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	<id>https://wiki.moltenaether.com/w/index.php?action=history&amp;feed=atom&amp;title=Temporal_Operative_Training</id>
	<title>Temporal Operative Training - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.moltenaether.com/w/index.php?action=history&amp;feed=atom&amp;title=Temporal_Operative_Training"/>
	<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Temporal_Operative_Training&amp;action=history"/>
	<updated>2026-04-20T10:50:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Temporal_Operative_Training&amp;diff=6382&amp;oldid=prev</id>
		<title>Cyclops: The LinkTitles extension automatically added links to existing pages (&lt;a rel=&quot;nofollow&quot; class=&quot;external free&quot; href=&quot;https://github.com/bovender/LinkTitles&quot;&gt;https://github.com/bovender/LinkTitles&lt;/a&gt;).</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Temporal_Operative_Training&amp;diff=6382&amp;oldid=prev"/>
		<updated>2017-09-10T04:45:07Z</updated>

		<summary type="html">&lt;p&gt;The LinkTitles extension automatically added links to existing pages (&amp;lt;a rel=&amp;quot;nofollow&amp;quot; class=&amp;quot;external free&amp;quot; href=&amp;quot;https://github.com/bovender/LinkTitles&amp;quot;&amp;gt;https://github.com/bovender/LinkTitles&amp;lt;/a&amp;gt;).&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:45, 10 September 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Operatives are taught how to maneuver a ship into a trajectory which allows to slingshot around a star and travel faster than the conventional warp speed limit of Warp 10 (infinite velocity), passing that barrier and breaking from orbit with the star at the right point to arrive at the desired location in time.  This is perhaps one of the most difficult things to learn how to do and how to do properly.  They also learn how to determine when a gravity well is too strong for a slingshot method or when a star burns too hot for their vessel to withstand.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Operatives are taught how to maneuver a ship into a trajectory which allows to slingshot around a star and travel faster than the conventional warp speed limit of Warp 10 (infinite velocity), passing that barrier and breaking from orbit with the star at the right point to arrive at the desired location in time.  This is perhaps one of the most difficult things to learn how to do and how to do properly.  They also learn how to determine when a gravity well is too strong for a slingshot method or when a star burns too hot for their vessel to withstand.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this instance, time travel is achieved by effectively ''jumping'' from one location in time to another.  The ship does not travel through time as much as it is simply repositioned.  nThis is a key difference as a temporal wave will not interact with a vessel that can jump from one point to another.  At the same time, it makes the jump harder to achieve, Operatives are taught how to overcome this problem and what to expect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this instance, time travel is achieved by effectively ''jumping'' from one location in time to another.  The ship does not travel through time as much as it is simply repositioned.  nThis is a key difference as a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Temporal Wave|&lt;/ins&gt;temporal wave&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;will not interact with a vessel that can jump from one point to another.  At the same time, it makes the jump harder to achieve, Operatives are taught how to overcome this problem and what to expect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Time Displacement Engine ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Time Displacement Engine ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Gravitational Displacement Drive ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Gravitational Displacement Drive ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A still experimental drive system that would allow a vessel to form a temporal graviton corridor large enough for the vessel to pass through between one location in time and another.  So far the drive system has not been tested extensively for time travel and Operatives will only deal with this drive in theory rather than in practical simulations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A still experimental drive system that would allow a vessel to form a temporal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Graviton Corridor|&lt;/ins&gt;graviton corridor&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;large enough for the vessel to pass through between one location in time and another.  So far the drive system has not been tested extensively for time travel and Operatives will only deal with this drive in theory rather than in practical simulations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Paradoxes ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Paradoxes ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyclops</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Temporal_Operative_Training&amp;diff=2583&amp;oldid=prev</id>
		<title>LilacRTL: LilacRTL moved page Temporal Operative Taining to Temporal Operative Training: Fix Title grammar error</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Temporal_Operative_Training&amp;diff=2583&amp;oldid=prev"/>
		<updated>2017-01-26T02:34:12Z</updated>

		<summary type="html">&lt;p&gt;LilacRTL moved page &lt;a href=&quot;/w/index.php?title=Temporal_Operative_Taining&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Temporal Operative Taining (page does not exist)&quot;&gt;Temporal Operative Taining&lt;/a&gt; to &lt;a href=&quot;/db/Temporal_Operative_Training&quot; title=&quot;Temporal Operative Training&quot;&gt;Temporal Operative Training&lt;/a&gt;: Fix Title grammar error&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:34, 26 January 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>LilacRTL</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Temporal_Operative_Training&amp;diff=2421&amp;oldid=prev</id>
		<title>Cyclops at 21:32, 14 January 2017</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Temporal_Operative_Training&amp;diff=2421&amp;oldid=prev"/>
		<updated>2017-01-14T21:32:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:32, 14 January 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dimensional Fold Drive ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dimensional Fold Drive ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Dimensional Fold Drive differs greatly from other methods of time travel as it does not jump from one location to another, instead, it travels through ''null space'' moving through time.  As such, while the transition is easier and a course simpler and more precise to plot and control - a temporal wave will impact the shields as the vessel travels through time.  Operatives are taught now to use the shields and engines to protect the vessel from these effects and when such efforts will be ineffective.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Dimensional Fold Drive&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;differs greatly from other methods of time travel as it does not jump from one location to another, instead, it travels through ''null space'' moving through time.  As such, while the transition is easier and a course simpler and more precise to plot and control - a temporal wave will impact the shields as the vessel travels through time.  Operatives are taught now to use the shields and engines to protect the vessel from these effects and when such efforts will be ineffective.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Gravitational Displacement Drive ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Gravitational Displacement Drive ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Practical Training ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Practical Training ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Simulations are used for a great deal of practical training, usually performed on the holodeck.  Operatives are taught how to handle problems in going through time, in particular passing through a temporal wave or encountering disruptions which can cause temporal issues.  Operatives must know how to handle and adapt to the unexpected.  In addition, Operatives are training in short term and long term surveillance techniques and how to spot potential operatives causing disruptions in the timeline.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Simulations are used for a great deal of practical training, usually performed on the holodeck.  Operatives are taught how to handle problems in going through time, in particular passing through a temporal wave or encountering disruptions which can cause temporal issues.  Operatives must know how to handle and adapt to the unexpected.  In addition, Operatives are training in short term and long term surveillance techniques and how to spot potential operatives causing disruptions in the timeline.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Observation Scenarios ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Short Term Distant Observation / Enemy Detection ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Operatives are given a mission to observe a subject from afar and avoid many ''any'' contact in the past.  They are given a rough outline of what to look for (this is variable) and are told to report and not engage.  Trainees will then witness an enemy operative engage the subject.  This activity can be friendly, unfriendly, hostile, or even violent.  Operatives are to assess the situation, report on it, and determine as much about the nature of the enemy operative and their mission as possible. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Short Term Close Observation / Enemy Detection ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Operatives are given a similar mission to the above, however, are in close proximity to the subject when the enemy encounter occurs and must not be detected.  This offers other challenges as an enemy operative may be watching for signals which do not belong, delaying the ability to communicate with command.  The same problem also becomes an issue when attempting to determine more information about the enemy operative.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Solas Tempus]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Solas Tempus]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyclops</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Temporal_Operative_Training&amp;diff=2420&amp;oldid=prev</id>
		<title>Cyclops: Created page with &quot;Trailing for temporal operations requires a great deal of phycological fitness and takes the form of two distinct halves.  Theoretical training in concepts of time travel as w...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Temporal_Operative_Training&amp;diff=2420&amp;oldid=prev"/>
		<updated>2017-01-14T21:24:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Trailing for temporal operations requires a great deal of phycological fitness and takes the form of two distinct halves.  Theoretical training in concepts of time travel as w...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Trailing for temporal operations requires a great deal of phycological fitness and takes the form of two distinct halves.  Theoretical training in concepts of time travel as well learning how to work with and use equipment which allows time travel as well as practical training in simulations, many of which are recreations of actual events faced on missions.&lt;br /&gt;
&lt;br /&gt;
== Theoretical Concepts ==&lt;br /&gt;
[[Temporal Operatives]] require a working knowledge of how time travel works.&lt;br /&gt;
* Slingshot Method&lt;br /&gt;
* [[Time Displacement Engine]]&lt;br /&gt;
* [[Dimensional Fold Drive]]&lt;br /&gt;
* [[Gravitational Displacement Drive]]&lt;br /&gt;
&lt;br /&gt;
Operatives are also required to know the dangers of forming temporal paradoxes.&lt;br /&gt;
&lt;br /&gt;
=== Determining Temporal Location ===&lt;br /&gt;
Operatives must know how to determine their location in the timeline at a given location.  This includes using star positions, subspace radio signals, conventional radio signals, and a variety of other methods.  When Operatives have access to a proper computer system this can be trivial, but Operatives do not always have this access and must - therefore - be able to approximate location in time without such luxuries using manual star measurements of key celestial objects.&lt;br /&gt;
&lt;br /&gt;
=== Slingshot Method ===&lt;br /&gt;
Operatives are taught how to maneuver a ship into a trajectory which allows to slingshot around a star and travel faster than the conventional warp speed limit of Warp 10 (infinite velocity), passing that barrier and breaking from orbit with the star at the right point to arrive at the desired location in time.  This is perhaps one of the most difficult things to learn how to do and how to do properly.  They also learn how to determine when a gravity well is too strong for a slingshot method or when a star burns too hot for their vessel to withstand.&lt;br /&gt;
&lt;br /&gt;
In this instance, time travel is achieved by effectively ''jumping'' from one location in time to another.  The ship does not travel through time as much as it is simply repositioned.  nThis is a key difference as a temporal wave will not interact with a vessel that can jump from one point to another.  At the same time, it makes the jump harder to achieve, Operatives are taught how to overcome this problem and what to expect.&lt;br /&gt;
&lt;br /&gt;
=== Time Displacement Engine ===&lt;br /&gt;
Programming a TDE is much simpler but has its own issues.  Operatives are taught how to use, program, and avoid pitfalls of using a TDE.  This is another case where a vessel is jumped from one location in time to another, and suffers the same pitfalls.&lt;br /&gt;
&lt;br /&gt;
=== Dimensional Fold Drive ===&lt;br /&gt;
The Dimensional Fold Drive differs greatly from other methods of time travel as it does not jump from one location to another, instead, it travels through ''null space'' moving through time.  As such, while the transition is easier and a course simpler and more precise to plot and control - a temporal wave will impact the shields as the vessel travels through time.  Operatives are taught now to use the shields and engines to protect the vessel from these effects and when such efforts will be ineffective.&lt;br /&gt;
&lt;br /&gt;
=== Gravitational Displacement Drive ===&lt;br /&gt;
A still experimental drive system that would allow a vessel to form a temporal graviton corridor large enough for the vessel to pass through between one location in time and another.  So far the drive system has not been tested extensively for time travel and Operatives will only deal with this drive in theory rather than in practical simulations.&lt;br /&gt;
&lt;br /&gt;
=== Paradoxes ===&lt;br /&gt;
Paradoxes are contradictions in the flow of time and can have explosive results.  A temporal paradox causes time to loop back in on itself and collapse into a finite time loop. Such time loops can only be escaped from by restoring the series of events to their original sequence.  There are many different kinds of paradoxes, Operatives will learn how to predict and escape from the events of a paradox.&lt;br /&gt;
&lt;br /&gt;
== Practical Training ==&lt;br /&gt;
Simulations are used for a great deal of practical training, usually performed on the holodeck.  Operatives are taught how to handle problems in going through time, in particular passing through a temporal wave or encountering disruptions which can cause temporal issues.  Operatives must know how to handle and adapt to the unexpected.  In addition, Operatives are training in short term and long term surveillance techniques and how to spot potential operatives causing disruptions in the timeline.&lt;br /&gt;
&lt;br /&gt;
[[Category:Solas Tempus]]&lt;/div&gt;</summary>
		<author><name>Cyclops</name></author>
	</entry>
</feed>