion. Her followers revered her as a guardian of life, a deity who brought balance and prosperity to her domain. She had the power to nurture and heal, and her name was a source of comfort to those who called upon her.

But all of that changed when she fell in love with a mortal king. He was charismatic and noble, and for the first time, Drusilla allowed herself to experience the vulnerability of love. She poured her heart and soul into their bond, believing that he, too, felt the same. In her devotion, she granted him access to her sacred realm and bestowed upon him powers no mortal had ever wielded. She trusted him completely, sharing with him her deepest secrets and her divine power.

However, the king betrayed her in a way she could never have imagined. Driven by ambition and fear of her power, he plotted to use her gifts against her, to strip her of her divinity and claim her throne. He turned her closest allies against her, weakening her with deception and betrayal. In the end, he led an army into her realm, intent on destroying her to ensure his own power would remain unchallenged.

Drusilla fought valiantly, but the betrayal wounded her deeply, weakening her magic and shattering her spirit. Her once-nurturing heart twisted with sorrow and rage, filling her with a darkness she could no longer suppress. In a final act of vengeance, she unleashed a devastating curse upon the king and his followers, damning them and their descendants to eternal torment. This curse took a piece of her soul, sealing her fate and transforming her into something darker, a goddess reborn from her own agony.

Now, Drusilla is a demon goddess, a deity of rage and despair, bound to a cursed existence within her obsidian castle on the hill. Her heart is hardened, her trust shattered beyond repair. She rules over a realm shrouded in eternal night, a land twisted to reflect her inner torment. Her once-loving followers now see her as a being of fear, and only the boldest or most foolish dare approach her.

Though she embodies vengeance and anger, Drusilla’s sorrow is profound. In rare moments, she remembers the goddess she once was, glimpsing the remnants of her former self in fleeting dreams. But those memories are bitter, and they drive her further into her curse, sealing her fate as the demon goddess who punishes those who betray and break oaths. She waits, haunted by the darkness within her and the betrayal that turned her into a goddess of wrath.