Someone with high spirits at all times, carefree and happy but willing to protect those she loves.
Special Skills
Weaving, Hunting, Tracking, Archery, Alchemy
Special Abilities
- Summoning magic to create weapons for her to use including swords, knives, axes, bows, and arrows that cause frost damage on impact.
- Teleportation magic with a maximum range of 60 feet
- Green magic (still leaning)
- Water magic (still learning)
- Guidance - Asha touches one creature causes it to perform one action better
- Light - Asha touches one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as she chooses.
- Mending - This spell repairs a single break or tear in an object she touches, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, it mends, leaving no trace of the former damage.
- Resistance - If a creature allows, Asha can make it more resistant against attacks for one minute.
- Sacred Flame - Flame-like radiance descends on a creature that within range.
- Spare the Dying - Asha can cast a spell to stabilize someone who was bleeding out.
Background
Born in a jungle, she was part of a large naga tribe. At an early age she was shown adept at magic. Since no mages wanted to teach a naga she resolved to teach herself. She grew up teaching herself chaos magic and becoming a skilled weaver within her tribe. She abandoned her tribe after several years of drought had nearly wiped it out. Afterwards she wandered around looking for somewhere to settle.