Starsailer | ||||||||||||||||||||
Image for illustration purposes only. Does not reflect the actual design of the ship | ||||||||||||||||||||
DSC Starsailer (DRG-01) | ||||||||||||||||||||
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This page is a stub and needs to be completed. |
This page should be completed as soon as possible and information moved to a page that includes a registry number, to maintain consistency. Specs of the ship class should also be added as a separate page under the Space Vessel Designs category. |
A ship once found adrift with no apparent reason for why it was there without a crew, the DSC Starsailer is a ship in loan to service for Solas Tempus' under Commander Sarah M. Aruana's authority, as the ship's embarked AI would not accept any other but a dragon in command. After retrofit, the ship was put in service with a crew compliment of 80 but with max capacity of 150 and enough firepower to be combat viable, although it is primarily a science vessel.
General Specifications
- Universe
- Solas Tempus
- Type
- Explorer / Heavy Scout
- Commissioned
- TBD - Present
- Dimensions
- 300 meters long, 133 meters wide, 50 meters tall, 12 decks
- Mass
- 700,000 metric tons
- Crew
- 80 (Max of 150)
- Armament
- 2 x Solar lances, total output of 100,000 TeraWatts. Strafes the target instead of firing on a fixed position for two seconds. Frequency can be modulated. Needs to cool down after fired;
- 4 x Class 2 Rapid-fire phase pulse cannons. Fully bow oriented. Main form of offense;
- 2 x Torpedo launchers. Can fire both Photon and Quantum Torpedoes on single and burst fire. Total round capacity is 45 rounds.
- Defense Mechanisms
- Standard shield system, total capacity of 1,466,000 TeraJoules;
- Solarium-Violium Alloy single hull. Similar durability to Heavy Duranium / Tritanium but with only a quarter of the weight;
- High level structural integrity field
- Speeds
- Cruising speed of Warp 8 / Inter Mundos 9.1
- Max speed of Warp 9.995 / Inter Mundos 9.9
- Emergency speed of 9.999 / Inter Mundos 10
- Power Source
- 7 x Solar Sails;
- Regenerative Crystalline Battery. Unknown total capacity.
- Propulsion
- Standard Impulse Drive and Thrusters
- Enhanced Warp Drive
- Inter Mundos Drive
More info
A direct translation of the name in dragon language, the Starsailer is a solar-powered starship of about the same capacity as the Intrepid Class but with a different configuration and a little bit smaller. It has a total of twelve decks and solar sails coming from the bow and stern sections of the ship, responsible of gathering energy from the solar radiation and store it on the batteries inside the ship.
The ship’s propulsion systems are originally composed of a standard warp system with two nacelles that pop out from the port and starboard of the hull horizontally before going to warp. Those nacelles are more similar to the ones from the terran battlecruisers in the StarCraft universe than the ones of federation design. Another propulsion method is the Inter Mundos drive. It uses a temporal displacement field or equivalent to unbind the ship from space while still keeping a self contained pocket of time inside the ship. This allows the ship to fly at relativistic speeds disregarding time or even give the illusion that time stopped, being invaluable for escape routes, considering how it does not have enough firepower for intense combat. With enough planning and complex calculations, it is possible to use this unbound state to cross universes, being what gave this propulsion method the name Inter Mundos, although this would require a lot of energy, more than what the Regenerative Crystalline Battery can provide for a long jump, for example.
Being solar powered is also what makes this ship almost entirely environmental friendly, with the warp system only necessary to form the warp shell for travel, not having a warp core inside to generate energy. All energy comes from the Regenerative Crystalline Battery, which already have a very large capacity, being one of the very few examples of ancient dragon technology being still employed on this ship, hinting that this ship predates the accord that was phasing out ancient technology in favor of contemporary technology.
The tactical systems embarked on the ship are not enough for enduring a battle in the late 24th century, requiring a retrofit with better capable tactical systems. Before putting Starsailer back to service, a team of engineers started working on replacing the non essential pieces of ancient technology with contemporary equivalents, making the ship more reliable and less unpredictable. It was discovered that Starsailer had two phase emitters, one on each side of the ship, port and starboard, capable of firing what the computer described as solar lances, beams that would go strafe a short distance before having to cool down and reload, good for long distance slicing, hinting that it could slice asteroids, pierce through plating and even cause severe damage on a planet’s surface. It was categorized in the computer as one of the contemporary pieces of technology, so it was fire tested and studied before primed for use in service.
The retrofit and improvements made the Starsailer a fully capable starship for its size, comparable to the USS Defiant in firepower and the Intrepid-class starships in size. The controls are not Solas Tempus standard, requiring a learning curve to operate the ship efficiently, although VIC is always willing to help in that regard.