Eva Lanister

From Solas Tempus DB
Evelyn S. Lanister
Eva Lanister
Information
Played by: Sanichi
Height: 5'4"
Race: Genetically Modified Artificial Human
Age: 55 Years Old
Date of Birth: March 21st
Place of Birth: Manester, Luvia. Manester Artificial Human Production Facility. Harsky System, Valeria (4th Planet of the Harsky System).
Eye Color: Ocean Blue
Hair Color: Blonde
Figure: Short, Average
Universe of Origin: Original
Occupation: Commander of the 17th Reconnaissance Battalion (Former), War Criminal (Current), Prisoner (Former), Rebe Sniper/Medic (Current)
Rank / Skill Level: Field Marshal, Experienced
Status: Approved
Setting: Blazing Umbra

Despite of her short stature, and young appearance (not looking one day older than 20), Eva is an experienced soldier. Her history, experience, and sheer luck had all played into turning her into who she is now. A young woman who, despite everything she had went through, still smiles and does her best.

Appearance

Standing at about 5'4, Eva has blonde hair and ocean blue eyes. She has a pretty average build, mostly thanks to her genetics. Her right arm is dark grey prosthetic that melds into the rest of her body.

On her back, stretching from the middle all the way to her lower back, is a silvery sheet of a metallic material. On top of it is a black spinal attachment. She has a scar running down the front of her torso.

Personality

A sweet and happy young woman. Eva is described by her comrades as their 'Light in the Darkness', as her friendly and calming nature had more than once given them motivation to continue fighting despite the odds turning against them. Despite of her (official recorded) history, she's one that radiates pure innocence.

A risk taker, Eva has a history of going rogue for the sake of rescuing her comrades. Being berated for her actions by her superiors soon after. Coinciding, she's been known to shove her own life and future aside to personally administer first aid and drag a wounded comrade back to friendly lines, even under intense fire. Her fellow soldiers see her acts of selflessness as necessary. As the Civil War was turning against their favor.

In times of anguish, she's known to just take a deep breath and try her best to prevent herself from losing composure. A trait of hers that is easily seen by her comrades, both old and new. She rarely ever gets angry, the times she were, she would take the time to calm herself down and prevent herself from losing composure.

She was raised by her assigned "parent", who was a gunsmith, inventor, seamstress, tailor, and dressmaker. She picked up her skills and habits as she grew up. Resulting in her habit of tinkering with anything and everything.


Background

Part of the Generation XIX Program of Artificial Human Soldiers. Number 19016, Code E. 16th of the 150 AHS Produced under Gen XIX. She was put under command of Major Adolf Brunetsky, brother of Field Marshal Anton Brunetsky (Overall Commander of the 116th Special Operations Division), as part of the 116th Special Operations Division, Company Alpha, 2nd Platoon. (Which wouldn't go into effect until she was 20 years old).

Generation XIX were specialized Artificial Humans who were programmed to be more 'Human' compared to previous generations. Being the first generation to have the ability to feel emotions, capability of rational thinking, and being built to have their own personalities. They were built to allow compatibility with Natural Human Soldiers, who deemed the previous Generations as nothing but 'puppets' and, more often than not, refused to work with them. Nonetheless, features of the previous Generations, such as the inability to age after reaching 20 years of age, and the bog standard Blonde Hair, Blue Eyes combination common with all Artificial Human Soldiers of the Merkovian Reich.

As part of the program, she was raised in a Military Academy, common for preceding AHS Generations. As part of the first 20, she was raised like a 'Normal' Girl. Assigned a "parent", receiving Primary, Secondary, and Tertiary Education like a normal human would (but was required to participate in Military Training as part of her curriculum). Finishing with a Masters Degree in Foreign Relations and Diplomacy. Which would mostly go to waste as she was a soldier.

Once she was finished with her education, she was officially "Commissioned" into the 116th Special Forces Division. Once that was done, they were sent to fight on Suraften 4 (Mars), during the Invasion of the Suraften (Sol) System. It was during the 4 years of fighting when she formed bonds with her comrades. In a particularly hairy engagement, she disobeyed orders and ran across No Man's Land to drag an injured comrade back into the trenches. It was here when she lost her right arm from an enemy .50 Caliber round. She successfully managed to bring her injured comrade to safety, at the cost of her nearly losing her life. Consequently, she was sent back home to recover. It was around this time a nanite production device was implanted inside her chest, around her heart. Using nanoreplicators to produce nanites tasked with repairing and protecting her body from threats and damage, both internal and external (along with other features).

6 years later, in an odd twist of fate. She was sent to Officer School to begin training. Specifically, for promotion to Field Marshal. The reason was largely unknown, some speculate the reason being to appease the protests calling for Artificial Humans to be permitted to be Officers, Commanders and whatnot. Consequently, after 4 years of Officer School (which she was forced to take up Combined Arms Tactics as a Specialty), she was promoted to Field Marshal and given command of...the 17th Reconnaissance Battalion. Being given command of tanks (heavy, medium, light), Armored Cars, Aircraft (18 of them) and other associated logistics

Once again, orders were given to deploy to the Suraften System. Suraften 4 again. While she was regarded as an effective Commander. Her most major achievement was when she was forced to hold off the advance of an enemy formation, totaling 80,000 Troops and 400 tanks compared to her measly 450 soldiers, 30 tanks, and 10 155mm Artillery Guns. The flexibility of herself and her subordinates, successful resource management, and nightly raids were successful in demoralizing the enemy. Forcing them to withdraw in fear of fighting an even larger force, with her Battalion facing minimal losses.

However, her small victory was shortlived, as Merkovian Forces were forced to withdraw from the Suraften System. She was deployed to other fronts, in which Merkovian Forces were forced to withdraw from. All of which was soon followed by the fall of the Merkovian Empire 11 years later. After failure to defend Valeria from a combined Surafian, Desronian, and Nikovian Invasion forced the Empire to an unconditional surrender. As with all officers and commanders, she was locked up awaiting trial.

It was during this waiting period when Imperial Commanders, seeking to save their own selves, formulated false documents, testimonials, and bribed soldiers to pin the blame of war crimes to solely Artificial Humans. Unknowingly setting the stage for the next conflict. Of over 1,117,879 documented War Crimes, 1,857 were blamed on Eva, and the remaining 1,116,020 documented War Crimes were pinned on Artificial Humans, with only 2 being blamed on Natural Humans.

As punishment, she was sentenced to life in prison alongside a million Artificial Humans. She spent the next 11 years in Prison. It was here where, due to laws requiring prisoners to have an official non-military identity, she chose the name Evelyn S. Lanister, adopting the middle name and surname of her assigned parent. Also in that time, a new war was being brewed. The result of the Trials had resulted in a sharp increase in discrimination and hate against Artificial Humans, which made up 40% of the Population of Merkov. Eventually erupting into violent resistance against their existence. Merkovian Army elements also turned against their existence, and eventually, even the National Government turned against them. Resulting in the Crystal Night of 2438. Where businesses, homes, and other sectors owned by Artificial Humans were raided and destroyed by the Natural Human Populace, both Civilian and Military. Artificial Humans and their sympathizers were forced to resist, with some going into hiding.

It was at the start of the so-called "Humanitarian Conflict" when the maximum security prison Eva was being held in was raided by AH Sympathizers. Setting free a total of 3 million Artificial Humans, most eventually joining to fight for their cause. For the next 3 years, Eva once again fought as a soldier for the Liberation Army, fighting as a sniper and medic. Most of her old comrades, at least, those she had commanded, had decided joined to fight for the Liberation Army. Eventually, she got to where she is now. Fighting inside a Fortress, during the ongoing Siege of Fortress Intolerance.


Upgrades

When she lost her arm, she was subsequently upgraded after some (behind the scenes) pushing of the scientist behind the Gen XIX Program. Mainly to test some new technologies that were under development, and also because she was the first Gen XIX wounded in combat.

  • Prosthetic Arm

Her missing arm was replaced with a prosthetic arm, with a central Xithricite "bone". The "muscles" and "skin" being a single piece made up of nanites, allowing her to shape her arm to any shape she wants (as long as it doesn't exceed the maximum length of 3ft). The whole arm is powered by a micro-anti-matter reactor. Which is able to provide back up power to her nanite production device around her heart. The prosthetic is directly connected to her skin, bones, and nervous system, as such, maintenance is to be done with it attached or risk life-threatening injuries trying to detach it. Her nanites, in conjunction with the nanites of the prosthetic, allow her to move the prosthetic as if it was a natural limb, using her own nerbous system as a conduit. Due to its artificial nature, it is significantly stronger and more resilient to damage than the rest of her body. Able to shatter 12-inches of Vickers Cemented Armor in a single punch with the strength governor removed.

  • Nanites

The nanite production device is a metallic "foil" wrapped around her heart, semi-permanently integrated via microscopic needles that penetrate the walls of her heart and inject and extract the nanites directly into her bloodstream. The nanites themselves can do double duty, able to do the job of RBCs and WBCs whenever needed, relying on commands sent by the body, and if necessary, corrective commands by the Production Device. The nanites can repair damaged genes, however, this has a limit.

  • Replicator/s

Uniquely enough, she comes equipped with a replicator on her right hand and lower spine. The replicator is of a unique design also. Unlike other replicators, the replicator that Eva has are what's termed as "flat" or "foil" replicators. Which means that they don't jut out or have any "holes" or "wells", but are instead just sheets that are either buried inside skin or exposed (the replicator in her right hand is buried in her palm, while the one on her back is exposed). The replicators Eva has can replicate an object through skin and clothing, but only within the immediate vicinity of them.

The replicator in her palm can replicate anything that fits inside a 12x12cm cube, while the one attached to her lower spine can replicate anything that fits inside a 36cm tall, 30cm wide cuboid. Uniquely, the replicator on her back, while being just one whole piece, is obstructed by a spinal attachment, running through the middle of the replicator. This doesn't impede function however.

  • Spinal Attachment

The object attached to her back runs the whole length of her spine, from the back of her neck to the bottom of her spine. Attached to her via needles. It serves no purpose other than to allow her to control exoskeletons. The object is removable.

  • Reinforced Skeletal System

Her skeletal system was reinforced by inserting nanite assisted liquid Silk Steel into her and forcing them to wrap around her bones, and in some cases, even "meld" themselves as part of the bone structure. The nanites in the liquid Silk Steel prevent any sortnof medical issue that could arise from having her bones be locked into one era and prevent the natural cycle from taking place.


Skills

  • General Skills
    • Strength (2C)
      • As part of the Generation XIX, she is stronger than an average human. Able to easily lift objects weighing 2,340lbs without the need for extra support. Raised to 2,600lbs with the introduction of nanites that assist her muscles and other body parts and prevent them from tearing themselves apart.
    • Agility and Speed (2B)
      • Generation XIX was originally aimed at being a "Scout" generation. I.e maximizing agility and movement. Plans were changed halfway through the development, unfortunately, it was too late. As such, Eva possesses an above average agility as it was virtually impossible to completely shift the build to what the new plans required.
    • Endurance (2A)
      • Part of the original plan. Generation XIX possess an efficient energy consuming body. Done by modifying their cells to utilize as little energy and resources as possible but still be able operate at maximum capacity. As such, Eva can spend days, weeks, months, and possibly even years without food, water, or proper rest. Additionally, thanks to the modifications, she can spend several hours (tested limit is at 8 hours, but possibly more) underwater without any breathing devices.
    • Reaction Time (2D) [when compared to preceding and succeeding generations of artificial humans]
      • Compared to other Artificial Humans, Generation XIX have a slower reaction time. With a response time of 0.05 milliseconds, compared to preceding generations with a response time of 0.001 milliseconds. This was done to focus on the 'human' aspect. Nanites, unfortunately, could not fix this flaw.
  • Non-Essential Skills:
    • Gunsmithing (1B)
      • Learned from her assigned parent. She can build a gun from basically any piece of scrap she can find. If necessary, even improvise a propellant for the projectile if there's no proper propellant nearby.
    • Sewing (1A)
      • Also learned from her assigned parent. If needed, she can quickly make a dress for the occasion. If necessary, she can even make her own thread and needle from whatever material she can find.

Equipment

M41 Helmet

Standard helmet. Protects against 8mm rifle cartridges at distances exceeding 300m, also protects against energy (particularly Plasma, Gluon, and Neutron) weapons. Is Fireproof.

M40 Goggles

Specialized goggles, allows the user to see in the infrared spectrum, and protects against dust and debris from entering ones eye. It also protects the user from sudden bright flashes of light thanks to an automatic dimming lens. Is fireproof.

M41 Gloves (pictured in her character image)

Standard gloves. Utilizes a material around the cuffs that seal off the gloves from external contaminants. The gloves utilizes microcircuits to display time and information of the environment. Is fireproof.

M40 Field Jacket (pictured in her character image)

An old-style camouflaged reversible parka. Designed by the Neuhaus Clothing Company, it offers ballistic protection from 8mm rifle cartridges at ranges exceeding 150m and from energy weapons. The inside is reversible for winter operations, being pure white. It is resistant against high energy radiation and chemical exposures. Wearer has the option to seal openings in the jacket when entering an environment with NBC Threats. It's also fireproof.

M38 Field Blouse

A button up tunic that functions as part of the whole uniforms' protective equipment. When partnered with the M41 Gloves, M40 Field Jacket, and the M43 Trousers, the wearer has the option to tighten and seal the cuffs and other openings of the uniform to prevent any contaminants from entering the uniform and harming the user. A head cover is attached to the uniform, supposed to be stretched by the user to envelop their head before wearing the N7 Gas Mask. It's also fireproof. (This part is pictured in her character image, albeit barely)

M43 Trousers (pictured in her character image)

A rather unique set of trousers. Being zipper and button up pants as opposed to the usual button only pants others wear. Worn alongside the M40 Field Jacket and M68 Field Blouse. Similarly, it forms a seal with the rest of the uniform to protect the user from Nuclear, Biological, and Chemical Threats. It's also fireproof.

M44 Socks

Performs the same duties as the other parts of the uniform. Surprisingly, it doesn't make the wearers feet smell bad. And is advertised as "eternally clean" by the Neuhaus Company. Runs halfway up to her shins. It was made fireproof for some reason.

M2 Boots

Performs the same duties as the other parts of the uniform. Seals up to protect the user from NBC Threats. The bottom of the boots have retractable spikes to prevent the user from slipping on ice, alongside with a heel mounted retractable emergency knife in both shoes. Powerful electromagnets are used when rock climbing, the effectiveness of which sre dubious, but useful for climbing on tanks. It was made fireproof.

Motillicker Standard Multipurpose Harness

A harness by the Motillicker Company. Nothing seems out of ordinary about it, other than it functions as an attachment point for ropes when rock climbing, alongside as an attachment point for other equipment. Also fireproof.

M27 Field Bag

A bag that attaches to the Harness via electromagnetic locks, can also be carried using the attached straps if too lazy to activate the electromagnetic locks. Used to store a variety of things. Also Fireproof.

NeuRos Visible/InfraRed Flashlight

A flashlight that can switch between infrared and visible white light, it has a button on the side to facilitate switching between Infrared and Visible light. A slider is at the front to adjust the intensity/brightness of the light. It allows the user to see up to 100m with infrared and visible light (when set at maximum). Melts at temperatures exceeding 2490°C.

N7 Gas Mask

A specialized gas mask that covers the whole face. The inside of the mask is transparent, allowing the user to see outside. This is done via microcircuits that "projects" the outside world into the mask. The lens are the same as the M40 goggles. Kept in a container, hanging on the left side of her bag. It's also Fireproof.
The container also doubles as an oxygen tank, or a scrubber per se. Using the air breathed out by the wearer and recycling it via special inserts in the walls of the container. A tube can be connected to the gas mask to allow the the use of the container as an carbon dioxide "scrubber".

M40 Field Shovel

A folding shovel with a sharpened edge. Stowed in a strap on the outer right side. The head of the shovel is protected by a leather cover. Which also holds the cleaning and sharpening equipment for the thing. Handle is fireproof, as it was made out of artificial materials.

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Weapons

Seitengewehr M37

A bayonet for the standard bolt action rifle used by the Merkovian Reserve Units. With a 15.75-inch long double edged blade, with an overall length of 20.24-inches.

M36S1 Bolt Action Rifle

M36S1 Bolt Action Rifle (Serial No. AG189904)

A bolt action rifle firing a 7.5x54mm cartridge. The standard bolt action rifle of the Merkovian Continental Guard, known for its accuracy at extreme ranges (averaging 0.02 MOA at 1km with match ammunition, with 0.9 to 1.2 MOA at 1km with anything else). It utilizes an aperture rearsight near the shooters eye to ease aiming, and has a dovetail on the rear left side of the upper receiver for attachment of a scope. Along with a threaded barrel for suppressors. Eva uses neither attachment. The rifle is loaded via 5-round stripper clips.
The underbarrel of the rifle, is a Neutron Blaster. A switch is placed on the rear upper receiver to allow the user to switch between the projectile mode and the energy weapon mode. The Seitengewehr M37 is mounted on the bottom of the barrel, next to the Neutron Blaster barrel.
The standard cartridge Eva fires is the LB75A9AM (or the N variant) match grade Multipurpose ammunition. Utilizing a 139 grain bullet fired at 1.25km/s (thanks to the liquid propellant/plasma propellant it uses). The main projectile is split into 3 segments:
  • the penetrator head (designed to penetrate body armor and shielding)
  • antimatter/neutron core (a container with antimatter or neutron energy stored inside it)
  • and the secondary penetrator (a snub nosed penetrator with a small antimatter explosive charge to maximize damage).
The theory was that, if the opponent was equipped with shielding to protect against projectiles, the stored antimatter/neutron energy in the secondary segment would bypass it, and if following the first shield was a second shield to protect against energy weapons, the tertiary penetrator would bypass it. Eventually striking the targets' main armor.

M40B1 Submachine Gun (Serial No. CA710000)

M40B1 Submachine Gun
Eva's secondary weapon meant for close quarters combat (especially when clearing buildings to find an ideal sniping position). Fires from a 30-round, double stack, double feed magazine. Chambered in the powerful Pi9A9 9x21mm cartridge and specially tuned to fire armor piercing ammunition (with the same segmentation and internal stored antimatter/neutron energy as the LB75A9AM/N cartridge, but smaller). Uniquely enough, the cartridge Eva fires (Pi9A10B) has a neutron energy core, complete with a neutron energy coating, permitting the SMG to pierce certain types of shielding. Looted from a Merkovian Reserve Armory.

P75BD

P75BD (Engraved Variant)
Eva's tertiary sidearm. An engraved pistol chambered in the 9x21mm cartridge, it uses a tilting-barrel system to lock the breech. Modified to fire the same Armor Piercing Cartridge as the M40B1 (Pi9A10B). Looted from the dead body of an unfortunate Continental Guardsman Commander.

S70 Revolver

S70 Revolver
A final, last ditch weapon. Chambered in the outdated but still potent 11.43x40mm cartridge. Firing standard neutron core slugs. It is not meant to penetrate armor. It holds 6 rounds, and Eva carries a total of 3 reloads for this revolver. Looted from an abandoned armory in surprisingly new shape.

Miscellaneous

The contents of her bag are as follows:

  • Sleeping Bag (outside of the bag, on the left side)
  • Tent (outside of the bag in an external container, on top of the bag)
  • Metal Cup
  • Portable Campfire w/ Fuel
  • Chocolate w/ Nuts inside (3 circular containers each holding 6 pieces of chocolate)
  • 4 cans of water
  • Nanite Assisted Gauze (3 rolls)
  • Anaesthesia (3 plastic bottles)
  • 6 packets of powdered morphine
  • Alcohol (3 small bottles)
  • Diary/Log Book
  • Cleaning kit for her weapons
  • Whetstone (small)
  • 4 packets of MREs (eggs and bacon)
  • 3 ballpoint pens
  • 3 pencils
  • 3 pencil sharpeners
  • Tourniquet (4 of them)
  • Syringe Needles (6 of them)
  • Plastic tube for the needles (3 of them)
  • Syringe (3 of them)
  • 2 pints of blood (O-) [kept in a separate container]
  • Wet wipes (2 packs with 80 pieces inside)
  • Wooden Bite Block (for emergency amputations...bayonet is used to amputate)

Other Information

Her full kit/uniform is resistant to radiation and chemical damage, providing protection against such, perhaps giving her a total of 12 hours in a high radiation or caustic chemical environment.

The most robust protection is when her helmet, gas mask, tunic (with the head cover raised), field jacket, trousers, boots, socks and gloves are all worn together (or basically a complete uniform), which provides her with rather robust layers of protection and the most exposure time to radiation and dangerous chemicals. Working in unison, the full kit allows her to withstand most environments of even high radiation for limited periods of time, though actual use times vary depending on environment. Even with these protections, it is understood that going into a reactor room, falling into a vat of concentrated sulfuric acid, or being directly exposed to a single dose greater than 1000 rems will still be lethal within 10 days.

The protection generally offers protection from lethal exposure indefinitely below 200 rems. Due to her nanites she is able to bend that somewhat, and can, in an emergency, withstand 300-400 rems of acute exposure for limited periods of time with no adverse effects. At 500 rems her nanites begin to break down even with protection after acute exposure. For cumulative exposure, her nanites provide robust protection against radiation repairing cellular and chromosomal damage over time.


Attached to her harness is webbing where her the 6 pouches of ammunition for her rifle is attached. Each pouch carrying 3 5-round stripper clips. Attached to the same webbing, on the left side is a magazine pouch for her M40 Submachine Gun.

To her right hip is the holster and magazine pouch for her P75BD Pistol. Both holster and magazine pouch is a single set. She carries 4 additional 17-round magazines as reloads in addition to the one alrady in the gun, and 8 additional bullets in a pouch also attached to the holster.

Behind the holster for her pistol, is another holster for her revolver. Uniquely enough, the reloader for the revolver is on her left hip, in a pouch. As per personal preference.