MS-05B Zaku I: Difference between revisions

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{{Character Box
{{Character Box
|image=MS-05B Zaku.PNG
|image=Zaku I.jpg
|player=Spartan889
|player=Spartan889
|fullname=MS-05B Zaku I  
|fullname=MS-05B Zaku I  
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|height= 6'0"
|height= 6'0"
|weight= 148 lbs
|weight= 148 lbs
|haircolor= Midnight black hair styled in a short but sharp bob cut hairstyle
|haircolor= dark chocolate brown hair styled in a short but sharp and neat bob cut hairstyle
|eyecolor= light cyan eyes
|eyecolor= light cyan eyes
|age= Has the appearance of a 20 year old female but age varies to the individual’s production completion date
|age= Has the appearance of a 20 year old female but age varies to the individual’s production completion date

Latest revision as of 15:00, 26 June 2019

MS-05B Zaku I
MS-05B Zaku I
Information
Played by: Spartan889
Height: 6'0"
Weight: 148 lbs
Gender: Female
Race: Machine Spirit
Age: Has the appearance of a 20 year old female but age varies to the individual’s production completion date
Place of Birth: Zeonic Company
Eye Color: light cyan eyes
Hair Color: dark chocolate brown hair styled in a short but sharp and neat bob cut hairstyle
Figure: Has a slim and slightly busty figure and well toned muscles
Universe of Origin: mobile Suit Gundam
Occupation: Mass-Produced Mobile Suit Classification
Rank / Skill Level: Experience, professional or Veteran. Depending on the individual age
Status: NPC
Setting: Blazing Umbra

It actually dependently varies on each individual given their large numbers but majority of them are very loyal and prideful at heart given their Zeonic origins, following orders without question and maintaining a soldier’s iron discipline most of the time.

But she show a great sense of comradery with those they consider allies. Like their Zeonic counterparts, they also love a good beer to drink during off-days.

Another thing is that they are very tenacious, stubborn and cunning fighters whether it be defence of offense. This due to the fact she saw actions during the final months of the war majorly in holding the line or reinforcing desperate rearguards.

Special Skills

  • Stamina - 2A
  • Dexterity - 2B
  • Strength - 2B
  • Agility - 2C
  • Sight - 2B
  • Hearing - 2A
  • Smell - 1D
  • Speed - 2B
  • Endurance - 2A
  • Self Control - 1B
  • Will - 1A
  • Instinct - 2A

Combat & Work Skills

  • Marksman - 2A
  • Weapons Handling - 2A
  • Close Quarters Combat - 2A
  • Hand to hand combat - 2B
  • Melee Combat - 2A
  • Medical - 1F
  • Navigation - 1A
  • Observation - 2B
  • Knowledge - 1A

Special Abilities

Mobile Suit Armor: Due to her status as a spirit of a warmachine, she can summon her armor on her person which greatly resembles her original Mobile Suit form in the past. The armor pieces shaped and fitting to her form snuggly and beneath the Super-hard Steel Alloy Armor is a black undersuit.

Despite her armor overall appearance, her helmet is slightly different as it is more reminiscent to a Stahlhelm helmet and the forward mouth of the Zaku head is a detachable gas mask mouthpiece of sorts. Once attached to the main helmet, metal parts locks it in place and a black visor comes down with a mono-eye camera and a visor guard in the middle.

The armor is perfectly EVA capable allowing Zak to operate in long operations in space almost indefinitely.

Background

Production of the MS-05B started in 74 UC but when the One Year war broke out, she was considered old and obsolete having been replaced by the more advanced MS-06 Zaku II production line.

Her line soon saw frontline action during the last months of the war against the Federation more advance Mobile Suits though majorly in defending rear guards and holding the line despite the odds, she held the line against the Federation tide until the end of the war were majority of her bodies were either destroyed during the One Year War or are stored in numerous military warehouses and such.

Weapons

  • 105mm Machine Gun
The 105mm machine gun is a standard weapon for Zaku type mobile suits. It is a shell firing gun that does not require energy to be used, however, its effectiveness against heavy armor is very limited. This model used a 100-round drum magazine.
  • 120mm Machine Gun
The 120mm machine gun is another standard weapon for Zaku type mobile suits. It is a shell firing gun that does not require energy to be used, however its effectiveness against heavy armor is very limited. This model used a 100-round drum magazine.
  • ZMP-50D 120mm Machine Gun
The 120mm machine gun is a standard weapon for Zaku type mobile suits. It is a shell firing gun that does not require energy to be used, however its effectiveness against heavy armor is very limited. It holds 100 rounds per drum with spare drums that can be stored on waist armor racks.
  • M-120AC Machine Gun-
A model of machine gun with a heat bayonet equipped on the barrel section. A limited number of these weapons were produced, and were carried by Zaku II Commander Type units for operational testing.
  • MMP-78 Machine Gun
A new model machine gun with enhanced firepower to combat Federation Forces MS. Early type and late type models exist, with differences in the location and mounting of the grip on the latter. In addition to the regular machine gun bullets fed from the drum magazine, the MMP-78 is also capable of firing anti-aircraft rounds being fed from a smaller, box-type magazine. The MMP-78 is also integrated with a grenade launcher under its barrel for additional firepower. "MMP" is an abbreviation for "Mobile Suit Machine Pistol".
  • H&L-SB21K/280mmA-N Zaku Bazooka
The 280mm Zaku Bazooka was another standard weapon that could be equipped to a Zaku type mobile suit. The bazooka fired explosive rounds that were quite effective against the armor of Earth Federation mobile suits and battleships.
  • Initial Type Bazooka
This early design of the bazooka, featured a block ammo cartridge and a single exhaust port.
  • ZUX-197 Jagdgewehr 192mm Shotgun
A weapon specifically designed for assault-type MS, it is similar to the model used by the MS-08TX Efreet. It has a 9-round capacity with known ammunition including slugshot, luna titanium 00 buckshot, and MS-use birdshot (BB shot). It can be loaded via pump-action, or automatically by an electric mechanism. The Kämpfer is capable of carrying two of these shotguns, one stored on the rear waist armor, while the other is carried in the hands.
  • Heat Hawk Type3
An axe-like melee weapon, whose name is short for "tomahawk". Thermal energy is used to superheat the heat hawk's blade, allowing it to slice through the armor of enemy warships or mobile suits.
  • G-3 Nerve Gas Grenade Launcher

During the early days of the One Year War, the Principality of Zeon planned to drop colonies on Earth as weapons of mass destruction. Instead of using colonies from Side 3, they intended to capture Earth Federation allied colonies. To prepare these colonies, several Zaku Is were equipped with a G-3 nerve gas grenade launcher. These weapons launched rockets filled with G-3 nerve gas, a chemical weapon that could quickly kill every living person in a colony.

  • S-Mine
S-Mines are anti-personnel shrapnel explosives based on German mines by the same name, which were used in the second World War.
  • Knuckle Shield
The knuckle shield is a modified Zaku II shoulder shield that mounts on the left arm. When mounted on the forearm the curve of the armor fits over the mobile suits hand. One of the modifications is the additions of three spikes placed on the plate that rests in front of the hand. These spikes make the knuckle shield an effective bashing weapon. Darmac Barlow's Zaku I in U.C. 0096 features a knuckle shield(minus the three spikes) with hard points to carry two 280mm Zaku Bazookas.
  • Shoulder Shield
Originally a regular equipment for MS-06 Zaku II series, Darmac Barlow's Zaku I in U.C. 0096 features a shoulder shield on each shoulder with hard points to carry two sturm fausts and three of the Gelgoog's beam rifle.
  • Heat Sword
A melee weapon originally developed for the Gouf line of mobile suits. Like the Zaku's heat tomahawk the heat sword is a blade that is heated to high temperatures in order to increase it's cutting capacity. The Heat Sword was designed after a broadsword so its blade is longer than the tomahawk allowing for a greater range of attack.
  • MIP-B6 Cracker Grenade
Identical to those used by infantry, the cracker grenade is an explosive weapons designed to be thrown or launched by the MS and detonate after a set amount of time. The "cracker" breaks into several smaller munitions over a wide area.
  • Sturm Faust
An explosive weapon with a rocket propelled warhead, it was designed before the beginning of the One Year War as an anti-ship weapon. Useful both in space and under gravity, it was mainly deployed for anti-ship attacks during the early days of the war. The Sturm Faust likely made a good anti-mobile suit weapon during the latter days of the war, as Zeon mobile suits could be equipped with both a Sturm Faust and a more typical ranged weapon for greater versatility. As a non-guided weapon, it is difficult to hit targets with high mobility.
  • MMP-80 90mm Machine Gun
The upgraded version of the MMP-78 120mm Machine Gun. It used 90mm bullets instead of 120mm type, allowing for a greater speed of firing and a higher rate of penetration. The machine gun is magazine-fed with 32 rounds per mag. The MMP-80 was also integrated with a grenade launcher under its barrel for more firepower. Grenade Launcher The MMP-80 is fitted with an underslung grenade launcher. The grenade wasn't very effective against large ships, but was an ideal mid-range anti-mobile suit weapon.
  • 75mm Gatling Gun
The 75mm Gatling gun featured a cyclic, 6-barrel design which facilitated cooling and synchronized the firing-reloading sequence. This configuration allowed higher rates of fire to be achieved without the barrel overheating. The Gatling gun's concentrated shots and high penetration power could easily destroy Federation's mobile suits, such as RX-75 Guntank Mass Production Type. The 75mm Gatling gun was drum-and-belt fed, with the entire set being welded onto a specially-designed frame to be mounted onto Gouf Custom's shield. It was fired via a hand-held trigger which was controlled via a normal MS manipulator.
  • Heat Hawk Type5
An axe-shaped close combat weapon, it uses a super-heated blade to cut through the armor of enemy MS or vehicles. The thermal energy is generated by the power output of the Zaku II's thermonuclear reactor and relayed through the MS' hands.
  • Folding Hawk
The Zeon Remnants' F-type Zaku II units shown in "U.C. 0096: Last Sun" could be equipped with optional Folding Hawk, a compact, collapsible polearm weapon with its blade can be superheated to high temperatures in order to increase its cutting capacity. The long reach of the weapon gives the Zakus a considerable advantage in close quarters combat.
  • 3-tube Missile Pod
Mounted on the legs or Shoulder shields are two 3-tube missile pods. These missiles are quite effective against armored enemies. However, they were also slow and unsuited for combat against nimbler targets. 5-tube Missile Pod - A pair of five-tube rocket launchers are mounted on the sides of the backpack. They can be fitted with various kinds of rockets, and are used for bombardment or to distract the enemies.
  • H&L-GB05R/360mm Giant Bazooka
A large bazooka originally designed for use by the Dom series of mobile suits. The 360mm bazooka is magazine fed and holds 10 rounds per magazine, and a single round is powerful enough to blow the torso off of an enemy mobile suit. Three of these are stored under the top propellant booster.
  • Hand Grenade
Throwing weapon used an alternative to the Cracker Grenade. These waist mounted grenades can be thrown like regular grenades and set to detonate upon impact with the target or timed to explode after a preset time. They come in multiple variants, allowing them to perform different roles in battle.
  • 880mmRB-T27 Raketen Bazooka
A new heavy bazooka which features powerful rocket-propelled rounds, and improved targeting sensor with protective cover for aiming. The bazooka is magazine-fed and can hold 5 rounds per magazine
  • Ex-T2-2 Beam Bazooka
A weapon originally developed for the Rick Dom. The bazooka has its own internal reactor, rather than an E-cap, and is, essentially, a Musai deck gun scaled down for mobile suit use. Due to using a reactor rather than an E-cap, the bazooka is capable of a single sustained blast or several short bursts, requiring a lengthy recharge period of approximately 10 minutes before it can be used again.
  • ASC-44ZS 300mm Recoilless Cannon
A high caliber Recoilless rifle that was developed and use during the early years of the One year war, most notably the Battle of Loum. Using a 300mm Armor-piercing Fragmentation round that punches through a ship's armor and explodes sending fragmentation and damaging the superstructure further. This round can be swapped with the HE version.