Jonathan Highwind: Difference between revisions

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{{DEFAULTSORT:Highwind, Jonathan}}
{{Character Box
{{Character Box
|player= Navaruk#2017
|image=Jonathan_Highwind.jpg
|player= Navaruk
|name= Jonathan Highwind
|name= Jonathan Highwind
|fullname= Jonathan Highwind
|fullname= Jonathan Highwind
Line 14: Line 16:
|universe= D&D 3.5
|universe= D&D 3.5
|occ= part monk part hitman
|occ= part monk part hitman
|figure= He looks like an Elvish Half-Dragon
|figure= Tough, usually elf-like
|status=Abandoned
|setting=Blazing Umbra
}}
}}
He lives a balanced and goodly life, well disciplined and full of focus.
He lives a balanced and goodly life, well disciplined and full of focus.


== Special Skills ==
== Special Skills ==
Armed and unarmed combat, Knowledge(Arcana), Concenatration, Diplomacy, Escape Artist, Gather Information, Listen, Spot, Spellcraft, Search
Armed and unarmed combat, Alchemy, Knowledge(Arcana), Concenatration, Diplomacy, Escape Artist, Gather Information, Listen, Spot, Spellcraft, Search
 


== Special Abilities ==
== Special Abilities ==
As per level:
Aura of Good (Ex):


Aura of Good (Ex):
Detect Evil (Sp):
Detect Evil (Sp):
Smite Evil (Su): Once per day
Smite Evil (Su): Once per day
Divine Grace (Su):
Divine Grace (Su):
Lay on Hands (Su):
Lay on Hands (Su):
Aura of Courage (Su):
Aura of Courage (Su):
Divine Health (Ex):
Divine Health (Ex):


AC Bonus (Ex): +1
AC Bonus (Ex): +1
Flurry of Blows (Ex):
 
Unarmed Strike 1d8:
Flurry of Blows (Ex): (see below)
 
Unarmed Strike: 1d8
 
Bonus Feats: Stunning Fist, Combat Reflexes, Improved Disarm, Improved Trip
Bonus Feats: Stunning Fist, Combat Reflexes, Improved Disarm, Improved Trip
Evasion (Ex):
Evasion (Ex):
Fast Movement (Ex): +20ft
Fast Movement (Ex): +20ft
Still Mind (Ex):
Still Mind (Ex):
Ki Strike (Su): magic
Ki Strike (Su): magic
Slow Fall (Ex): 30ft
Slow Fall (Ex): 30ft
Purity of Body (Ex):
Purity of Body (Ex):


Natural Armor(Ex): +4
Natural Armor(Ex): +4
Claws and Bite (Ex): Bite Damage: 1d8 / Claw Damage: 1d6
Claws and Bite (Ex): Bite Damage: 1d8 / Claw Damage: 1d6
Ability Boost (Ex):
Ability Boost (Ex):
Breath Weapon (Su): 6d8 / DC 20 + Con modifier / Gold: A Cone of fire 30 feet long.
Breath Weapon (Su): 6d8 / DC 20 + Con modifier / Gold: A Cone of fire 30 feet long.
Blindsense (Ex): 60 feet.
Blindsense (Ex): 60 feet.
Wings (Ex):
Wings (Ex):
Dragon Apotheosis:
Dragon Apotheosis:
low-light vision
low-light vision
immunity to sleep and paralysis effects
immunity to sleep and paralysis effects
immunity to the energy type used by his breath weapon
immunity to the energy type used by his breath weapon


Sorc Spells: up to 5th level spells 6+x spells per day at each level, 4+x for 5th level.
Sorc Spells: up to 5th level spells, Metamagic Feats, No Familiar, Spell Focus: Conjuration
 
Elves:
 
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
 
Low-Light Vision
 
Weapon Proficiency: (Select) Martial Weapon Proficiency Bonus
 
+2 racial bonus on Listen, Search, and Spot checks; and notice secret doors/etc within 5 feet
 
Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.  


Base Attack Bonus: +14/+9/+4 – +13/+13/+9/+4
Base Attack Bonus: +14/+9/+4 – +13/+13/+9/+4


Saves: Fort:+15/Ref:+9/Will:+15
Saves: Fort:+15/Ref:+9/Will:+15
[[Category: People]]
[[Category: Characters]]

Latest revision as of 00:15, 26 December 2018

Jonathan Highwind
Jonathan Highwind
Information
Played by: Navaruk
Height: 5'6
Weight: 145 lbs
Gender: Male
Race: Draconic Elf
Age: 124
Date of Birth: N/A
Place of Birth: N/A
Eye Color: Gold
Hair Color: Gold
Figure: Tough, usually elf-like
Universe of Origin: D&D 3.5
Occupation: part monk part hitman
Status: Abandoned
Setting: Blazing Umbra

He lives a balanced and goodly life, well disciplined and full of focus.

Special Skills

Armed and unarmed combat, Alchemy, Knowledge(Arcana), Concenatration, Diplomacy, Escape Artist, Gather Information, Listen, Spot, Spellcraft, Search

Special Abilities

Aura of Good (Ex):

Detect Evil (Sp):

Smite Evil (Su): Once per day

Divine Grace (Su):

Lay on Hands (Su):

Aura of Courage (Su):

Divine Health (Ex):

AC Bonus (Ex): +1

Flurry of Blows (Ex): (see below)

Unarmed Strike: 1d8

Bonus Feats: Stunning Fist, Combat Reflexes, Improved Disarm, Improved Trip

Evasion (Ex):

Fast Movement (Ex): +20ft

Still Mind (Ex):

Ki Strike (Su): magic

Slow Fall (Ex): 30ft

Purity of Body (Ex):

Natural Armor(Ex): +4

Claws and Bite (Ex): Bite Damage: 1d8 / Claw Damage: 1d6

Ability Boost (Ex):

Breath Weapon (Su): 6d8 / DC 20 + Con modifier / Gold: A Cone of fire 30 feet long.

Blindsense (Ex): 60 feet.

Wings (Ex):

Dragon Apotheosis:

low-light vision

immunity to sleep and paralysis effects

immunity to the energy type used by his breath weapon

Sorc Spells: up to 5th level spells, Metamagic Feats, No Familiar, Spell Focus: Conjuration

Elves:

Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.

Low-Light Vision

Weapon Proficiency: (Select) Martial Weapon Proficiency Bonus

+2 racial bonus on Listen, Search, and Spot checks; and notice secret doors/etc within 5 feet

Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Base Attack Bonus: +14/+9/+4 – +13/+13/+9/+4

Saves: Fort:+15/Ref:+9/Will:+15