Seraphina Gearsmith

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Seraphina Gearsmith
Seraphina Gearsmith
Information
Played by: User:Dasfier
Alias: Sera, Seraphina
Height: 10ft (originally 5’ tall)
Weight: 500 lbs (originally 100 lbs)
Gender: Female
Race: Golem
Type: Clockwork
Alignment: Neutral
Age: 25
Eye Color: varies depending on mode, usually blue (originally amber eye color)
Hair Color: no hair (originally had red hair)
Figure: originally was a feminine and ladylike in appearance, currently a large and bulky clockwork golem, armed with a dual barreled hexcannon on one arm and a shoulder mounted hexcannon over the opposing shoulder
Universe of Origin: Embers of Sotera
Organization: Replace this with the organization the character works for.
Occupation: Artificer / Golem
Setting: Embers of Soteria

Ambitious is a word to describe Seraphina, in her past life she was ambitious and always pushing the limits of what she could accomplish, always pushing the edge of known magic and mechanical marvels. As with all things, ambition comes with a price, one that left her in a state of wonder. Her intellectual brilliance is still present even though she lost all physical representations and manifestations of being human.

Special Abilities

Artificer magic ( Cantrips: mending, message,light, firebolt, poison spray, acid splash, ray of frost, Shocking grasp. 1st lv: absorb elements, grease, jump, Magic Missile, Thunderwave 2nd lv: enlarge/reduce, heat metal, aid, pyrotechnics, see invisibility, mirror image, shatter 3rd lv: Blink, create food and water, dispel magic, Hypnotic Pattern, Lightning Bolt 4th lv: Fabricate, stoneskin, Fire Shield

Magical tinkering

Infuse item

Armorer specialization

Arcane Armor Armor Model: Guardian Thunder Gauntlets Defensive Field

Spell storing item

Special Skills

Tinkering, Engineering Hextec weapon and item creation (mostly via experimentation Expertise in various crafting tools

Special Equipment

Hex Cannons (1 shoulder mounted and 1 arm mounted double barreled cannon) Golem armor Artificer’s tools

Background

a pioneering female human Artificer with an insatiable curiosity and an insurmountable ambition. Raised in a lineage of mechanical prodigies, Seraphina's fascination with both arcane energies and intricate gears set her on a unique path. Her every experiment aimed to bridge the gap between magic and machinery, a goal that resonated with her deepest desires.

Seraphina's workshop was a testament to her ambitions—a domain of whirring machinery, alchemical concoctions, and shimmering enchantments. She was renowned for her hextech innovations, crafting powerful gadgets and weapons that harnessed the raw forces of magic. Her every creation was a marvel of arcane ingenuity and mechanical prowess.

But Seraphina's hunger for pushing the boundaries was insatiable. As she continued to experiment, her inventions grew more complex and volatile, testing the limits of her control over magic. One fateful experiment, meant to amplify the fusion of magic and machinery, went awry. Arcane energies spiraled out of control, binding her consciousness to an intricate clockwork construct she was constructing. The very experiment that aimed to unify magic and machine had transformed her into a living testament to her own ambitions.

Since then She approached her existence as a grand experiment in itself, striving to uncover the secrets of her mechanical sentience and the synergy between her two passions.

Her enchanting sense of humor remained intact, often punctuating serious moments with whimsical wordplay. Yet, her interactions also carried an air of bittersweet longing—a reflection of her desire to regain the touch of flesh, while embracing the opportunities her mechanical state offered.

How Seraphina used to look like before the incident