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I had been using [https://donjon.bin.sh/scifi/system/ this web site] to randomly generate star systems. However, this star system is well established. Not wanting to | Adjusted the distance to Sol, since Markab is not that far from Schatten, it seemed more reasonable to be closer. I did not do the math required to figure out an approximate distance, so it may change again. | ||
[[User:Cyclops|Cyclops]] ([[User talk:Cyclops|talk]]) 19:32, 4 June 2022 (PDT) | |||
I had been using [https://donjon.bin.sh/scifi/system/ this web site] to randomly generate star systems. However, this star system is well established. Not wanting to scrap all the previous work, I did extensive research into the properties of a Class B5IV Blue Subgiant star, which are uncommon. During this research I attempted to recalculate the habitable zone, based on the luminosity calculations provided by Wolfram Alpha for this class of star, which I found to be over 1000 times brighter than the sun. For most of the star systems I have created I used [http://depts.washington.edu/naivpl/sites/default/files/hz_0.shtml#overlay-context=content/hz-calculator this site] to calculate the habitable zone of a star. Unfortunately this site was unable to calculate the habitable zone of a star this bright with this temperature. | |||
I should also note that it is extremely possible that a star of this type would not have a habitable zone, as it may produce too much UV radiation for any world to support life. That being said, I found [https://www.planetarybiology.com/calculating_habitable_zone.html this site] which gives equations to calculate the theoretical habitable zone of a star based on the spectral class and solar luminosity (in multiples of our sun). I checked the data against an actual B5IV Blue Subgiant GU Eridani ([https://www.universeguide.com/star/19398/gueridani reference here]). The equations I found give a method to estimate the solar luminosity of a star based on its approximate distance and visual magnitude from Earth. I then double checked the values found for the actual star GU Eridani against the Wolfram Alpha data gathered previously. The solar luminosity values were consistent with what I generated for the Schatten star. | I should also note that it is extremely possible that a star of this type would not have a habitable zone, as it may produce too much UV radiation for any world to support life. That being said, I found [https://www.planetarybiology.com/calculating_habitable_zone.html this site] which gives equations to calculate the theoretical habitable zone of a star based on the spectral class and solar luminosity (in multiples of our sun). I checked the data against an actual B5IV Blue Subgiant GU Eridani ([https://www.universeguide.com/star/19398/gueridani reference here]). The equations I found give a method to estimate the solar luminosity of a star based on its approximate distance and visual magnitude from Earth. I then double checked the values found for the actual star GU Eridani against the Wolfram Alpha data gathered previously. The solar luminosity values were consistent with what I generated for the Schatten star. | ||
With the data having gone through an "absurdity check", I calculated an approximate habitable zone of 32.641 AU to 47.025 AU. This is also consistent with theoretical information I found online, at least conceptually, that super large and super bright stars could have massive habitable zones. Now armed with that data, I recalculated the approximate positions of each planet to make them consistent with this data. The figures are not exact, of course, as we really don't know much about habitable zones. They are, however, consistent with the information I have found to date. Now armed with all this data and the detailed [[Planet | With the data having gone through an "absurdity check", I calculated an approximate habitable zone of 32.641 AU to 47.025 AU. This is also consistent with theoretical information I found online, at least conceptually, that super large and super bright stars could have massive habitable zones. Now armed with that data, I recalculated the approximate positions of each planet to make them consistent with this data. The figures are not exact, of course, as we really don't know much about habitable zones. They are, however, consistent with the information I have found to date. Now armed with all this data and the detailed [[Planet Classification]] guide used to make the new star systems, I redid the data for each planet and added names. There is no reason each planet should not have an actual name since one does. | ||
I also redid [[The Barrier|the Barrier]] size, distance from Schatten, and thickness to be more in line with how it is actually handled in game. It was infeasible to have it disable 25% of all ships to require major repairs in the current game setting, so this was changed as well. I have also updated the page on [[Soteria]] to be consistent with the new habitable zone and scaled up the orbital period, though left it at a 24 hour day. This is inconsistent with theoretical ideas on how fast the planet could spin at it's size but it is easier to play the game with a roughly 24 hour day. | I also redid [[The Barrier|the Barrier]] size, distance from Schatten, and thickness to be more in line with how it is actually handled in game. It was infeasible to have it disable 25% of all ships to require major repairs in the current game setting, so this was changed as well. I have also updated the page on [[Soteria]] to be consistent with the new habitable zone and scaled up the orbital period, though left it at a 24 hour day. This is inconsistent with theoretical ideas on how fast the planet could spin at it's size but it is easier to play the game with a roughly 24 hour day. |
Latest revision as of 02:36, 5 June 2022
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Adjusted the distance to Sol, since Markab is not that far from Schatten, it seemed more reasonable to be closer. I did not do the math required to figure out an approximate distance, so it may change again.
Cyclops (talk) 19:32, 4 June 2022 (PDT)
I had been using this web site to randomly generate star systems. However, this star system is well established. Not wanting to scrap all the previous work, I did extensive research into the properties of a Class B5IV Blue Subgiant star, which are uncommon. During this research I attempted to recalculate the habitable zone, based on the luminosity calculations provided by Wolfram Alpha for this class of star, which I found to be over 1000 times brighter than the sun. For most of the star systems I have created I used this site to calculate the habitable zone of a star. Unfortunately this site was unable to calculate the habitable zone of a star this bright with this temperature.
I should also note that it is extremely possible that a star of this type would not have a habitable zone, as it may produce too much UV radiation for any world to support life. That being said, I found this site which gives equations to calculate the theoretical habitable zone of a star based on the spectral class and solar luminosity (in multiples of our sun). I checked the data against an actual B5IV Blue Subgiant GU Eridani (reference here). The equations I found give a method to estimate the solar luminosity of a star based on its approximate distance and visual magnitude from Earth. I then double checked the values found for the actual star GU Eridani against the Wolfram Alpha data gathered previously. The solar luminosity values were consistent with what I generated for the Schatten star.
With the data having gone through an "absurdity check", I calculated an approximate habitable zone of 32.641 AU to 47.025 AU. This is also consistent with theoretical information I found online, at least conceptually, that super large and super bright stars could have massive habitable zones. Now armed with that data, I recalculated the approximate positions of each planet to make them consistent with this data. The figures are not exact, of course, as we really don't know much about habitable zones. They are, however, consistent with the information I have found to date. Now armed with all this data and the detailed Planet Classification guide used to make the new star systems, I redid the data for each planet and added names. There is no reason each planet should not have an actual name since one does.
I also redid the Barrier size, distance from Schatten, and thickness to be more in line with how it is actually handled in game. It was infeasible to have it disable 25% of all ships to require major repairs in the current game setting, so this was changed as well. I have also updated the page on Soteria to be consistent with the new habitable zone and scaled up the orbital period, though left it at a 24 hour day. This is inconsistent with theoretical ideas on how fast the planet could spin at it's size but it is easier to play the game with a roughly 24 hour day.
Cyclops (talk) 23:15, 30 December 2021 (PST)
Since planning out sector layouts, it has become clear that the Schatten System is actually pretty close to Romulan space, comparatively speaking. While there is no canonical galactic map for Star Trek canon, there are enough possible maps that I wanted to remove the "Earth Designation" as being in Cygnus. This leaves the location of the star system more vague and removes the need to do calculations on how far it would be from various existing / canonical locations.