Artis

From Solas Tempus DB
Revision as of 03:30, 29 November 2017 by Cyclops (talk | contribs)
Artis
Artis
Information
Height: 5'11"
Weight: 190 lbs
Gender: Male
Eye Color: Dark Blue
Hair Color: White / Grey
Figure: Thin and Muscular / Pale Skin
Universe of Origin: Diablo II
Occupation: Necromancer
Rank / Skill Level: Veteran

Normally Artis can be found in simple homespun clothes of dark natural colors except for a black silk traveling cloak he often wears. He rides a black Courser named Mortality and has a small grey pony named Silence whom he uses largely as a pack animal.

Battle Gear

  • Enchanted Bone Helm - Magically Difficult to Hit and Given Light Weight
  • Bone Shield - Magically Hardened and Given Light Weight
  • Splintmail - Magically Difficult to Hit and Given Light Weight
  • Plate Belt - Regenerative
His belt has several slots for various kinds of potions to replenish heal and magical power.
  • Gem Encrusted Flail
Magically Mixes Fire, Lightening, and Poison Damage when it hits a target (Poison Damage ignores armor on impact)

Jewelry

  • Ring of Regeneration
  • Ring of Silence - Allows wearer & Mount to move silently on any terrain for 30 minutes
  • Amulet of Regeneration

Also possesses a strange magical object called a Horodric Cube which has the ability to magically transmute multiple objects into one single object with sometimes unpredictable results.

Characters Abilities

Usage of these abilities drains the necromancer and he must regain energy before he may use the abilities again, some abilities cost more energy than others

Summon Skeleton Warrior

  • Allows the necromancer to create an undead Skeleton Warrior (always humanoid in shape) with a rudimentary intelligence from the remains of any creature (even if creature is not humanoid in shape or even has no bones, although they must be newly dead)
  • Can create up to 5 at one time, they do not require direct control and can be commanded to do simple tasks

Summon Skeleton Magi

  • Allows the necromancer to create an undead Skeleton that wields Magic, these variants on the Skeleton Warrior have no melee fighting skills other than their hands are enchanted with either poison, fire, lightning, or ice magic which they can use to swipe at an opponent, the Skeleton Magi always prefer to stand back and form bolts of magic from their enchanted hands which is how they are most effective
  • Can create up to 4 at one time, they do not require direct control and can be commanded to do simple tasks

Skeleton Mastery

  • By way of better understanding of the summoning magic of the Skeleton Warrior and Magi the necromancer creates stronger than average versions of these that also move faster

Bone Armor

  • This allows the necromancer to summon free spiritual energy that absorbs a very low amount of damage before dissipating providing a slight buffer zone before damage is done to the necromancer himself.

Amplify Damage (Curse)

  • The necromancer can bring a curse down upon an enemy lasting for around 4-5 seconds that doubles all damage received by the enemy

Iron Maiden (Curse)

  • The necromancer can bring a curse down upon an enemy lasting for around 16-17 seconds that reflects damage done by that enemy to anyone back onto the enemy multiplied by 2, damage done to the enemy's target is not negated by this

Summon Clay Golem

  • A golem forms from the ground out of clay (no clay is needed to begin with), the Clay Golem follows simple commands and uses brute force as it's attack, however, only one Golem of any kind can be created at any one time

Summon Blood Golem

  • A golem forms out of blood directly out of the ground (no bodies or other blood source is needed to begin with) that acts the same as the Clay Golem, except any damage by the golem steals life from the enemy causing the health of both the golem and the necromancer to go up, inversely when damage is done to the golem it also shares this damage with the necromancer

Summon Iron Golem

  • A golem forms out of an existing piece of iron or steel, from a small dagger to a giant axe, the golem takes on the attributes of the object it was created from, if the object is armor the golem will have higher defense and life, if the object is a weapon the golem will have higher damage, if the item is enchanted to have higher durability this translates to higher life, if the item has bonuses to hit or damage the golem has those bonuses as well, this golem also reflects all damage it receives back onto it's attacker, although it still takes the reflected damage itself

Horodric Cube Notes

This cube has the ability to take separate items and combine them with varying effects. It can cause 3 gems of a low quality to become one gem of a higher quality, transmute three rings into one amulet, three amulets into one ring, it also has other abilities but won't work on all items and its effects are usually random and can't be reversed by any magic.

Other Notes

The necromancer is extraordinarily knowledgeable about undead and all known magic concerning undead (short of knowing spells themselves, he knows how spells work and sometimes how to counteract them, and how they work in detail) making him able to understand spells he comes across that deal with both life and death. The necromancer can also contest his will with that of the will controlling undead creatures (such as Zombies, Skeletons, etc) and can sometimes override that will or gain insight into its intentions or know what command was given to the undead creature(s). Spirits and undead creatures that retain their ability to command themselves (Vampires, Wraiths, Ghosts, etc...) are immune to this and the necromancer has no control over, although he is more comfortable communicating and dealing with these forms of undead as he sees them as closer to regular people than others do.