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	<id>https://wiki.moltenaether.com/w/index.php?action=history&amp;feed=atom&amp;title=Talk%3AReality_Divergence_and_Manipulation</id>
	<title>Talk:Reality Divergence and Manipulation - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.moltenaether.com/w/index.php?action=history&amp;feed=atom&amp;title=Talk%3AReality_Divergence_and_Manipulation"/>
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	<updated>2026-04-20T08:11:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Talk:Reality_Divergence_and_Manipulation&amp;diff=15507&amp;oldid=prev</id>
		<title>Cyclops at 20:27, 24 November 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Talk:Reality_Divergence_and_Manipulation&amp;diff=15507&amp;oldid=prev"/>
		<updated>2021-11-24T20:27:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:27, 24 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The concept of the Cuil Realm, Cuil Energy, and other such things come from a tabletop RPG called [https://www.drivethrurpg.com/product/270161/HC-SVNT-DRACONES-Second-Edition HC SVNT Dracones] by a company called Weapons Grade Funk (c) Pierce Fraser 2014-2019.  This material concept was based on content from that book, which as then altered to fit within the Blazing Umbra setting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The concept of the Cuil Realm, Cuil Energy, and other such things come from a tabletop RPG called [https://www.drivethrurpg.com/product/270161/HC-SVNT-DRACONES-Second-Edition HC SVNT Dracones] by a company called Weapons Grade Funk (c) Pierce Fraser 2014-2019.  This material concept was based on content from that book, which as then altered to fit within the Blazing Umbra setting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/del&gt;[[User:Cyclops|Cyclops]] ([[User talk:Cyclops|talk]]) 12:27, 24 November 2021 (PST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Cyclops|Cyclops]] ([[User talk:Cyclops|talk]]) 12:27, 24 November 2021 (PST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyclops</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Talk:Reality_Divergence_and_Manipulation&amp;diff=15506&amp;oldid=prev</id>
		<title>Cyclops at 20:27, 24 November 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Talk:Reality_Divergence_and_Manipulation&amp;diff=15506&amp;oldid=prev"/>
		<updated>2021-11-24T20:27:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:27, 24 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The concept of the Cuil Realm, Cuil Energy, and other such things come from a tabletop RPG called [https://www.drivethrurpg.com/product/270161/HC-SVNT-DRACONES-Second-Edition HC SVNT Dracones] by a company called Weapons Grade Funk (c) Pierce Fraser 2014-2019.  This material concept was based on content from that book, which as then altered to fit within the Blazing Umbra setting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The concept of the Cuil Realm, Cuil Energy, and other such things come from a tabletop RPG called [https://www.drivethrurpg.com/product/270161/HC-SVNT-DRACONES-Second-Edition HC SVNT Dracones] by a company called Weapons Grade Funk (c) Pierce Fraser 2014-2019.  This material concept was based on content from that book, which as then altered to fit within the Blazing Umbra setting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;- [[User:Cyclops|Cyclops]] ([[User talk:Cyclops|talk]]) 12:27, 24 November 2021 (PST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- [[User:Cyclops|Cyclops]] ([[User talk:Cyclops|talk]]) 12:27, 24 November 2021 (PST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyclops</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Talk:Reality_Divergence_and_Manipulation&amp;diff=15505&amp;oldid=prev</id>
		<title>Cyclops: Created page with &quot;{{Talk Notice}} The basic idea for the arrangement of dimensions comes from a ''very'' basic understanding of the dimensional layout from String Theory as describe in [https:/...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Talk:Reality_Divergence_and_Manipulation&amp;diff=15505&amp;oldid=prev"/>
		<updated>2021-11-24T20:27:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Talk Notice}} The basic idea for the arrangement of dimensions comes from a &amp;#039;&amp;#039;very&amp;#039;&amp;#039; basic understanding of the dimensional layout from String Theory as describe in [https:/...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Talk Notice}}&lt;br /&gt;
The basic idea for the arrangement of dimensions comes from a ''very'' basic understanding of the dimensional layout from String Theory as describe in [https://www.youtube.com/watch?v=0ca4miMMaCE this YouTube video] as well as other sources.  The concepts were adapted to be useful in explaining and unifying Star Trek concepts involving [https://memory-alpha.fandom.com/wiki/Subspace subspace].  Of particular interest was providing an explanation of what a [https://memory-alpha.fandom.com/wiki/Tertiary_subspace_manifold &amp;quot;tertiary subspace manifold&amp;quot;] was in more detail and how it relates to the concepts of warp drive, time travel, and other game elements.  It is a broad bastardization of the actual concept of String Theory.&lt;br /&gt;
&lt;br /&gt;
The concept of the Cuil Realm, Cuil Energy, and other such things come from a tabletop RPG called [https://www.drivethrurpg.com/product/270161/HC-SVNT-DRACONES-Second-Edition HC SVNT Dracones] by a company called Weapons Grade Funk (c) Pierce Fraser 2014-2019.  This material concept was based on content from that book, which as then altered to fit within the Blazing Umbra setting.&lt;br /&gt;
&lt;br /&gt;
 - [[User:Cyclops|Cyclops]] ([[User talk:Cyclops|talk]]) 12:27, 24 November 2021 (PST)&lt;/div&gt;</summary>
		<author><name>Cyclops</name></author>
	</entry>
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