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Ocular Head Up Display, Ocular Holoscreen, or simply HUD, is a Holographic Screen first used by Lt. [[Ryu Ketsueki]], and the first version was developed by [[Ciel]] as a miniature version of her white retractile visor and adapted for only one eye, usually the right eye, as modification for one of [[Ryu Ketsueki|Ketsueki]]'s hearing aids, because the lieutenant couldn't always carry or hold a [[PADD]] with her, and the HUD is always connected to her [[PADD]], to the Main Computer, and later the [[tricorder]]. The main use of the HUD is give notifications, status like Health and ammo. But it can also be used as aim for Type-3 Phasers and Long Range [[Phaser]] Rifles, show on-screen the data gathered by the [[tricorder]] like structure integrity.
[[{{#setmainimage:File:OcularHUD.jpg}}|thumb]]
The Ocular HUD is a peice of equipment that fits over the eyes like glasses. In addition to its visual displays the unit has a 360 degree passive sensor array in the brow line of the unit as well as a headset-microphone combination with completely noise cancelling ear pieces to block out any unwanted noise and allow for clear communications.


== Limitations ==
== Passive Sensors ==
The HUD is only a display, and besides having its own independent system, it can be only interfaced through a [[PADD]], a Console or a [[Tricorder]]. Without any [[PADD]] or [[Tricorder]] paired, the HUD is useless, and even the aim systems need to be paired with the [[Phaser]] or Rifle, something that can be done automatically once the user of the HUD holds the weapon. Same for the notification system, that needs to be paired with the user's [[PADD]] or the ship Main Computer.
The devices has a 360 degree passive sensor array built in, however, it is designed primarily for line-of-sight information. Since the array is 360 degrees, software is able to recognize movement on any given side and alert the wearer of movement even if that movement is not in the persons current line of sight (i.e. behind them). It is highly recommended that the unit be coupled with higher resolution scanning technology such as that of a [[tricorder]], facility or starship sensors, satellite imagery, or other sources of high resolution detailed information.


== Size ==
== HUD ==
The Ocular Head Up Display Device, or simply HUDD, is very small, and can be installed in any Head Gadget such as a helmet, and can be used alone in a hearing aid or used two HUDDs together on Normal Glasses.
The HUD is performed by projecting information directly onto the eye holographically.  Information is projected onto the retina or eye lense whenever possible, information can also be projected a few millimeters in front of or behind the glasses lenses.


== History ==
=== Information Sources ===
HUDs were very common in airships or in another screens that was necessary to pay attention on the surroundings, and at some kind of information, without having to look down to a screen all times. Was also used on helmets for soldiers and astronauts. Another versions of the Ocular HUD can be seen on one side glasses, but there's no records if it was ever used in this method for a holographic screen due to the high energy need, something that was fixed on this model by utilization of Micro Powercells of the [[Ciel#C.I.E.L. System|C.I.E.L. System]]
The HUD is designed to feed any and all required information to the user.  This means the system is able to interface with any standards-compliant sensing device and process that information into the user's field of view.  This includes loading schematics, maps, live orbital information, drone information, and sensor data from other Ocular HUD units nearby.  The system is also capable of interfacing with the [[Solas Tempus Communicator]] / [[PADD]] / Tricorder to download information as required.  When the system has access to a full AI (such as HAL) then information processing can allow the user to be kept up to date with all critical and sensitive information at all times discarding unneeded information.
 
=== Overlays ===
The HUD allows maps and sensor data to be overlaid with the current visual field.  This essentially gives the user the ability to see through walls and doors when accurate data exists.  In addition, the system can create a map within the field of view (such as fabricating the image of a facility on the ground or on a table that the user can manipulate).  When several units communicate with each other, this information can be shared to provide dynamically generated maps for greater ability to communicate assignments based on map and sensor information.
 
==== Raw Information ====
Another key overlay ability is that of being able to display operational information in the form of text, photos, and other data over the current field of view, allowing the user to read such information without the need to pull out a separate device.
 
=== Enhanced Targeting ===
The system is able to project targeting information based on weapons held in hand and the direction, angle, and environmental factors.  This allows the user to accurately predict where a blast from a weapon will hit, even if not directly sighting down the barrel of the weapon.  This works for beam, pulse, and projectile weapons.
 
== Headset ==
The headset's noise cancelling abilities allow nearly any sound, no matter how loud, to be completely canceled out if wished.  This means that a person using it can block out all the sounds around them if they have to.  This is particularly useful for environments with dangerous levels of noise (100+ dB).  The reverse is also true, the onboard computer can also isolate sounds based on pattern recognition, audio sensors detecting sound vibrations in the air allow the system process potentially wanted sounds and pull them to the foreground of the audio piped into the ear pieces. This includes outside communications.
 
Users are able to set sound priorities based on the mission or personal preferences for greater situational awareness.
 
== Safety ==
The glasses lenses themselves are made of transparent aluminum and are rated to temporarily withstand a direct high intensity impact. Additionally, the frames are made of a tritanium duranium alloy in order to withstand high intensity impacts or energy blasts.
 
The system is also designed to assist in lessening the effectiveness of audio-visual based stun grenades or other disorienting detonations. The holographic display will darken very quickly and the headset is able to detect a potentially disorienting audio blast and mute its effects.


[[Category:Advanced Technology]]
[[Category:Advanced Technology]]

Latest revision as of 22:24, 23 March 2023

The Ocular HUD is a peice of equipment that fits over the eyes like glasses. In addition to its visual displays the unit has a 360 degree passive sensor array in the brow line of the unit as well as a headset-microphone combination with completely noise cancelling ear pieces to block out any unwanted noise and allow for clear communications.

Passive Sensors

The devices has a 360 degree passive sensor array built in, however, it is designed primarily for line-of-sight information. Since the array is 360 degrees, software is able to recognize movement on any given side and alert the wearer of movement even if that movement is not in the persons current line of sight (i.e. behind them). It is highly recommended that the unit be coupled with higher resolution scanning technology such as that of a tricorder, facility or starship sensors, satellite imagery, or other sources of high resolution detailed information.

HUD

The HUD is performed by projecting information directly onto the eye holographically. Information is projected onto the retina or eye lense whenever possible, information can also be projected a few millimeters in front of or behind the glasses lenses.

Information Sources

The HUD is designed to feed any and all required information to the user. This means the system is able to interface with any standards-compliant sensing device and process that information into the user's field of view. This includes loading schematics, maps, live orbital information, drone information, and sensor data from other Ocular HUD units nearby. The system is also capable of interfacing with the Solas Tempus Communicator / PADD / Tricorder to download information as required. When the system has access to a full AI (such as HAL) then information processing can allow the user to be kept up to date with all critical and sensitive information at all times discarding unneeded information.

Overlays

The HUD allows maps and sensor data to be overlaid with the current visual field. This essentially gives the user the ability to see through walls and doors when accurate data exists. In addition, the system can create a map within the field of view (such as fabricating the image of a facility on the ground or on a table that the user can manipulate). When several units communicate with each other, this information can be shared to provide dynamically generated maps for greater ability to communicate assignments based on map and sensor information.

Raw Information

Another key overlay ability is that of being able to display operational information in the form of text, photos, and other data over the current field of view, allowing the user to read such information without the need to pull out a separate device.

Enhanced Targeting

The system is able to project targeting information based on weapons held in hand and the direction, angle, and environmental factors. This allows the user to accurately predict where a blast from a weapon will hit, even if not directly sighting down the barrel of the weapon. This works for beam, pulse, and projectile weapons.

Headset

The headset's noise cancelling abilities allow nearly any sound, no matter how loud, to be completely canceled out if wished. This means that a person using it can block out all the sounds around them if they have to. This is particularly useful for environments with dangerous levels of noise (100+ dB). The reverse is also true, the onboard computer can also isolate sounds based on pattern recognition, audio sensors detecting sound vibrations in the air allow the system process potentially wanted sounds and pull them to the foreground of the audio piped into the ear pieces. This includes outside communications.

Users are able to set sound priorities based on the mission or personal preferences for greater situational awareness.

Safety

The glasses lenses themselves are made of transparent aluminum and are rated to temporarily withstand a direct high intensity impact. Additionally, the frames are made of a tritanium duranium alloy in order to withstand high intensity impacts or energy blasts.

The system is also designed to assist in lessening the effectiveness of audio-visual based stun grenades or other disorienting detonations. The holographic display will darken very quickly and the headset is able to detect a potentially disorienting audio blast and mute its effects.