Lucian Thornfield

From Solas Tempus DB
Grim
Lucian "Grim" Thornfield
Information
Played by: User:Cyclops
Alias: Lucy
Height: 6'1" (185 cm)
Weight: 160 lbs (72.5 kg)
Race: Human
Type: Aberration
Age: 35
Hair Color: Black, with streaks of grey beginning to show
Figure: Demeanor that balances between deliberate and uneasy, as if teetering on the edge of reality and the depths of his own mind, embodying a mix of agelessness and profound psychological depth.
Setting: Angelic Sins

Lucian 'Grim' Thornfield perceives himself as a master of time and reality, a guardian against unseen cosmic forces. In his mind, he is a profound thinker and protector, navigating through the complexities of time and existence with a unique understanding. However, in reality, he is deeply ensnared in his delusions, detached from the tangible world and lost in the depths of his own mind. In interactions, Grim exhibits a commanding, almost theatrical demeanor. He engages with people through a lens of suspicion and intrigue, often speaking in riddles and veiled language. His relationships with his imaginary friends are intricate and meaningful; he treats them as real entities, confiding in them, drawing counsel, and sometimes even arguing with them. They are integral to his perception of reality, serving as both advisors and embodiments of his fractured psyche.

When not in his 'Grim' persona, Lucian Thornfield is a shadow of his former self, a man caught between the remnants of reality and the all-consuming pull of his delusions. He is introspective and withdrawn, often lost in his own thoughts. To the outside world, Lucian appears distracted and disconnected, speaking sparingly and with a distant, haunted look in his eyes. He struggles to engage meaningfully with others, finding solace only in the comfort of his own mind.

Imaginary Friends

This image depicts what his imaginary friends look like having a tea party with him. Since becoming an aberration, they will manifest as specters, of course they look completely real to him. Friends in the image from left to right; Delia, Izzy, Ollie, Barney, Bella, Effie.

Lucian's imaginary friends are vital facets of his complex psyche, embodying various aspects of his emotions, desires, and fears. They include Effie, Barney, Bella, Ollie, and Izzy, each representing different elements of his inner world. These spectral entities play a significant role in Lucian's life, providing companionship, counsel, and a reflection of his fragmented mind. Remarkably, as an aberration, these imaginary figures can manifest as spirits or specters, visible to others, even when Lucian is unconscious. This ability underlines the depth of Lucian's aberrant nature, blurring the line between his internal hallucinations and external reality.

Euphemia "Effie" Rosedale

Effie appears as a small girl with piercing blue eyes and curly auburn hair, often adorned with faded roses. She is frail and ghostly pale, moving with an eerie grace.

Personality
Effie is whimsical yet morose, often speaking in riddles and poems. She has a habit of disappearing suddenly, only to reappear when least expected, whispering secrets into Grim's ear.
Desires
Effie longs for the beauty of a world untainted by time, yearning for eternal youth and innocence.
Beliefs
She firmly believes that she can hear the whispers of flowers, conveying messages from a time long past.
Role
Effie represents Grim's lost innocence and his longing for a simpler, purer existence.

Barnabas "Barney" Hightower

Barney manifests as a boy with short, messy black hair and deep brown eyes.

Personality
Barney is adventurous and inquisitive, always asking questions with a mischievous twinkle in his eye. He challenges Grim's perceptions, pushing him to explore further into the abyss of madness, often seen wearing carrying a collection of odd trinkets.
Desires
Barney desires to explore the unknown, to uncover secrets hidden by time and space.
Beliefs
He is convinced that through his telescope, he can see into other dimensions and times.
Role
Barney embodies Grim's curiosity and his relentless pursuit of forbidden knowledge.

Arabella "Bella" Thornfield

Bella appears as a girl with long, straight blonde hair and hauntingly vacant green eyes. She is always seen in a white Victorian dress, slightly tattered at the edges.

Personality
Bella is quiet and reflective, often seen staring into the distance. She communicates more through gestures than words, creating an aura of mystery.
Desires
Bella seeks silence and peace, a respite from the chaos of Grim's mind.
Beliefs
She believes that she can become invisible, disappearing from the world to find tranquility.
Role
Bella represents Grim's desire for escape and peace amidst his turmoil.

Oliver "Ollie" Merriweather

Ollie is a boy with sandy-brown hair and mischievous green eyes, carrying a miniature telescope everywhere.

Personality
Ollie is playful and impish, often causing mischief. He enjoys playing pranks on Grim and others, laughing heartily at the confusion he causes.
Desires
Ollie craves fun and laughter, seeking to bring lightness to Grim's dark world.
Beliefs
He believes that he can change reality with his trinkets, each possessing magical properties.
Role
Ollie embodies Grim's suppressed joy and his need for lightheartedness in his dark existence.

Isadora "Izzy" Blackwood

Izzy is a girl with white hair and piercing violet eyes, always seen with a somber expression. She moves with a ghostly elegance, almost floating above the ground.

Personality
Izzy is solemn and wise beyond her years, often providing insights that seem to come from another world. She speaks rarely, but when she does, her words are profound.
Desires
Izzy desires understanding and insight, seeking the truths hidden in the shadows of madness.
Beliefs
She believes she is a conduit for the voices of the ancients, imparting wisdom lost to time.
Role
Izzy represents Grim's connection to the mystical and his search for deeper meaning in the chaos.

Cordelia "Delia" Whitewood

Delia appears as a girl with striking grey hair and a hauntingly pale white face, characterized by wide, ghostly white eyes. She has a delicate, almost ethereal presence.

Personality
Delia is solemn and introspective, often caught in a gaze that seems to look beyond the physical world. Her interactions are marked by a quiet intensity, and she communicates in a soft, almost whisper-like voice.
Desires
Delia seeks understanding of the unknown, longing to uncover the mysteries of the unseen world.
Beliefs
She believes she can see into the souls of those around her, revealing their deepest fears and secrets.
Role
Delia represents Grim's fascination with the unknown and his deep-seated desire to uncover the hidden truths of existence.

Special Abilities

Temporal Displacement
The ability to manipulate time, causing brief moments of time distortion or jumps.
Illusion Crafting
Creating vivid, realistic illusions that can disorient or mislead others.
Shadow Manipulation
Controlling shadows, using them to obscure, hide, or even terrify.
Psychic Echoes
Sensing and projecting thoughts or emotions, especially those related to fear or despair.
Reality Warping
Slight alterations of reality within a limited range, especially in ways that reflect his twisted perceptions.
Ethereal Whisper
Communicating or influencing through whispers that only certain individuals can hear.
Dimensional Phasing
Briefly shifting between the material world and other realms, like Vihara Shunya.
Chaos Induction
Instigating unpredictable and chaotic events around him.
Darkness Affinity
A heightened affinity for dark places, gaining strength or clarity in such environments.
Madness Aura
Emitting an aura that can unsettle the minds of those nearby, potentially inducing hallucinations or fear.

Special Skills

Cryptic Linguistics
Mastery of ancient and obscure languages, enabling him to understand and decipher cryptic texts.
Chaotic Strategy
Developing unpredictable and unorthodox strategies, making his actions difficult to anticipate.
Distorted Perception
Learning to perceive hidden patterns and connections in what appears to be random or chaotic.
Eerie Crafting
Skilled in creating objects or mechanisms that are both functional and surreal, embodying the essence of his twisted reality.
Psychological Insight
An uncanny ability to understand and manipulate the fears and anxieties of others.
Time Theory Expertise
Profound knowledge of theoretical and mystical aspects of time.
Surreal Artistry
Ability to create art that captures the essence of his chaotic visions and experiences.
Intuitive Navigation
Navigating through disorienting and non-linear spaces, like Vihara Shunya, with ease.
Paradoxical Logic
Understanding and utilizing concepts that defy conventional logic.
Esoteric Ritualism
Knowledge and practice of obscure and arcane rituals that resonate with his aberrant nature.

Special Equipment

Distorted Pocket Watch
A warped timepiece that seems to run backwards or stand still, symbolizing his obsession with time.
Shadowy Top Hat
A tattered and seemingly alive hat that can blend into shadows or become intangible.
Illusionist's Cane
A walking stick that can create minor illusions or distort perceptions.
Mirror of Whispers
A handheld mirror that reflects not images but echoes of thoughts or distant voices.
Eerie Teacup Set
A collection of mismatched, seemingly sentient teacups used for his macabre tea parties.
Chaos Compass
A compass that doesn’t point north but seemingly guides Grim through chaotic events.
Tome of Temporal Secrets
An ancient book filled with cryptic writings on time and reality.
Veil of Gloom
A cloak that shrouds Grim in darkness, enhancing his ability to manipulate shadows.
Ring of the Unseen
A ring that allows temporary invisibility or etherealness.
Box of Paradoxes
A small puzzle box that, when opened, releases brief, localized reality distortions.

History

From the beginning, Lucian Thornfield was different. His only childhood friend's sudden disappearance was not just a move to Lucian; it was an abduction by time-travelers. His parents, Helena and Victor, were perplexed by his vivid imagination. Nightly visits from a stray cat, which Lucian named Chronos, were interpreted as guardianship from another era. A cherished family clock stopping became a portal to another dimension in his eyes, further distancing him from the reality his parents desperately tried to anchor him to.

The devastating storm that claimed his parents' lives marked a turning point. Lucian, now under the care of his aunt Agatha, found solace in the Thornfield woods, where he believed the trees whispered secrets about time. An eclipse, where his shadow seemed to disappear, only deepened his belief in parallel realities. An echo in a valley was a message from his future self, and a fading photograph of his parents turned into a mystical window to the past. These events laid the groundwork for his alter-ego 'Grim' to emerge, a persona born from a concoction of grief, loneliness, and a distorted perception of time.

As 'Grim', Lucian embraced rituals centered around his father's pocket watch, believing these shielded him from the shadowy figures of his imagination. The discovery of an old, unmarked book in his library was a sign, a gift from a time-traveling stranger, compelling him to host surreal tea parties with imaginary guests like Lord Pendulum and Lady Hourglass. A fever was not just an illness but a poisoning by a rival time-traveler. A blackout confirmed his ability to traverse time. Lucian Thornfield, now fully 'Grim', resided in the dilapidated Thornfield Manor, his reality a dark, twisted fantasy of time, paranoia, and obsession.

In his adult life, Lucian 'Grim' Thornfield, now fully consumed by his alter-ego, stumbled upon a mysterious door that led him to Vihara Shunya. This enigmatic realm, existing outside the bounds of conventional space and time, was a haven for Grim's chaotic essence. The surreal and disorienting nature of Vihara Shunya resonated deeply with him, allowing him to revel in its inherent chaos, further nurturing his aberrant nature. Eventually finding his way back to the material world, Grim emerged more entwined with his madness than ever before, embracing the darkness and chaos it brought, fully embodying the Aberrant Entity he had become.