Blood Spike

From Solas Tempus DB
Classification
Iota, Mu, Rho, Xi, Omega

The Blood Spike is a manifestation of the Blood Fusion ritual. The ritual fuses the spirit of a person to that of another person who is in or takes on a subservient role to the first. The spike itself forms out of the fusion of blood and spirit from the two parties. Once formed, it is bonded to both and worn by the servant giving the pair a mutual link into the essence of the other. The spike itself acts as a focal point for this link and magnifies it. It is worn by the servant as it magnifies the power of the owner over the servant allowing greater authority of command.

Ritual

The Blood Fusion was a ritual performed in mesopotamia and involved taking slaves from conquered lands. The slaves could not be trusted to stay loyal and thus sorcerer's among the Sumerians created a way for one person to force another into service. The ritual itself is painful and involves the violent letting of blood and calling upon the Sumerian Gods. The blood is an offering, both parties must donate their blood to the ritual, though it need not be willing. The spike forms embedded within the skin of the owner and is then given to the servant to seal the final bond.

The ritual itself is detailed in translations of notes found in the mid 1920's in what was one Sumar. The ritual is dedicated to Ishtar the Babylonian/Assyrian Goddess of love and war. Instructions to perform the ritual were translated in England and later researched and refined in the United States in the mid 1940's. Used a handful of times by the United States Government, most ended in one or both parties going insane and committing suicide / being permanently hospitalized.

During the 3rd World war the ritual was refined but there are no records of it being successfully used.

Artifact

The spike itself takes many forms, sometimes a pendant, other times something more substantial. Physically it appears as a mix of primarily iron and quartz giving the quartz a deep red color. The artifact can only be destroyed by the owner and stays bonded to the servant even over great distances. The bond produces the effect that the servant does not wish to be away from it, time not in close proximity to the artifact produces a sense of fear, dread, and eventually paranoia eventually madness.