Sylvie Yamada: Difference between revisions

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[[File:Karasu2.png|right|thumb|Tal's Karasu fighter, <i>Silver Bullet</i>, idling in the Crow Nebula.]]
[[File:Karasu2.png|right|thumb|Tal's Karasu fighter, <i>Silver Bullet</i>, idling in the Crow Nebula.]]
{{Quote|Nothing can stop the attack of aircraft, except other aircraft.|William "Billy" Mitchell}}
{{Quote|Nothing can stop the attack of aircraft, except other aircraft.|William "Billy" Mitchell}}
His primary tool of destruction in space and in the air is a nuclear-capable T-493-HF/I Block 52+ <i>“Karasu”</i> (Crow) Aerospace Superiority Fighter/Interceptor nicknamed “Silver Bullet II”. It has provisions for 6 fighter-class weapons or anti-fighter missiles, with a typical loadout being 4 rapid-fire, synchronized photon cannons and 2 pulse-based anti-shield weapons mounted on helmet-cued swivel mounts dotting the hull, along with auxiliary systems such as a cruise disruptor/missile launcher mount, mine dropper mount, and countermeasure dropper mount.
Her primary tool of destruction in space and in the air is a nuclear-capable T-493-HF/I Block 52+ <i>“Karasu”</i> (Crow) Aerospace Superiority Fighter/Interceptor. It has provisions for 6 fighter-class weapons or anti-fighter missiles, with a typical loadout being 4 rapid-fire, synchronized photon cannons and 2 pulse-based anti-shield weapons mounted on helmet-cued swivel mounts dotting the hull, along with auxiliary systems such as a cruise disruptor/missile launcher mount, mine dropper mount, and countermeasure dropper mount.


Envisioned as a high-speed, low-profile fighter intended to fight out close-range ship-to-ship dogfights in dense explosive gas pockets, the Karasu possesses good speed, acceleration, and maneuverability, although the unconventional design relies mostly on fly-by-light, a lifting body design, thrust, and canards to remain airborne in atmosphere. Three engines, arranged in a triangular pattern, give it more than enough power, and the ship maintains an impressive thrust-to-weight ratio of 2.3 with a combat load of 6 guns, 70 cruise disruptor missiles, 50 nuclear mines, 120 countermeasure flares, and on full fuel. Each engine is capped by a 3D thrust vectoring nozzle with a maximum range of movement of +-45 degrees in any direction, while the nose is tipped with recessed 360 degree maneuvering thrusters in order to achieve and sustain angles of attack of up to 78.82 degrees. To facilitate atmospheric movement and stability, it has five vertical stabilizers: two large ones on top, two small ones on the bottom, and one rudder located beneath the primary intake. The fins are relatively large and move quickly, as do the rest of the Karasu's limited control surfaces, and can tilt all the way backwards or forwards for better acceleration or to act as airbrakes, respectively.
Envisioned as a high-speed, low-profile fighter intended to fight out close-range ship-to-ship dogfights in dense explosive gas pockets, the Karasu possesses good speed, acceleration, and maneuverability, although the unconventional design relies mostly on fly-by-light, a lifting body design, thrust, and canards to remain airborne in atmosphere. Three engines, arranged in a triangular pattern, give it more than enough power, and the ship maintains an impressive thrust-to-weight ratio of 2.3 with a combat load of 6 guns, 70 cruise disruptor missiles, 50 nuclear mines, 120 countermeasure flares, and on full fuel. Each engine is capped by a 3D thrust vectoring nozzle with a maximum range of movement of +-45 degrees in any direction, while the nose is tipped with recessed 360 degree maneuvering thrusters in order to achieve and sustain angles of attack of up to 78.82 degrees. To facilitate atmospheric movement and stability, it has five vertical stabilizers: two large ones on top, two small ones on the bottom, and one rudder located beneath the primary intake. The fins are relatively large and move quickly, as do the rest of the Karasu's limited control surfaces, and can tilt all the way backwards or forwards for better acceleration or to act as airbrakes, respectively.


Silver Bullet II, affectionately referred to as “Sylvie” by Tal, is adorned with kill tallies on the right side of the fuselage as well as a fancy shark-mouth/eye nose art arrangement on the front, which is derived from the historical paint scheme of the 2nd Interceptor Division’s predecessor, the 2nd Fighter Squadron, that fought in the 80-Years War with similar livery. Each tail fin has the letters <b>OG</b> painted on them in black facing outwards, to signify that the ship originates from Gas Miner <b>Og</b>ashawa.  
The nose art and livery, previously consisting of a shark mouth and kill tallies, have been removed.


A specialized recon probe has been installed in the ship’s sensor suite, allowing for increased sensor penetration and range in the dense nebulas of the Sigma systems. As a specialized, limited production run “Interceptor” variant, Silver Bullet II is capable of a higher straight-line top speed than typical T-493s.
A specialized recon probe has been installed in the ship’s sensor suite, allowing for increased sensor penetration and range in the dense nebulas of the Sigma systems. As a specialized, limited production run “Interceptor” variant, Silver Bullet II is capable of a higher straight-line top speed than typical T-493s.

Revision as of 02:38, 25 October 2017

Sylvie Yamada
Artificial Intelligence, Type II, Fighter Systems
Information
Played by: @t0l#5123
Alias: N/A
Height: 5'6
Weight: N/A
Gender: Female-gendered Programming
Race: Artificial Intelligence
Age: N/A
Date of Birth: N/A
Place of Birth: N/A
Eye Color: Purple
Hair Color: Pink
Figure: N/A
Universe of Origin: Blazing Umbra
Organization: Solas Tempus Research and Development
Occupation: Combat Systems Artificial Intelligence
Rank / Skill Level: Experienced

Envisioned as a next-generation fighter pilot assistant, the Type II Combat Systems Computer is an Artificial Intelligence based on QUINN AI architecture. Only one unit currently exists, and it has been fitted to Tal Ravis' T-493-HF/I "Karasu" interceptor for field evaluation.

Personality

Originally designed for war, with the QUINN architecture acting as a method of learning new tactics and adapting to new enemies, it has since had the side effect of allowing the sentient AI to develop itself as it sees fit. Due to Tal's propensity to run headlong towards danger, often getting injured in the process, she has developed a protective personality, acting as if she were just another kind-hearted girl trying to look out for her best friend. Although originally distrustful of pilots as it viewed itself as above them, she has since evolved to work in tandem with them to provide, pound for pound, the most effective fighter-sized force in the Solas Tempus arsenal.

Special Skills

Complete control of Silver Bullet II’s systems, including fire control, engines, and radar.

Special Abilities

Capable of piloting Silver Bullet II in the event of pilot loss (unconsciousness, death, etc.). The Type II is also able to quickly read radar scans, detect up to 1284 serious threats to the ship, and engage them autonomously.

Background

An experimental AI based off of QUINN architecture, the Type II AI is an advanced combat systems assistant that was placed in Tal’s T-493-HF/I “Karasu” interceptor as part of Solas Tempus’ “Offensive Fighter Systems” project evaluation period. While Tal is not privy to the program details and its goals, his ship was selected for evaluation with the new AI as it was one of the few dedicated combat fighters currently undergoing total refit, and the Type II AI was retroactively integrated into his overhauled sensor suite and flight systems.

Intending to maximize combat efficiency, effectiveness, and overall situational awareness of the pilot, Solas Tempus engineers are also curious to test the Type II AI’s ability to control the ship and engage targets autonomously in order to determine if it is suitable for controlling Unmanned Combat Air Vehicles (UCAVs). As the first and only of it’s kind, the Type IIA is programmed to preserve itself and the testbed ship and equipment over the well-being of the pilot. For example, if flying in atmosphere and believing the ship to be in severe danger, the AI will automatically take control of the ship from the pilot and move to escape or engage the hostiles, even going as far as performing high-G maneuvers that would turn the pilot into a fine paste. This function is overridable, as per Solas Tempus regulations.

Similar to other AIs, the Type IIA can be easily removed from the host ship by removing a special chip from the ship’s center flight instrument panel, or, if the pilot prefers to have the chip stored in the helmet, by removing the helmet’s combined life-support/systems plug. More recently, she has gained the ability to materialize anywhere on the station.

In her few months of service, she has become proficient in the operation and limits of the Karasu's airframe, allowing her to effectively act as a second pilot that is on par with, if not better, than her organic counterpart. Additionally, she is equipped with data that allows her to detect and mark Nomad incubi.

Ships - T-493-HF/I "Karasu"

Tal's Karasu fighter, Silver Bullet, idling in the Crow Nebula.
"Nothing can stop the attack of aircraft, except other aircraft."
—William "Billy" Mitchell

Her primary tool of destruction in space and in the air is a nuclear-capable T-493-HF/I Block 52+ “Karasu” (Crow) Aerospace Superiority Fighter/Interceptor. It has provisions for 6 fighter-class weapons or anti-fighter missiles, with a typical loadout being 4 rapid-fire, synchronized photon cannons and 2 pulse-based anti-shield weapons mounted on helmet-cued swivel mounts dotting the hull, along with auxiliary systems such as a cruise disruptor/missile launcher mount, mine dropper mount, and countermeasure dropper mount.

Envisioned as a high-speed, low-profile fighter intended to fight out close-range ship-to-ship dogfights in dense explosive gas pockets, the Karasu possesses good speed, acceleration, and maneuverability, although the unconventional design relies mostly on fly-by-light, a lifting body design, thrust, and canards to remain airborne in atmosphere. Three engines, arranged in a triangular pattern, give it more than enough power, and the ship maintains an impressive thrust-to-weight ratio of 2.3 with a combat load of 6 guns, 70 cruise disruptor missiles, 50 nuclear mines, 120 countermeasure flares, and on full fuel. Each engine is capped by a 3D thrust vectoring nozzle with a maximum range of movement of +-45 degrees in any direction, while the nose is tipped with recessed 360 degree maneuvering thrusters in order to achieve and sustain angles of attack of up to 78.82 degrees. To facilitate atmospheric movement and stability, it has five vertical stabilizers: two large ones on top, two small ones on the bottom, and one rudder located beneath the primary intake. The fins are relatively large and move quickly, as do the rest of the Karasu's limited control surfaces, and can tilt all the way backwards or forwards for better acceleration or to act as airbrakes, respectively.

The nose art and livery, previously consisting of a shark mouth and kill tallies, have been removed.

A specialized recon probe has been installed in the ship’s sensor suite, allowing for increased sensor penetration and range in the dense nebulas of the Sigma systems. As a specialized, limited production run “Interceptor” variant, Silver Bullet II is capable of a higher straight-line top speed than typical T-493s.

In order to ease logistics and increase service longevity, Silver Bullet II had its four Sunblast B “Banana Guns” (named as such after their distinctive yellow diamond projectiles) and two Improved Debilitator Mark 1 pulse cannons swapped for four rapid-fire phaser cannons. The sensor suite and reactor were also exchanged for smaller, more efficient systems, although the recon probe is maintained for better penetration through clutter. Additionally, the cruise disruptor mount has been replaced by an Assault-class slot, with four external pylons on the rear fuselage (capacity of 750 lb./340 kg max) for bombs or aerial rockets. It retains the mine dropper, now loaded with lower-yield spatial charges instead of actual tactical nuclear devices, as well as the all-aspect chaff countermeasure launchers, four on the nose and two at the rear of the craft.

Following Tal's return to the Sirius Sector, and Sylvie's transfer to Starbase Tranquility's fighter training division, she has been assigned the craft, while not displaying intentions to return it.

General Characteristics

  • Crew: 1
  • Length: 59.5 feet (18.1 meters)
  • Wingspan: 20.9 feet (6.37 meters)
  • Height: 18.3 feet (5.58 meters)
  • Wing area: 100 ft² (9.29 m²)
  • Empty Weight: 32,081 lb (14,552 kg)
  • Loaded Weight: 65,925 lb (29,903 kg)
  • Maximum Takeoff Weight: ~85,000 lb (38,555 kg)
  • Powerplant: 3 x coupled Impulse Engines

Performance

  • Maximum Speed: in excess of Warp 0.5 sublight
  • Range: ∞ (pilot-limited)
  • Service Ceiling: Infinity and Beyond
  • Rate of Climb: 78,740 ft/min (400 m/s) in Atmosphere
  • Wing Loading: 320 lb/ft² (1566 kg/m²)
  • Thrust to Weight: in excess of 2.3 (full combat load) in Atmosphere

Armament

  • Guns: 7 Hardpoints total
    • 4x Phaser Cannons OR 6x NDR-24 Compressed Positron Cannons OR 2x Compressed Positron Beam Cannons and 2x Phaser Cannons
    • 1x Phaser Emitter (rear-mounted)
    • Any combination of 6x Sirius Standard Class 7 Guns and 1x Sirius Standard Class 1 Fighter Turret
  • Auxiliary Hardpoints: 7 total, 5x under-fuselage and 2x rear with a total capacity of 17,750 lb (8,050 kg) fuel or ordnance
  • Missiles:
    • Air-to-Air Missiles:
      • 1x X45 "Firestalker" Homing Missile Launcher with 70 reloads
      • 1x T-MX2 "Sidewinder" Missile Launcher with 70 reloads
      • 1x O-EMP-01 "Paralyzer" EMP Missile Launcher with 70 reloads
      • 1x CD98a "Mosquito" Cruise Disruptor Launcher with 70 reloads
      • 1x CD95XT Train Cruise Disruptor Launcher with 90 reloads
      • 1x CD98Rc Reinforced Cruise Disruptor Launcher with 70 reloads
    • Air-to-Surface Missiles:
      • 1x C242 "Cannonball" Missile Launcher with 50 reloads
      • 1x C82b "Catapult" Unguided Missile Launcher with 90 reloads
  • Fighter Torpedoes
    • 1x T-92 "Starkiller" Torpedo Launcher with 70 reloads
    • 1x T-96 "Sunslayer" Torpedo Launcher with 70 reloads
    • 1x Variable-Yield Micro Torpedo Launcher with 7 reloads
  • Air-to-Ground Weapons:
    • 1x Helmet-Cued Phaser Emitter
    • 1x "Mini Razor" Tachyon-Antimatter Cannon
  • Bombs
    • Any 4x air-to-ground guided or unguided bombs, up to 750 lb (340 kg) each
  • Mine Droppers
    • 1x MX-17 Nuclear Mine Dropper with 50 reloads
    • 1x M485 "Screamer" Mine Dropper with 70 reloads
    • 1x HM-i "Ripper" Homing Mine Dropper with 70 reloads
    • 1x M479 "Swatter" Mine Dropper with 90 reloads
  • Others
    • 1x Ageira Technologies "Fortress" All-Aspect Chaff Launcher System (6 Launchers) OR
    • 1x Electronic Countermeasure Pod OR
    • 1x Fighter Light Cloaking Device
    • Up to 4x 480 U.S. gal (1800 L) H-Fuel tanks

Avionics

  • Kishiro Technologies KT-N-198 Advanced Deep Scanner system
  • Kishiro Technologies KT-ECM-90 self-protection jammer pod OR Kishiro Technologies KT-ECM-91 integrated defensive electronic countermeasures system
  • Ageira Technologies AN/ALE-50 or Deep Space Engineering AN/ALE-55 towed decoy
  • Ageira Technologies AN/ALR-89(V)6 Radar Warning Receiver
  • Ageira Technologies MIDS Datalink Transceiver
  • SG-e Class 9 "Champion" Graviton Shield Array
  • Type VIII Armor Upgrade