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The facility uses a biophilic design philosophy to minimally impact the native environment and preserve as much as possible. The facility rests in a clearing near the valley floor and uses geothermal and solar energy for its primary power source. An underground fusion reactor provides auxiliary and backup power. Buildings are blends of open well-lit areas with running gardens and even trees growing through the structures, part of the design. Smaller creeks and streams run throughout the facility as well blending inside and out. | The facility uses a biophilic design philosophy to minimally impact the native environment and preserve as much as possible. The facility rests in a clearing near the valley floor and uses geothermal and solar energy for its primary power source. An underground fusion reactor provides auxiliary and backup power. Buildings are blends of open well-lit areas with running gardens and even trees growing through the structures, part of the design. Smaller creeks and streams run throughout the facility as well blending inside and out. | ||
== Launch Bay == | == Life at Nysa == | ||
Since Soteria has a vastly longer rotational period than Earth, adjustments had to be made to accommodate the normal circadian rhythms of the occupants. As such a Soterian Day is divided into 4 "days". The first 3 day-periods are 22 hours each with the final one being 23 hours. This equals out to 89 hours for 1 Soterian Day. Each day is divided into 2 shifts of 7 hours and 1 shift of 8 hours, similar to the standard Earth-norms. | |||
=== Clocks / Keeping Time === | |||
Since each day-period (commonly just called days, with the Soterian Day referenced as a ''planetary day'') is 22.25 hours long (hence 3 at 22 hours and 1 at 23 hours) clocks keep time on a 23 hour clock. Though most of the time mechanical clocks are not used, they do exist that jump 1 hour from 22 hours to 0100 hours 3 times in a row before going the full 23 hour time span. The more common digital clocks measure simply what time it is in a modified Earth-time format (0000 = 2200 hours / 0000 = 2300 hours). This can be confusing to get used to, however the extra hour is inserted usually while most people are asleep for the final night-cycle of the Soterian Day. | |||
=== Day and Night === | |||
Through modern technology standard regulations have a day/night cycle simulated within the facility's crew quarters and common areas working on the basis of morning, day, and night shifts which lights programmed to brighten over the course of this simulated day cycle based on which part of the Soterian Day it currently is. | |||
=== Shifts === | |||
Since there are 3 day-lengths the primary length of 22 hours are considered ''prime'' days while the off-day of 23 hours is considered ''stretch'' days. | |||
==== Prime Days ==== | |||
; Alpha : Morning 0500-1200 | |||
; Beta : Day 1200-1900 | |||
; Gamma : Night 1900-0500 | |||
==== Stretch Days ==== | |||
; Alpha : Morning 0500-1200 | |||
; Beta : Day 1200-2000 | |||
; Gamma : Night 2000-0500 | |||
== Facilities == | |||
=== Launch Bay === | |||
The base has an underground hanger and maintenance facility constructed by using existing underground cave systems modified and reinforced to accommodate the 6 level facility for landing and maintaining a variety of space and land craft. The launch bay doors open about a quarter of a mile south along the valley floor where the river naturally moves far enough from the central line of the valley to allow for the landing pad and bay doors. | The base has an underground hanger and maintenance facility constructed by using existing underground cave systems modified and reinforced to accommodate the 6 level facility for landing and maintaining a variety of space and land craft. The launch bay doors open about a quarter of a mile south along the valley floor where the river naturally moves far enough from the central line of the valley to allow for the landing pad and bay doors. | ||
== Air Field == | === Air Field === | ||
Directly above the hanger and the launch doors is the air field. This has a simple set of twin runways, control tower, and an associated staging area for air and space craft. The airfield has a number of lifts that can pull vessels into the underground facility for storage and maintenance. | Directly above the hanger and the launch doors is the air field. This has a simple set of twin runways, control tower, and an associated staging area for air and space craft. The airfield has a number of lifts that can pull vessels into the underground facility for storage and maintenance. In addition to small craft repair facilities, the airfield has pads set aside for Nova and Intrepid class vessels to land and undergo repairs, this uses anti-gravity field generators and power umbilicals to the vessels. | ||
== Crew Accommodations == | === Crew Accommodations === | ||
Just north of the facility are crew accommodations designed in the same way as the base itself. Each of the 4 complexes has 10 individual single family dwellings designed to take advantage of the local water table and habitat. Accommodations come with a standard arrangement of bedroom, kitchen, living area, and office in a single floor building and a central [[transporter]] facility in the center of the complex. | Just north of the facility are crew accommodations designed in the same way as the base itself. Each of the 4 complexes has 10 individual single family dwellings designed to take advantage of the local water table and habitat. Accommodations come with a standard arrangement of bedroom, kitchen, living area, and office in a single floor building and a central [[transporter]] facility in the center of the complex. | ||
== Military Barracks == | === Military Barracks === | ||
Underground military barracks run under the facility, particularly around the launch bay facilities. There is a large amount of military housing there for expansion of forces at the station, should it be needed. | Underground military barracks run under the facility, particularly around the launch bay facilities. There is a large amount of military housing there for expansion of forces at the station, should it be needed. | ||
== Research and Development == | === Research and Development === | ||
There are a number of lab facilities within the base's central complex catering mostly to botany, ecology, and planetary sciences. | There are a number of lab facilities within the base's central complex catering mostly to botany, ecology, and planetary sciences. | ||
[[Category:Solas Tempus]] | [[Category:Solas Tempus]] | ||
[[Category:Terrestrial Facilities]] | [[Category:Terrestrial Facilities]] |
Revision as of 21:45, 24 May 2017
Settled in one of the most lush and temperate valley's available. The primary site sits in a valley created by water flow that still flows through the valley flow on its way to the coast. The coast is about an hour or so to the east from the base's location. The valley sits on the edge of grasslands transitioning to a dense forest around 30 minutes to the west. The grasslands to the east run quickly off into wetlands and then the coast.
Design
The facility uses a biophilic design philosophy to minimally impact the native environment and preserve as much as possible. The facility rests in a clearing near the valley floor and uses geothermal and solar energy for its primary power source. An underground fusion reactor provides auxiliary and backup power. Buildings are blends of open well-lit areas with running gardens and even trees growing through the structures, part of the design. Smaller creeks and streams run throughout the facility as well blending inside and out.
Life at Nysa
Since Soteria has a vastly longer rotational period than Earth, adjustments had to be made to accommodate the normal circadian rhythms of the occupants. As such a Soterian Day is divided into 4 "days". The first 3 day-periods are 22 hours each with the final one being 23 hours. This equals out to 89 hours for 1 Soterian Day. Each day is divided into 2 shifts of 7 hours and 1 shift of 8 hours, similar to the standard Earth-norms.
Clocks / Keeping Time
Since each day-period (commonly just called days, with the Soterian Day referenced as a planetary day) is 22.25 hours long (hence 3 at 22 hours and 1 at 23 hours) clocks keep time on a 23 hour clock. Though most of the time mechanical clocks are not used, they do exist that jump 1 hour from 22 hours to 0100 hours 3 times in a row before going the full 23 hour time span. The more common digital clocks measure simply what time it is in a modified Earth-time format (0000 = 2200 hours / 0000 = 2300 hours). This can be confusing to get used to, however the extra hour is inserted usually while most people are asleep for the final night-cycle of the Soterian Day.
Day and Night
Through modern technology standard regulations have a day/night cycle simulated within the facility's crew quarters and common areas working on the basis of morning, day, and night shifts which lights programmed to brighten over the course of this simulated day cycle based on which part of the Soterian Day it currently is.
Shifts
Since there are 3 day-lengths the primary length of 22 hours are considered prime days while the off-day of 23 hours is considered stretch days.
Prime Days
- Alpha
- Morning 0500-1200
- Beta
- Day 1200-1900
- Gamma
- Night 1900-0500
Stretch Days
- Alpha
- Morning 0500-1200
- Beta
- Day 1200-2000
- Gamma
- Night 2000-0500
Facilities
Launch Bay
The base has an underground hanger and maintenance facility constructed by using existing underground cave systems modified and reinforced to accommodate the 6 level facility for landing and maintaining a variety of space and land craft. The launch bay doors open about a quarter of a mile south along the valley floor where the river naturally moves far enough from the central line of the valley to allow for the landing pad and bay doors.
Air Field
Directly above the hanger and the launch doors is the air field. This has a simple set of twin runways, control tower, and an associated staging area for air and space craft. The airfield has a number of lifts that can pull vessels into the underground facility for storage and maintenance. In addition to small craft repair facilities, the airfield has pads set aside for Nova and Intrepid class vessels to land and undergo repairs, this uses anti-gravity field generators and power umbilicals to the vessels.
Crew Accommodations
Just north of the facility are crew accommodations designed in the same way as the base itself. Each of the 4 complexes has 10 individual single family dwellings designed to take advantage of the local water table and habitat. Accommodations come with a standard arrangement of bedroom, kitchen, living area, and office in a single floor building and a central transporter facility in the center of the complex.
Military Barracks
Underground military barracks run under the facility, particularly around the launch bay facilities. There is a large amount of military housing there for expansion of forces at the station, should it be needed.
Research and Development
There are a number of lab facilities within the base's central complex catering mostly to botany, ecology, and planetary sciences.