Nick | ||||||||||||||||||||||||||||||||||||
Nick Romanello | ||||||||||||||||||||||||||||||||||||
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He is often blunt, and straight to the point. He doesn’t accept bullshit, and does not mess around when it comes to working. Needless to say, he’s quite serious. Although, he does seem to have his sweet moments when he’s not working. He can actually be fairly pleasant to talk to when he’s in a good mood, being able to hold a conversation (Unless he’s wasted, which nobody has actually seen him in such a state in his entire life), And seems to actually have a kind heart.
Special Skills
- Expert martial artist
- Skilled marksmen
- Seasoned Fighter
Special Abilities
- Clockwork-The main umbrella term used for his abilities. A large floating clock will appear above him.The clock hands will change, depending on what category of ability he is using (Hour hand), and what exact ability he is using (Minute hand). When it is a certain hour, the power associated with that hour’s strength will be enhanced x3, and the roman number for that hour will glow a bright green. The entire clock has a dim glow. Although he has many powers, he still depletes the magic in the area, and his moves use quite the amount
- Chronokinesis-An umbrella term for the 12th hour mark, with 5 moves under this hour, representing the five ticks on the clock before it reaches the 1. These are his strongest powers, and represent his power of time
- Temporal displacement- Nick can teleport to an earlier position (Up to twenty seconds earlier)
- Temporal Deacceleration- An area with a 1 meter radius will slow down to a 1:8 ratio
- Temporal Acceleration- Nick’s movements will speed up to a 5:1 ratio. He can also use this on other people, speeding them up
- Temporal Freeze- Nick freezes a certain area (with a 2 meter radius) completely for 3 minutes. Any change in the area will cancel the ability, meaning that he cannot harm the entities in the area
- Temporal Repair- Using this ability, Nick can reform structures to a previous time period to where the object was not broken
- Temporal Pause- For only 10 seconds per day, Nick can freeze time completely, allowing him and 2 select others to move around. He has only 10 seconds of frozen time per day, so he must use it wisely.
- Pyrokinesis- An umbrella term for the 1st hour mark. Using these 5 abilities, he can control fire
- Minute 1:Flame spiral- A flame based move. A spiral of fire surrounds Nick, and acts as a defense, since it surrounds his body
- Minute 2-Pyro Drill- A drill of flames surround one of Nick’s limbs, and he moves forward, damaging anything in his path
- Minute 3-Flaming whip- A fire whip forms in Nicks’ hands, with the handles being his hands.
- Minute-4-Fire jet-Two spouts of fire erupt from Nicks’ hands, with extreme force. Can be used for offense or mobility
- Minute 5-Heat Wave-The area around him becomes extremely hot. Water around him steams to an extreme amount, and making anything metal become painful to touch. Although not great for offence, it makes a great distraction to get away or to prepare for another attack
- Electrokinesis- An umbrella term for the 2nd hour mark. Using these 5 abilities, he can control electricity
- Minute 6-Shock- A given body part of Nick conducts electricity, and by touching anything, he can send electricity through a medium. He can either get an electronic object back online,send an electric shock through something in a small body of water, or give a living entity a high voltage electrocution.
- Minute 7-EMP-Electronic objects within a .5 km radius disable for a short amount of time (Approximately 10 minutes)
- Minute 8-Electro Ball-A more destructive Electric ability. On contact, the ball will explode, causing severe damage to a foe, and moderate damage to the area
- Minute 9-Paralysis-Nick sends a continuous, steady stream of electricity through an entity, constricting their muscles
- Minute 10-Discharge- Nick sends a large amount of electricity from his body, severely doing damage to others, while also doing moderate damage to himself
- Geokinesis-An umbrella term for the 3rd hour mark. Using these 5 abilities, he can control earth,(excluding metal)
- Minute 11-Earthwall- Nick erects a strong wall of earth in front of him to protect him from attacks
- Minute 12- Earthline- The ground in front of nick raises up in a line, and heads towards the entity, launching them into the air, while also doing moderate damage.
- Minute 13-Earth shield- Nick forms a shield from the earthy materials around him, that can block moderate attacks. Faster than a wall.
- Minute 14-Pillar, Nick can create a sturdy pillar out of earth, making this move useful for keeping up structures
- Minute 15-Earth arms- Arms three times larger than nick spout from the ground, and are manipulated by him
- Magnetokinesis-An umbrella term for the 4th hour mark. Using these 5 abilities, he can control metals and some control of polarity
- Minute 16-Weapon Creation-Using nearby metals, Nick can create a temporary blade
- Minute 17- Metal hooks- Using ability, Nick can shoot hooks that can grab an entity, pull and opponent towards him, or grapple onto a structure
- Minute 18-Magnetism- Nick proceeds to pull on any metallic objects, shooting them towards an opponent.
- Minute 19-Metal Gauntlets- Nearby metal bends around Nicks’ fists, allowing him to do much more damage
- Minute 20- Metal spikes- Metallic materials erupt from the ground in the shape of spikes
- Nega-ergokinesis-An umbrella term for the 5th hour mark. Using these 5 abilities, he can control dark energy
- Minute-21-Dark energy beam emission- Nick Releases concentrated beams of dark energy.
- Minute-22-Dark energy bomb generation-Nick creates bombs/explosions of dark energy.
- Minute 23-Dark energy bullet project- Nick fires in short sequence over a wide area.
- Minute 24-Dark energy cutting- Nick uses dark energy to cut opponents.
- Minute 25-Dark energy infusion-Empower and energize anything touched or used (usually a weapon) with dark energy.
- Gravitokinesis-An umbrella term for the 6th hour mark, with 5 moves under this hour. These moves allow him to control gravity to an extent
- Minute 26-Gravity wave- Nick sends out a wave, and for a few seconds, the Gravity increases drastically
- Minute 27-Gravity shield- The area around Nick intensifies, making it so that objects coming towards him slam to the ground
- Minute 28-Jump- The amount that gravity affects Nick is significantly limited, allowing him to jump much higher and farther
- Minute 29-Gravitational Wall run- The gravity for Nick temporarily switches directions, allowing him to run on walls or ceilings
- Minute 30-Gravity Downforce- Nick selects a small area, and the gravity intensifies, making most fall to their knees
- Hydrokinesis-An umbrella term for the 7th hour mark. Using these 5 abilities, he can control water. They deal the least amount of damage
- Minute 31-Water Bubble-This allows Nick to create an empty space while in the water, allowing him and others to breathe, along with not getting wet
- Minute 32-Water manipulation- The name is self explanatory. This allows nick to control water, allowing him to attack. It is his most used water based ability
- Minute 33-Water Missile- Nick creates a ball of water that launches towards someone at extreme speeds, knocking the person back
- Minute 34- Wave generation- While in water, Nick can create large waves that can drag a person underwater for extended periods of time
- Minute 35- Water walking- Extremely self explanatory. This move allows Nick to walk over water
- Cryokinesis-An umbrella term for the 8th hour mark. Using these 5 abilities, he can control ice
- Minute 36- Ice spikes- Nick conjures ice spikes that jut from any surface
- Minute 37- Ice Weapons- Nick can create any weapon out of ice, although they can break fairly easily.
- Minute 38-Ice blast-Nick shoots a wave of frost from his hands that begin to freeze everything in their path
- Minute 39-Ice surfing-When on ice, Nick can slide on it with ease like an agile ice skater
- Minute 40-Ice Shield- A large, .5m thick shield appears in front of him, protecting him from incoming attacks
- Aerokinesis-An umbrella term for the 9th hour mark. Using these 5 abilities, he can control wind, and air
- Minute 41-Air Suction- Using this ability, he can pull objects/entities closer
- Minute 42-Airblast- Using this ability he can push objects/entities away
- Minute 43-Suffocation-Nick slowly pulls the oxygen out of an opponent's lungs, choking them and killing them. Can be canceled by hitting him in any way
- Minute 44-Wind control- Nick manipulates the speed, and direction of the wind, allowing him to successfully punch someone with the wind
- Minute 45-Air slam- Nick lifts somebody in the air, and slams them to the ground.
- Regokinesis- An umbrella term for the 10th hour mark. using these 5 abilities, he can change the vectors of his and others attacks, allowing him to direct them somewhere else. This requires actual physical movement, unlike many of the other powers
- Minute 46-Acceleration- Nicks’ speed is increased greatly
- Minute 47-Increased Vectors-Fists- Nicks’ Punches are greatly increased in power
- Minute 48-Increased Vectors-Legs-Nicks’ Kicks are greatly increased in power
- Minute 49-Redirection-A small square appears in front of Nick’s left hand that causes an opposing attack to go either left or right (Area of effect:20 cm)
- Minute 50- Deflection-A small square appears in front of Nick’s right hand that causes an attack to go right back to the opponent (Area of effect: 3 cm)
- Telekinesis- An umbrella term for the 11th hour mark. Using these 5 abilities, he can move objects and beings without actually touching them.
- Sweep-A wave of telekinetic energy is summoned near the floor, knocking any down that’s in it’s path
Flight-Using this ability, Nick can fly, but cannot attack. This flight ability gives him much more mobility than his other flight ability (Fire jet).
- Lift- Using this, he can lift up an opponent, and throw them down.
Break-Nick begins to break down the structural integrity of the object that he selects
- Wave- Using this, Nick launches the entities and objects close to him away with great force, causing them to go flying.
Background
There isn’t much to say about Nick, surprisingly. He was born from a wealthy family in Italy with a family crest, and because of these, he became a quite serious person, focusing heavily on being productive than actually relaxing. He decided to go to college and become a local detective soon after. He became renowned for his skills, both taking on normal cases such as stolen property, kidnapping, murder, and even serial killers, as well as abnormal cases that include supernatural events. Upon hearing about the irregular cases of murders happening in the states, Nick decided to see this for himself, and took a plane to the states, wanting to get on this case, it interesting him greatly.