Ammon | ||||||||||||||||||||||||||||||||||
Ammon | ||||||||||||||||||||||||||||||||||
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Chill and laid back, doesn’t like dealing with people that discriminate against his kind.
Special Skills
- hunting
- tracking
- local geography knowledge
- survivalist training
- archery
- swordsmanship
- arcane lore
- scouting
Special Abilities
- Darkvision - can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. He can’t discern color in Darkness, only shades of gray.
- Hellish Resistance - He has Resistance to fire damage.
- Goodberry - Up to ten magic berries appear.Eating a berry restores 1 hit point and provides enough nourishment to sustain a creature for a day.
- Detect Traps - Any environmental feature that might harm someone or result in some undesirable consequence, and was set up by someone intentionally to do so, is revealed to him.
- Detect Poison - If they exist or appear within 30 feet, he senses the presence of poisons, poisonous creatures, and diseases. Their location and type also become known.
Equipment
Equipment:
- Scale Mail
- two shortswords
- a Dungeoneer's Pack
- A Elven Longbow and a Quiver with 80 Arrows
Background
Just a hunter in the woods trying to make a living. He hates having to deal with the mistrust that most humans have with his kind. As such he usually makes his deals with people that he has known for a long time. However he is not above doing things for money, whether it be tracking someone or guiding people through the forest.