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|height= Seba’s body, though often incorporeal, is around 5’9 tall. | |height= Seba’s body, though often incorporeal, is around 5’9 tall. | ||
|weight= Seba weighs nothing, besides the skull, which is around ten pounds. | |weight= Seba weighs nothing, besides the skull, which is around ten pounds. | ||
|age= Biologically unknown, chronologically around 50 or so. That is only how long it has been since the last time Seba died. The true extent of their age, and their past, is lost even to them. | |age= Biologically unknown, chronologically around 50 or so. That is only how long it has been since the last time Seba died. The true extent of their age, and their past, is lost even to them. | ||
|birthplace= Solas Tempus medical center | |birthplace= Solas Tempus medical center | ||
|universe= Solas Tempus/Blazing Umbra | |universe= Solas Tempus/Blazing Umbra | ||
|occ= Drifter, Workhand | |occ= Drifter, Workhand | ||
|figure= Seba has only a faintly visible outline of a body, made perceptible by a thin ring of golden heat surrounding their ethereal form. Their body is too vague to truly ascertain details, but it neither looks masculine or feminine judging by the curvature alone. It is wholly possible to go right through Seba’s body since it is incorporeal, but doing so would warm or burn the offending entity, depending on whether pyromancy is being utilized. | |figure= Seba has only a faintly visible outline of a body, made perceptible by a thin ring of golden heat surrounding their ethereal form. Their body is too vague to truly ascertain details, but it neither looks masculine or feminine judging by the curvature alone. It is wholly possible to go right through Seba’s body since it is incorporeal, but doing so would warm or burn the offending entity, depending on whether pyromancy is being utilized. | ||
|approvedby= | |approvedby= [[User:Cyclops]] | ||
}} | }} | ||
Seba usually approaches life with some level of timidness, but curiosity wins out time and time again. They are glad to help when asked and typically exude an aura of friendliness. However, they can also be short-tempered, brash, emotional, or somewhere in-between. Questions about their past are usually either met with disdain or nonchalant dismissal, on account of their waking memories usually being that of a prisoner in some mage’s treasure hoard. | Seba usually approaches life with some level of timidness, but curiosity wins out time and time again. They are glad to help when asked and typically exude an aura of friendliness. However, they can also be short-tempered, brash, emotional, or somewhere in-between. Questions about their past are usually either met with disdain or nonchalant dismissal, on account of their waking memories usually being that of a prisoner in some mage’s treasure hoard. |
Revision as of 17:16, 23 September 2018
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Seba usually approaches life with some level of timidness, but curiosity wins out time and time again. They are glad to help when asked and typically exude an aura of friendliness. However, they can also be short-tempered, brash, emotional, or somewhere in-between. Questions about their past are usually either met with disdain or nonchalant dismissal, on account of their waking memories usually being that of a prisoner in some mage’s treasure hoard.
Special Abilities
- Pyromancy - 3C
- While Seba’s memory may fade with the ebb and flow of their rebirth cycles, the innate knowledge of control over the fire that constitutes their body remains. Seba has lived long enough, cumulatively, to be a formidable pyromancer.
- Telepathy - 2A
- With a lack of speaking organs, Seba can only communicate between their mind and another’s. There is no whispering voice, only the feeling of understanding what Seba is trying to say, even for people who have no knowledge or experience with talking in such a manner. Seba is a strong enough telepath that they can even relay emotions, potentially making others feel as they do.
- Telekinesis - 1A
- Seba’s mind has yet to become as honed as their flames, so the strength of their telekinetic abilities is impressive at best. Anything more than 150 pounds is too great of a strain for Seba to lift.
Background
Seba was born to a senior temporal scientist within the Federation, and they lived a very ordinary life until a catastrophic terrorist act exposed them to an unidentified pathogen, causing the child to fall gravely ill. The father, distraught at the idea of losing his child, sought answers to the sickness through his work in time travel. After receiving anonymous information during one of his shifts via a note left in his desk, which spoke of a time long ago where greater forces than science ruled supreme, the man hatched a plan to take him and his dying child back to those ancient days. The day came, and they both slipped past security long enough to use the time machines. The land where they arrived was molten and barren of life, a veritable hellscape without end, and had a mere single denizen.
That lone settler, a malicious, god-like creature that covetted the knowledge in the father’s head, proposed a deal to the man: His life for theirs. As parents must, he capitulated, and the monster tricked him with a loophole most heinous. Rather than simply willing the sickness away, it was “burned” out of the child, immolating their very soul. In order to avoid being scattered to the winds like ashes, Seba was trapped within a wooden skull, fulfilling their cure at the cost of everything else. The father was taken prisoner so that his mind could be picked over for the secrets of the future, and Seba was exiled from the blasted lands, and the Carved One wandered to and fro for many years.
On more than one occasion, a scheming mage or brutish warrior slew the drifter to take their skull as a trophy, and each time Seba’s memory became blurred and muddied. Eventually there was nothing left of the past, and only the future held any promise for them. Knowing nothing but their eternal journey across the world, Seba has been a wanderer ever since.