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# Staff always has the right to ask a player to stop playing, modify, adjust, or change a character in any way they see fit. | # Staff always has the right to ask a player to stop playing, modify, adjust, or change a character in any way they see fit. | ||
== Banned Character Races | == Banned Character Races and Origins == | ||
* Doctor Who (no Time Lords, Weeping Angels, Cybermen, etc..) | * Doctor Who (no Time Lords, Weeping Angels, Cybermen, etc..) | ||
* Video game character clones / copies. | |||
** This includes (but is not limited to) a lot of your fandom-made copies of | |||
***Sonic the Hedgehog | |||
***Megaman | |||
***Super Mario Brothers | |||
***Zelda | |||
***Jazz the Jackrabbit | |||
***Commander Keen | |||
***Solid Snake | |||
== Character Template == | == Character Template == |
Revision as of 02:36, 2 March 2017
We do require that characters be approved before a person can play. Anyone can read the IC channels at any time. However, to be able to post to these channels one will need to have an approved character. To get a character approve for play you must send a character bio to one of the server's staff. The staff member will read through it and determine if the character fits in with play here. Usually this is a resounding yes. We are pretty liberal. However, on occasion a new player will be asked to make modifications to a character or character concept. We appreciate your cooperation and are happy to help you make these adjustments.
Rules of Character Creation
- Character must be an original character, that is to say the character cannot be a major or minor character from an existing professional work. A character can exist from a universe that is part of a professional work but must be your own.
- A Professional Work is a broad term for any work that is published in some capacity. This includes, but is not limited to; books, TV shows, comics, movies, and published short stories. To be clear, this does not have to do with copyright but it is more about ease of play and the kind of environment for RP that we wish to have.
- Characters can be based on those from a professional work but have to show significant changes from the original to be consider your own character under these rules.
- Players must play a character and not an entire faction. Players can play multiple characters and play their own NPC's, but this is within reason. Within reason is to be determined by the sever staff at the time.
- Existing players do not have to get approval for new characters once they reach the rank of Unbeliever or above.
- To be approved you must provide all the information requested by our character template.
- Staff always has the right to ask a player to stop playing, modify, adjust, or change a character in any way they see fit.
Banned Character Races and Origins
- Doctor Who (no Time Lords, Weeping Angels, Cybermen, etc..)
- Video game character clones / copies.
- This includes (but is not limited to) a lot of your fandom-made copies of
- Sonic the Hedgehog
- Megaman
- Super Mario Brothers
- Zelda
- Jazz the Jackrabbit
- Commander Keen
- Solid Snake
- This includes (but is not limited to) a lot of your fandom-made copies of
Character Template
Items in the template marked with a "*" are required, other items are optional but it is strongly suggested that you have a minimum of this information on a character before playing that character in game.
* Player ID: * Character Name: * Race: * Gender: Height / Weight: Hair / Eye Color: Age / DoB: Place of Birth: * Universe of Origin: * Occupation: * Rank / Skill Level: * Body Type: * Personality: Special Skills: Special Abilities: Background:
Definitions
Most of the things on the template are obvious, but here are some bits of information on things people might have questions on.
- DoB / PoB
- Date of Birth and Place of Birth
Universe of Origin
Many of our players play characters from different universes, such as the Star Wars universe or perhaps Fallout's universe, etc. and as such we'd like to know where your character comes from, so that the moderators have an idea what kind of a universe your character has come from. If you're making a character from the Solas Tempus universe, then just put Solas Tempus.
Rank / Skill Level
For military type characters, this is obvious. Even for characters who are not military in nature though, the characters level of skill at their Occupation is a good thing to know. The standard non-military ranks for Skill Level are; Veteran, Experienced, Professional, Amateur, Novice, and Trainee. These are not hard and fast though, if there is a better adjective to describe a characters skill level, feel free to use it.
Body Type
What kind of figure does your character have. This should also include any unique body features a character has (such as wings, gills, one leg, no arms, etc.).
Personality / Background
Both of these speak to who your character is as a person. Personality is generally for a characters basic outlook on life, themselves, and others. In terms of D&D this is kind of like a characters alignment but with more detail than the class Neutral/Good way of putting it. An actually experienced D&D players can pull a lot of information out of an alignment like that but a lot of people are not D&D players, to just try to have a sentence or two about how your character interacts with others.
For a characters background, a brief history (if you have one). There is a lot that can cross apply between a characters history and their personality so just organize it however you want to. If you don't have a big history, feel free to put it all in personality or vise versa if the personality is telling the story of their history just put it into background and call it good.
Special Skills / Abilities
Special skills are unique skills that the character has had to learn, going to school, learned on the streets, taught themselves. These take refinement and study, time to develop, such as the ability to pilot an aircraft, fire a sniper rifle, or decode cryptography. Special abilities are more like innate abilities, even though they might have taken a lot of time and skill to learn to use. A special ability is like shooting lightening bolts from ones hands, turning invisible, super strength, etc..