Cautious
Special Skills
Armed and unarmed combat, Swim, Jump, Climb, Ride, Handel Animal, Survival, Use Rope, Heal, Concentration Listen/Spot[From Tome], Move-Silently/Hide[From Tome]
Special Abilities
as per level
Fast Movement Rage 2/day Uncanny Dodge/Improved Uncanny Dodge Trap Sense +2 Damage reduction 1/—
Favored enemy: Animal, Plant, Dragon (Note: This is more for Survival Bonuses, and being something that is every-day useful for hunting and handeling animals and plants, and even caring for draconic mounts/familiars.) Track wild empathy Combat style (to Mastery): Two Weapon Fighting (including Two-Weapon Defense) Endurance Animal companion (Dog: Snoke) Woodland stride Swift tracker Evasion
Ranger Spells: 3rd level
Base Attack Bonus: +20/+15/+10/+5 – +18/+18/+13/+13/+8/+8 (subract 2 if off hand has heavy weapon)
Saves: Fort:+12/Ref:+10/Will:+7
Improved Unarmed Strike? Weapon Finesse Run
Combat Expertise Dodge Mobility Spring Attack Whirlwind Attack
Half-Elves: Half-elf base land speed is 30 feet. Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. +1 racial bonus on Listen, Search, and Spot checks. +2 racial bonus on Diplomacy and Gather Information checks. Elven Blood: For all effects related to race, a half-elf is considered an elf. Automatic Languages: Common and Elven. Bonus Languages: Any Favored Class: Any