Mariko Shinon: Difference between revisions

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m (→‎Special Skills: Removed mention to Achilles' Blood as it doesn't exist in this universe, at least not by this name. My bad!)
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== Special Skills ==
== Special Skills ==
* Combat: Mariko is skilled in hand to hand combat, having a precise but a bit of a wild fighting style to better benefit from her augments. This would appear to be related to the early stages of the augmentation drug called Achilles’ Blood but it was never confirmed. It is a style Mariko developed for herself and is not related to the development of the drug;
* Combat: Mariko is skilled in hand to hand combat, having a precise but a bit of a wild fighting style to better benefit from her augments. It is a style Mariko developed for herself and is not related to the development of the drug;


* Learning: With the mentality of a child and brain of extremely high learning capacity. She has photographic memory and a higher than average IQ, being scored at 145-150.
* Learning: With the mentality of a child and brain of extremely high learning capacity. She has photographic memory and a higher than average IQ, being scored at 145-150.

Revision as of 16:12, 2 May 2021

Mariko Shinon
Mariko Shinon
Information
Played by: Ryū Ketsueki
Height: 7'2" (218 cm)
Weight: 330 lbs (150 kg)
Gender: Female
Race: Hybrid
Alignment: Neutral Neutral
Age: Inconclusive, although she demonstrates to be in her 20s by human comparison
Date of Birth: Carbon dating puts her in the early 2370. Exact year unknown
Eye Color: Ruby red
Hair Color: Melanistic fur (Black)
Figure: Very strong and muscular
Universe of Origin: Blazing Umbra
Occupation: Former TACCOM, now Vident Obscura agent
Rank / Skill Level: Veteran
Status: Unapproved
Setting: Blazing Umbra

In the core, Mariko has the mentality of a child but without the immature behavior of one. She is much younger than what is indicated physically, being about twenty to twenty five years younger than her actual appearance. Mariko is cold and serious, often talking as if giving orders. She has issues in socializing with others but not because she doesn’t like people. She doesn’t know how to talk with people or even to express herself without potentially hurting others. Not that she would care. As time passes, however, she gets to know the dragons better and even begins to trust herself more to her friends and talk about matters that otherwise would make her uncomfortable. Mariko is also cold in combat, not hesitating even when she has to kill someone. But while this may seem like a ruthless and bloodthirsty behavior, Mariko is actually against it, preferring non lethal approaches whenever she has the chance, either scaring others away or by knocking people out and continuing her mission. Eventually Mariko becomes more open and sensible, being seen as a big winged pussycat by her friends and occasionally smiling, although she may make some sadistic jokes, comments or pranks, finding amusing to mistreat people if they are looking stupid, often making Mariko look like a bully. Given how Mariko grew up and all the bioengineering she had to go through, she ended with no sexual drive, not being attracted by either gender. This does not prevent her from eventually liking one gender or both if her body heals from all the changes she had to go through.


Special Abilities

  • Extremely Strong: Mariko is roughly ten times stronger than humans. This is possible due to her muscle development over all her body;
  • Fast and Agile: Mariko is capable of augmenting her speed in similar fashion to the Water Dragons. She has also built up her agility for combat, being able of performing several acrobacies if necessary;
  • Aggressive Immune System: Mariko takes a lot more to get sick or under effect of drugs or alcohol;
  • Biomimetic Fur: Mariko is able to use her fur as a means to shift how light reflects off of her, useful for camouflage. She can only do it with a good awareness of her surroundings and while she is still, as it requires some concentration to maintain it;
  • Tribending: Mariko is able of controlling three different elements individually or at the same time, with them being Fire, Electricity and Wind. She is also capable of enduring extremely high levels of the Elemental State, having grown used to them already;
    • Fire: Because of her size and metabolism, her normal body temperature is higher than for normal beings, requiring a more efficient way of bringing her temperature down. But this heat her body generates is enough to already get started with firebending, as well as regulating her body temperature. In Elemental State, She can create fire out of nowhere, making herself catch in flames and still not burn herself, as well as manipulate fire in the environment.
    • Electricity: Being advanced in thunderbending, Mariko is able to generate static electricity by rubbing her fur, getting started in this bending without even entering Elemental State. If she does enter the state, however, she is capable of generating lightnings, electromagnetic fields and changing the ionic state of objects or even the air itself, making her able to gather clouds in the air or ionize objects.
    • Wind: Mariko’s body is capable of generating a large amount of wind with her wings alone, enough to get started in this bending without even entering Elemental State, becoming the strongest of the windbenders on the planet. If she enters Elemental State, she is capable of creating windstorms and manipulate the air pressure in her surroundings to create drafts in any direction. A frequent one would be updrafts to allow herself to take off faster or to pull many people to a center and hit their heads. Windbending is also used to allow her to fly much easier, as she is quite big and heavy.
  • Adaptive respiratory system: Mariko was organically modified to perform as efficient in anaerobic conditions as she is in aerobic conditions. This only works for a short period of time, however, being harmful if done for way too long;
  • Psionically Enabled: Being Sarah’s clone, Mariko inherited the psionic potential but not the abilities, as those have to be developed. This could allow Mariko to sense emotions and thought patterns just like Sarah does, or learn something she could use in combat, such as telekinesis but so far, she didn’t learn either;
  • Echolocation: Either through sound or wind movement through windbending, Mariko is able to scan an area if her vision is limited or blocked. This is useful in reconnaissance or locating people. While she can do this when walking or flying, it works the best when she is standing still and with no noise, with the only noise she needs being the one she makes or from her target
  • Extremely developed senses: Part of the bioengineering process and supersoldier enhancements, Mariko’s senses are pretty much perfect;

Special Skills

  • Combat: Mariko is skilled in hand to hand combat, having a precise but a bit of a wild fighting style to better benefit from her augments. It is a style Mariko developed for herself and is not related to the development of the drug;
  • Learning: With the mentality of a child and brain of extremely high learning capacity. She has photographic memory and a higher than average IQ, being scored at 145-150.

Special Equipment

Background

Created during the dominion war by splicing genetic material of many species in order to create a supersoldier, Mariko was on the front of many battles, leading the breen-dominion troops on land like their personal Goliath. Eventually, she was captured by federation personnel as war prisoner and criminal. After facing trial, her origins and involvement in the war were explained by Mariko herself, who didn't even bother to keep secret the little she knew. After found guilty and with an extensive bureaucracy involved, she would take her sentence under custody of Solas Tempus on the colony of Serenity Concord. It is when she would be offered an opportunity to reduce her sentence as long as she did something to make up for her crimes. It is when she was offered to join Solas Tempus, go through the entire academy and bootcamp and give new purpose to her life. She gladly took the offer and swore to improve. After the academy, she joined Solas Tempus' Blue Team to server under the Tactical Command, or TACCOM. There, she put her abilites and skills to the test, as well as learn where she failed during the war from the tactical perspective. Eventually, she becomes one of the most trained and skilled agents, refining her knowledge and skills, as well as learning better techniques using her unique abilities.

File:Mariko Shinon - Personnel File.pdf