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|universe=Warhammer 40k | |universe=Warhammer 40k | ||
|birthplace=Bodt | |birthplace=Bodt | ||
|status=Abandoned | |||
}} | }} | ||
Outside of combat he is calm and collected rarely loosing his temper with anyone unless they are deliberately trying to push his buttons. His view towards mankind as a whole is indifferant seeing them as numbers more than actual people not on the same level as an Astarties such as himself. In the field of battle his butchers nails kick in causing him to enter a violent blood rage fitting one of his rank. | Outside of combat he is calm and collected rarely loosing his temper with anyone unless they are deliberately trying to push his buttons. His view towards mankind as a whole is indifferant seeing them as numbers more than actual people not on the same level as an Astarties such as himself. In the field of battle his butchers nails kick in causing him to enter a violent blood rage fitting one of his rank. | ||
== Special Skills == | == Special Skills == | ||
* Extreme Pain Resistance, | * Extreme Pain Resistance, | ||
Being both and astartes and a follower of Khorne pain has become more of a blessing than a setback for him. The very act of feeling such things pushing him to achieve greater feats of violence. | |||
* Unnatural strength, | * Unnatural strength, | ||
Due to the nature of being an astartes his biological enhancements pushed him above and beyond normal human capacity, this comes with unnatural strength (enough to punch through rank armour) and the speed and skills of an Olympic athlete. | |||
* Chainaxe Proficiancy, | * Chainaxe Proficiancy, | ||
Being a member of the world eaters, and a praetor at that, his skill with a melee weapon was unrivalled, being both graceful and brutal in equal measure. | |||
* Boltgun | * Boltgun | ||
* Plasma Pistol Proficiancy. | * Plasma Pistol Proficiancy. | ||
His weapons of choice were not his own, hunting a proficiency that matched his needs for CQC prowess thus choosing the bolt gun and pistol to rain down fire as he charges his foes. | |||
== Special Abilities == | == Special Abilities == | ||
* Acidic Spit, | * Acidic Spit, | ||
Betcher's Gland | |||
Phase 17: Consists of two identical glands, implanted either into the lower lip, alongside the salivary glands or into the hard palette. The gland works in a similar way to the poison gland of venomous reptiles by synthesizing and storing deadly poison, which the Marines themselves are immune to due to the gland's presence. This allows a Space Marine to spit a blinding contact poison. The poison is also corrosive and can even burn away strong metals given sufficient time. | |||
* Radiation Resistance, | |||
Melanchromic Organ | |||
Phase 13: This implant controls the amount of melanin in a Marine's skin. Exposure to high levels of sunlight will result in the Marine's skin darkening to compensate. It also protects the Marine from other forms of radiation. | |||
* Photographic memory, | * Photographic memory, | ||
* Extended lifespan, | * Extended lifespan, | ||
* [[Enhanced Senses]], | * [[Enhanced Senses]], | ||
Neuroglottis | |||
Phase 15: This enhances a Space Marine's sense of taste to such a high degree that he can identify many common chemicals by taste alone. A Marine can even track down his target by taste. | |||
=== Lyman's Ear === | |||
Phase 11: Not only does this implant make a Space Marine immune from dizziness or motion sickness but also allows Space Marines to consciously filter out and enhance certain sounds. The Lyman's Ear completely replaces a Marine's original ear. It is externally indistinguishable from a normal human ear. | |||
=== Occulobe === | |||
Phase 10: This implant sits at the base of the brain, and provides hormonal and genetic stimuli which enable a Marine's eyes to respond to optic-therapy. This in turn allows the Apothecaries to make adjustments to the growth patterns of the eye and the light-receptive retinal cells - the result being that Space Marines have far superior vision to normal humans, and can see in low-light conditions almost as well as in daylight. | |||
* Enhanced Muscle Growth, | * Enhanced Muscle Growth, | ||
* Butchers Nails. | * Butchers Nails, | ||
The Butcher's Nails were a form of psycho-surgery conducted on the world of Nuceria, the adopted homeworld of Angron. Bearing resemblance to a lobotomy, two nails were inserted through the skull and into the brain to amplify the anger and rage of the subject. | |||
*Collar of Khorne, | |||
Collars of Khorne are spiked collars engraved with sigils of Khorne, supposedly forged at weapon foundries at the foot of the Blood God's throne of brass. A Collar can control the Warp energy around it and protect the bearer from incoming psychic powers. | |||
== Equipment == | |||
<gallery> | |||
File:PlasmaPistolWrathe.jpg|Plasma Pistol | |||
File:BoltGunWrathe.jpg|Bolt Gun | |||
File:Reaver_Pattern_Chainaxe_WE.jpg|Axe | |||
</gallery> | |||
== History == | == History == |
Latest revision as of 02:58, 27 December 2021
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Wrathe | ||||||||||||||||||||||||||||||||||||
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Outside of combat he is calm and collected rarely loosing his temper with anyone unless they are deliberately trying to push his buttons. His view towards mankind as a whole is indifferant seeing them as numbers more than actual people not on the same level as an Astarties such as himself. In the field of battle his butchers nails kick in causing him to enter a violent blood rage fitting one of his rank.
Special Skills
- Extreme Pain Resistance,
Being both and astartes and a follower of Khorne pain has become more of a blessing than a setback for him. The very act of feeling such things pushing him to achieve greater feats of violence.
- Unnatural strength,
Due to the nature of being an astartes his biological enhancements pushed him above and beyond normal human capacity, this comes with unnatural strength (enough to punch through rank armour) and the speed and skills of an Olympic athlete.
- Chainaxe Proficiancy,
Being a member of the world eaters, and a praetor at that, his skill with a melee weapon was unrivalled, being both graceful and brutal in equal measure.
- Boltgun
- Plasma Pistol Proficiancy.
His weapons of choice were not his own, hunting a proficiency that matched his needs for CQC prowess thus choosing the bolt gun and pistol to rain down fire as he charges his foes.
Special Abilities
- Acidic Spit,
Betcher's Gland Phase 17: Consists of two identical glands, implanted either into the lower lip, alongside the salivary glands or into the hard palette. The gland works in a similar way to the poison gland of venomous reptiles by synthesizing and storing deadly poison, which the Marines themselves are immune to due to the gland's presence. This allows a Space Marine to spit a blinding contact poison. The poison is also corrosive and can even burn away strong metals given sufficient time.
- Radiation Resistance,
Melanchromic Organ Phase 13: This implant controls the amount of melanin in a Marine's skin. Exposure to high levels of sunlight will result in the Marine's skin darkening to compensate. It also protects the Marine from other forms of radiation.
- Photographic memory,
- Extended lifespan,
- Enhanced Senses,
Neuroglottis Phase 15: This enhances a Space Marine's sense of taste to such a high degree that he can identify many common chemicals by taste alone. A Marine can even track down his target by taste.
Lyman's Ear
Phase 11: Not only does this implant make a Space Marine immune from dizziness or motion sickness but also allows Space Marines to consciously filter out and enhance certain sounds. The Lyman's Ear completely replaces a Marine's original ear. It is externally indistinguishable from a normal human ear.
Occulobe
Phase 10: This implant sits at the base of the brain, and provides hormonal and genetic stimuli which enable a Marine's eyes to respond to optic-therapy. This in turn allows the Apothecaries to make adjustments to the growth patterns of the eye and the light-receptive retinal cells - the result being that Space Marines have far superior vision to normal humans, and can see in low-light conditions almost as well as in daylight.
- Enhanced Muscle Growth,
- Butchers Nails,
The Butcher's Nails were a form of psycho-surgery conducted on the world of Nuceria, the adopted homeworld of Angron. Bearing resemblance to a lobotomy, two nails were inserted through the skull and into the brain to amplify the anger and rage of the subject.
- Collar of Khorne,
Collars of Khorne are spiked collars engraved with sigils of Khorne, supposedly forged at weapon foundries at the foot of the Blood God's throne of brass. A Collar can control the Warp energy around it and protect the bearer from incoming psychic powers.
Equipment
-
Plasma Pistol
-
Bolt Gun
-
Axe
History
Backstory
Born to the gladitatorial pits on Bodt Wrathe spent most of his life a warrior of the arena fighting whatever opponent or beast would cross his path. Showing great skill in the art of war and close quarters combat he was taken in by the engineers and given the Butchers Nails implants bringing his battle prowes and fury to a whole new level.
Shortly after this time the World Eaters legion took notice of his activities putting him through the trials and eventually allowing him to go through the process of becoming an astarties, Becoming a member of the 8th Assault company under Kharn the Bloody
From this point on he served the legion with dedication not because of any loyalty to his primarch or captain but out of battle lust, becoming absorbed in the sight of large scale warfare finding it to be somewhat entrancing.