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{{Character Box | {{Character Box | ||
|image=Herbert_Cromley.jpg | |||
|player= Navaruk#2017 | |player= Navaruk#2017 | ||
|name= Herbert Cromley | |name= Herbert Cromley | ||
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|height= 5'6 | |height= 5'6 | ||
|weight= 145 lbs | |weight= 145 lbs | ||
|haircolor= | |haircolor= Brown | ||
|eyecolor= | |eyecolor= Blue | ||
|age= 27 | |age= 27 | ||
|dob= N/A | |dob= N/A | ||
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|occ= Stable Hand, Bouncer/Guard | |occ= Stable Hand, Bouncer/Guard | ||
|figure= Wiery but strong | |figure= Wiery but strong | ||
|status=Abandoned | |||
|setting=Embers of Soteria | |||
}} | }} | ||
Cautious | Cautious, he likes the benefit of steady coin and has a particular distain of 'dungeon crawling' equating it to 'breaking and entering'. He'd rather make money in more practical ways, usually involving helping care for pack animals and get merchants and caravans in travels or as a stable hand where he finds himself. | ||
== Special Skills == | == Special Skills == | ||
Armed and unarmed combat, Swim, Jump, Climb, Ride, Handel Animal, Survival, Use Rope, Heal, Concentration | Armed and unarmed combat, Swim, Jump, Climb, Ride, Handel Animal, Survival, Use Rope, Heal, Concentration, Listen/Spot, Move-Silently/Hide | ||
Listen/Spot | |||
== Special Abilities == | == Special Abilities == | ||
Fast Movement | Fast Movement | ||
Rage 2/day | Rage 2/day | ||
Uncanny Dodge/Improved Uncanny Dodge | Uncanny Dodge/Improved Uncanny Dodge | ||
Trap Sense +2 | Trap Sense +2 | ||
Damage reduction 1/— | Damage reduction 1/— | ||
Favored enemy: Animal, Plant, Dragon (Note: This is more for Survival Bonuses, and being something that is every-day useful for hunting and handeling animals and plants, and even caring for draconic mounts/familiars.) | Favored enemy: Animal, Plant, Dragon (Note: This is more for Survival Bonuses, and being something that is every-day useful for hunting and handeling animals and plants, and even caring for draconic mounts/familiars.) | ||
Track | Track | ||
wild empathy | wild empathy | ||
Combat style (to Mastery): Two Weapon Fighting (including Two-Weapon Defense) | Combat style (to Mastery): Two Weapon Fighting (including Two-Weapon Defense) | ||
Endurance | Endurance | ||
Animal companion (Dog: Snoke) | Animal companion (Dog: Snoke) | ||
Woodland stride | Woodland stride | ||
Swift tracker | Swift tracker | ||
Evasion | Evasion | ||
Ranger Spells: 3rd level | Ranger Spells: 3rd level | ||
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Saves: Fort:+12/Ref:+10/Will:+7 | Saves: Fort:+12/Ref:+10/Will:+7 | ||
Weapon Finesse | Weapon Finesse | ||
Run | Run | ||
Combat Expertise | Combat Expertise | ||
Dodge | Dodge | ||
Mobility | Mobility | ||
Spring Attack | Spring Attack | ||
Whirlwind Attack | Whirlwind Attack | ||
Half-Elves: | Half-Elves: | ||
Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. | Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. | ||
Low-Light Vision | |||
Low-Light Vision | |||
+1 racial bonus on Listen, Search, and Spot checks. | +1 racial bonus on Listen, Search, and Spot checks. | ||
+2 racial bonus on Diplomacy and Gather Information checks. | +2 racial bonus on Diplomacy and Gather Information checks. | ||
Elven Blood: For all effects related to race, a half-elf is considered an elf. | Elven Blood: For all effects related to race, a half-elf is considered an elf. | ||
Automatic Languages: Common and Elven. Bonus Languages: Any | Automatic Languages: Common and Elven. Bonus Languages: Any | ||
Favored Class: Any | Favored Class: Any | ||
Latest revision as of 22:17, 25 December 2018
Herbert Cromley | ||||||||||||||||||||||||||||||||||||
Herbert ‘Leaf’ Cromley | ||||||||||||||||||||||||||||||||||||
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Cautious, he likes the benefit of steady coin and has a particular distain of 'dungeon crawling' equating it to 'breaking and entering'. He'd rather make money in more practical ways, usually involving helping care for pack animals and get merchants and caravans in travels or as a stable hand where he finds himself.
Special Skills
Armed and unarmed combat, Swim, Jump, Climb, Ride, Handel Animal, Survival, Use Rope, Heal, Concentration, Listen/Spot, Move-Silently/Hide
Special Abilities
Fast Movement
Rage 2/day
Uncanny Dodge/Improved Uncanny Dodge
Trap Sense +2
Damage reduction 1/—
Favored enemy: Animal, Plant, Dragon (Note: This is more for Survival Bonuses, and being something that is every-day useful for hunting and handeling animals and plants, and even caring for draconic mounts/familiars.)
Track
wild empathy
Combat style (to Mastery): Two Weapon Fighting (including Two-Weapon Defense)
Endurance
Animal companion (Dog: Snoke)
Woodland stride
Swift tracker
Evasion
Ranger Spells: 3rd level
Base Attack Bonus: +20/+15/+10/+5 – +18/+18/+13/+13/+8/+8 (subract 2 if off hand has heavy weapon)
Saves: Fort:+12/Ref:+10/Will:+7
Weapon Finesse
Run
Combat Expertise
Dodge
Mobility
Spring Attack
Whirlwind Attack
Half-Elves:
Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
Low-Light Vision
+1 racial bonus on Listen, Search, and Spot checks.
+2 racial bonus on Diplomacy and Gather Information checks.
Elven Blood: For all effects related to race, a half-elf is considered an elf.
Automatic Languages: Common and Elven. Bonus Languages: Any
Favored Class: Any