Guinevere Gale

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Revision as of 16:56, 11 December 2023 by Cyclops (talk | contribs) (Created page with "{{DEFAULTSORT:Gale, Guinevere}} {{Character Box |player= Lilith Aria Hyde |name= Guinevere |fullname= Guinevere Gale |altname= Guin/Evey |race= Human |alignment= Chaotic Evil |gender= Female |height= 4’11 |weight= 100 |haircolor= Brunette |eyecolor= Green |age= 18 |dob= 1/4/2005 |birthplace= Kansas |figure= Petite, pale, almost delicate and fragile looking |setting= Angelic Sins |approvedby=Cyclops |status=Approved |image=Guinevere_Gale.jpg }} Despite the dark...")
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Guinevere
Guinevere Gale
Information
Played by: User:Lilith Aria Hyde
Alias: Guin/Evey
Height: 4’11
Weight: 100
Gender: Female
Race: Human
Alignment: Chaotic Evil
Age: 18
Date of Birth: 1/4/2005
Place of Birth: Kansas
Eye Color: Green
Hair Color: Brunette
Figure: Petite, pale, almost delicate and fragile looking
Approved By: User:Cyclops
Status: Approved
Setting: Angelic Sins

Despite the darkness within, Guinevere exudes a haunting resilience. Her determination to navigate the twisted landscapes of Oz reflects a profound strength, born from the shattered remnants of her innocence.

Echoes of her once-bright innocence persist, guiding her through the shadows. The remnants of purity clash with the nightmarish scenarios.

Guinevere's mind becomes a battleground where vulnerability and strength collide. Her reactions to the surreal challenges reveal a deep internal struggle, an ongoing war against the chaos that threatens to consume her.

The companions-turned-avatars—Scarecrow, Tin Man, and Lion—add layers to her personality. Each encounter with them unveils different aspects of her psyche, contributing to the enigma that is Guinevere.

In her petite frame lies a potent determination to overcome the madness. Guinevere's actions, influenced by the chaos of Oz, blend delicacy with an underlying fury as she confronts the challenges on her path.

Special Abilities

Dimensional Connection
Guinevere's consciousness is uniquely connected to both Oz and the real world, enabling her to traverse between these dimensions, bringing elements of one into the other.
Delusional Influence
The poppy fields' influence amplifies her delusions, allowing her to draw others into her distorted perceptions, creating a shared hallucinatory experience.
Avatar Connection
She shares a psychic link with the avatars—Scarecrow, Tin Man, and Lion—allowing her to project aspects of her fractured psyche onto the physical world and manipulate these manifestations.
Psychotic Manipulation
Her descent into psychosis grants her an eerie ability to manipulate the perceptions and emotions of those around her, creating a disorienting and nightmarish atmosphere.
Reality Distortion
Guinevere can distort reality, blurring the lines between the fantastical landscapes of Oz and the real-world cities she inhabits. This power adds layers of complexity to her interactions and challenges.

Special Skills

Psychological Adaptation
She has developed a keen sense of adapting to the ever-changing and nightmarish landscapes of Oz, navigating through the chaos with a twisted kind of intuition.
Manipulative Charisma
Guinevere can subtly manipulate others with a dark charisma, using her psychopathic tendencies to influence and control those around her in both Oz and the real world.
Illusory Mastery
Her time in Oz has honed her ability to create intricate illusions, altering perceptions and weaving hallucinatory experiences that play on the minds of those she encounters.
Avatars' Coordination
Guinevere can coordinate and strategize with the avatars—Scarecrow, Tin Man, and Lion—leveraging their unique qualities in a synchronized manner, turning the fragmented pieces of her psyche into a formidable force.
Reality-Bending Artistry
She can manipulate elements of reality, bending them to her will, blurring the boundaries between the dreamlike landscapes of Oz and the harsh realities of the waking world.

Special Equipment

Psychotic Wand
A mysterious wand she stole from Oz, infused with the chaotic energy of the realm. It amplifies her psychopathic influence, allowing her to manipulate and distort the perceptions of those around her.
Delusion Veil
A spectral veil crafted from the fabric of the poppy fields, enhancing her delusional influence. When worn, it intensifies her illusions, creating an immersive and disorienting experience for those who encounter her.

Background

Guinevere's background originates in the ordinary setting of a small town in Kansas. A girl with an initially innocent demeanor, her life took a dark turn when she inexplicably found herself in the fantastical world of Oz.

The extraordinary sights of imaginary witches, talking animals, and peculiar companions warped her mind, triggering a descent into psychosis. The tragic act of killing the Munchkins reflects the severe toll on her sanity. Stuck in Oz, a realm she wasn't meant for, Guinevere, now a psychopath, had an endless array of subjects at her disposal.

The poppy fields served as a catalyst, pushing her further into delusion, amplifying the chaos within her mind. Recognizing the threat to his realm, Oz, in a desperate move, sent Guinevere back to her world. However, her consciousness scattered across cities like Chicago and LA, etc, each location representing a different facet of her fractured psyche. Her mind can't stay in one place, it's moving around all the time, all over the place. Because of her coma it's just skipping around making it worse, harder to stay in one place. Nightmare/dream like state. Like she gets close to one thing then her mind is jumping to a new place and it's a whole new thing she's got to deal with.