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== Colored Conditions == | == Colored Conditions == | ||
There are three standard conditions named after colors - these also correspond to the color of alert notification lights throughout a location. | There are three standard conditions named after colors - these also correspond to the color of alert notification lights throughout a location. | ||
* Condition Red / Red Alert | * Condition Red / Red Alert corresponds to ''Condition 1'' | ||
* Condition Yellow / Yellow Alert | * Condition Yellow / Yellow Alert corresponds to ''Condition 3'' | ||
* Condition Green / Normal Operations | * Condition Green / Normal Operations corresponds to ''Condition 0'' | ||
* Grey Mode | * Grey Mode corresponds to ''Condition 7'' | ||
== Numbered Conditions == | == Numbered Conditions == | ||
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!Name | !Name | ||
!Description | !Description | ||
|- | |||
|0 | |||
|style="white-space: nowrap;"|Condition Green | |||
| | |||
* Cancels all alert statuses and conditions. | |||
* Sets all decks to normal operations. | |||
|- | |- | ||
|1 | |1 | ||
|style="nowrap;"|Tactical Alert<br>Red Alert<br>General Quarters<br>Battle Stations | |style="white-space: nowrap;"|Tactical Alert<br>Red Alert<br>General Quarters<br>Battle Stations | ||
| | | | ||
* Defensive status signaling that a crew needs to be ready for combat. | * Defensive status signaling that a crew needs to be ready for combat. | ||
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|- | |- | ||
|2 | |2 | ||
|style="nowrap;"|Temporal Alert | |style="white-space: nowrap;"|Temporal Alert | ||
| | | | ||
* [[TDE]] / [[Dimensional Fold Drive]] brought online at ready status. | * [[TDE]] / [[Dimensional Fold Drive]] brought online at ready status. | ||
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|- | |- | ||
|3 | |3 | ||
|style="nowrap;"|Yellow Alert | |style="white-space: nowrap;"|Yellow Alert | ||
| | | | ||
* Charge defensive systems. | * Charge defensive systems. | ||
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|- | |- | ||
|4 | |4 | ||
|style="nowrap;"|Environmental Alert | |style="white-space: nowrap;"|Environmental Alert | ||
| | | | ||
* Damage control teams deploy to standby locations. | * Damage control teams deploy to standby locations. | ||
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|- | |- | ||
|5 | |5 | ||
|style="nowrap;"|Decompression Alert<br>Collision Alert | |style="white-space: nowrap;"|Decompression Alert<br>Collision Alert | ||
| | | | ||
* All relevant procedures of ''Environmental Alert''. | * All relevant procedures of ''Environmental Alert''. | ||
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|- | |- | ||
|6 | |6 | ||
|style="nowrap;"|Security Alert | |style="white-space: nowrap;"|Security Alert | ||
| | | | ||
* Security officers issued phaser rifles and body armor. | * Security officers issued phaser rifles and body armor. | ||
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|- | |- | ||
|7 | |7 | ||
|style="nowrap;"|Grey Mode | |style="white-space: nowrap;"|Grey Mode | ||
| | | | ||
* All non-essential systems powered down. | * All non-essential systems powered down. |
Revision as of 06:30, 22 December 2016
Alert condition codes allow for standard procedures to be followed in specific conditions.
Colored Conditions
There are three standard conditions named after colors - these also correspond to the color of alert notification lights throughout a location.
- Condition Red / Red Alert corresponds to Condition 1
- Condition Yellow / Yellow Alert corresponds to Condition 3
- Condition Green / Normal Operations corresponds to Condition 0
- Grey Mode corresponds to Condition 7
Numbered Conditions
Number | Name | Description |
---|---|---|
0 | Condition Green |
|
1 | Tactical Alert Red Alert General Quarters Battle Stations |
|
2 | Temporal Alert |
|
3 | Yellow Alert |
|
4 | Environmental Alert |
|
5 | Decompression Alert Collision Alert |
|
6 | Security Alert |
|
7 | Grey Mode |
|