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This is a guide not just for new role players but for existing ones who perhaps want to know tips on how to improve. Though it should be noted that the number of ways a person can role play is about as diverse as the number of people who could be role playing.
__NOAUTOLINKS__
Welcome to the realm of Molten Aether, a distinctive role-playing environment that values collaborative storytelling and character-focused narratives. Unlike conventional tabletop games like Dungeons and Dragons, Molten Aether places greater emphasis on the depth of story and character interaction. Participants engage in a form of collaborative writing known as Free Form Role Play (FFRP). In this style, the unfolding narrative and character development take center stage. While the use of dice is optional and can introduce an element of randomness, it is not the primary focus. Instead, character biographies are employed to encapsulate the essence of each character, providing a narrative-centric experience.


== What is role playing? / What are role playing games? ==
To streamline communication, Molten Aether utilizes a standardized set of role-playing terminology. Terms such as "Autohit," "Canon," and "Metagaming" are commonly used. A [[Terminology|comprehensive glossary]] serves as a singular resource, assisting both new and experienced players in navigating the game's intricate storytelling landscape.
A '''role playing game''' has a lot of different definitions and is widely used, occasionally misused. In the world of computer / console gaming a role playing game (also called an ''RPG'') is found in games like Wold of Warcraft, Elder Scrolls Online, Planescape Torment, etc..  These games don't really describe what we do here on this server and thus can be a bit misleading as these are narrow in field and scope compared to where the term came from.


=== RPG Origin ===
This article serves as an all-encompassing guide for players and authors alike. It offers valuable insights into diverse aspects of role-playing within Molten Aether, ranging from character creation and advanced concepts to etiquette and special considerations. The objective is to furnish participants with the knowledge and tools essential for a successful and enjoyable role-playing experience.
A role playing game has its origin in the idea of ''adult make believe''.  Games like Dungeons and Dragons are a lot closer to what we do here on this server than things like World of Warcraft. In these the game takes place largely in ones imagination, much like a book.  You have characters and you react and ''play'' in that ''role'' for the purposes of the game.  This is a little difficult for novices to understand, I know that is was for me when I started (back when dinosaurs roamed the Earth and cell phones didn't have text messaging).


=== What does Role Playing mean here? ===
== Getting Started ==
Here, it means collaborative writing. This server focuses heavily on stories and plot, that means we're not so much about battles or sex as we are about what is going on, building characters, having them interact, and providing storylines in which they can grow and evolve according to where we'd like them to go. Since we use a format called '''FFRP''' (Free Form Role Play), we do not use dice except when it is necessary to do so.  We would much prefer, overall, to trust our players to react in appropriate ways without using dice to enforce it.
In Molten Aether, the first step toward rich storytelling is crafting a compelling character. Unlike traditional role-playing games that rely on numerical stats and character sheets, Molten Aether uses character biographies. These biographies serve as the narrative foundation for each character, detailing background, personality traits, skills, and other pertinent information. This method allows for a more flexible, story-driven gameplay experience.


Dice are usually used to ensure things are fare, you roll, random chance decides what happens and this means that (in theory) everyone gets a chance at success.  In reality, it seldom feels that way, but dice an provide a good amount of unexpected elements to game play. So we have a dice bot that we use when it might be nice to have random chance decide things.  Overall though, this isn't about the dice (or the random number generator) it is about the writing and having fun.
=== Character Creation ===
One crucial aspect to consider in Molten Aether is the concept of purpose. Players should possess a clear vision of their characters' activities and life goals, even if the characters themselves are unaware of these details. This could relate to livelihood, basic necessities, or personal aspirations. Purpose is a significant driving force for living beings and adds realism and depth to one's character.


''Here, you write chunks of text which describe how your character interacts with the world around them.''
Multiple interests and goals often drive characters, ranging from career aspirations to personal relationships and ethical convictions. Understanding a character's purpose not only makes them more engaging but also provides meaningful context for their actions and decisions within the game.


== How to Write ==
Below is a list of sections that need completion for character introduction (also see the [[Character Approval]] page for rules on character creation and approval):
Before coming here a person should at least be somewhat familiar with the act (art) of creative writing.  If one is not terribly familiar with creative writing, I suggest reading a few writing guides.


* [http://www.writerstreasure.com/creative-writing-101/ Creative Writing 101]
; Physical Description: This section outlines essential physical attributes, including age, weight, height, hair and eye color, body type, and race or ethnicity. Any ethnicity-specific interactions should be detailed in the character's background section.
* [https://owl.english.purdue.edu/owl/resource/754/01/ Fiction Writing from Purdue OWL]
; Personality: This section describes the character's behavior in various situations, including both positive and negative traits that influence interactions with others.
* [http://www.dailywritingtips.com/creative-writing-101/ Another Creative Writing 101]
; Background: This section provides the character's history and essential information about their origins, including experiences that have shaped them.
; Special Abilities: This section refers to innate qualities or powers the character possesses.
; Special Skills: This section outlines skills or expertise acquired through learning or training.
; Special Equipment: This section lists any specialized equipment or personal possessions requiring special note or description.


There are also hundreds of books on the subject. For our purposes we will assume that the players have some idea of what creative writing is and how to do it (even if they don't think they do it well at all).
==== Ability and Skill Level Limits ====
Another important consideration is the realistic limitations on abilities and skills based on factors like age and educational access. These factors contribute to a more balanced and realistic gameplay experience.


=== Perspective ===
=== Character Introduction ===
We use a 3rd Person narrative. That means generally speaking one should write as if they are narrating someone else's events and refrain from using personal pronouns like ''I'' or ''me'' in the narrative text. This allows us to do a few things, for one, a consistent format makes it easier for everyone to read, and secondly it allows more variations as multiple points of view can be expressed easily.  Rather than saying "I thought about picking the flower." and have no one know who "I" is referring to, it is better to say, "Joe thought about picking the flower."  Now everyone knows who is thinking about picking a flower.
Introducing a character into the game is an art. The introduction serves as the first impression others will have of the character and sets the stage for future interactions. Whether entering an existing storyline or initiating a new one, the introduction should provide context and generate interest.


=== Text and Context ===
Here is a list of concepts important for a successful character introduction:
In any chunk of text there should be two primary elements when something is being said.  There should be text and context for the text.  That is to say, when you're reading a book you don't usually just see characters blurt things out without something about what they are thinking, doing, feeling, as they are speaking.  So when typing, on average, a good role player with have some way to differentiate the two parts.  This is sometimes called '''emoting'''.


<pre>
; Contextual Relevance: The introduction should be relevant to the ongoing storyline or setting.
Lance was thinking about heading back to his room, it had been a long day today but he didn't want to end the conversation too early, "Oh, no I appreciate the thought, I'd love to." he responded, the smile hiding how tired he was.
; First Impressions: The introduction serves as the first impression others will have of the character.
</pre>
; Personality Showcase: The introduction should showcase personality traits.
; Motivations and Goals: The introduction should briefly hint at motivations and goals.
; Interaction Points: The introduction should provide points of interaction for other characters.
; Setting and Atmosphere: The introduction should fit the mood and context of the ongoing storyline or setting.
; Avoiding Information Overload: The introduction should be concise yet engaging.
; Out-of-Character Communication: Communication out-of-character with interacting players is beneficial.
; Asking Questions: If unsure about how to introduce a character effectively, asking questions can help.


That is in opposition to:
== Gameplay Mechanics ==
In Molten Aether, gameplay mechanics aim to facilitate rich storytelling and meaningful character interactions. This section explores key aspects governing gameplay, participation in existing storylines, and the impact of the [[Leveled Ranking System|leveled ranking system]] on gameplay.


<pre>
=== Collaboration and Communication ===
Oh no I appreciate the thought, I'd love to.
The cornerstone of gameplay in Molten Aether is dynamic collaborative writing and communication. The most crucial gameplay mechanic is the act of communication and collaboration in crafting a scene. This process includes real-time interactions between characters, ranging from simple dialogues to complex scenarios involving multiple participants. Whether one is joining an ongoing story arc or initiating a new one, the emphasis is on each player's contribution to the unfolding narrative.
</pre>


See how much information is left out?  With the first one we have a context, he's tired.  We can imagine that his eyes have a bit of a tired look, we can think perhaps his attention or body language shows he's a bit tired and wanting to head back. The smile might appear forced.  This gives the other players so much more to work with in coming up witht heir own responses.
The key to a fulfilling experience lies in aligning a character's motivations and goals with the storyline, thereby providing a meaningful context for actions and interactions. This collaborative approach ensures that gameplay is a cohesive, evolving narrative shaped by collective creativity.


==== Ways to Differentiate ====
=== Optional Leveled Ranking System ===
We are not very strict, so any player is going to see a mix of ways to separate what is being said and the context. A lot of people use italics.
Molten Aether employs a leveled ranking system as a guide for character development and storyline complexity. While not dictating the outcome of interactions, it provides a framework for understanding relative capabilities. The use of numeric stats is optional, primarily employed to introduce randomness to encounters. This system is invoked only when players wish to use it or cannot agree on an outcome. It helps maintain a balanced gameplay experience, ensuring well-matched characters in terms of skills and abilities.


''Lance was thinking about heading back to his room, it had been a long day today but he didn't want to end the conversation too early'' Oh, no I appreciate the thought, I'd love to. ''he responded, the smile hiding how tired he was.''
== Advanced Concepts ==
This section delves into complexities and nuances that can enrich the role-playing experience while also presenting challenges. It introduces character variants, explores the leveled ranking system, examines the role of advanced technology, and provides solutions to challenges, emphasizing open dialogue and narrative checks. The principle of Occam's Razor serves as a guiding philosophy, advocating for simplicity in decision-making. The section concludes with a cautionary note on the risks of over-complication.


It is a little bit clunky, but it does in fact work.  Other methods such as bold text are also used, but less frequently.
=== Character Variants ===
One advanced concept in Molten Aether is character variants, alternative versions of a character that exist in different parts of the universe. These variants allow players to explore how different settings shape a character. Mechanically, this is achieved by creating a new character sheet or biography for each variant, detailing differences in skills, abilities, and experiences.


What we'd like to stay away from is the multi-line approach:
There are two primary types of character variants:
# '''Idea-Based Variants''': These are different characters based on the same fundamental ideas but existing independently. They allow exploration of how the same character concept would evolve in different settings.
# '''Longevity-Based Variants''': These instances occur when a single character has lived long enough to exist in multiple settings. This type allows exploration of how a character adapts and evolves over time.


<pre>
By employing character variants, players can engage in multiple story arcs across various settings without compromising the integrity of the original character concept.
Lance was thinking about heading back to his room, it had been a long day today but he didn't want to end the conversation too early
Oh, no I appreciate the thought, I'd love to
he responded, the smile hiding how tired he was.
</pre>


Where each lines is on its own, that can get confusing and ping people multiple times for one action.
==== Thoughts to Consider in Variants ====
In Molten Aether, creating a character variant is a nuanced process that hinges on understanding the "why" and "how" behind its existence. Whether born out of chance, the result of a character's long life, or driven by specific plot elements, each variant serves a specific narrative purpose. For long-lived characters, considerations must include how longevity is achieved and what transformative events the character has experienced. In the case of chance-based or storyline-based variants, it's crucial to identify elements that make the characters similar yet uniquely different.


=== Multiple Characters ===
; Intention Behind the Variant: The reason for creating a character variant should be clear, whether to explore different facets of the same character or to place them in different story arcs.
Third person text makes for the easiest read. However, it is not the only method which makes it clear who is being played, what they are saying and doing.
; Mechanism of Existence: Understanding the mechanism can help define the character's backstory and role in the narrative.
:* '''For Long-Lived Characters''': Consider how they achieve their longevity and what significant events have shaped them.
:* '''For Chance-Based Variants''': Identify elements that remain consistent between versions to make them recognizably the same character, and what elements differ to make each unique.
:* '''Storyline-Based Variance''': In some cases, the existence of a character variant is driven by specific plot elements, adding another layer of complexity to their role in the narrative.
; Core Concept: The fundamental idea or essence of the original character should be preserved in the variant.
; Setting Influence: Consider how the different setting or timeline influences the character's skills, abilities, and experiences.
; Skills and Abilities: Specific skills or abilities that would be enhanced or diminished in the new setting should be identified.
; Physical Changes: Any physical changes to the character due to the new setting, such as aging or transformations, should be noted.


==== Pure 3rd Person ====
=== Story Creation Guidelines ===
Writing in the 3rd person also facilitates writing for multiple characters at the same time.
When crafting a new plot line in Molten Aether, the key is to create a compelling narrative that offers opportunities for meaningful character interaction and development. The plot should be well-defined, aligning with the overarching themes and rules of the Molten Aether universe. Effective communication is crucial; the plot's objectives, available roles, and how characters can contribute should be clearly articulated. Both in-game and out-of-game channels should be utilized to extend invitations, making it easier for both new and experienced players to join.


<pre>
In a cooperative-writing setting like Molten Aether, agility and openness to evolving plot lines and ideas are essential. While an author may have a vision for the plot, the collaborative nature of the game means that other players will bring their own perspectives, potentially enriching the story. A balance must be struck: be open to input that enhances the narrative, but also set clear boundaries on elements that should remain unchanged. Clear communication of these boundaries fosters a collaborative environment where both the author's vision and the players' contributions can coexist.
Lance walks into the bar and slides into his seat, Finny comes over and asks him what he wants. "Oh, just a beer today Finny." Lance says with a smile, Finny responds, "You got it boss." and goes to get him a cold beer.
</pre>


In this example, we know who is saying what and to whom. It should be noted in this case that both ''Finny'' and ''Lance'' would be being played by the same person, one should not automate someone else's character by posting actions for their character without permission.
==== Occam's Razor of Role Play ====
In advanced role-playing concepts, the principle of Occam's Razor finds significant application. This principle advocates for simplicity in decision-making, echoing the 'Keep It Simple, Stupid' (KISS) philosophy. When faced with ambiguous situations, the simplest explanation is often the most likely to be correct. This approach can save time, streamline decision-making, and maintain a focus on storytelling and character development.


==== Multi-Line 3rd Person ====
While complex systems and scenarios can add depth, they also risk alienating players if not managed carefully. The primary objective is entertainment, and overcomplicating the narrative can deter rather than attract players. Therefore, a balance must be struck to ensure that complexities do not overshadow the core elements of storytelling and character development.
Another example is playing two characters separately:
<pre>
Finny smiles at Alouette and slides over a plate of fresh tacos, "Enjoy Captain."
Lance nods at Scott, "That's a good point, I'm not sure the difference in how it works."
</pre>


Now we have two characters being played by the same person, but both of them are in separate conversations, by specifying the name of who is saying what to who, it is clear to everyone who is talking and who they are talking to.
=== Technology and Plot ===
The use of advanced technology serves to enrich and diversify the narrative landscape but comes with challenges that can compromise the story's essence. Technology should be integrated in a way that it could be swapped out for another mechanism without altering the core narrative. This ensures that the focus remains on storytelling and character interaction.


==== Screenplay Style ====
==== Potential Pitfalls ====
When doing multiple characters sometimes people would prefer a screenplay or script style of writing, this is perfectly acceptable.
Advanced technology can diversify role-playing but also poses challenges. These include diminishing tension by easily resolving conflicts, inconsistencies with established lore, and power imbalances among characters.
Finny:  ''Simples at Alouette and slides over a plate of fresh tacos'' Enjoy Captain.
Lance:  ''Nods at Scott'' That is a good point, I'm not sure the difference in how it works.


This style makes it clear who is talking, what they are doing, etc... It can be easier for a lot of players to do as well.
; Deus Ex Machina: Over reliance on advanced technology can diminish tension and conflict.
; Inconsistency: Technology that contradicts established lore can disrupt the narrative.
; Over-complication: Excessive technical details can alienate players.
; Power Imbalance: Extremely advanced technology can create an imbalance between characters.
; Loss of Focus: The allure of showcasing advanced technology can divert attention from character development and plot progression.


== Character Creation ==
==== Potential Solutions ====
There are a vastly wide variety of characters a person can play.  There are even a lot of non-standard characters that people can play, races other than the primary found in a given setting (usually humanoid in some way).  However, when considering what kind of character to create, it is important to understand the setting itself.  This is a science fiction setting based in a space station primarily made for humans and very similar races (similar height, similar size, 2 arms, 2 legs, 1 head, etc..).  This means that Doors are going to max out at like 8' tall, size is going to be roughly human size.  Corridors, consoles, tables, and chairs are all about the size range for humans.
To address the challenges posed by advanced technologies, several solutions can be employed:


=== Size of Character ===
; Set Boundaries and Focus on Story: Clear guidelines on the use and limitations of advanced technology should be established.
Characters can rather easily be smaller than humans due to the application of anti-gravitational technologies to allow a person to float around. Of course, the problem comes with characters that are substantially larger than the human norm.  Either in width or height, giving issues fitting through doors.  This should all be considered and while such forms are not disallowed, the player should be aware of the in-play issues which could company them.
; Player-Author Communication: Open dialogue can help set reasonable expectations and limitations on technology use.
; Narrative Checks and Balancing Mechanisms: In-story reasons or in-game systems can prevent technologies from easily resolving conflicts or creating power imbalances.
; When in Doubt, Leave It Mysterious: Ensure that any new technology introduced is consistent with established lore.
; Counterbalancing with Opposing Technology: Equipping the opposing side with similarly powerful items can balance the use of advanced technology.


=== Body Type of Character ===
== Special Considerations ==
A characters body is normally humanoid (as previously stated).  This isn't the only kind of character that is allowed, but a character covered in slime that drips trails everywhere is going to be difficult to play and connect with other characters during the game.  Similarly, a character without arms or legs would require some method to interact with the world at large, it is difficult to consider a sentient race not having hands (although it is possible to consider). Players should be aware that having a tentacle monster sounds really awesome but could be functionally difficult.  Having a character who is a snake with no arms/hands also presents problems, how will the character interact with the consoles, food in the tavern, and other characters comes into play.
Special considerations in Molten Aether, such as character interaction with socially challenging characters, management of personal resources, focus on character growth, balance in character revisions, and embracing a growth mindset towards writing, serve as valuable considerations in both character and plot development. These elements aim to enrich the role-playing experience by encouraging players to critically assess their characters' social dynamics, resources, long-term arcs, adaptability, and willingness to learn from mistakes. This multifaceted approach fosters a more dynamic, interactive, and supportive role-playing environment.


Again such characters are permitted, but the player should be aware and have a plan for how to deal with such options.
=== Don't Be Afraid to Be Wrong ===
In the collaborative environment of Molten Aether, embracing a growth mindset towards writing is highly encouraged. The community understands that the most effective way to learn and improve is to venture into new territories, even if that means making mistakes along the way. It is a shared belief that errors are not setbacks but rather opportunities for growth and improvement.


=== Physical Characteristics ===
In this collaborative setting, the fear of being wrong should not deter individuals from contributing to the narrative or experimenting with complex character arcs. Mistakes are an integral part of the learning process, serving as stepping stones that lead to a deeper understanding of storytelling and character development. The community is supportive and aims to provide constructive feedback, helping individuals refine their skills and enhance their contributions to the collective narrative.
There are a lot of really amazing ideas that are potential issues.  Having a character that maintains itself at sub-[[zero]] temperatures or at extreme high temperatures would cause issues of being able to touch or in extreme cases even being around people without some way to protect them from those extremes. In the [[Babylon 5]] franchise one race (Vorlons) would appear as a race's deity if seen without their encounter suits.  Characters that are covered in razor sharp scales or spikes would have to have considerations for how these interact with the people around them.


Let me reiterate, these are just things someone should consider before they decide on a form. If you want a character covered in razor sharp scales that leaves a trail of green ooze and has tentacles for hands, you can have that.  But you'd better have a plan in place for how to deal with the obvious issues of interacting with the other characters when you do.
By adopting a growth mindset, players and authors alike open themselves to a broader range of experiences and storytelling possibilities. This approach not only enriches the individual's skill set but also adds a layer of complexity and depth to the shared narrative. In Molten Aether, the philosophy is clear: Don't be afraid to be wrong, for in the act of erring, one finds the path to improvement and mastery.


=== Language and Communication ===
=== Living an Isolated Life ===
It is advisable to have your character able to communicate complex thoughts with those around them. This means a character should be smart enough to grasp language and be able to use language. Speaking a different language isn't a huge deal due to the science fiction setting and application of the universal translator.  However, a character who cannot speak or cannot hear, might have issues - these are solvable issues of course (with the exception of a player character that cannot grasp the concept of language). Players should be aware of the issues and solutions to those problems.
Role-playing in Molten Aether offers a broad spectrum of lifestyle choices for characters. Opting for an isolated life, whether in the solitude of space or as a terrestrial hermit, presents unique challenges and opportunities. While such choices add depth to a character, they also risk limiting interactions with other players. Therefore, when choosing an isolated lifestyle, it is crucial to incorporate elements that facilitate meaningful encounters with others, albeit infrequently.


=== Complications ===
=== Personal Resources ===
Overall, a lot of people are introduced to the free form coming away from a more formal setting like D&D, Rifts, or even one of the computer-based settings like World of Warcraft, tend to want to go all out on things for a character in a setting like this (with very little structure). Please keep in mind that even above the lack of wanting a completely overpowered character, you're not going to want to remember and deal with hugely complicated in-game mechanics and the staff are going to have issues keeping up.
In addition to the characters themselves, personal resources such as spacecraft, ocean vessels, businesses, or bases of operations introduce another layer of complexity. These resources often necessitate the inclusion of [[Non-Player Characters|non-player characters]] (NPCs) for maintenance and operation. When creating NPCs, consideration should be given to their roles, personalities, and contributions to the storyline. These NPCs can serve as conduits for interactions with other players and add depth to the character's world.


It is advisable to remember a cardinal rule of character creation '''''Keep it Simple Stupid'''''.
=== Character Growth ===
Long-term engagement in Molten Aether provides opportunities for significant character growth. Players benefit from having both short-term and long-term visions for their characters' development. Aligning a character's aspirations with these visions not only provides direction but also enables more meaningful interactions with other players. This strategy ensures that characters remain dynamic and engaging over time, enhancing the enjoyment of the community.


== Inserting a Character ==
=== Character Revision and Complexity ===
We have a guide on [[Character Introduction]] already, but that is more centered on how to assist someone introducing a character. However, even after a character is introduced there is a period of time where they are not really part of the existing role play.  Players have to be outgoing enough to insert their characters into the play.  Have characters walk over and respond, become part of the conversation. In other instances, a player can ask another player if they mind their character joining. The two players can then work out and communicate about what is going on and what should happen.
As players engage in Molten Aether, new ideas and inspirations for characters will inevitably emerge. While continuous revision and addition of new elements can be tempting, a balance must be struck to avoid over-complication. An overly detailed character profile may deter interactions with other players. If inundated with new ideas, players should assess whether these elements genuinely enhance the existing character or are better suited for a character variant or a new character altogether. This approach maintains a focused and engaging role-playing experience.


This is why we have ''OOC'' (out of character) channels where communication can take place easily. Never be afraid to ask to join a role play (RP). When trying to join an RP it is impossible to do so when just expecting someone to follow your character, that will end in disappointment. Players ''must'' communicate what they want to do, not everyone is going to want a new character in an active plot, but that doesn't mean that additional plots can't be developed.
== Community and Etiquette ==
Etiquette in Molten Aether serves as the foundation for a respectful and engaging experience for both characters and authors. Key principles include open communication, collaborative writing, and respect for boundaries set by authors and fellow players. Characters should understand the game's leveled ranking system, adhere to established lore, and be mindful of technology's role in the plot. Authors should strive for clarity, be open to player input, and set clear boundaries on elements open for discussion. This etiquette ensures a harmonious role-playing environment, facilitating the collective creation of a rich, multi-layered narrative.


This is part of the server rule (see [[Site Rules]]) about speaking up for yourself.
=== Finding and Attracting Players for Interaction ===
Whether one is a novice seeking to join an existing storyline or an experienced player crafting a new narrative, attracting players for interaction is crucial. Novices can participate in ongoing arcs or engage in smaller, focused scenes as entry points. Experienced players should focus on crafting open-ended plots that allow multiple entry points for other players. Utilizing the game's communication channels to announce new arcs and being open to co-authoring enriches the narrative and broadens the pool of potential participants. Open communication and flexibility are key to attracting players.


== Player Communication ==
=== Handling Stress and Taking Breaks ===
Communication between players is key!  I cannot stress this enough, when trying to join into the game, if a player wants to do something with their character, talking about it is necessary.  To be part of a plot, one has to talk to the player(s) in that plot.  To come up with a new plot between characters, again, talking about it is required.
The creative process in Molten Aether is enriching but can be mentally taxing for all involved—players, authors, and administrators. Recognizing the need for breaks is crucial for long-term engagement. Communication is key; informing fellow players and authors allows the narrative to adapt in one's absence. Understanding and accommodating the need for breaks is a collective responsibility, and open dialogue is essential to manage these situations effectively.
 
Players should always be respectful of each other, but should also realize that players don't owe each other anything.  There is no obligation to play, there are some players who are busy, who cannot come on often, or who have anxiety about new situations.  It doesn't matter, if a player isn't into a role play, don't hold it against them just, try to find a new role play.
 
== Collaborative Role Playing ==
Collaborating on a role play is the same as collaborating in writing.  Usually there is a person from whom the idea originates (the person who had the big idea) and this person usually expects to have some amount of control, that being said all parties in a collaborative setting should try to collaborate.  That is to say, build a consensus of what should happen, integrate opposing ideas where possible.
 
The idea is that all parties have something to say about where the role play goes.  This diverges significantly form the standard focus of role playing games like Dungeons and Dragons, Rifts, GURPS, and similar models where a GM / DM (Game Master / Dungeon Master) has the story and presents it for the players.  Collaboration requires a lot more work, it is much easier to just hang out and come along for the ride than it is to be apart of the creative process.  Even so, we encourage people to be apart of the creative process here.
 
== Consequences ==
Generally speaking most games try to keep PC's in the game, even defying consequences for actions to some degree.  As if by some unwritten rules of normalcy, most players try to keep characters from doing certain things that would get their charters removed from the game.  When a player considers actions for their character, they should consider if there is any real possibility that their characters will be removed through death, prosecution, imprisonment, etc..
 
== Entering the Fray ==
A lot of people have a character they are excited to play at this point, and they have some idea of the sorts of things they want to do.  The biggest issue then is, obtaining someone to play with.  Depending on the character this can be fairly easy - an outgoing character (it also helps to be an outgoing player in any case) will be easier to bring into situations. A character that has trouble interacting with others or would prefer not to interact with others is going to be more difficult to start a role play with.
 
=== Attracting Play ===
There are a few different ways, however, to attract a role play.  Since most traditional role playing games involve a quest of some kind, players may be used to a Storyteller (Game Master, Dungeon Master, or Moderator) introducing a character for them or arranging for a way for characters to meet.  While that is possible in this setting, it isn't the most common way of things here. Most of the time players have to both introduce their own characters and arrange for meeting other characters.
 
==== The PSL (Personal Storyline) ====
A PSL is a compact storyline, usually involving a very small subset (most often two) of characters.  This storyline rarely effects the overall plot of the game and serves as a way to further develop a character or a relationship between characters.  Two players, most often, decide that they want to do something with two or more characters and come up with some kind of direction to go with it.  A lot of inter-character romantic relationships develop this way.
 
==== Random Encounters ====
Those used to the video-game genre of role playing can be used to the ''random encounter'' model.


[[Category:OOC]]
[[Category:OOC]]

Latest revision as of 01:26, 22 September 2023

Welcome to the realm of Molten Aether, a distinctive role-playing environment that values collaborative storytelling and character-focused narratives. Unlike conventional tabletop games like Dungeons and Dragons, Molten Aether places greater emphasis on the depth of story and character interaction. Participants engage in a form of collaborative writing known as Free Form Role Play (FFRP). In this style, the unfolding narrative and character development take center stage. While the use of dice is optional and can introduce an element of randomness, it is not the primary focus. Instead, character biographies are employed to encapsulate the essence of each character, providing a narrative-centric experience.

To streamline communication, Molten Aether utilizes a standardized set of role-playing terminology. Terms such as "Autohit," "Canon," and "Metagaming" are commonly used. A comprehensive glossary serves as a singular resource, assisting both new and experienced players in navigating the game's intricate storytelling landscape.

This article serves as an all-encompassing guide for players and authors alike. It offers valuable insights into diverse aspects of role-playing within Molten Aether, ranging from character creation and advanced concepts to etiquette and special considerations. The objective is to furnish participants with the knowledge and tools essential for a successful and enjoyable role-playing experience.

Getting Started

In Molten Aether, the first step toward rich storytelling is crafting a compelling character. Unlike traditional role-playing games that rely on numerical stats and character sheets, Molten Aether uses character biographies. These biographies serve as the narrative foundation for each character, detailing background, personality traits, skills, and other pertinent information. This method allows for a more flexible, story-driven gameplay experience.

Character Creation

One crucial aspect to consider in Molten Aether is the concept of purpose. Players should possess a clear vision of their characters' activities and life goals, even if the characters themselves are unaware of these details. This could relate to livelihood, basic necessities, or personal aspirations. Purpose is a significant driving force for living beings and adds realism and depth to one's character.

Multiple interests and goals often drive characters, ranging from career aspirations to personal relationships and ethical convictions. Understanding a character's purpose not only makes them more engaging but also provides meaningful context for their actions and decisions within the game.

Below is a list of sections that need completion for character introduction (also see the Character Approval page for rules on character creation and approval):

Physical Description
This section outlines essential physical attributes, including age, weight, height, hair and eye color, body type, and race or ethnicity. Any ethnicity-specific interactions should be detailed in the character's background section.
Personality
This section describes the character's behavior in various situations, including both positive and negative traits that influence interactions with others.
Background
This section provides the character's history and essential information about their origins, including experiences that have shaped them.
Special Abilities
This section refers to innate qualities or powers the character possesses.
Special Skills
This section outlines skills or expertise acquired through learning or training.
Special Equipment
This section lists any specialized equipment or personal possessions requiring special note or description.

Ability and Skill Level Limits

Another important consideration is the realistic limitations on abilities and skills based on factors like age and educational access. These factors contribute to a more balanced and realistic gameplay experience.

Character Introduction

Introducing a character into the game is an art. The introduction serves as the first impression others will have of the character and sets the stage for future interactions. Whether entering an existing storyline or initiating a new one, the introduction should provide context and generate interest.

Here is a list of concepts important for a successful character introduction:

Contextual Relevance
The introduction should be relevant to the ongoing storyline or setting.
First Impressions
The introduction serves as the first impression others will have of the character.
Personality Showcase
The introduction should showcase personality traits.
Motivations and Goals
The introduction should briefly hint at motivations and goals.
Interaction Points
The introduction should provide points of interaction for other characters.
Setting and Atmosphere
The introduction should fit the mood and context of the ongoing storyline or setting.
Avoiding Information Overload
The introduction should be concise yet engaging.
Out-of-Character Communication
Communication out-of-character with interacting players is beneficial.
Asking Questions
If unsure about how to introduce a character effectively, asking questions can help.

Gameplay Mechanics

In Molten Aether, gameplay mechanics aim to facilitate rich storytelling and meaningful character interactions. This section explores key aspects governing gameplay, participation in existing storylines, and the impact of the leveled ranking system on gameplay.

Collaboration and Communication

The cornerstone of gameplay in Molten Aether is dynamic collaborative writing and communication. The most crucial gameplay mechanic is the act of communication and collaboration in crafting a scene. This process includes real-time interactions between characters, ranging from simple dialogues to complex scenarios involving multiple participants. Whether one is joining an ongoing story arc or initiating a new one, the emphasis is on each player's contribution to the unfolding narrative.

The key to a fulfilling experience lies in aligning a character's motivations and goals with the storyline, thereby providing a meaningful context for actions and interactions. This collaborative approach ensures that gameplay is a cohesive, evolving narrative shaped by collective creativity.

Optional Leveled Ranking System

Molten Aether employs a leveled ranking system as a guide for character development and storyline complexity. While not dictating the outcome of interactions, it provides a framework for understanding relative capabilities. The use of numeric stats is optional, primarily employed to introduce randomness to encounters. This system is invoked only when players wish to use it or cannot agree on an outcome. It helps maintain a balanced gameplay experience, ensuring well-matched characters in terms of skills and abilities.

Advanced Concepts

This section delves into complexities and nuances that can enrich the role-playing experience while also presenting challenges. It introduces character variants, explores the leveled ranking system, examines the role of advanced technology, and provides solutions to challenges, emphasizing open dialogue and narrative checks. The principle of Occam's Razor serves as a guiding philosophy, advocating for simplicity in decision-making. The section concludes with a cautionary note on the risks of over-complication.

Character Variants

One advanced concept in Molten Aether is character variants, alternative versions of a character that exist in different parts of the universe. These variants allow players to explore how different settings shape a character. Mechanically, this is achieved by creating a new character sheet or biography for each variant, detailing differences in skills, abilities, and experiences.

There are two primary types of character variants:

  1. Idea-Based Variants: These are different characters based on the same fundamental ideas but existing independently. They allow exploration of how the same character concept would evolve in different settings.
  2. Longevity-Based Variants: These instances occur when a single character has lived long enough to exist in multiple settings. This type allows exploration of how a character adapts and evolves over time.

By employing character variants, players can engage in multiple story arcs across various settings without compromising the integrity of the original character concept.

Thoughts to Consider in Variants

In Molten Aether, creating a character variant is a nuanced process that hinges on understanding the "why" and "how" behind its existence. Whether born out of chance, the result of a character's long life, or driven by specific plot elements, each variant serves a specific narrative purpose. For long-lived characters, considerations must include how longevity is achieved and what transformative events the character has experienced. In the case of chance-based or storyline-based variants, it's crucial to identify elements that make the characters similar yet uniquely different.

Intention Behind the Variant
The reason for creating a character variant should be clear, whether to explore different facets of the same character or to place them in different story arcs.
Mechanism of Existence
Understanding the mechanism can help define the character's backstory and role in the narrative.
  • For Long-Lived Characters: Consider how they achieve their longevity and what significant events have shaped them.
  • For Chance-Based Variants: Identify elements that remain consistent between versions to make them recognizably the same character, and what elements differ to make each unique.
  • Storyline-Based Variance: In some cases, the existence of a character variant is driven by specific plot elements, adding another layer of complexity to their role in the narrative.
Core Concept
The fundamental idea or essence of the original character should be preserved in the variant.
Setting Influence
Consider how the different setting or timeline influences the character's skills, abilities, and experiences.
Skills and Abilities
Specific skills or abilities that would be enhanced or diminished in the new setting should be identified.
Physical Changes
Any physical changes to the character due to the new setting, such as aging or transformations, should be noted.

Story Creation Guidelines

When crafting a new plot line in Molten Aether, the key is to create a compelling narrative that offers opportunities for meaningful character interaction and development. The plot should be well-defined, aligning with the overarching themes and rules of the Molten Aether universe. Effective communication is crucial; the plot's objectives, available roles, and how characters can contribute should be clearly articulated. Both in-game and out-of-game channels should be utilized to extend invitations, making it easier for both new and experienced players to join.

In a cooperative-writing setting like Molten Aether, agility and openness to evolving plot lines and ideas are essential. While an author may have a vision for the plot, the collaborative nature of the game means that other players will bring their own perspectives, potentially enriching the story. A balance must be struck: be open to input that enhances the narrative, but also set clear boundaries on elements that should remain unchanged. Clear communication of these boundaries fosters a collaborative environment where both the author's vision and the players' contributions can coexist.

Occam's Razor of Role Play

In advanced role-playing concepts, the principle of Occam's Razor finds significant application. This principle advocates for simplicity in decision-making, echoing the 'Keep It Simple, Stupid' (KISS) philosophy. When faced with ambiguous situations, the simplest explanation is often the most likely to be correct. This approach can save time, streamline decision-making, and maintain a focus on storytelling and character development.

While complex systems and scenarios can add depth, they also risk alienating players if not managed carefully. The primary objective is entertainment, and overcomplicating the narrative can deter rather than attract players. Therefore, a balance must be struck to ensure that complexities do not overshadow the core elements of storytelling and character development.

Technology and Plot

The use of advanced technology serves to enrich and diversify the narrative landscape but comes with challenges that can compromise the story's essence. Technology should be integrated in a way that it could be swapped out for another mechanism without altering the core narrative. This ensures that the focus remains on storytelling and character interaction.

Potential Pitfalls

Advanced technology can diversify role-playing but also poses challenges. These include diminishing tension by easily resolving conflicts, inconsistencies with established lore, and power imbalances among characters.

Deus Ex Machina
Over reliance on advanced technology can diminish tension and conflict.
Inconsistency
Technology that contradicts established lore can disrupt the narrative.
Over-complication
Excessive technical details can alienate players.
Power Imbalance
Extremely advanced technology can create an imbalance between characters.
Loss of Focus
The allure of showcasing advanced technology can divert attention from character development and plot progression.

Potential Solutions

To address the challenges posed by advanced technologies, several solutions can be employed:

Set Boundaries and Focus on Story
Clear guidelines on the use and limitations of advanced technology should be established.
Player-Author Communication
Open dialogue can help set reasonable expectations and limitations on technology use.
Narrative Checks and Balancing Mechanisms
In-story reasons or in-game systems can prevent technologies from easily resolving conflicts or creating power imbalances.
When in Doubt, Leave It Mysterious
Ensure that any new technology introduced is consistent with established lore.
Counterbalancing with Opposing Technology
Equipping the opposing side with similarly powerful items can balance the use of advanced technology.

Special Considerations

Special considerations in Molten Aether, such as character interaction with socially challenging characters, management of personal resources, focus on character growth, balance in character revisions, and embracing a growth mindset towards writing, serve as valuable considerations in both character and plot development. These elements aim to enrich the role-playing experience by encouraging players to critically assess their characters' social dynamics, resources, long-term arcs, adaptability, and willingness to learn from mistakes. This multifaceted approach fosters a more dynamic, interactive, and supportive role-playing environment.

Don't Be Afraid to Be Wrong

In the collaborative environment of Molten Aether, embracing a growth mindset towards writing is highly encouraged. The community understands that the most effective way to learn and improve is to venture into new territories, even if that means making mistakes along the way. It is a shared belief that errors are not setbacks but rather opportunities for growth and improvement.

In this collaborative setting, the fear of being wrong should not deter individuals from contributing to the narrative or experimenting with complex character arcs. Mistakes are an integral part of the learning process, serving as stepping stones that lead to a deeper understanding of storytelling and character development. The community is supportive and aims to provide constructive feedback, helping individuals refine their skills and enhance their contributions to the collective narrative.

By adopting a growth mindset, players and authors alike open themselves to a broader range of experiences and storytelling possibilities. This approach not only enriches the individual's skill set but also adds a layer of complexity and depth to the shared narrative. In Molten Aether, the philosophy is clear: Don't be afraid to be wrong, for in the act of erring, one finds the path to improvement and mastery.

Living an Isolated Life

Role-playing in Molten Aether offers a broad spectrum of lifestyle choices for characters. Opting for an isolated life, whether in the solitude of space or as a terrestrial hermit, presents unique challenges and opportunities. While such choices add depth to a character, they also risk limiting interactions with other players. Therefore, when choosing an isolated lifestyle, it is crucial to incorporate elements that facilitate meaningful encounters with others, albeit infrequently.

Personal Resources

In addition to the characters themselves, personal resources such as spacecraft, ocean vessels, businesses, or bases of operations introduce another layer of complexity. These resources often necessitate the inclusion of non-player characters (NPCs) for maintenance and operation. When creating NPCs, consideration should be given to their roles, personalities, and contributions to the storyline. These NPCs can serve as conduits for interactions with other players and add depth to the character's world.

Character Growth

Long-term engagement in Molten Aether provides opportunities for significant character growth. Players benefit from having both short-term and long-term visions for their characters' development. Aligning a character's aspirations with these visions not only provides direction but also enables more meaningful interactions with other players. This strategy ensures that characters remain dynamic and engaging over time, enhancing the enjoyment of the community.

Character Revision and Complexity

As players engage in Molten Aether, new ideas and inspirations for characters will inevitably emerge. While continuous revision and addition of new elements can be tempting, a balance must be struck to avoid over-complication. An overly detailed character profile may deter interactions with other players. If inundated with new ideas, players should assess whether these elements genuinely enhance the existing character or are better suited for a character variant or a new character altogether. This approach maintains a focused and engaging role-playing experience.

Community and Etiquette

Etiquette in Molten Aether serves as the foundation for a respectful and engaging experience for both characters and authors. Key principles include open communication, collaborative writing, and respect for boundaries set by authors and fellow players. Characters should understand the game's leveled ranking system, adhere to established lore, and be mindful of technology's role in the plot. Authors should strive for clarity, be open to player input, and set clear boundaries on elements open for discussion. This etiquette ensures a harmonious role-playing environment, facilitating the collective creation of a rich, multi-layered narrative.

Finding and Attracting Players for Interaction

Whether one is a novice seeking to join an existing storyline or an experienced player crafting a new narrative, attracting players for interaction is crucial. Novices can participate in ongoing arcs or engage in smaller, focused scenes as entry points. Experienced players should focus on crafting open-ended plots that allow multiple entry points for other players. Utilizing the game's communication channels to announce new arcs and being open to co-authoring enriches the narrative and broadens the pool of potential participants. Open communication and flexibility are key to attracting players.

Handling Stress and Taking Breaks

The creative process in Molten Aether is enriching but can be mentally taxing for all involved—players, authors, and administrators. Recognizing the need for breaks is crucial for long-term engagement. Communication is key; informing fellow players and authors allows the narrative to adapt in one's absence. Understanding and accommodating the need for breaks is a collective responsibility, and open dialogue is essential to manage these situations effectively.