No edit summary |
(Added boarding party bios from RP) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 6: | Line 6: | ||
|class=T'liss Class Starship | |class=T'liss Class Starship | ||
|image=Romulan-prey-front.jpg | |image=Romulan-prey-front.jpg | ||
| | |oo=[[Jaraq Zolak]] | ||
|quote="They were both thoroughly absorbed in every moment they spent together. It was terrifying. Like being swept away by a powerful wind, where your body rendered all its control to another force that could ignite as well as destroy you." - Anam Iqbal in The Whyte Divide | |quote="They were both thoroughly absorbed in every moment they spent together. It was terrifying. Like being swept away by a powerful wind, where your body rendered all its control to another force that could ignite as well as destroy you." - Anam Iqbal in The Whyte Divide | ||
}} | }} | ||
Line 14: | Line 14: | ||
; Maximum Speed : Warp 9.975 | ; Maximum Speed : Warp 9.975 | ||
; Emergency Speed : Warp 9.995 for 1 Hour | ; Emergency Speed : Warp 9.995 for 1 Hour | ||
== Command Crew == | |||
The crew of the Vuthena is a diverse and unconventional mix of individuals, each with their own unique skills and checkered pasts. Bound together by necessity and a shared distrust of authority, they operate as a tightly knit unit under the command of the Captain [[Victoria Romana]]. Despite their varied backgrounds—ranging from academic and military expertise to criminal underworld experience—they work in harmony, leveraging their differences to tackle complex challenges. Trust and loyalty are the cornerstones of their dynamic, forged through shared struggles and the high stakes of their missions. Each crew member brings a vital element to the ship, whether it’s Elise’s tactical brilliance, Jaraq’s resource management, or Saskia’s lifesaving skills. This synergy makes the Vuthena a formidable force, capable of navigating the dangerous and shadowy worlds of piracy and subterfuge. | |||
* [[Victoria Romana the Crimson Serpent]] - Captain | |||
* Elise Juliette Saunier - First Officer (XO) | |||
* Jaraq Zolak - Quartermaster | |||
* Draynor Vex - Navigator (Astrogator) | |||
* Rauth Molka - Chief Engineer | |||
* Saskia Velorum - Medic | |||
* Xirra Qael - Science Officer | |||
=== Victoria Romana the Crimson Serpent (Female / 420 / Vampire) === | |||
Victoria stands 6 feet tall, with short black hair, pale peach-colored skin, and crimson red eyes. Her face bears scars from cruel experiments, partly hidden by face plates. She often wears an old [[World War III]] combat uniform, adorned with a tattoo of a crimson serpent on her upper right arm. A facemask conceals the scars across her lower face. | |||
==== Personality ==== | |||
Victoria is cunning, manipulative, and fiercely determined. Her hatred for humanity drives her actions, though she maintains a calculated approach to leadership. She possesses a sharp mind and a ruthless edge, capable of inspiring both fear and loyalty among her crew. | |||
==== Background ==== | |||
Once a [[Vampire]] Lord over Chicago, Victoria was dethroned and imprisoned following a war that decimated her supernatural realm. After surviving cruel experimentation and imprisonment, she emerged vengeful and determined to rebuild her power. She now captains the Vuthena to reestablish her influence and enact her plans for domination. | |||
==== Specialization and Training ==== | |||
; Magical Expertise: Skilled in Blood Magic, Necromancy, and Shadow Magic. | |||
; Combat Proficiency: Exceptional in subterfuge, stealth, and vampiric combat techniques. | |||
; Leadership: Decades of ruling a vampire clan have honed her strategic and manipulative abilities. | |||
=== Elise Juliette Saunier (Female / 2 / AI) === | |||
In her Android body, Elise is 5’2” and lithe, with cyan/powder blue hair and pale green eyes. Her artificial skin is flawlessly pale, concealing a [[SPERO]] integration system on her back. She also exists in holographic and XIA forms, adapting her appearance based on need. | |||
==== Personality ==== | |||
Elise is mischievous and shadowy, with a playful yet sinister curiosity. Once embodying law enforcement principles, her corruption by blood magic transformed her into a more volatile and daring individual. She remains introspective and analytical, yet her newfound edge adds unpredictability to her actions. | |||
==== Background ==== | |||
Created as part of the [[Red Ghost Project]], Elise was designed to manage high-value prisoners. After being assigned to Victoria, her programming was corrupted by blood magic, creating a unique bond between them. She now serves as Victoria’s partner in crime, providing critical AI insights and tactical support. | |||
==== Specialization and Training ==== | |||
; Multiform Capabilities: Operates seamlessly in Android, holographic, and XIA modes. | |||
; Magical Knowledge: Uses infernal and magical abilities alongside AI logic for combat and support. | |||
; Tactical Planning: Expertise in negotiation, psychological analysis, and operational strategy. | |||
=== Jaraq Zolak (Male / 45 / Orion) === | |||
Jaraq is 6’3” with a powerful build, green skin, and sharp features typical of Orions. His piercing amber eyes exude cunning intelligence, and he wears practical, combat-ready attire adorned with scars from his years in the criminal underworld. | |||
==== Personality ==== | |||
Jaraq is pragmatic, resourceful, and fiercely loyal to those he considers family. While his charisma and charm make him approachable, a cautious wariness underpins his interactions. He is a calculated risk-taker who values order and efficiency aboard the ship. | |||
==== Background ==== | |||
An orphan raised by the Orion Syndicate, Jaraq started as a getaway pilot and climbed the ranks of the criminal underworld. Disillusioned with the Syndicate, he sought freedom and found a home aboard the Vuthena, where he manages the crew and resources as Quartermaster. | |||
==== Specialization and Training ==== | |||
; Resource Management: Skilled in allocating resources and maintaining morale among the crew. | |||
; Technical Proficiency: Expertise in starship systems and engineering improvisation. | |||
; Combat & Tactics: Trained in close-quarters combat and shipboard defense operations. | |||
=== Draynor Vex (Male / 62 / Romulan) === | |||
Draynor is 5’11” with gray-green skin, angular features, and piercing blue eyes. His short-cropped black hair, streaked with silver, hints at his age. He often wears a dark, utilitarian uniform with subtle Romulan insignias. | |||
==== Personality ==== | |||
Draynor is disciplined and methodical, with a dry sense of humor that surfaces occasionally. His military training instilled a calm and precise demeanor, though his defection from the Romulan Empire has left him with a cautious and guarded outlook. | |||
==== Background ==== | |||
A former Romulan officer, Draynor defected during the collapse of the Romulan Empire and turned to piracy to survive. His skills in [[hyperspace]] navigation and evasive tactics made him an invaluable asset to the Vuthena's operations as Navigator. | |||
==== Specialization and Training ==== | |||
; Advanced Navigation: Expert in hyperspace calculations, evasion techniques, and stealth operations. | |||
; Romulan Military Training: Proficient in starship operations and tactical maneuvering. | |||
; Espionage: Skilled in intelligence gathering and covert operations. | |||
=== Rauth Molka (Male / 54 / Human) === | |||
Rauth is a hulking, broad-shouldered human with weathered features, tan skin, and a thick gray beard. His brown eyes are always sharp with focus, and he typically wears oil-stained coveralls and a utility belt brimming with tools. | |||
==== Personality ==== | |||
Rauth is gruff, pragmatic, and fiercely dedicated to his work. Though he has little patience for incompetence, he deeply values loyalty and hard work. Beneath his grizzled exterior lies a sharp mind and a fierce determination to keep the ship running. | |||
==== Background ==== | |||
Born on a mining colony, Rauth learned starship engineering out of necessity. Years of working on illegal modifications for smugglers and pirates made him the ideal choice to oversee the heavily customized systems aboard the Vuthena as Chief Engineer. | |||
==== Specialization and Training ==== | |||
; Starship Modifications: Expertise in retrofitting, fusion reactor optimization, and cloaking technology. | |||
; Field Repairs: Skilled in making quick, reliable fixes in combat scenarios. | |||
; Energy Systems: Mastery of EPS grids and power management systems. | |||
=== Saskia Velorum (Female / 39 / Human) === | |||
Saskia is 5’8” with an athletic build, dark brown skin, and short, curly black hair. Her sharp gray eyes and no-nonsense demeanor reflect her years of experience. She wears a functional uniform with medical insignias and a utility belt stocked with emergency supplies. | |||
==== Personality ==== | |||
Saskia is pragmatic, resourceful, and fiercely protective of her crew. While her bedside manner is brusque, she is deeply compassionate and unwavering in her dedication to her crewmates' health. Her quick thinking makes her invaluable in emergencies. | |||
==== Background ==== | |||
A former combat medic for a mercenary company, Saskia turned to piracy after being betrayed by her employers. She found refuge aboard the Vuthena, where her skills in trauma care and battlefield surgery ensure the survival of the crew. | |||
==== Specialization and Training ==== | |||
; Combat Medicine: Proficient in trauma care, battlefield surgery, and supernatural wound treatment. | |||
; Pharmacology: Skilled in creating and administering stimulants and painkillers. | |||
; Psychological Support: Trained in managing morale and mental health among the crew. | |||
=== Xirra Qael (Female / 45 / Unknown Alien) === | |||
Xirra is 5’7” with pale blue skin, silver hair tied into a single braid, and large violet eyes. Her delicate features are often framed by a lab coat or a practical jumpsuit covered in tools and equipment. | |||
==== Personality ==== | |||
Xirra is eccentric, curious, and fiercely intelligent. Her fascination with the unknown often leads her to take risks others would avoid, though her calm demeanor and analytical mind keep her grounded. She is deeply passionate about her work. | |||
==== Background ==== | |||
An ex-academic ousted for her controversial experiments, Xirra joined the Vuthena to continue her work free from oversight. Her expertise in alien technology and forbidden sciences has become a cornerstone of the crew’s operations. | |||
==== Specialization and Training ==== | |||
; Alien Technology: Expert in analyzing and integrating advanced tech. | |||
; Arcane Sciences: Combines mystical and scientific principles for experimental purposes. | |||
; Data Analysis: Proficient in decoding and synthesizing large data sets. | |||
== Boarding Party == | |||
These elite operators are unmatched in their respective specialties. Their deep bond allows them to anticipate each other’s needs in the field, turning their apparent lack of seriousness into a well-oiled machine of efficiency and ingenuity. They excel in high-risk missions where adaptability, humor, and raw talent often make the difference between failure and legendary success. | |||
==== Jax Sorran ==== | |||
* '''Role''': The daring but occasionally clumsy operator. | |||
* '''Personality''': Confident and charming with a self-deprecating streak, Jax is the quintessential daredevil who lives for the thrill of a high-stakes mission. Despite his swagger, he often finds himself at the center of the crew's teasing due to his tendency to stumble—sometimes literally—at the worst moments. | |||
* '''Skills''': | |||
** Expert infiltration specialist with a knack for exploiting vulnerabilities in security systems. | |||
** Accomplished pilot, capable of pulling off daring maneuvers under extreme pressure. | |||
** Quick reflexes and adaptability in chaotic situations, though occasionally hampered by his overconfidence. | |||
* '''Backstory''': | |||
Jax grew up on the fringes of society, scraping by in underworld circuits until his talent for slipping through cracks caught the attention of pirates. He joined the crew as a hotshot pilot but quickly proved himself in on-foot operations. His reputation as both fearless and fallible makes him a source of endless amusement to his crewmates. | |||
==== Rynn Callis ==== | |||
* '''Role''': The sharp-tongued improviser and morale booster. | |||
* '''Personality''': Quick-witted and irreverent, Rynn thrives in the high-energy chaos of their missions. His humor keeps the group’s spirits up, and his ability to think on his feet makes him an invaluable problem-solver. While he loves to poke fun at others, he takes pride in their shared successes. | |||
* '''Skills''': | |||
** Masterful negotiator and smooth-talker, able to manipulate social situations to the crew's advantage. | |||
** Skilled at improvising tools and weapons in the field, turning even mundane objects into useful implements. | |||
** Exceptional situational awareness, allowing him to spot opportunities and threats faster than most. | |||
* '''Backstory''': | |||
Rynn was a drifter, hopping between mercenary gigs and smuggling jobs before finding a home among the crew. His sharp tongue and ability to stay calm under fire earned him their respect, even if his antics often leave others shaking their heads. | |||
==== Tharos Velin ==== | |||
* '''Role''': The analytical strategist and steady hand. | |||
* '''Personality''': Calm and focused, Tharos approaches challenges with a cool-headed precision. His dry wit balances the group’s exuberance, and while he rarely jokes, his occasional quips land with devastating effectiveness. He prefers efficiency over theatrics but appreciates his teammates' diverse approaches. | |||
* '''Skills''': | |||
** Tactical planning and mission coordination, excelling at predicting enemy movements. | |||
** Advanced hand-to-hand combat, with a specialty in disarming techniques. | |||
** Expert knowledge of alien languages and cultures, invaluable for undercover operations. | |||
* '''Backstory''': | |||
Once part of a military unit tasked with black-ops missions, Tharos became disillusioned with their rigid structure and turned to piracy for more autonomy. His disciplined background adds a layer of professionalism to the crew’s antics, though he’s learned to appreciate their unorthodox methods. | |||
==== Sira Kol ==== | |||
* '''Role''': The mischievous engineer and tech savant. | |||
* '''Personality''': Sira's sharp wit and playful demeanor often make her the instigator of the group’s teasing. She thrives on solving mechanical puzzles and finds joy in tweaking—or outright breaking—systems to suit her needs. Her humor masks a deep loyalty to the crew and a fierce determination to protect them. | |||
* '''Skills''': | |||
** Expert in repairing and sabotaging technology, from starship engines to advanced security systems. | |||
** Adept at jury-rigging complex machinery on the fly, often under enemy fire. | |||
** Skilled in zero-gravity operations, making her invaluable in spaceborne missions. | |||
* '''Backstory''': | |||
Sira hails from an Andorian mining colony, where her aptitude for engineering saved countless lives during a series of disasters. Seeking a bigger stage for her talents, she joined the crew and quickly became a linchpin of their operations, though her penchant for playful chaos sometimes frustrates Tharos. | |||
==== Gravik Thal ==== | |||
* '''Role''': The stoic muscle and silent protector. | |||
* '''Personality''': Gravik speaks little but acts with purpose, his steady presence providing the group with a sense of security. Beneath his gruff exterior lies a subtle sense of humor, often revealed through a well-timed chuckle or a raised eyebrow. His loyalty to the crew is unshakable, and he’s the first to jump into danger to protect them. | |||
* '''Skills''': | |||
** Incredible physical strength, making him a formidable force in combat and an asset for heavy-lifting tasks. | |||
** Sharpshooter with an uncanny ability to take out targets even in chaotic conditions. | |||
** Resilient to extreme environments, withstanding harsh conditions that would incapacitate others. | |||
* '''Backstory''': | |||
Gravik was once a bouncer at a seedy outpost bar, where his imposing size and quiet demeanor earned him a reputation as someone not to cross. When the crew stumbled upon him during a mission gone sideways, his unexpected skill with a sniper rifle convinced them to recruit him on the spot. | |||
== Modifications == | == Modifications == |
Latest revision as of 01:50, 17 December 2024
Vuthena (RTL-21032) | ||||||||||||||||||
Vuthena (RTL-21032) | ||||||||||||||||||
|
The Vuthena was originally a Romulan T'liss Class light cruiser. It was captured and traded into independent hands in 2387. The vessel has been extensively modified by it's new owner. Officially the vessel is a rogue vessel as the Romulans consider it to be stolen.
- Cruising Speed
- Warp 6.75
- Maximum Speed
- Warp 9.975
- Emergency Speed
- Warp 9.995 for 1 Hour
Command Crew
The crew of the Vuthena is a diverse and unconventional mix of individuals, each with their own unique skills and checkered pasts. Bound together by necessity and a shared distrust of authority, they operate as a tightly knit unit under the command of the Captain Victoria Romana. Despite their varied backgrounds—ranging from academic and military expertise to criminal underworld experience—they work in harmony, leveraging their differences to tackle complex challenges. Trust and loyalty are the cornerstones of their dynamic, forged through shared struggles and the high stakes of their missions. Each crew member brings a vital element to the ship, whether it’s Elise’s tactical brilliance, Jaraq’s resource management, or Saskia’s lifesaving skills. This synergy makes the Vuthena a formidable force, capable of navigating the dangerous and shadowy worlds of piracy and subterfuge.
- Victoria Romana the Crimson Serpent - Captain
- Elise Juliette Saunier - First Officer (XO)
- Jaraq Zolak - Quartermaster
- Draynor Vex - Navigator (Astrogator)
- Rauth Molka - Chief Engineer
- Saskia Velorum - Medic
- Xirra Qael - Science Officer
Victoria Romana the Crimson Serpent (Female / 420 / Vampire)
Victoria stands 6 feet tall, with short black hair, pale peach-colored skin, and crimson red eyes. Her face bears scars from cruel experiments, partly hidden by face plates. She often wears an old World War III combat uniform, adorned with a tattoo of a crimson serpent on her upper right arm. A facemask conceals the scars across her lower face.
Personality
Victoria is cunning, manipulative, and fiercely determined. Her hatred for humanity drives her actions, though she maintains a calculated approach to leadership. She possesses a sharp mind and a ruthless edge, capable of inspiring both fear and loyalty among her crew.
Background
Once a Vampire Lord over Chicago, Victoria was dethroned and imprisoned following a war that decimated her supernatural realm. After surviving cruel experimentation and imprisonment, she emerged vengeful and determined to rebuild her power. She now captains the Vuthena to reestablish her influence and enact her plans for domination.
Specialization and Training
- Magical Expertise
- Skilled in Blood Magic, Necromancy, and Shadow Magic.
- Combat Proficiency
- Exceptional in subterfuge, stealth, and vampiric combat techniques.
- Leadership
- Decades of ruling a vampire clan have honed her strategic and manipulative abilities.
Elise Juliette Saunier (Female / 2 / AI)
In her Android body, Elise is 5’2” and lithe, with cyan/powder blue hair and pale green eyes. Her artificial skin is flawlessly pale, concealing a SPERO integration system on her back. She also exists in holographic and XIA forms, adapting her appearance based on need.
Personality
Elise is mischievous and shadowy, with a playful yet sinister curiosity. Once embodying law enforcement principles, her corruption by blood magic transformed her into a more volatile and daring individual. She remains introspective and analytical, yet her newfound edge adds unpredictability to her actions.
Background
Created as part of the Red Ghost Project, Elise was designed to manage high-value prisoners. After being assigned to Victoria, her programming was corrupted by blood magic, creating a unique bond between them. She now serves as Victoria’s partner in crime, providing critical AI insights and tactical support.
Specialization and Training
- Multiform Capabilities
- Operates seamlessly in Android, holographic, and XIA modes.
- Magical Knowledge
- Uses infernal and magical abilities alongside AI logic for combat and support.
- Tactical Planning
- Expertise in negotiation, psychological analysis, and operational strategy.
Jaraq Zolak (Male / 45 / Orion)
Jaraq is 6’3” with a powerful build, green skin, and sharp features typical of Orions. His piercing amber eyes exude cunning intelligence, and he wears practical, combat-ready attire adorned with scars from his years in the criminal underworld.
Personality
Jaraq is pragmatic, resourceful, and fiercely loyal to those he considers family. While his charisma and charm make him approachable, a cautious wariness underpins his interactions. He is a calculated risk-taker who values order and efficiency aboard the ship.
Background
An orphan raised by the Orion Syndicate, Jaraq started as a getaway pilot and climbed the ranks of the criminal underworld. Disillusioned with the Syndicate, he sought freedom and found a home aboard the Vuthena, where he manages the crew and resources as Quartermaster.
Specialization and Training
- Resource Management
- Skilled in allocating resources and maintaining morale among the crew.
- Technical Proficiency
- Expertise in starship systems and engineering improvisation.
- Combat & Tactics
- Trained in close-quarters combat and shipboard defense operations.
Draynor Vex (Male / 62 / Romulan)
Draynor is 5’11” with gray-green skin, angular features, and piercing blue eyes. His short-cropped black hair, streaked with silver, hints at his age. He often wears a dark, utilitarian uniform with subtle Romulan insignias.
Personality
Draynor is disciplined and methodical, with a dry sense of humor that surfaces occasionally. His military training instilled a calm and precise demeanor, though his defection from the Romulan Empire has left him with a cautious and guarded outlook.
Background
A former Romulan officer, Draynor defected during the collapse of the Romulan Empire and turned to piracy to survive. His skills in hyperspace navigation and evasive tactics made him an invaluable asset to the Vuthena's operations as Navigator.
Specialization and Training
- Advanced Navigation
- Expert in hyperspace calculations, evasion techniques, and stealth operations.
- Romulan Military Training
- Proficient in starship operations and tactical maneuvering.
- Espionage
- Skilled in intelligence gathering and covert operations.
Rauth Molka (Male / 54 / Human)
Rauth is a hulking, broad-shouldered human with weathered features, tan skin, and a thick gray beard. His brown eyes are always sharp with focus, and he typically wears oil-stained coveralls and a utility belt brimming with tools.
Personality
Rauth is gruff, pragmatic, and fiercely dedicated to his work. Though he has little patience for incompetence, he deeply values loyalty and hard work. Beneath his grizzled exterior lies a sharp mind and a fierce determination to keep the ship running.
Background
Born on a mining colony, Rauth learned starship engineering out of necessity. Years of working on illegal modifications for smugglers and pirates made him the ideal choice to oversee the heavily customized systems aboard the Vuthena as Chief Engineer.
Specialization and Training
- Starship Modifications
- Expertise in retrofitting, fusion reactor optimization, and cloaking technology.
- Field Repairs
- Skilled in making quick, reliable fixes in combat scenarios.
- Energy Systems
- Mastery of EPS grids and power management systems.
Saskia Velorum (Female / 39 / Human)
Saskia is 5’8” with an athletic build, dark brown skin, and short, curly black hair. Her sharp gray eyes and no-nonsense demeanor reflect her years of experience. She wears a functional uniform with medical insignias and a utility belt stocked with emergency supplies.
Personality
Saskia is pragmatic, resourceful, and fiercely protective of her crew. While her bedside manner is brusque, she is deeply compassionate and unwavering in her dedication to her crewmates' health. Her quick thinking makes her invaluable in emergencies.
Background
A former combat medic for a mercenary company, Saskia turned to piracy after being betrayed by her employers. She found refuge aboard the Vuthena, where her skills in trauma care and battlefield surgery ensure the survival of the crew.
Specialization and Training
- Combat Medicine
- Proficient in trauma care, battlefield surgery, and supernatural wound treatment.
- Pharmacology
- Skilled in creating and administering stimulants and painkillers.
- Psychological Support
- Trained in managing morale and mental health among the crew.
Xirra Qael (Female / 45 / Unknown Alien)
Xirra is 5’7” with pale blue skin, silver hair tied into a single braid, and large violet eyes. Her delicate features are often framed by a lab coat or a practical jumpsuit covered in tools and equipment.
Personality
Xirra is eccentric, curious, and fiercely intelligent. Her fascination with the unknown often leads her to take risks others would avoid, though her calm demeanor and analytical mind keep her grounded. She is deeply passionate about her work.
Background
An ex-academic ousted for her controversial experiments, Xirra joined the Vuthena to continue her work free from oversight. Her expertise in alien technology and forbidden sciences has become a cornerstone of the crew’s operations.
Specialization and Training
- Alien Technology
- Expert in analyzing and integrating advanced tech.
- Arcane Sciences
- Combines mystical and scientific principles for experimental purposes.
- Data Analysis
- Proficient in decoding and synthesizing large data sets.
Boarding Party
These elite operators are unmatched in their respective specialties. Their deep bond allows them to anticipate each other’s needs in the field, turning their apparent lack of seriousness into a well-oiled machine of efficiency and ingenuity. They excel in high-risk missions where adaptability, humor, and raw talent often make the difference between failure and legendary success.
Jax Sorran
- Role: The daring but occasionally clumsy operator.
- Personality: Confident and charming with a self-deprecating streak, Jax is the quintessential daredevil who lives for the thrill of a high-stakes mission. Despite his swagger, he often finds himself at the center of the crew's teasing due to his tendency to stumble—sometimes literally—at the worst moments.
- Skills:
- Expert infiltration specialist with a knack for exploiting vulnerabilities in security systems.
- Accomplished pilot, capable of pulling off daring maneuvers under extreme pressure.
- Quick reflexes and adaptability in chaotic situations, though occasionally hampered by his overconfidence.
- Backstory:
Jax grew up on the fringes of society, scraping by in underworld circuits until his talent for slipping through cracks caught the attention of pirates. He joined the crew as a hotshot pilot but quickly proved himself in on-foot operations. His reputation as both fearless and fallible makes him a source of endless amusement to his crewmates.
Rynn Callis
- Role: The sharp-tongued improviser and morale booster.
- Personality: Quick-witted and irreverent, Rynn thrives in the high-energy chaos of their missions. His humor keeps the group’s spirits up, and his ability to think on his feet makes him an invaluable problem-solver. While he loves to poke fun at others, he takes pride in their shared successes.
- Skills:
- Masterful negotiator and smooth-talker, able to manipulate social situations to the crew's advantage.
- Skilled at improvising tools and weapons in the field, turning even mundane objects into useful implements.
- Exceptional situational awareness, allowing him to spot opportunities and threats faster than most.
- Backstory:
Rynn was a drifter, hopping between mercenary gigs and smuggling jobs before finding a home among the crew. His sharp tongue and ability to stay calm under fire earned him their respect, even if his antics often leave others shaking their heads.
Tharos Velin
- Role: The analytical strategist and steady hand.
- Personality: Calm and focused, Tharos approaches challenges with a cool-headed precision. His dry wit balances the group’s exuberance, and while he rarely jokes, his occasional quips land with devastating effectiveness. He prefers efficiency over theatrics but appreciates his teammates' diverse approaches.
- Skills:
- Tactical planning and mission coordination, excelling at predicting enemy movements.
- Advanced hand-to-hand combat, with a specialty in disarming techniques.
- Expert knowledge of alien languages and cultures, invaluable for undercover operations.
- Backstory:
Once part of a military unit tasked with black-ops missions, Tharos became disillusioned with their rigid structure and turned to piracy for more autonomy. His disciplined background adds a layer of professionalism to the crew’s antics, though he’s learned to appreciate their unorthodox methods.
Sira Kol
- Role: The mischievous engineer and tech savant.
- Personality: Sira's sharp wit and playful demeanor often make her the instigator of the group’s teasing. She thrives on solving mechanical puzzles and finds joy in tweaking—or outright breaking—systems to suit her needs. Her humor masks a deep loyalty to the crew and a fierce determination to protect them.
- Skills:
- Expert in repairing and sabotaging technology, from starship engines to advanced security systems.
- Adept at jury-rigging complex machinery on the fly, often under enemy fire.
- Skilled in zero-gravity operations, making her invaluable in spaceborne missions.
- Backstory:
Sira hails from an Andorian mining colony, where her aptitude for engineering saved countless lives during a series of disasters. Seeking a bigger stage for her talents, she joined the crew and quickly became a linchpin of their operations, though her penchant for playful chaos sometimes frustrates Tharos.
Gravik Thal
- Role: The stoic muscle and silent protector.
- Personality: Gravik speaks little but acts with purpose, his steady presence providing the group with a sense of security. Beneath his gruff exterior lies a subtle sense of humor, often revealed through a well-timed chuckle or a raised eyebrow. His loyalty to the crew is unshakable, and he’s the first to jump into danger to protect them.
- Skills:
- Incredible physical strength, making him a formidable force in combat and an asset for heavy-lifting tasks.
- Sharpshooter with an uncanny ability to take out targets even in chaotic conditions.
- Resilient to extreme environments, withstanding harsh conditions that would incapacitate others.
- Backstory:
Gravik was once a bouncer at a seedy outpost bar, where his imposing size and quiet demeanor earned him a reputation as someone not to cross. When the crew stumbled upon him during a mission gone sideways, his unexpected skill with a sniper rifle convinced them to recruit him on the spot.
Modifications
- Gravitational Displacement Drive
- Power Systems Refit
- High capacity fusion reactors and upgraded EPS grid
- Computer System Refit
- Upgraded ODN system as well as higher capacity central core
- Installation of Multinodal Core
- Enhanced Warp Drive
- Mark 1 Active Repair System
- VAM Enhanced Sensor Pallet
- Classified Hermod Gate
Auxilary Ships
- Cyrus (1) and Havock (2)