We do require that characters be approved before a person can play. Anyone can read the IC channels at any time. However, to be able to post to these channels one will need to have an approved character. To get a character approve for play you must send a character bio to one of the server's staff. The staff member will read through it and determine if the character fits in with play here. Usually this is a resounding yes. We are pretty liberal. However, on occasion a new player will be asked to make modifications to a character or character concept. We appreciate your cooperation and are happy to help you make these adjustments.
Rules of Character Creation
(v1.5 - 8/12/2017)
- Characters must be original characters.
- A character may not be an otherwise professional work.
- Characters can be from the world / universe defined by a professional work as long as they are not in the work.
- Characters from a world / universe defined by a professional work should not be carbon copies of characters in the work.
- All characters must be at least 16 years of age.
- Characters under the age of 16 must be specifically approved by Staff.
- Players wishing to submit characters under the age of 16 must have an exceeding good reason for the characters age.
- The terms of an exceedingly good reason are entirely up to the Staff at the time of the request.
- Characters should not be excessively old (1,000 years, 2,000 years, 200,000 years, etc.)
- There are some reasons for exceptions to this:
- Being involved in a time paradox / time travel.
- Being dormant, hibernating, or otherwise unaware of the passage of time.
- Having some involvement with past lives (is the incarnation of someone important).
- Playing a character who has full memory of 200,000 years of life would be nearly impossible.
- There are some reasons for exceptions to this:
- Characters require approval.
- Staff has the authority to ask players to alter their characters.
- Players may play characters but not an entire faction.
- One cannot play the "Northern Alliance" or the "Japanese Fleet".
- Players may have NPC's, but this should be within reason.
- Grandfather policy is in effect.
- Players with characters approved prior to a rule against said characters, are still allowed to play that character.
- All character bios must be submitted to the web forum.
- This allows us to easier keep track of them, find them, and get them posted to the wiki.
Banned Character Races and Origins
(v1.2 - 8/12/2017)
- Doctor Who (no Time Lords, Weeping Angels, Cybermen, etc..)
- TV / Movie character clones / copies.
- Captain Kirk was cloned when he was 16 and the clone goes by Tiberius.
- Commander Spock was split in 2 by a vulcan mind meld gone wrong and the new Spock goes by Spock2.
- Starbuck didn't really die, she just ascended and came to the future.
- Luke Skywalker had a secret half brother, Linus Skywalker, he's just as powerful as Luke.
- Edward Cullen's best friend from high school is also a vampire and even better looking.
- So many more...
- Video game character clones / copies.
- This includes (but is not limited to) a lot of your fandom-made copies of:
- Sonic the Hedgehog
- Megaman
- Super Mario Brothers
- Zelda
- Jazz the Jackrabbit
- Commander Keen
- Metal Gear Series
- Battle Toads
- This includes (but is not limited to) a lot of your fandom-made copies of:
- Copies or clones of mythological figures.
- This includes variations on Zeus, Hercules, or any named figure from mythology.
- All Warhammer characters
Character Template
Items in the template marked with a "*" are required, other items are optional but it is strongly suggested that you have a minimum of this information on a character before playing that character in game.
* Player ID: * Character Name: * Race: * Gender: Height / Weight: Hair / Eye Color: Age / DoB: Place of Birth: * Universe of Origin: * Occupation: * Rank / Skill Level: * Body Type: * Personality: Special Skills: Special Abilities: Background:
Definitions
Most of the things on the template are obvious, but here are some bits of information on things people might have questions on.
- DoB / PoB
- Date of Birth and Place of Birth
Universe of Origin
Many of our players play characters from different universes, such as the Star Wars universe or perhaps Fallout's universe, etc. and as such we'd like to know where your character comes from, so that the moderators have an idea what kind of a universe your character has come from. If you're making a character from the Solas Tempus universe, then just put Solas Tempus.
Rank / Skill Level
For military type characters, this is obvious. Even for characters who are not military in nature though, the characters level of skill at their Occupation is a good thing to know. The standard non-military ranks for Skill Level are; Veteran, Experienced, Professional, Amateur, Novice, and Trainee. These are not hard and fast though, if there is a better adjective to describe a characters skill level, feel free to use it.
Body Type
What kind of figure does your character have. This should also include any unique body features a character has (such as wings, gills, one leg, no arms, etc.).
Personality / Background
Both of these speak to who your character is as a person. Personality is generally for a characters basic outlook on life, themselves, and others. In terms of D&D this is kind of like a characters alignment but with more detail than the class Neutral/Good way of putting it. An actually experienced D&D players can pull a lot of information out of an alignment like that but a lot of people are not D&D players, to just try to have a sentence or two about how your character interacts with others.
For a characters background, a brief history (if you have one). There is a lot that can cross apply between a characters history and their personality so just organize it however you want to. If you don't have a big history, feel free to put it all in personality or vise versa if the personality is telling the story of their history just put it into background and call it good.
Special Skills / Abilities
Special skills are unique skills that the character has had to learn, going to school, learned on the streets, taught themselves. These take refinement and study, time to develop, such as the ability to pilot an aircraft, fire a sniper rifle, or decode cryptography. Special abilities are more like innate abilities, even though they might have taken a lot of time and skill to learn to use. A special ability is like shooting lightening bolts from ones hands, turning invisible, super strength, etc..