Amber Cross: Difference between revisions

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|race=Human
|race=Human
|age=27
|age=27
|occ=Obscura Agent<br>[[Temporal Operative]]<br>CO of the [[Ghost Reaver]]
|occ=Vident Obscura Agent<br>[[Temporal Operative]]<br>CO of the [[STV Osiris Rose]]<br>XO of the [[STV Minotaur]]
|org=Vident Obscura
|org=Vident Obscura
|rank=Commander
|rank=Captain
|dob=March 7th, 2357
|dob=March 7th, 2357
|birthplace=Mars
|birthplace=Mars
Line 20: Line 20:
|setting=Blazing Umbra
|setting=Blazing Umbra
}}
}}
Originally an operative for [[Solas Tempus]] she was recruited by the off-shoot organization of [[Vident Obscura]] to help investigate paranormal or otherwise unknown phenomena which lack conventional explanation.
Amber Cross is a fiery and impulsive individual, known for her audacious behavior and insatiable curiosity. She thrives on the thrill of deceiving powerful individuals and exploring the unknown. Her love for living on the edge often lands her in precarious situations, but her sense of self-preservation and remarkable intuition often save her from real danger. Despite her quick temper, Amber has a fiery heart and is excellent at reading people, traits that often engender trust in others. Her beauty, coupled with her double-jointedness and stamina, further shield her from harm.


== Personality ==
In her personal life, Amber's hot-headed and impulsive nature often leads to conflicts, especially within her family. Her rebellious behavior, a reaction to her family's lack of emotional support and security, has caused a deep rift between her and her siblings. Despite this, Amber's fiery heart and quick temper reveal a passionate individual who deeply cares about her loved ones. Her excellent intuition and ability to read people often help her navigate the complex dynamics of her personal relationships.
Amber is rather hot headed and impulsive.  She gets her kicks from trying to fool powerful people. The more powerful, the better.  Though she has some sense of self preservation and usually chooses someone that while it would be challenging to fool but she has a chance with. She's curious to a fault and a little beyond. When she finds an unknown button she doesn't just press it - but she wants to.  So much so that she'll try to find out what it does and if stuck in a situation with a button (or switch, rope, etc..) that no one knows what does, she'll quickly start to think that whatever IT is, will do the trick.  None of this is helped by the fact that she lives on the edge, isn't really happy unless she's in free fall without a parachute with her hair on fire.


As if that wasn't enough she's got a heart of fire and a bad temper to go with it, because of all of this, she gets herself into trouble on a regular basis. Though being trained and such in [[Solas Tempus]] has given her more self control than she used to have it hasn't stemmed her temptations and gut reactions entirely. She's excellent at reading people and tends to engender trust in others - her intuition is excellent!  In the end, two other attributes make her particularly hard to get rid of - she's double jointed and has a knack for getting out ropes or other bindings and can stay on her feet longer than most men twice her size.  That and her beauty have provided her with some kind of shield against real danger for most of her life.
In her professional life, Amber's audacious behavior and insatiable curiosity make her a valuable asset to Vident [[Obscura]]. Her love for exploring the unknown and her remarkable intuition often lead her to uncover crucial information. Despite her impulsive nature, her training in [[Solas Tempus]] has helped her gain some self-control, making her a reliable and trustworthy colleague. Her ability to read people and engender trust is particularly useful in her professional interactions. Despite her quick temper, Amber's colleagues often find her fiery passion and determination inspiring.


== Skills ==
== Special Abilities ==
* Weapon Proficiencies
Amber's special abilities set her apart as an operative. She possesses a mastery in beam weapons and martial arts, making her a formidable force in combat. Her ability to subtly influence others' emotions and perceptions, combined with her knack for stealth and cyber intrusion, allows her to navigate covert operations with ease. As a Temporal Operative, she has a unique understanding of time and space, enabling her to operate effectively across different timelines. Her survival skills and proficiency in piloting and space navigation equip her to handle a wide range of environments, from underwater missions to space travel.
** Handheld Beam Weapons (Pistol / Rifle)
 
* Non-Verbal Communication
; Temporal Intuition: Given her background as a Temporal Operative, Amber has developed a unique ability to sense distortions in the space-time continuum. This ability allows her to detect anomalies or changes in the timeline, giving her an edge in her investigations of paranormal phenomena. It also aids her in navigating through different timelines, making her an expert in temporal operations.
** Body Language
; Charm Manipulation: Amber's charismatic personality, combined with her skills in reading people and engendering trust, has evolved into a form of charm manipulation. This ability allows her to subtly influence the emotions and perceptions of others, making them more inclined to trust her or see things from her perspective. This ability is not mind control, but rather a heightened form of persuasion that can be very effective in negotiations, interrogations, or when she needs to talk her way out of a tricky situation.
** Gestures
 
* Computer Hacking
== Special Skills ==
* Diving (Water)
Amber's special abilities make her a highly effective operative. Her combat and stealth skills enable her to excel in both confrontations and covert missions. Her communication expertise ensures effective coordination and information deciphering. Her skills in deception, manipulation, and temporal operations allow her to navigate complex situations with ease. Lastly, her survival skills and proficiency in piloting and navigation equip her to handle diverse environments and scenarios, making her a versatile agent in [[Vident Obscura]].
* Performance Skills
 
** Erotic Dance
; Beam Weapon Mastery & Martial Arts Expert: Amber is proficient in the use of handheld beam weapons and is trained in hand-to-hand combat skills, specifically Judo and Karate, making her a formidable opponent in any combat situation.
** Fast Talking
; Communication Specialist: She is adept at both verbal and non-verbal communication, including fast talking, reading and interpreting body language and gestures. Additionally, Amber specializes in setting up and operating various communication methods, including radio and subspace communications. She is skilled in encryption methods, decryption techniques, and the analysis of communications and signals. This skill aids her in understanding unspoken intentions and emotions, and ensures effective communication in any situation.
** Slight of Hand
; Cyber Intrusion & Detection Avoidance: Amber has a knack for computer hacking and stealth operations, allowing her to bypass security systems, access confidential information, and move unnoticed.
* Pick Pocketing
; Master of Deception & Manipulation: Amber has honed her performance skills and has the ability to subtly influence the emotions and perceptions of others, making her a master of deception, manipulation, and persuasion.
* Hand to Hand Combat Skills
; Aquatic Explorer & Survivalist: She is skilled in water diving and survival techniques, which can come in handy during underwater missions or in harsh conditions.
** Judo
; Pilot & Space Navigator:** Amber is proficient in piloting small to medium-sized aircraft and spacecraft, and skilled in space navigation, enabling her to chart courses and navigate through the vast expanse of space with ease.
** Karate
; Temporal Operative: As a Temporal Operative, Amber has a unique understanding of time and space, allowing her to operate effectively in different timelines and detect temporal anomalies.
* Piloting
** Small Aircraft
** Small Space Craft
** Medium Space Craft
* Navigation (Space)


== Items / Gear ==
== Items / Gear ==
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== Background ==
== Background ==
Amber's impulsive nature has been a problem since she was a young girl, she frequently got herself into serious trouble with people who should not be messed with even before she was a teenager.  For many years her indulgent parents and age protected her from the greater fallout of such actions, always having a knack for being where some powerful figure didn't want her to be, hearing what she shouldn't hear, and talking about it whens he shouldn't.  As a young woman, she found herself mixing with a rather rough crowd of mal-contents and trouble makers, most of the trouble she got into was well suited for some homeless girl on a rough world but she grew up with a nice home, enough to eat, good education, and a good life.  Most of her friends of that time in her life saw no reason she should ever be hanging out with them, since she had her own people.  Little did anyone know this good life she had was filled with problems, her family was highly dysfunctional carrying on many old-world Earth traditions dealing with a complete lack of emotional support or security.  She hung out with the rough crowd because she always knew where she stood - and part of it was probably because she wanted someone to care enough to stop her.
Amber Cross was born on March 7th, 2357, on Mars, a member planet of the United [[Federation]] of Planets. From an early age, Amber's impulsive nature was evident, often leading her into situations that were beyond her control. Despite being born into an affluent family, Amber found herself drawn to a rough crowd of malcontents and troublemakers. This was largely a reaction to her family's dysfunction, which was characterized by a lack of emotional support and security.
 
She learned a lot about people during that time, reading people, even stealing things from them.  She became quite adept at sleight of hand skills and other performance-based skills.  Moving from such things into how to defend herself, if her skill at talking failed she learned martial arts.  Amber's tendency to get into trouble finally landed her in some serious hot water, she had a few choices on how to get out of it, ending up joining Solas Tempus as a way to placate not only her parents but a judge or two. As an officer, she learned to control her impulses better and hone her existing skills to put them to better work for herself and her goals.
 
=== Family Problems ===
Her entire family has a history of being extremely dysfunctional. Though Amber herself is not immune she did recognize (as did her siblings) that the family was toxic at times.  This realization came at an early age for Amber, having been largely protected from the outside world when she finally had more freedom she got into a lot of trouble.  She was known for her excesses and using her family's resources to get her group of friends into places where they would otherwise be not allowed.  This continuously caused serious problems, at the height of her adolescence a rift formed between her and siblings.  During one exertion to a nearby moon she was heavily intoxicated and sharing such with her friends and her younger sister.  Her siblings had just shared another encounter with their aunt who would be the apex of what was sweet and kind in public but agonizingly brutal with her words in private.  The image was everything and the siblings had embraced their aunt.
 
Laying low with their sister, they were at a party with Amber and her friends at some abandoned processing familicity on an asteroid in the Sol system.  The local authorities burst in and she was separated from them.  Amber's inexperience with such situations combined with the siblings being enthralled with the scape of the drugs Amber's friends had brought...  Amber was pulled away by her friends and the siblings left there to be arrested and formally charged.  Their father came in and dealt with things, using his position within the [[Federation]] government to resolve the situation quietly.  The siblings have not spoken since the incident occured.  Amber's guilt comes from the fact that she didn't even remember to think of them until the next morning.


Amber has not been back home since, this incident inspired her even deeper into the subculture she becoming embedded into. Shortly after she began throwing all caution to the wind, doing whatever she wanted.  She would party, seduce people, steal from them, even blackmail for the resources to fuel her and her friends acts of rebellion.
As Amber grew older, her rebellious behavior intensified. She became adept at reading people and even stealing from them, honing her sleight of hand skills and other performance-based abilities. A significant incident involving her siblings and the law caused a deep rift in her family, driving Amber further into the subculture she was becoming embedded into. This tumultuous period of her life culminated in a run-in with the law, which served as a wake-up call for Amber, leading her to realize the gravity of her actions and the person she had become.


=== Fracturing of the Group ===
=== Personal Life and Family ===
About a year after the incident which split Amber from her family she was lost in another run in with the law.  Having stolen a number of artifacts from a museum after seducing one of the middle-managers.  While she had been the one with the idea to the heist, when they were captured she disavowed the group shunning them. The records of most of the group were far longer than hers and she painted a pretty picture, even further pulling onto the middle-manager whom she'd seduced to speak on her behalf getting her only probation as a co-conspirator. She again used her family name, something which did not get blocked but received no support from the family. The group fractured then, on a fault line of those who saw why Amber did what she did and those who felt betrayed by it. None of them have spoken since.
Amber's impulsive nature, a trait that has been a problem since her childhood, often led her into serious trouble. Despite her affluent background, she found herself drawn to a rough crowd of malcontents and troublemakers. This was largely due to her dysfunctional family life, which was devoid of emotional support or security. Her rebellious behavior and association with this crowd led her to learn a lot about people, including how to read them and even steal from them. She became quite adept at sleight of hand skills and other performance-based skills.


=== Joining of Solas Tempus ===
A significant incident involving her siblings and the law caused a rift in her family. Amber's guilt stems from the fact that she didn't even remember to think of them until the next morning. This incident drove her deeper into the subculture she was becoming embedded into. About a year after this incident, she found herself in trouble with the law again. This was a turning point for Amber, leading her to realize the gravity of her actions and the person she had become.
This incident in and of itself lead her directly to realizing what a problem she had and who she had become. It was then that she decided to join Solas Tempus. She wanted to get as far away from her life as it had been as possible but she knew the Federation would have questions for her. She had done these things in their own backyard. Rumor had it that Solas Tempus would take anyone so long as you were willing to change.  She felt trapped, with nowhere to go, and needed a change.  Change she did.


=== Career Setback ===
=== Career with Solas Tempus ===
Early in her career as a Temporal Operative she had made the rank of Lieutenant and was sent back on an observation mission to New York, NY in the United States in the year 2003. Tasked with staying close to and observing the social circle of a minor local celebrity connected with several young movie stars of the time. During a bachelorette party she allowed herself to become overly intoxicated and failed to obtain her objective, becoming involved in a sexual encounter with varied partners through the course of the night.  She had participated in the taking of numerous illicit substances including "Candy Flipping" mixing LSD and MDMA and lost track of her objective.  During the incident her actual target was present and she failed to identify them.  This incident caused her superiors to have to send a 2nd operative team based out of the [[USS Genesis]] to reacquire the target while a 3rd 2-person team was also dispatched to deal with the potential for temporal contamination.
In the wake of her legal troubles, Amber decided to join Solas Tempus. She saw this as an opportunity to distance herself from her past life and make a significant change. As an officer, she learned to control her impulses better and hone her existing skills to put them to better work for herself and her goals.


The only thing that saved her place in the organization was that during the incident she did not reveal any contaminating information and in fact remained properly under-cover while at the height of the drug induced hallucinations.  Her official record is noted that her ability to do so was extraordinary and indicative of what could become a great Operative although her judgement was so suspect that it was suggested she be placed on leave immediately.  She was escorted on the Genesis back to the present and placed on administrative leave. Following a formal inquiry she was demoted to Ensign and forced to work her way back from the start on various low-value operations. She has not been back to the past as a lone Operative since, though officially she could be sent back if needed.  Her file suggests she would work best with a team, her psychological profile also suggests that she may be most effective as a team lead as testing shows she makes more thoughtful decisions when the fate of others is at stake rather than her own.
However, early in her career as a Temporal Operative, Amber experienced a setback during an observation mission to New York, NY in the United States in the year 2003. Tasked with observing the social circle of a minor local celebrity, she allowed herself to become overly intoxicated and failed to obtain her objective. This incident led to her demotion and the need for additional operative teams to rectify the situation. Since then, she has not been back to the past as a lone Operative. Despite this setback, Amber continues to serve in Solas Tempus, using her experiences as lessons to improve and grow as an operative.

Latest revision as of 04:20, 28 July 2023

Amber Cross
Amber Cross
Information
Played by: User:Cyclops
Alias: Fia
Height: 5'5"
Weight: 110 lbs
Race: Human
Age: 27
Date of Birth: March 7th, 2357
Place of Birth: Mars
Eye Color: Dark Blue
Hair Color: Light Blond
Figure: Sensual
Organization: Vident Obscura
Occupation: Vident Obscura Agent
Temporal Operative
CO of the STV Osiris Rose
XO of the STV Minotaur
Rank / Skill Level: Captain
Status: Approved
Setting: Blazing Umbra

Amber Cross is a fiery and impulsive individual, known for her audacious behavior and insatiable curiosity. She thrives on the thrill of deceiving powerful individuals and exploring the unknown. Her love for living on the edge often lands her in precarious situations, but her sense of self-preservation and remarkable intuition often save her from real danger. Despite her quick temper, Amber has a fiery heart and is excellent at reading people, traits that often engender trust in others. Her beauty, coupled with her double-jointedness and stamina, further shield her from harm.

In her personal life, Amber's hot-headed and impulsive nature often leads to conflicts, especially within her family. Her rebellious behavior, a reaction to her family's lack of emotional support and security, has caused a deep rift between her and her siblings. Despite this, Amber's fiery heart and quick temper reveal a passionate individual who deeply cares about her loved ones. Her excellent intuition and ability to read people often help her navigate the complex dynamics of her personal relationships.

In her professional life, Amber's audacious behavior and insatiable curiosity make her a valuable asset to Vident Obscura. Her love for exploring the unknown and her remarkable intuition often lead her to uncover crucial information. Despite her impulsive nature, her training in Solas Tempus has helped her gain some self-control, making her a reliable and trustworthy colleague. Her ability to read people and engender trust is particularly useful in her professional interactions. Despite her quick temper, Amber's colleagues often find her fiery passion and determination inspiring.

Special Abilities

Amber's special abilities set her apart as an operative. She possesses a mastery in beam weapons and martial arts, making her a formidable force in combat. Her ability to subtly influence others' emotions and perceptions, combined with her knack for stealth and cyber intrusion, allows her to navigate covert operations with ease. As a Temporal Operative, she has a unique understanding of time and space, enabling her to operate effectively across different timelines. Her survival skills and proficiency in piloting and space navigation equip her to handle a wide range of environments, from underwater missions to space travel.

Temporal Intuition
Given her background as a Temporal Operative, Amber has developed a unique ability to sense distortions in the space-time continuum. This ability allows her to detect anomalies or changes in the timeline, giving her an edge in her investigations of paranormal phenomena. It also aids her in navigating through different timelines, making her an expert in temporal operations.
Charm Manipulation
Amber's charismatic personality, combined with her skills in reading people and engendering trust, has evolved into a form of charm manipulation. This ability allows her to subtly influence the emotions and perceptions of others, making them more inclined to trust her or see things from her perspective. This ability is not mind control, but rather a heightened form of persuasion that can be very effective in negotiations, interrogations, or when she needs to talk her way out of a tricky situation.

Special Skills

Amber's special abilities make her a highly effective operative. Her combat and stealth skills enable her to excel in both confrontations and covert missions. Her communication expertise ensures effective coordination and information deciphering. Her skills in deception, manipulation, and temporal operations allow her to navigate complex situations with ease. Lastly, her survival skills and proficiency in piloting and navigation equip her to handle diverse environments and scenarios, making her a versatile agent in Vident Obscura.

Beam Weapon Mastery & Martial Arts Expert
Amber is proficient in the use of handheld beam weapons and is trained in hand-to-hand combat skills, specifically Judo and Karate, making her a formidable opponent in any combat situation.
Communication Specialist
She is adept at both verbal and non-verbal communication, including fast talking, reading and interpreting body language and gestures. Additionally, Amber specializes in setting up and operating various communication methods, including radio and subspace communications. She is skilled in encryption methods, decryption techniques, and the analysis of communications and signals. This skill aids her in understanding unspoken intentions and emotions, and ensures effective communication in any situation.
Cyber Intrusion & Detection Avoidance
Amber has a knack for computer hacking and stealth operations, allowing her to bypass security systems, access confidential information, and move unnoticed.
Master of Deception & Manipulation
Amber has honed her performance skills and has the ability to subtly influence the emotions and perceptions of others, making her a master of deception, manipulation, and persuasion.
Aquatic Explorer & Survivalist
She is skilled in water diving and survival techniques, which can come in handy during underwater missions or in harsh conditions.
Pilot & Space Navigator
** Amber is proficient in piloting small to medium-sized aircraft and spacecraft, and skilled in space navigation, enabling her to chart courses and navigate through the vast expanse of space with ease.
Temporal Operative
As a Temporal Operative, Amber has a unique understanding of time and space, allowing her to operate effectively in different timelines and detect temporal anomalies.

Items / Gear

Aquamarine Pendant

Background

Amber Cross was born on March 7th, 2357, on Mars, a member planet of the United Federation of Planets. From an early age, Amber's impulsive nature was evident, often leading her into situations that were beyond her control. Despite being born into an affluent family, Amber found herself drawn to a rough crowd of malcontents and troublemakers. This was largely a reaction to her family's dysfunction, which was characterized by a lack of emotional support and security.

As Amber grew older, her rebellious behavior intensified. She became adept at reading people and even stealing from them, honing her sleight of hand skills and other performance-based abilities. A significant incident involving her siblings and the law caused a deep rift in her family, driving Amber further into the subculture she was becoming embedded into. This tumultuous period of her life culminated in a run-in with the law, which served as a wake-up call for Amber, leading her to realize the gravity of her actions and the person she had become.

Personal Life and Family

Amber's impulsive nature, a trait that has been a problem since her childhood, often led her into serious trouble. Despite her affluent background, she found herself drawn to a rough crowd of malcontents and troublemakers. This was largely due to her dysfunctional family life, which was devoid of emotional support or security. Her rebellious behavior and association with this crowd led her to learn a lot about people, including how to read them and even steal from them. She became quite adept at sleight of hand skills and other performance-based skills.

A significant incident involving her siblings and the law caused a rift in her family. Amber's guilt stems from the fact that she didn't even remember to think of them until the next morning. This incident drove her deeper into the subculture she was becoming embedded into. About a year after this incident, she found herself in trouble with the law again. This was a turning point for Amber, leading her to realize the gravity of her actions and the person she had become.

Career with Solas Tempus

In the wake of her legal troubles, Amber decided to join Solas Tempus. She saw this as an opportunity to distance herself from her past life and make a significant change. As an officer, she learned to control her impulses better and hone her existing skills to put them to better work for herself and her goals.

However, early in her career as a Temporal Operative, Amber experienced a setback during an observation mission to New York, NY in the United States in the year 2003. Tasked with observing the social circle of a minor local celebrity, she allowed herself to become overly intoxicated and failed to obtain her objective. This incident led to her demotion and the need for additional operative teams to rectify the situation. Since then, she has not been back to the past as a lone Operative. Despite this setback, Amber continues to serve in Solas Tempus, using her experiences as lessons to improve and grow as an operative.