Scoggle Denishen: Difference between revisions

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Revision as of 21:57, 12 December 2016

File:Scoogle.png


Player ID: Ice / Ori-O

Character Name: Scoggle Denishen

Race: Gnome

Gender: Male

Height / Weight: (Don't have on hand)

Hair / Eye Color: Blue eye color. Scoggle's hair is green.

Age / DoB: Age is 53. Date of birth is unknown

Place of Birth: Location is unknown, but most likely at sea.

Universe of Origin: World of Warcraft

Occupation: Pirate/Mercenary

Rank / Skill Level: Expert Engineer Scoggle has been engineering for many many years creating very high tech weapons and utilities for his own ship.

Body Type: (Refer to picture?)

Personality: Psychopath, Kind in his own way. Scoggle would not hurt people that he is working for unless given a reason or by accident.

Special Skills: Master engineer, Very skilled at aiming with his engineered rifle and is fairly adept with his melee weapons. Able to create very interesting inventions and more and easily repair his equipment that he made with relative ease. Anything that is logical that wasn't made by Scoggle would take some time to figure out and possibly repair.

Special Abilities: None

Background: (Quick summery) Scoggle does ont remember too much of his childhood but being on a ship with pirates. Over the years as he grew older he took a huge liking to engineering and became the ships engineer for years and because of Scoggle's crazy inventions they were able to rule the sea for many years. Scoggle's ship was eventually destroyed though and most of his friends were killed in the process. After that he went into the city of stormwind for the first time knowing that the guards would not know that he was on the ship and would work there to make new inventions and more for awhile.

(I have a picture of the character but not on hand.) I will also add on to it a bit later as gotta work on work although go ahead and tell me if it is fine and the areas I need help with regarding lore.

Desires: Money, to make more inventions and to kill.

Fears: Unknown (As the creator of the character I honestly do not know as something will have to be bloody scary to actually frighten Scoggle.)

Secret: Born in royalty. (Not even Scoggle knows.)

General Strengths: Scoggle is very powerful with his inventions giving him a huge advantage which makes up for his disadvantages. Scoggle is able to work under pressure without too much stress and is able to fight in a fairly calm state of mind. Scoggle, as a gnome, is fairly strong and has fairly good reaction time as he has been in many battles for almost his entire life. Scoggle is very use to pain as well so minor (Or some moderate) hits will not phase Scoggle too long allowing him to recover very quickly as well he can take a punch, this does not mean Scoggle is able to withstand critical injurys. Scoggle is more or less a mad genious simply coming up with new inventions and ideas all the time and clever ways to fight his enemies surprising them in combat.

General Disadvantages: Scoggle is fairly weak in general without his inventions, either if they are to break or malfunction and depending if it is one of Scoggle's signature weapons. Due to Scoggle's size, in a normal fight he would easily be over powered by physically stronger enemies and he is able to be knocked off his feet much easier than other creatures or races. Scoggle is able to hold his own without his inventions and simply using his solid sword but simply a physically stronger enemy could over power that and so on.

Scoggle's weapons also carry a critical disadvantage for their power. His weapons are fairly unstable and no matter how hard Scoggle trys to minimalize the chance it is almost always the same. When ever Scoggle uses any of his engineered weapons there is a chance for it to malfunction, either becoming unusable or causing something unintended. (When ever Scoggle uses a engineered weapon I will roll on www.random.org to see if a malfunction happens, I will list the malfunction chance on the weapon list)

-Scoggle's Weapons-

Rapier: Scoggle basic, solid weapon. It is kept in fairly good condition and seems rarely used. This is Scoggle's last resort weapon if his inventions fail him so sdbvsbsdsdhe isnt left with nothing. The handle of the weapon is insulated protecting him from electric. (0% malfunction chance)

Firey Sword: Scoggle's signature melee weapon. It has the strength of a blow torch and can keep on for a long time. VERY effective for unarmed or low armored enemies but loses some of it's effectiveness against armored enemies but due to the severe heat of the weapon it can still be deadly against armored enemies. Scoggle will mainly use this weapon to either torture, mame and so on. Scoggle can also use this weapon as tool and normally does. The firey sword is not too durable and good hit could break it. Although it is fairly difficult to actually hit the hilt of the firey sword in the first place. (+5 malfunction chance every turn used. 0% malfunction chance starting out)


High-Powered Bolt gun: Scoggle's Signature Ranged weapon. The bolt gun is modified from the classic bolt gun engineers are accustomed to. The bolt gun is able to shoot a bolt at high speed which is able to easily pierce through armor using electricity to actually fire the projectile. After the projectile is shot, it will cause a small explosion after a few moments meaning it does NOT explode on contact and can enter inside of a body, wait a few seconds and then explode causing major internal damage. In theory it is possibly to rip the bolt out of you before it explodes but it would be very pain for to do so and you are extremely timed. the explosion is fairly small in general. This is Scoggle's most unstable weapon and requires regular maintance! The gun is able to automatically reload making it usable multiple times in the middle of combat. The bolt rifle is extremely durable making it difficult to actually break it. Although every hit dealt to the rifle has a 30% chance to add +10 to the malfunction chance and also has a 100% chance to add +5 to the jam rating. (First shot has 0 malfunction chance, every shot that is done after that adds +10 malfunction chance. Every time Scoggle reloads there is a 20% chance for the gun to jam.)