Herbert 'Leaf' Cromley: Difference between revisions

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== Special Skills ==
== Special Skills ==
Armed and unarmed combat, Swim, Jump, Climb, Ride, Handel Animal, Survival, Use Rope, Heal, Concentration
Armed and unarmed combat, Swim, Jump, Climb, Ride, Handel Animal, Survival, Use Rope, Heal, Concentration
Listen/Spot[From Tome], Move-Silently/Hide[From Tome]
Listen/Spot, Move-Silently/Hide





Revision as of 20:33, 21 January 2018

Herbert Cromley
Herbert ‘Leaf’ Cromley
Information
Played by: Navaruk#2017
Height: 5'6
Weight: 145 lbs
Gender: Male
Race: Half-elf
Age: 27
Date of Birth: N/A
Place of Birth: Port City of Wyewich
Eye Color: Green
Hair Color: Red
Figure: Wiery but strong
Universe of Origin: D&D 3.5
Occupation: Stable Hand, Bouncer/Guard

Cautious, he likes the benefit of steady coin and has a particular distain of 'dungeon crawling' equating it to 'breaking and entering'. He'd rather make money in more practical ways, usually involving helping care for pack animals and get merchants and caravans in travels or as a stable hand where he finds himself.

Special Skills

Armed and unarmed combat, Swim, Jump, Climb, Ride, Handel Animal, Survival, Use Rope, Heal, Concentration Listen/Spot, Move-Silently/Hide


Special Abilities

Fast Movement

Rage 2/day

Uncanny Dodge/Improved Uncanny Dodge

Trap Sense +2

Damage reduction 1/—


Favored enemy: Animal, Plant, Dragon (Note: This is more for Survival Bonuses, and being something that is every-day useful for hunting and handeling animals and plants, and even caring for draconic mounts/familiars.)

Track

wild empathy

Combat style (to Mastery): Two Weapon Fighting (including Two-Weapon Defense)

Endurance

Animal companion (Dog: Snoke)

Woodland stride

Swift tracker

Evasion


Ranger Spells: 3rd level

Base Attack Bonus: +20/+15/+10/+5 – +18/+18/+13/+13/+8/+8 (subract 2 if off hand has heavy weapon)

Saves: Fort:+12/Ref:+10/Will:+7


Weapon Finesse

Run


Combat Expertise

Dodge

Mobility

Spring Attack

Whirlwind Attack


Half-Elves:

Half-elf base land speed is 30 feet.

Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.

Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

+1 racial bonus on Listen, Search, and Spot checks.

+2 racial bonus on Diplomacy and Gather Information checks.

Elven Blood: For all effects related to race, a half-elf is considered an elf.

Automatic Languages: Common and Elven. Bonus Languages: Any

Favored Class: Any