Trevor Arnell

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He typically wears a brilliantly white zoot suit, black tie, and black fedora with a white band across the middle. Over it all he wears a white trench coat that goes down to just below his knees. He usually carries a cream-white messenger, he found it in a hell-scape with him, containing what he thinks he'll need along the way - and is vastly bigger on the inside, though he has no idea why, it just is.

Personality

Trevor was once a fairly happy and well adjusted person. Until his abilities surfaced, it took almost 10 years during his teens and into his early 20's to come to terms with this and learn to use them in a way that wouldn't hurt others. This gives him an appreciation for hard work and an ample patience and a rather zen outlook on the future. He has never been able to quiet the guilt from having left a loved one behind in a horrible, desperate place. He knows academically that he couldn't save her, she had to save herself. This still hurts, however, and drives him to find others, find those whose loved ones have lost hope. Perhaps, someday, he'll save someone like her.

This darker side has been a problem with making friends. Though in the last year or so he's managed to come back out of his shell a bit and start living life again. When it comes down to it, he'll hide his pain, hide his darkness, and try to give others the light that they need to see. This isolates him, but also attracts people to him who either do the same thing or who need someone like that in their lives. It is a burden he accepts.

History

Trevor spent most of his life doing good deeds for people, though he always had the worst luck even when he thought he had planned things out. It is very true that he seemed to have sailed under a bad star or have some kind of charm of bad luck. Even if he had done everything he could, he hardly won the day for himself.

Helping others only gets a person so far, eventually life and events got to him - loss after loss, all piling one upon the other. Eventually after weeks and weeks on a bender trying to make the pain go away, he finds himself in another world. Another realm, a realm of everything vile. He thought it must be hell, but he didn't care. He had drink, and stayed drunk. An unknown amount of time later - he met a girl, Kisa. She was new to this realm he had found himself in.

Trevor had given up a long, long time ago but she needed his help. Was he just too drunk to remember why he'd gotten drunk in the first place? Perhaps. After a good bit of time, his hope was returned - though hers was still lost - upon finding his way out, he vowed to bring her with him back to the real world. Finally, when they reached the end - she could not pass, being torn apart by her own lack of hope.

It took a few years before Trevor got over it. Finally putting the skilled he had learned over the years to use, starting a private investigators service that specializes in finding people.

Skills

  • Cooking
  • Climbing
  • Musical Instrument (Trumpet, Drums)
  • Performing (Ball Room, Contemporary, and Swing Dance)
  • Sketching / Drawing
  • Argumentation and Debate
  • Creative Writing
  • Forgery
  • Acting

Powers

  • Energy Expulsion; Any
  • Advanced Energy Expulsion
  • Control Elemental Force of Time
  • Ablative Energy Armor vs. Any

Equipment

  • Polished Ironwood Cane
    • Antique, contains a small dueling sword.
  • Hip Flask
    • Usually with some form of fine whiskey or similar.
  • iPhone 6S
  • Trumpet
  • Messenger Bag

Inside Messenger Bag

  • Notebook
  • Sketch Book
  • Assorted Pens & Pencils
  • iPod Classic
  • Solar USB Charger
  • Headphones
  • Portable Speaker