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== Special Abilities ==
== Special Abilities ==
Meddles in the affairs of fate slightly, granting a little good luck to an ally, or a tiny bit of bad luck to the enemy.  
*Meddles in the affairs of fate slightly, granting a little good luck to an ally, or a tiny bit of bad luck to the enemy.  
*Create a pure manifestation of one of the most basic elements: fire, water, earth, air, or wood and use it on combat.  
*Create a pure manifestation of one of the most basic elements: fire, water, earth, air, or wood and use it on combat.  
*Has an unnatural amount of stamina, can keep up an activity for far longer than what a human could.
*Has an unnatural amount of stamina, can keep up an activity for far longer than what a human could.


== Background ==
== Background ==
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Clancy is the captain of the Dwend frigate known as the C.F.S. Irvyn. It is about 140 meter long by 30 meters wide and 70 meters tall. Dwend warships are rated by the amount of guns the ship has, a Frigate has 33 guns. Rail cannons are used as the main armament of Dwend ships. They take a similar amount of time to reload and recharge the capacitors as it takes a breech loaded cannon to reload. Although they are rail cannons in their use and function the fact that they are chimeric machines means they also deal magical damage. This means that it can serve to damage magical creatures and constructs as well as physical creatures and constructs. The cannons are 400mm in caliber but do not fire explosive rounds. Instead they fire soft but dense metal rounds that use the kinetic energy of the round to cause damage. The muzzle velocity of the shells is 20km/sec and have an effective range of 5 AU.  
Clancy is the captain of the Dwend frigate known as the C.F.S. Irvyn. It is about 140 meter long by 30 meters wide and 70 meters tall. Dwend warships are rated by the amount of guns the ship has, a Frigate has 33 guns. Rail cannons are used as the main armament of Dwend ships. They take a similar amount of time to reload and recharge the capacitors as it takes a breech loaded cannon to reload. Although they are rail cannons in their use and function the fact that they are chimeric machines means they also deal magical damage. This means that it can serve to damage magical creatures and constructs as well as physical creatures and constructs. The cannons are 400mm in caliber but do not fire explosive rounds. Instead they fire soft but dense metal rounds that use the kinetic energy of the round to cause damage. The muzzle velocity of the shells is 20km/sec and have an effective range of 5 AU.  


The Irvyn Has a crew of 243 with living quarters, storage spaces, a medical bay, communications room, and a powercore. The powercore of the ship is a giant electric will o wisp that puts out electrical and [[Magical Energy|magical energy]]. The electrical energy powers most of the ships systems but the magical energy is for the Dwendes to use for their magical effects. Additionally the crew is armed by rayguns that fire a short stream of exotic particles that light up the air it passes through looking like tracer rounds.
The Irvyn Has a crew of 243 with living quarters, storage spaces, a medical bay, communications room, and a powercore. The powercore of the ship is a giant electric will o wisp that puts out electrical and [[Magical Energy|magical energy]]. The electrical energy powers most of the ships systems but the [[Magical Energy|magical energy]] is for the Dwendes to use for their magical effects. Additionally the crew is armed by rayguns that fire a short stream of exotic particles that light up the air it passes through looking like tracer rounds.


The Hieronymus Drive is the FTL drive used by the ships of the Colony Fleet Hyperion. The H drive uses strange monad particles to create rifts in spacetime then uses ana monad particles to bridge the two rifts with a temporary trod. By using this the ship is able to achieve faster than light travel. The beneficial side effect is that only Dwend and enchanted others can use this method of travel. The downside of this drive is that the reserve of monad particles has to be refilled after every jump. The process takes around an hour to complete. This means that multiple consecutive jumps are impossible for such a drive.  
The Hieronymus Drive is the FTL drive used by the ships of the Colony Fleet Hyperion. The H drive uses strange monad particles to create rifts in spacetime then uses ana monad particles to bridge the two rifts with a temporary trod. By using this the ship is able to achieve faster than light travel. The beneficial side effect is that only Dwend and enchanted others can use this method of travel. The downside of this drive is that the reserve of monad particles has to be refilled after every jump. The process takes around an hour to complete. This means that multiple consecutive jumps are impossible for such a drive.  

Revision as of 00:13, 3 May 2018

Clancy
Clancy Holmwood
Information
Played by: darktrooper501#8924
Height: 5’2”
Weight: 109 lbs
Gender: Male
Race: Dwend Satyr
Age: 23
Place of Birth: Colony Fleet Hyperion
Eye Color: blue
Hair Color: light brown
Figure: horns, animal ears, goat lower half, long tail
Universe of Origin: OC
Occupation: Starship Captain
Rank / Skill Level: Experienced

He lived a somewhat sheltered life and this led to him being very naive and arrogant in the way he approaches situations. His self confidence also lends to him being a bit inspirational at times. He is also someone that seeks out new things to try out and new places to explore. His sense of adventure is not borne from a deep seated curiosity of the world but from a need to prove himself to his family.

Special Skills

  • The performance skill covers a broad range of artistic expression from acting to storytelling. Able to work an audience.
  • Has some skill in basic stealth techniques
  • Has a proficiency with the tools and techniques for lock-picking, hot-wiring cars, designing and deactivating burglar alarms
  • has good knowledge of Dwend lore.
  • Firearm training

Special Abilities

  • Meddles in the affairs of fate slightly, granting a little good luck to an ally, or a tiny bit of bad luck to the enemy.
  • Create a pure manifestation of one of the most basic elements: fire, water, earth, air, or wood and use it on combat.
  • Has an unnatural amount of stamina, can keep up an activity for far longer than what a human could.

Background

Born in one of the seed-ships of the Hyperion colony fleet, He was born to the noble line of Holmwood. A family known for their martial prowess and respected as old defenders of the Dwend Confederation. Clancy lived a life sheltered from the harder life that most Dwend have to deal with. At the behest of his parents his marriage to the daughter of another noble family. He was set up as the future husband of Iztaccihuatl of the Xochitl family. He really liked her even if she acted like a tomboy and was a at time very mean spirited. They both came to be very close and she would make him gifts while he would dance and sing for her. At the age of 18 he was given his own warship to command as all noble lineages had a duty to the fleet. As such he was going to be seeing his soon to be betrothed much less often. Since Dwend live such long lives arranged marriages do not usually happen until both are at or older than 25 years old. He was recently sent out to scout a new solar system for Hyperion to mine resources from.

Irvyn

Clancy is the captain of the Dwend frigate known as the C.F.S. Irvyn. It is about 140 meter long by 30 meters wide and 70 meters tall. Dwend warships are rated by the amount of guns the ship has, a Frigate has 33 guns. Rail cannons are used as the main armament of Dwend ships. They take a similar amount of time to reload and recharge the capacitors as it takes a breech loaded cannon to reload. Although they are rail cannons in their use and function the fact that they are chimeric machines means they also deal magical damage. This means that it can serve to damage magical creatures and constructs as well as physical creatures and constructs. The cannons are 400mm in caliber but do not fire explosive rounds. Instead they fire soft but dense metal rounds that use the kinetic energy of the round to cause damage. The muzzle velocity of the shells is 20km/sec and have an effective range of 5 AU.

The Irvyn Has a crew of 243 with living quarters, storage spaces, a medical bay, communications room, and a powercore. The powercore of the ship is a giant electric will o wisp that puts out electrical and magical energy. The electrical energy powers most of the ships systems but the magical energy is for the Dwendes to use for their magical effects. Additionally the crew is armed by rayguns that fire a short stream of exotic particles that light up the air it passes through looking like tracer rounds.

The Hieronymus Drive is the FTL drive used by the ships of the Colony Fleet Hyperion. The H drive uses strange monad particles to create rifts in spacetime then uses ana monad particles to bridge the two rifts with a temporary trod. By using this the ship is able to achieve faster than light travel. The beneficial side effect is that only Dwend and enchanted others can use this method of travel. The downside of this drive is that the reserve of monad particles has to be refilled after every jump. The process takes around an hour to complete. This means that multiple consecutive jumps are impossible for such a drive. Dwend use molecular computers to do most of their computational needs, the computers however are not based on electricity but on mechanical components. Despite this these atomic scale analytical engines are capable of the advanced computational work needed to safely navigate a ship through three dimensions and for the automatic defense turrets. Very advanced punch cards are used for memory and even monitors that are used with these computers.

This special radio broadcasts only to those who can enter the dream lands and have another Aether Radio. Aether sub-space radios have an effective range of anywhere from 1 to 50 Au. It uses the surreal nature of the dreamlands to transmit the voice of the user in the dreamlands to another aether radio. While sub-space radios are more closely tied to the mundane world and have a limited range the full range radios used by the main ships and flotilla are based mostly in the dreamlands making their range in the hundreds of lightyears. Additionally the sub-space radios can interface with normal communication devices.

Irvyn