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|universe=Unique | |universe=Unique | ||
|birthplace=Unnamed Ice Planet | |birthplace=Unnamed Ice Planet | ||
|status= | |status=Abandoned | ||
|setting=Blazing Umbra | |setting=Blazing Umbra | ||
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Latest revision as of 20:49, 1 May 2021
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Low intelligence level, Childish.
Desires: To protect others.
Fears: Afraid of being shattered, currently does not have too many other fears due to its innocence.
Languages: Ice
Character power rating -A-
Character Defensive rating -SS-
Character Offensive rating -B-
Character Speed Rating -D-
Character Strength Rating -A-
Character Dodge Rating: D
Special Skills
None.
Special Abilities
Able to levitate (Being its primary way to move). Able to freeze water and manipulate water/Ice (Cannot unfreeze water). Able to keep the the temperature of Ice's shell low. Able to create vibrations using its shell to communicate. Ice cannot permanently use its abilities and would require a resting period to recover its energy. Without Ice's shell it cannot use any of its abilities and will be completely defenseless.
-Ability Descriptions-
Ice is able to cause a cool aura around it which can be described as a shimmer, the shimmer is clear but can be noticed. The aura can also cool things that come close to ice and depending on the tier could even freeze it. There are also 3 tiers of this. Tier 1 is about 5F and is basically a thin lair around ice but can be noticed with a keen eye and can only be felt if something touches Ice. Tier 2 is about -25F and the shimmer radius is a bit larger allowing stuff very close to Ice to get cold fairly quickly this is a bit more noticeable as well. Tier 3 is about -100F and the radius becomes huge allowing it to be used offensively or defensively. Ice itself can never access this under normal circumstances. (The tier 3 ability gives very good protection against heat as well but uses a lot of power)
Background
Ice is from an isolated severe cold Ice planet which is normally controlled by a hive mind. If the Ice is disconnected from the hive mind it will have to learn everything on its own and because Ice is in a different universe it's hive mind connection is disconnected.
General Strengths: Ice has excellent defense rating as it can withstand many attacks, adding more to its shell, able to move the crystal in its shell if need be and if Ice loses its shell it isn't dead and due to the size of the crystal one may not notice it in the moment of panic; If the shell is restored around Ice it will be able to interact again. Its attacks can be fairly effective against any enemies it is told to attack using its water abilities to deal good physical damage. Ice is also immune to the damage of normal electric and is immune to toxins. Ice is also immune to the deadly effects of space. Ice also does not need to eat or drink.
General Disadvantages: Ice has many disadvantages. Ice's Innocence can be abused very easily and Ice also has a very low intelligence level. Ice is also bad at talking English. Ice is countered against fire or fire attacks. Ice is not the speediest thing around making it an easy target to hit although its defense easily makes up for its speed. Ice is completely vulnerable if Ice loses it's shell as it cannot move, speak, use its abilities and so on, all it can do is simply cause a loud pitched noise. Ice is also not the best to wear clothing or armor, Ice does not feel any sort of pain which can be a good thing or bad thing depending on the circumstances. If Ice runs out of energy Ice will be unable to move which would require some sort of recharge.
--Abilities list-- Energy: Ice has a limited amount of energy and upon running out of energy, the crystal will be required to rest. The crystal has a total of 100 energy and is able to be increased by only a few ways.
Morphable Ice: Ice is able to change the form of his shell as need be, this uses 5 energy per time it is done
Levitate: Ice is able to levitate if need be to move around, this uses 3 energy and is channeled over time.
Ice guard: Ice is able to keep the temperatures of his shell low by using his magic, tier 1 causes the shell of Ice to be lowered to 25F and a very faint shimmering could be seen around ice if someone has a keen eye, this uses 1 energy and is channeled at a slow pace. Tier 2 causes the shell to be put to -15 and is channeled at a moderate pace for -15. Tier 3 causes ice to put its temperature to -60f and is rapidly channeled for 10 energy, the aura of tier 3 is VERY noticeable and is fairly big aura around ice.
Loud Vibration: Ice is able to usually vibrate to communicate using it's shell but it is also able to cause a loud vibration through an area that could just about break glass. This uses 20 energy upon use.
Water to Ice: Ice is able to freeze water to Ice for 3 energy
Ice Movement: Ice is able to move around nearby ice for a rapid channeled energy rate of 3.
Morph Ice: Ice is able to add extra Ice to its shell if need be.
While Ice does not have a shell, it is still able to use most of its powers but they are much weaker as well Ice is able to move nearby liquids to it but only if its fairly close to the crystal.
Other Details
Ice is actually controlled by a crystal which the Hive mind under normal circumstances would be able to connect to with ease. The crystal requires a shell around it to actually move and without that something that Crystal cannot do anything. The shell is required to be clear as Ice sees through the crystal and not the shell itself. The crystal has a melting temperature of about 2500F. Ice is able to move the crystal inside of its shell but normal it is in the center. The crystal is fairly durable making it difficult to destroy using brute force. Ice also contains a lot of energy within its crystal which can be used for its abilities and so on. The crystal cannot be seen under normal circumstances if the crystal has a shell around it. The Ice around the crystal is in a cube shape because the Crystal will default the shape of the Ice to a cube shape so even if Ice is added onto Ice's shell it will still go back to the cube shape.
(Picture of Crystal)