<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.moltenaether.com/w/index.php?action=history&amp;feed=atom&amp;title=System_Kluges</id>
	<title>System Kluges - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.moltenaether.com/w/index.php?action=history&amp;feed=atom&amp;title=System_Kluges"/>
	<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;action=history"/>
	<updated>2026-04-30T20:26:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=13691&amp;oldid=prev</id>
		<title>Cyclops at 18:19, 24 May 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=13691&amp;oldid=prev"/>
		<updated>2020-05-24T18:19:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:19, 24 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__NOAUTOLINKS__&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This article is to define places where we've had to make adjustments &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for compatibility between disparate systems and concepts.  The idea of this document is to provide a way &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meld the many different systems we have at play here in a uniform &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well understood way based on evidence from the documentation available.  Some decisions are arbitrary for the sake of providing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;balanced playing field.  Other decisions are based on how far disbelief can be suspended when dealing with incompatible ideas.  References are listed where possible&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This article is to define places where we've had to make &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technological &lt;/del&gt;adjustments to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make things compatible &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not automatically restrict &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters effectiveness&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Troy Rising &amp;amp; KEW's ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Troy Rising &amp;amp; KEW's ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Hull Durability vs KEW's =====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Hull Durability vs KEW's =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Solas Temps / Star Trek hulls would not withstand a direct KEW hit very well, given the mass and speed it is entirely likely that a KEW impacting the hull directly would actually just put a hole in the hull, full sop.  Areas where the hull is thin enough (say the saucer of a Saladin Class Starship) could even have the KEW actually just go right through the hull to the other side.  Suffice it to say, a KEW hitting an unshielded ship would cripple it if not destroy it, depending on where it hits.  Star Trek ships are just not really designed to withstand such impacts directly, we see in one episode of Star Trek&amp;lt;ref&amp;gt;The Enterprise D is destroyed by a direct impact to the Warp Nacelle in the [http://memory-alpha.wikia.com/wiki/Cause_and_Effect_(episode) Star Trek the Next Generation episode S05E18 ''Cause and Effect'']&amp;lt;/ref&amp;gt;.  Thus, a KEW would cripple of destroy a Star Trek style ship whose shields were not up.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Solas Temps / Star Trek hulls would not withstand a direct KEW hit very well, given the mass and speed it is entirely likely that a KEW impacting the hull directly would actually just put a hole in the hull, full sop.  Areas where the hull is thin enough (say the saucer of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Saladin Class Starship&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;) could even have the KEW actually just go right through the hull to the other side.  Suffice it to say, a KEW hitting an unshielded ship would cripple it if not destroy it, depending on where it hits.  Star Trek ships are just not really designed to withstand such impacts directly, we see in one episode of Star Trek&amp;lt;ref&amp;gt;The Enterprise D is destroyed by a direct impact to the Warp Nacelle in the [http://memory-alpha.wikia.com/wiki/Cause_and_Effect_(episode) Star Trek the Next Generation episode S05E18 ''Cause and Effect'']&amp;lt;/ref&amp;gt;.  Thus, a KEW would cripple of destroy a Star Trek style ship whose shields were not up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Planetary Bombardment KEW's ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Planetary Bombardment KEW's ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Star Trek Ships Moving ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Star Trek Ships Moving ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within Star Trek, the Inertial Dampener is primarily used to protect the ships interior from acceleration forces, the same can be assumed for Star Wars (we'll get there in a bit).  However, what about the ship and moving around?  Star Trek ships employ the Warp Drive to move faster than light&amp;lt;ref&amp;gt;[http://memory-alpha.wikia.com/wiki/Warp_drive Memory Alpha Article on Warp Drive]&amp;lt;/ref&amp;gt; by generate a warp field, which alters space-time and creates propulsive force by pushing space-time in layers, each layer pushing against the others&amp;lt;ref&amp;gt;[http://memory-alpha.wikia.com/wiki/Warp_field Memory Alpha Article on Warp Fields]&amp;lt;/ref&amp;gt;.  Warp fields do not have to propel a ship to warp velocities and are omnidirectional, a Star Trek vessel with Warp Drive would be exceptionally maneuverable for it's given mass, so long as power holds out or the warp drive was undamaged using the warp field to alter space and the inertial dampeners to protect the crew against the sudden and extreme directional changes.  Most Star Trek ship designs also have relatively small impulse engines, especially in their larger vessels.  This indicates that their impulse engines are not as powerful as their Star Wars counterparts and that the warp drive is relied upon more for even sub-light travel than canon would indicate.  This may be somewhat for efficiency but also could be a design choice, the limited thrust capacity of the smaller engines could allow for the fact that there are no engines that face forward to slow the craft during sub-light flight.  It is safe to assume the ship uses thrusters and / or a warp field to slow the vessel.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within Star Trek, the Inertial Dampener is primarily used to protect the ships interior from acceleration forces, the same can be assumed for Star Wars (we'll get there in a bit).  However, what about the ship and moving around?  Star Trek ships employ the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Warp Drive&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;to move faster than light&amp;lt;ref&amp;gt;[http://memory-alpha.wikia.com/wiki/Warp_drive Memory Alpha Article on Warp Drive]&amp;lt;/ref&amp;gt; by generate a warp field, which alters space-time and creates propulsive force by pushing space-time in layers, each layer pushing against the others&amp;lt;ref&amp;gt;[http://memory-alpha.wikia.com/wiki/Warp_field Memory Alpha Article on Warp Fields]&amp;lt;/ref&amp;gt;.  Warp fields do not have to propel a ship to warp velocities and are omnidirectional, a Star Trek vessel with Warp Drive would be exceptionally maneuverable for it's given mass, so long as power holds out or the warp drive was undamaged using the warp field to alter space and the inertial dampeners to protect the crew against the sudden and extreme directional changes.  Most Star Trek ship designs also have relatively small impulse engines, especially in their larger vessels.  This indicates that their impulse engines are not as powerful as their Star Wars counterparts and that the warp drive is relied upon more for even sub-light travel than canon would indicate.  This may be somewhat for efficiency but also could be a design choice, the limited thrust capacity of the smaller engines could allow for the fact that there are no engines that face forward to slow the craft during sub-light flight.  It is safe to assume the ship uses thrusters and / or a warp field to slow the vessel.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within canon we see this, numerous times throughout the series and movies a vessel without warp drive is portrayed as significantly handicapped and this is likely because the system is so heavily relied upon even for sub-light maneuvering.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within canon we see this, numerous times throughout the series and movies a vessel without warp drive is portrayed as significantly handicapped and this is likely because the system is so heavily relied upon even for sub-light maneuvering.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Proton Scattering Warhead ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Proton Scattering Warhead ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A proton torpedo scatters protons from the warhead in question.&amp;lt;ref&amp;gt;[http://starwars.wikia.com/wiki/Proton_torpedo/Legends Wookieepedia Article on Proton Torpedoes]&amp;lt;/ref&amp;gt;  Since a scattering of protons is essentially ionized particles (specifically hydrogen nuclei), this is probably most similar in Star Trek to a Plasma Torpedo used by the Romulans in the 23rd century.&amp;lt;ref&amp;gt;[http://memory-alpha.wikia.com/wiki/Plasma_torpedo Memory Alpha Article on Plasma Torpedoes]&amp;lt;/ref&amp;gt;  Within the canon of Star Trek these were seen to have limited range but be incredibly powerful, more powerful then Federation defenses at the time, the only way the Enterprise could avoid them was to reverse engines and outrun the torpedo.&amp;lt;ref&amp;gt;[http://memory-alpha.wikia.com/wiki/Balance_of_Terror_(episode) Star Trek Original Series Season 1 Episode 8 ''Balance of Terror'']&amp;lt;/ref&amp;gt;  Thus it is completely within canon of a plasma based torpedo to be incredibly powerful.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A proton torpedo scatters protons from the warhead in question.&amp;lt;ref&amp;gt;[http://starwars.wikia.com/wiki/Proton_torpedo/Legends Wookieepedia Article on Proton Torpedoes]&amp;lt;/ref&amp;gt;  Since a scattering of protons is essentially ionized particles (specifically hydrogen nuclei), this is probably most similar in Star Trek to a Plasma Torpedo used by the Romulans in the 23rd century.&amp;lt;ref&amp;gt;[http://memory-alpha.wikia.com/wiki/Plasma_torpedo Memory Alpha Article on Plasma Torpedoes]&amp;lt;/ref&amp;gt;  Within the canon of Star Trek these were seen to have limited range but be incredibly powerful, more powerful then &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Federation&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;defenses at the time, the only way the Enterprise could avoid them was to reverse engines and outrun the torpedo.&amp;lt;ref&amp;gt;[http://memory-alpha.wikia.com/wiki/Balance_of_Terror_(episode) Star Trek Original Series Season 1 Episode 8 ''Balance of Terror'']&amp;lt;/ref&amp;gt;  Thus it is completely within canon of a plasma based torpedo to be incredibly powerful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hyperspace and Otherspaces ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hyperspace and Otherspaces ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot;&gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As such, a [[Star Wars]] vessel using their hyperdrive would push their vessel (or ''jump'') into [[Hyperspace]] as normal, and this space would simply be another ''Subspace Domain'' where the physical laws work differently.  It is also noted that within the [[Star Wars]] [[Hyperspace]] massive objects such as planets and stars have shadows within [[Hyperspace]]&amp;lt;ref name=&amp;quot;sw-hyperspace&amp;quot; /&amp;gt; which facilitate the need for extensive course calculations to avoid such things.  Within Star Trek this would indicate that vessels are moving through a domain of subspace very close to normal space (as Star Wars terms is realspace).  Since Star Wars hyperdrives use Hypermatter, which is a form of matter that is tacyonic rather than baryonic (normal matter) and found within hyperspace&amp;lt;ref&amp;gt;[http://starwars.wikia.com/wiki/Hypermatter/Legends Wookiepedia Article on Hypermatter]&amp;lt;/ref&amp;gt;.  There is little information on how this matter is collected and thus a vessel running on Hypermatter that does not have the capabilities of gathering such would require an alternate fuel source since it is also noted that massive amounts of it are required.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As such, a [[Star Wars]] vessel using their hyperdrive would push their vessel (or ''jump'') into [[Hyperspace]] as normal, and this space would simply be another ''Subspace Domain'' where the physical laws work differently.  It is also noted that within the [[Star Wars]] [[Hyperspace]] massive objects such as planets and stars have shadows within [[Hyperspace]]&amp;lt;ref name=&amp;quot;sw-hyperspace&amp;quot; /&amp;gt; which facilitate the need for extensive course calculations to avoid such things.  Within Star Trek this would indicate that vessels are moving through a domain of subspace very close to normal space (as Star Wars terms is realspace).  Since Star Wars hyperdrives use Hypermatter, which is a form of matter that is tacyonic rather than baryonic (normal matter) and found within hyperspace&amp;lt;ref&amp;gt;[http://starwars.wikia.com/wiki/Hypermatter/Legends Wookiepedia Article on Hypermatter]&amp;lt;/ref&amp;gt;.  There is little information on how this matter is collected and thus a vessel running on Hypermatter that does not have the capabilities of gathering such would require an alternate fuel source since it is also noted that massive amounts of it are required.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A special case of ''Hyperspace'' is from the game '''Starfinder''' which uses ''Drift''.  Drift is described as being a hyperspace dimension&amp;lt;ref&amp;gt;[https://starfinderwiki.com/sf/Drift Drift from the Starfinder Wiki]&amp;lt;/ref&amp;gt;, which puts it firmly within the scope of this section.  Similar to Hyperspace from Babylon 5, beacons are required to safely traverse from one point to another.  As such, we're going to assume that a Drift Engine is another way to enter the Babylon 5 style Hyperspace.  In the game it is possible to Drift while within the Drift, the game doesn't explore this operation much, however in this context we are going to assume that it plunges a vessel deeper into the subspace domain of Hyperspace creating a weaker connection with normal space.  We are assuming this due to storyline reasons (as of 12/30/2017 this idea is being used for a plot involving an Infinity Wave), even though it really doesn't say anywhere in the game canon or in Babylon 5 canon that such a thing can be done.  It would be considered extremely dangerous.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A special case of ''Hyperspace'' is from the game '''Starfinder''' which uses ''Drift''.  Drift is described as being a hyperspace dimension&amp;lt;ref&amp;gt;[https://starfinderwiki.com/sf/Drift Drift from the Starfinder Wiki]&amp;lt;/ref&amp;gt;, which puts it firmly within the scope of this section.  Similar to Hyperspace from Babylon 5, beacons are required to safely traverse from one point to another.  As such, we're going to assume that a Drift Engine is another way to enter the Babylon 5 style Hyperspace.  In the game it is possible to Drift while within the Drift, the game doesn't explore this operation much, however in this context we are going to assume that it plunges a vessel deeper into the subspace domain of Hyperspace creating a weaker connection with normal space.  We are assuming this due to storyline reasons (as of 12/30/2017 this idea is being used for a plot involving an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Infinity Wave&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;), even though it really doesn't say anywhere in the game canon or in Babylon 5 canon that such a thing can be done.  It would be considered extremely dangerous.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Fuel Without Hypermatter ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Fuel Without Hypermatter ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l98&quot;&gt;Line 98:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 97:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The Warp / Void from Warhammer 40k ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The Warp / Void from Warhammer 40k ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Warhammer 40k there is this idea of ''The Warp'' which is a special realm of space which is composed of psychic energy&amp;lt;ref&amp;gt;[http://warhammer40k.wikia.com/wiki/Immaterium Warhammer 40k Wiki Article on Immaterium]&amp;lt;/ref&amp;gt;.  This idea is similar to an idea from Star Trek of a realm where thoughts become reality&amp;lt;ref&amp;gt;[http://memory-alpha.wikia.com/wiki/Where_No_One_Has_Gone_Before_(episode) Star Trek the Next Generation Season 1 Episode 6 ''Where No One Has Gone Before'']&amp;lt;/ref&amp;gt;.  Star Trek is never going to be anywhere near as dark as Warhammer 40k but this can be accounted for.  Within the Blazing Umbra Setting it is stated in the article on [[The Void]] that there is this distance between different realities in the multi-verse.  This distance is called the void, as one gets closer to a particular reality the void changes to gradually match the reality in question.  This also goes back to the idea of subspace being composed of infinite manifolds&amp;lt;ref name=&quot;subspace-manifolds&quot; /&amp;gt;, each with its own physical laws and properties.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Warhammer 40k there is this idea of ''The Warp'' which is a special realm of space which is composed of psychic energy&amp;lt;ref&amp;gt;[http://warhammer40k.wikia.com/wiki/Immaterium Warhammer 40k Wiki Article on Immaterium]&amp;lt;/ref&amp;gt;.  This idea is similar to an idea from Star Trek of a realm where thoughts become reality&amp;lt;ref&amp;gt;[http://memory-alpha.wikia.com/wiki/Where_No_One_Has_Gone_Before_(episode) Star Trek the Next Generation Season 1 Episode 6 ''Where No One Has Gone Before'']&amp;lt;/ref&amp;gt;.  Star Trek is never going to be anywhere near as dark as Warhammer 40k but this can be accounted for.  Within the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Blazing Umbra&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;Setting it is stated in the article on [[The Void]] that there is this distance between different realities in the multi-verse.  This distance is called the void, as one gets closer to a particular reality the void changes to gradually match the reality in question.  This also goes back to the idea of subspace being composed of infinite manifolds&amp;lt;ref name=&quot;subspace-manifolds&quot; /&amp;gt;, each with its own physical laws and properties.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thus, the Warp is simply the area of ''[[The Void]]'' from the [[Blazing Umbra Setting]] immediately surrounding the Warhammer reality.  As the article [[The Void]] notes, most areas surrounding a reality are smooth transitions of void-energy native to that region between realities, this makes the Warp atypical.  Using this definition, the ''void energy'' used by Warhammer 40k characters would work differently within [[Blazing Umbra Setting]] as they would be unable to draw from their native ''void''.  Since the void for each region is different it would be left up to a Staff member how reality reacted to void energy being drawn and used by a character capable of doing so.  This is meant as a power-balancer to give 40k characters their abilities but impose limitations on those abilities as needed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thus, the Warp is simply the area of ''[[The Void]]'' from the [[Blazing Umbra Setting]] immediately surrounding the Warhammer reality.  As the article [[The Void]] notes, most areas surrounding a reality are smooth transitions of void-energy native to that region between realities, this makes the Warp atypical.  Using this definition, the ''void energy'' used by Warhammer 40k characters would work differently within [[Blazing Umbra Setting]] as they would be unable to draw from their native ''void''.  Since the void for each region is different it would be left up to a Staff member how reality reacted to void energy being drawn and used by a character capable of doing so.  This is meant as a power-balancer to give 40k characters their abilities but impose limitations on those abilities as needed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l107&quot;&gt;Line 107:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the setting of [[Star Wars]], a considerable amount of the plot revolves around ''The Force'', according to the first movie released (Episode 4, [[Star Wars]]: A New Hope)&amp;lt;ref&amp;gt;[http://starwars.wikia.com/wiki/The_Force Wookiepedia Article on The Force]&amp;lt;/ref&amp;gt; the force is an energy field generated by all living things.  In this capacity, The Force is similar to many different stories ideas of magic.  Including this one.  In the [[Blazing Umbra Setting|Blazing Umbra setting]] the idea of [[Magical Energy]] is quite similar, that being where an energy field exists throughout the universe, this is then divided into Ley Lines and Wells (see the appropriate page for more).  While [[Star Wars]] does not have this quality, it is analogous in the fact that there is a generalized energy field.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the setting of [[Star Wars]], a considerable amount of the plot revolves around ''The Force'', according to the first movie released (Episode 4, [[Star Wars]]: A New Hope)&amp;lt;ref&amp;gt;[http://starwars.wikia.com/wiki/The_Force Wookiepedia Article on The Force]&amp;lt;/ref&amp;gt; the force is an energy field generated by all living things.  In this capacity, The Force is similar to many different stories ideas of magic.  Including this one.  In the [[Blazing Umbra Setting|Blazing Umbra setting]] the idea of [[Magical Energy]] is quite similar, that being where an energy field exists throughout the universe, this is then divided into Ley Lines and Wells (see the appropriate page for more).  While [[Star Wars]] does not have this quality, it is analogous in the fact that there is a generalized energy field.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this capacity, The Force is to be treated the same as [[Magical Energy]].  Similarly, in [[Star Wars]], there are only some people who have the ability to use The Force.  In fact, within pop culture, Jedi Knights (who are trained experts are using The Force) are sometimes called ''Space Wizards''&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=agcRwGDKulw Comedic YouTube Video about the destruction of the Death Star]&amp;lt;/ref&amp;gt;.  Thus, a user of The Force within [[Star Wars]] translates to a Mage / Wizard / Sorcerer within the [[Blazing Umbra Setting|Blazing Umbra setting]] - as well as associated Embers of Soteria and [[Angelic Sins]] settings.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this capacity, The Force is to be treated the same as [[Magical Energy]].  Similarly, in [[Star Wars]], there are only some people who have the ability to use The Force.  In fact, within pop culture, Jedi Knights (who are trained experts are using The Force) are sometimes called ''Space Wizards''&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=agcRwGDKulw Comedic YouTube Video about the destruction of the Death Star]&amp;lt;/ref&amp;gt;.  Thus, a user of The Force within [[Star Wars]] translates to a Mage / Wizard / Sorcerer within the [[Blazing Umbra Setting|Blazing Umbra setting]] - as well as associated &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Embers of Soteria&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and [[Angelic Sins]] settings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Other Races &amp;amp; The Force ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Other Races &amp;amp; The Force ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key buwiki:diff::1.12:old-13689:rev-13691 --&gt;
&lt;/table&gt;</summary>
		<author><name>Cyclops</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=13689&amp;oldid=prev</id>
		<title>Cyclops: Cyclops moved page Technological Kluges to System Kluges: Better description of purpose.</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=13689&amp;oldid=prev"/>
		<updated>2020-05-24T18:16:30Z</updated>

		<summary type="html">&lt;p&gt;Cyclops moved page &lt;a href=&quot;/db/Technological_Kluges&quot; class=&quot;mw-redirect&quot; title=&quot;Technological Kluges&quot;&gt;Technological Kluges&lt;/a&gt; to &lt;a href=&quot;/db/System_Kluges&quot; title=&quot;System Kluges&quot;&gt;System Kluges&lt;/a&gt;: Better description of purpose.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:16, 24 May 2020&lt;/td&gt;
				&lt;/tr&gt;
&lt;!-- diff cache key buwiki:diff::1.12:old-13688:rev-13689 --&gt;
&lt;/table&gt;</summary>
		<author><name>Cyclops</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=13688&amp;oldid=prev</id>
		<title>Cyclops: /* The Force &amp; Magic */</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=13688&amp;oldid=prev"/>
		<updated>2020-05-24T16:49:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Force &amp;amp; Magic&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:49, 24 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l113&quot;&gt;Line 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 113:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The Force &amp;amp; Magic ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The Force &amp;amp; Magic ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since within our settings magic and psionics use the same energy and we codified that Force users can touch Aether directly by possessing the ability to use both [[Magical Energy|magical]] and psionic energy we also conclude that Force users can be impacted by both magic and psionics.  Magical wards, psionic blocking, and associated abilities are effective as if they were being cast against someone who is more skilled at the same art.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since within our settings magic and psionics use the same energy and we codified that Force users can touch Aether directly by possessing the ability to use both [[Magical Energy|magical]] and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Psionic Energy|&lt;/ins&gt;psionic energy&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;we also conclude that Force users can be impacted by both magic and psionics.  Magical wards, psionic blocking, and associated abilities are effective as if they were being cast against someone who is more skilled at the same art.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also likely that Force users may not have seen such things before.  Within the Molten Aether settings magic is described similarly to fantasy settings such as Wheel of Time and the Inheritance Series where magical patterns are laid out and executed.  This also works with things like the d20, Dungeons and Dragons 2nd/3rd Edition, and Pathfinder fantasy settings as well in general principle.  These patterns can be sensed by a user of magic or psionic abilities because they both use the same energy (Aether).  A Force user looking at a magical ward or a spell being executed would be able to see the patterns of energy being laid out or that had been laid out into an area to cause an effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also likely that Force users may not have seen such things before.  Within the Molten Aether settings magic is described similarly to fantasy settings such as Wheel of Time and the Inheritance Series where magical patterns are laid out and executed.  This also works with things like the d20, Dungeons and Dragons 2nd/3rd Edition, and Pathfinder fantasy settings as well in general principle.  These patterns can be sensed by a user of magic or psionic abilities because they both use the same energy (Aether).  A Force user looking at a magical ward or a spell being executed would be able to see the patterns of energy being laid out or that had been laid out into an area to cause an effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key buwiki:diff::1.12:old-13687:rev-13688 --&gt;
&lt;/table&gt;</summary>
		<author><name>Cyclops</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=13687&amp;oldid=prev</id>
		<title>Cyclops: /* The Force */</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=13687&amp;oldid=prev"/>
		<updated>2020-05-24T16:47:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Force&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:47, 24 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l111&quot;&gt;Line 111:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Other Races &amp;amp; The Force ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Other Races &amp;amp; The Force ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since it is canon in Star Wars for multiple races to be skilled with the Force there is some interaction in Blazing Umbra and other settings with the Force and race.  Races which have natural immunities to psionic, telepathic, or magic will have a natural immunity being pushed with the Force.  This is particularly true with a race like the Ferengi from Star trek who are noted in Star Trek the Next Generation whose minds cannot be read by telepaths&amp;lt;ref&amp;gt;[https://memory-alpha.fandom.com/wiki/Ferengi Memory Alpha Article on Ferengi]&amp;lt;/ref&amp;gt;.  In classical Advanced Dungeons and Dragons also elves had a particularly high resistance to sleep and charm spells&amp;lt;ref&amp;gt;Advanced Dungeons and Dragons 2nd Edition Player's Handbook Page 21&amp;lt;/ref&amp;gt;.  Similarly for d20 based systems Elves have an immunity to sleep and a resistance to charm effects&amp;lt;ref&amp;gt;[https://www.d20srd.org/srd/monsters/elf.htm Elves Monster Article on d20 SRD]&amp;lt;/ref&amp;gt;.  As such within all 3 settings races with natural defenses either based on a character / occupational class (wizard, sorcerer, psionic, etc.) or the characters race will have some immunity or resistance to the effects of the Force.  In particularly thoughts being pushed on them.  In addition natural telepaths (such as Vulcans, Romulans, and Betazoid races within Star Trek) will have a natural immunity and the ability to detect the use of the Force nearby.  The range of detection will be based on their telepathic abilities.  In one particular episode a Betazoid was able to detect the thoughts of a Romulan captain as the ship passed by at full impulse&amp;lt;ref&amp;gt;[https://memory-alpha.fandom.com/wiki/Tin_Man_(episode) Star Trek the Next Generation Season 3 Episode 20 ''Tin Man'']&amp;lt;/ref&amp;gt;.  This indicates that while natural telepaths may not be as powerful as a trained Jedi or Sith, it is possible for one to be particularly gifted and sense the Force from a great distance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since it is canon in Star Wars for multiple races to be skilled with the Force there is some interaction in Blazing Umbra and other settings with the Force and race.  Races which have natural immunities to psionic, telepathic, or magic will have a natural immunity being pushed with the Force.  This is particularly true with a race like the Ferengi from Star trek who are noted in Star Trek the Next Generation whose minds cannot be read by telepaths&amp;lt;ref&amp;gt;[https://memory-alpha.fandom.com/wiki/Ferengi Memory Alpha Article on Ferengi]&amp;lt;/ref&amp;gt;.  In classical Advanced Dungeons and Dragons also elves had a particularly high resistance to sleep and charm spells&amp;lt;ref&amp;gt;Advanced Dungeons and Dragons 2nd Edition Player's Handbook Page 21&amp;lt;/ref&amp;gt;.  Similarly for d20 based systems Elves have an immunity to sleep and a resistance to charm effects&amp;lt;ref&amp;gt;[https://www.d20srd.org/srd/monsters/elf.htm Elves Monster Article on d20 SRD]&amp;lt;/ref&amp;gt;.  As such within all 3 settings races with natural defenses either based on a character / occupational class (wizard, sorcerer, psionic, etc.) or the characters race will have some immunity or resistance to the effects of the Force.  In particularly thoughts being pushed on them.  In addition natural telepaths (such as Vulcans, Romulans, and Betazoid races within Star Trek) will have a natural immunity and the ability to detect the use of the Force nearby.  The range of detection will be based on their telepathic abilities.  In one particular episode a Betazoid was able to detect the thoughts of a Romulan captain as the ship passed by at full impulse&amp;lt;ref&amp;gt;[https://memory-alpha.fandom.com/wiki/Tin_Man_(episode) Star Trek the Next Generation Season 3 Episode 20 ''Tin Man'']&amp;lt;/ref&amp;gt;.  This indicates that while natural telepaths may not be as powerful as a trained Jedi or Sith, it is possible for one to be particularly gifted and sense the Force from a great distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== The Force &amp;amp; Magic ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since within our settings magic and psionics use the same energy and we codified that Force users can touch Aether directly by possessing the ability to use both [[Magical Energy|magical]] and psionic energy we also conclude that Force users can be impacted by both magic and psionics.  Magical wards, psionic blocking, and associated abilities are effective as if they were being cast against someone who is more skilled at the same art.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is also likely that Force users may not have seen such things before.  Within the Molten Aether settings magic is described similarly to fantasy settings such as Wheel of Time and the Inheritance Series where magical patterns are laid out and executed.  This also works with things like the d20, Dungeons and Dragons 2nd/3rd Edition, and Pathfinder fantasy settings as well in general principle.  These patterns can be sensed by a user of magic or psionic abilities because they both use the same energy (Aether).  A Force user looking at a magical ward or a spell being executed would be able to see the patterns of energy being laid out or that had been laid out into an area to cause an effect.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For the purposes of game play this puts Force users such as Jedi and Sith at a distinct advantage over magic and psionic users because they understand the feeling of Aether itself better.  This does not, however, mean that the advantage is overwhelming.  Game balance must be maintained overall, thus a psionic user could combat a Force user with skill over innate ability (and luck of course).  Player should be aware of this and understand to moderate the power differential expressed.  This is best accomplished through communication with other players.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As another note a Force user ''is'' affected by magic and psionics.  Thus should communicate with players about what they can sense even after reading a character's page on the Wiki.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Kyber Crystals ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Kyber Crystals ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key buwiki:diff::1.12:old-13686:rev-13687 --&gt;
&lt;/table&gt;</summary>
		<author><name>Cyclops</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=13686&amp;oldid=prev</id>
		<title>Cyclops: /* The Force */</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=13686&amp;oldid=prev"/>
		<updated>2020-05-24T16:13:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Force&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:13, 24 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l108&quot;&gt;Line 108:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this capacity, The Force is to be treated the same as [[Magical Energy]].  Similarly, in [[Star Wars]], there are only some people who have the ability to use The Force.  In fact, within pop culture, Jedi Knights (who are trained experts are using The Force) are sometimes called ''Space Wizards''&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=agcRwGDKulw Comedic YouTube Video about the destruction of the Death Star]&amp;lt;/ref&amp;gt;.  Thus, a user of The Force within [[Star Wars]] translates to a Mage / Wizard / Sorcerer within the [[Blazing Umbra Setting|Blazing Umbra setting]] - as well as associated Embers of Soteria and [[Angelic Sins]] settings.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this capacity, The Force is to be treated the same as [[Magical Energy]].  Similarly, in [[Star Wars]], there are only some people who have the ability to use The Force.  In fact, within pop culture, Jedi Knights (who are trained experts are using The Force) are sometimes called ''Space Wizards''&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=agcRwGDKulw Comedic YouTube Video about the destruction of the Death Star]&amp;lt;/ref&amp;gt;.  Thus, a user of The Force within [[Star Wars]] translates to a Mage / Wizard / Sorcerer within the [[Blazing Umbra Setting|Blazing Umbra setting]] - as well as associated Embers of Soteria and [[Angelic Sins]] settings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Other Races &amp;amp; The Force ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since it is canon in Star Wars for multiple races to be skilled with the Force there is some interaction in Blazing Umbra and other settings with the Force and race.  Races which have natural immunities to psionic, telepathic, or magic will have a natural immunity being pushed with the Force.  This is particularly true with a race like the Ferengi from Star trek who are noted in Star Trek the Next Generation whose minds cannot be read by telepaths&amp;lt;ref&gt;[https://memory-alpha.fandom.com/wiki/Ferengi Memory Alpha Article on Ferengi]&amp;lt;/ref&gt;.  In classical Advanced Dungeons and Dragons also elves had a particularly high resistance to sleep and charm spells&amp;lt;ref&gt;Advanced Dungeons and Dragons 2nd Edition Player's Handbook Page 21&amp;lt;/ref&gt;.  Similarly for d20 based systems Elves have an immunity to sleep and a resistance to charm effects&amp;lt;ref&gt;[https://www.d20srd.org/srd/monsters/elf.htm Elves Monster Article on d20 SRD]&amp;lt;/ref&gt;.  As such within all 3 settings races with natural defenses either based on a character / occupational class (wizard, sorcerer, psionic, etc.) or the characters race will have some immunity or resistance to the effects of the Force.  In particularly thoughts being pushed on them.  In addition natural telepaths (such as Vulcans, Romulans, and Betazoid races within Star Trek) will have a natural immunity and the ability to detect the use of the Force nearby.  The range of detection will be based on their telepathic abilities.  In one particular episode a Betazoid was able to detect the thoughts of a Romulan captain as the ship passed by at full impulse&amp;lt;ref&gt;[https://memory-alpha.fandom.com/wiki/Tin_Man_(episode) Star Trek the Next Generation Season 3 Episode 20 ''Tin Man'']&amp;lt;/ref&gt;.  This indicates that while natural telepaths may not be as powerful as a trained Jedi or Sith, it is possible for one to be particularly gifted and sense the Force from a great distance.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Kyber Crystals ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Kyber Crystals ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyclops</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=11182&amp;oldid=prev</id>
		<title>Cyclops at 18:51, 11 November 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=11182&amp;oldid=prev"/>
		<updated>2018-11-11T18:51:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:51, 11 November 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== In Game Play ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== In Game Play ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Given calculations already made&amp;lt;ref&amp;gt;Molten Aether [https://forum.moltenaether.com/t/dead-even-rule-weapons-shields/1114 forum post] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on Subject&lt;/del&gt;&amp;lt;/ref&amp;gt;, it is canon in Trek that the shields of a Constitution Class vessel can take a 25 gigaton blast at once, and then take that 5 separate times&amp;lt;ref name=&quot;defshields&quot;&amp;gt;[http://memory-alpha.wikia.com/wiki/Deflector_shield Deflector Shields Article on Memory Alpha Wiki]&amp;lt;/ref&amp;gt;.  I've always found this figure to be absurd and inconsistent with what is seen on-screen; using both these ideas as a guide and doing some rough-estimates of differences between a blast yield and just shields being hit with something that massive, we figure that a modern Star Trek (Solas Tempus) vessel shields can take between 2-4 direct KEW impacts separately.  That is to say, one impact, then a 2nd impact, etc..  This does not translate to simultaneous impacts as robustly, multiple KEWs hitting at the same time, we'll say if 2 hit at the same time it'll collapse a ships shields.  This is going to be for all Starships within game roughly the size of the Constitution Class (286 meters long) and above; for the sake of simplicity, we'll figure that size vessel has a good ratio of power to shields per square meter of surface area protected in order to produce equal protection for size of the ship.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Given calculations already made&amp;lt;ref&amp;gt;Molten Aether [https://forum.moltenaether.com/t/dead-even-rule-weapons-shields/1114 forum post] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about the shields and weapon yields&lt;/ins&gt;&amp;lt;/ref&amp;gt;, it is canon in Trek that the shields of a Constitution Class vessel can take a 25 gigaton blast at once, and then take that 5 separate times&amp;lt;ref name=&quot;defshields&quot;&amp;gt;[http://memory-alpha.wikia.com/wiki/Deflector_shield Deflector Shields Article on Memory Alpha Wiki]&amp;lt;/ref&amp;gt;.  I've always found this figure to be absurd and inconsistent with what is seen on-screen; using both these ideas as a guide and doing some rough-estimates of differences between a blast yield and just shields being hit with something that massive, we figure that a modern Star Trek (Solas Tempus) vessel shields can take between 2-4 direct KEW impacts separately.  That is to say, one impact, then a 2nd impact, etc..  This does not translate to simultaneous impacts as robustly, multiple KEWs hitting at the same time, we'll say if 2 hit at the same time it'll collapse a ships shields.  This is going to be for all Starships within game roughly the size of the Constitution Class (286 meters long) and above; for the sake of simplicity, we'll figure that size vessel has a good ratio of power to shields per square meter of surface area protected in order to produce equal protection for size of the ship.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also noted that the KEWs can be dodged, destroyed, and deleted but pinpointing one is difficult because it is made of sensor-absorbent materials and they must be detected either by a fighter within visual range or via their effects on surrounding space.  Given that they are in space and use gravity to travel, they would be most detectable when changing direction, accelerating, or decelerating (when the gravity plating would be most active).  They produce negligible thermal signature and sensors have trouble detecting them in flight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also noted that the KEWs can be dodged, destroyed, and deleted but pinpointing one is difficult because it is made of sensor-absorbent materials and they must be detected either by a fighter within visual range or via their effects on surrounding space.  Given that they are in space and use gravity to travel, they would be most detectable when changing direction, accelerating, or decelerating (when the gravity plating would be most active).  They produce negligible thermal signature and sensors have trouble detecting them in flight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyclops</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=11181&amp;oldid=prev</id>
		<title>Cyclops: /* Lasers from Troy Rising Series */</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=11181&amp;oldid=prev"/>
		<updated>2018-11-11T18:50:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Lasers from Troy Rising Series&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:50, 11 November 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l155&quot;&gt;Line 155:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 155:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lasers from the book series Troy Rising are far more powerful than standard lasers in the Star Trek franchise, even a medium powered laser is 150 Petawatt.  This puts the laser output within the range of the total solar output absorbed by Earth from the sun.  In Star Trek, most lasers cannot even penetrate navigational deflectors of the starships, however one exception in canon is that of the Borg cutting beam&amp;lt;ref&amp;gt;[http://memory-alpha.wikia.com/wiki/Cutting_beam Borg Cutting Beam Article on Memory Alpha Wiki]&amp;lt;/ref&amp;gt; which is specifically noted to be a laser that the Federation was not expecting to be powerful enough to damage ships.  In fact during the battle of Wolf 359 the laser destroyed 2 vessels, at least.  While a power level isn't given for the beam, it is reasonable to assume that it is far more powerful than expected.  For the purposes of game play we are going to assume that it gets into the Petawatt range (since most Warp Cores don't even range above the Terawatt range).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lasers from the book series Troy Rising are far more powerful than standard lasers in the Star Trek franchise, even a medium powered laser is 150 Petawatt.  This puts the laser output within the range of the total solar output absorbed by Earth from the sun.  In Star Trek, most lasers cannot even penetrate navigational deflectors of the starships, however one exception in canon is that of the Borg cutting beam&amp;lt;ref&amp;gt;[http://memory-alpha.wikia.com/wiki/Cutting_beam Borg Cutting Beam Article on Memory Alpha Wiki]&amp;lt;/ref&amp;gt; which is specifically noted to be a laser that the Federation was not expecting to be powerful enough to damage ships.  In fact during the battle of Wolf 359 the laser destroyed 2 vessels, at least.  While a power level isn't given for the beam, it is reasonable to assume that it is far more powerful than expected.  For the purposes of game play we are going to assume that it gets into the Petawatt range (since most Warp Cores don't even range above the Terawatt range).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Further, for the purposes of game play the laser is not particularly effective against shields, which work by using graviton particles in layers for static shields from a shield grid, or emitting from a deflector dish for navigational purposes&amp;lt;ref name=&quot;defshields&quot;&amp;gt; except in extremely high power output situations.  Without the canon of Star Trek specifically saying that laser weapons are not effective against even the navigational deflectors of a starship (see the Outragous Okana episode previously mentioned) one would assume that lasers of this power would just cut right through a shield grid.  Since photons have relatively no mass it makes sense that gravitons would not be overly effective.  However, in another episode, ''Yesterday's Enterprise'', Tasha Yar makes a comment to another person about the shields having higher heat dispersal rates than its predecessor and that allowed to to stay in a fight longer.  One can thus assume that through, whatever magic of techno-babble one wants, how the shields operate they convert incoming energy into heat which is then dispersed at a certain rate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Further, for the purposes of game play the laser is not particularly effective against shields, which work by using graviton particles in layers for static shields from a shield grid, or emitting from a deflector dish for navigational purposes&amp;lt;ref name=&quot;defshields&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;/ref&lt;/ins&gt;&amp;gt; except in extremely high power output situations.  Without the canon of Star Trek specifically saying that laser weapons are not effective against even the navigational deflectors of a starship (see the Outragous Okana episode previously mentioned) one would assume that lasers of this power would just cut right through a shield grid.  Since photons have relatively no mass it makes sense that gravitons would not be overly effective.  However, in another episode, ''Yesterday's Enterprise'', Tasha Yar makes a comment to another person about the shields having higher heat dispersal rates than its predecessor and that allowed to to stay in a fight longer.  One can thus assume that through, whatever magic of techno-babble one wants, how the shields operate they convert incoming energy into heat which is then dispersed at a certain rate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One thus assumes that if the rate of heat dispersal isn't high enough to disperse all the incoming heat, that shield components will overload and thus lower the effectiveness of the shields.  This is speculation, but for the purposes of game play we can go with this as a reasonable explanation.  Further, a laser that shoots a beam into the Petawatt range would be effective against shields by virtue of overloading shield systems and thus able to damage shields.  We will then figure that the Borg cutting beam operates within the several hundred petawatt range, this also explains why they use it only in short bursts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One thus assumes that if the rate of heat dispersal isn't high enough to disperse all the incoming heat, that shield components will overload and thus lower the effectiveness of the shields.  This is speculation, but for the purposes of game play we can go with this as a reasonable explanation.  Further, a laser that shoots a beam into the Petawatt range would be effective against shields by virtue of overloading shield systems and thus able to damage shields.  We will then figure that the Borg cutting beam operates within the several hundred petawatt range, this also explains why they use it only in short bursts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyclops</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=11180&amp;oldid=prev</id>
		<title>Cyclops at 18:50, 11 November 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=11180&amp;oldid=prev"/>
		<updated>2018-11-11T18:50:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:50, 11 November 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== In Game Play ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== In Game Play ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Given calculations already made&amp;lt;ref&amp;gt;Molten Aether [https://forum.moltenaether.com/t/dead-even-rule-weapons-shields/1114 forum post] on Subject&amp;lt;/ref&amp;gt;, it is canon in Trek that the shields of a Constitution Class vessel can take a 25 gigaton blast at once, and then take that 5 separate times&amp;lt;ref&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Memory Alpha article on &lt;/del&gt;[http://memory-alpha.wikia.com/wiki/Deflector_shield&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#Strength &lt;/del&gt;Deflector Shields]&amp;lt;/ref&amp;gt;.  I've always found this figure to be absurd and inconsistent with what is seen on-screen; using both these ideas as a guide and doing some rough-estimates of differences between a blast yield and just shields being hit with something that massive, we figure that a modern Star Trek (Solas Tempus) vessel shields can take between 2-4 direct KEW impacts separately.  That is to say, one impact, then a 2nd impact, etc..  This does not translate to simultaneous impacts as robustly, multiple KEWs hitting at the same time, we'll say if 2 hit at the same time it'll collapse a ships shields.  This is going to be for all Starships within game roughly the size of the Constitution Class (286 meters long) and above; for the sake of simplicity, we'll figure that size vessel has a good ratio of power to shields per square meter of surface area protected in order to produce equal protection for size of the ship.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Given calculations already made&amp;lt;ref&amp;gt;Molten Aether [https://forum.moltenaether.com/t/dead-even-rule-weapons-shields/1114 forum post] on Subject&amp;lt;/ref&amp;gt;, it is canon in Trek that the shields of a Constitution Class vessel can take a 25 gigaton blast at once, and then take that 5 separate times&amp;lt;ref &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name=&quot;defshields&quot;&lt;/ins&gt;&amp;gt;[http://memory-alpha.wikia.com/wiki/Deflector_shield Deflector Shields &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Article on Memory Alpha Wiki&lt;/ins&gt;]&amp;lt;/ref&amp;gt;.  I've always found this figure to be absurd and inconsistent with what is seen on-screen; using both these ideas as a guide and doing some rough-estimates of differences between a blast yield and just shields being hit with something that massive, we figure that a modern Star Trek (Solas Tempus) vessel shields can take between 2-4 direct KEW impacts separately.  That is to say, one impact, then a 2nd impact, etc..  This does not translate to simultaneous impacts as robustly, multiple KEWs hitting at the same time, we'll say if 2 hit at the same time it'll collapse a ships shields.  This is going to be for all Starships within game roughly the size of the Constitution Class (286 meters long) and above; for the sake of simplicity, we'll figure that size vessel has a good ratio of power to shields per square meter of surface area protected in order to produce equal protection for size of the ship.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also noted that the KEWs can be dodged, destroyed, and deleted but pinpointing one is difficult because it is made of sensor-absorbent materials and they must be detected either by a fighter within visual range or via their effects on surrounding space.  Given that they are in space and use gravity to travel, they would be most detectable when changing direction, accelerating, or decelerating (when the gravity plating would be most active).  They produce negligible thermal signature and sensors have trouble detecting them in flight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also noted that the KEWs can be dodged, destroyed, and deleted but pinpointing one is difficult because it is made of sensor-absorbent materials and they must be detected either by a fighter within visual range or via their effects on surrounding space.  Given that they are in space and use gravity to travel, they would be most detectable when changing direction, accelerating, or decelerating (when the gravity plating would be most active).  They produce negligible thermal signature and sensors have trouble detecting them in flight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key buwiki:diff::1.12:old-11179:rev-11180 --&gt;
&lt;/table&gt;</summary>
		<author><name>Cyclops</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=11179&amp;oldid=prev</id>
		<title>Cyclops: /* Lasers from Troy Rising Series */</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=11179&amp;oldid=prev"/>
		<updated>2018-11-11T18:50:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Lasers from Troy Rising Series&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:50, 11 November 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l155&quot;&gt;Line 155:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 155:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lasers from the book series Troy Rising are far more powerful than standard lasers in the Star Trek franchise, even a medium powered laser is 150 Petawatt.  This puts the laser output within the range of the total solar output absorbed by Earth from the sun.  In Star Trek, most lasers cannot even penetrate navigational deflectors of the starships, however one exception in canon is that of the Borg cutting beam&amp;lt;ref&amp;gt;[http://memory-alpha.wikia.com/wiki/Cutting_beam Borg Cutting Beam Article on Memory Alpha Wiki]&amp;lt;/ref&amp;gt; which is specifically noted to be a laser that the Federation was not expecting to be powerful enough to damage ships.  In fact during the battle of Wolf 359 the laser destroyed 2 vessels, at least.  While a power level isn't given for the beam, it is reasonable to assume that it is far more powerful than expected.  For the purposes of game play we are going to assume that it gets into the Petawatt range (since most Warp Cores don't even range above the Terawatt range).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lasers from the book series Troy Rising are far more powerful than standard lasers in the Star Trek franchise, even a medium powered laser is 150 Petawatt.  This puts the laser output within the range of the total solar output absorbed by Earth from the sun.  In Star Trek, most lasers cannot even penetrate navigational deflectors of the starships, however one exception in canon is that of the Borg cutting beam&amp;lt;ref&amp;gt;[http://memory-alpha.wikia.com/wiki/Cutting_beam Borg Cutting Beam Article on Memory Alpha Wiki]&amp;lt;/ref&amp;gt; which is specifically noted to be a laser that the Federation was not expecting to be powerful enough to damage ships.  In fact during the battle of Wolf 359 the laser destroyed 2 vessels, at least.  While a power level isn't given for the beam, it is reasonable to assume that it is far more powerful than expected.  For the purposes of game play we are going to assume that it gets into the Petawatt range (since most Warp Cores don't even range above the Terawatt range).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Further, for the purposes of game play the laser is not particularly effective against shields, which work by using graviton particles in layers for static shields from a shield grid, or emitting from a deflector dish for navigational purposes&amp;lt;ref&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;[http://memory-alpha.wikia.com/wiki/Deflector_shield Deflector Shields Article on Memory Alpha Wiki]&amp;lt;/ref&lt;/del&gt;&amp;gt; except in extremely high power output situations.  Without the canon of Star Trek specifically saying that laser weapons are not effective against even the navigational deflectors of a starship (see the Outragous Okana episode previously mentioned) one would assume that lasers of this power would just cut right through a shield grid.  Since photons have relatively no mass it makes sense that gravitons would not be overly effective.  However, in another episode, ''Yesterday's Enterprise'', Tasha Yar makes a comment to another person about the shields having higher heat dispersal rates than its predecessor and that allowed to to stay in a fight longer.  One can thus assume that through, whatever magic of techno-babble one wants, how the shields operate they convert incoming energy into heat which is then dispersed at a certain rate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Further, for the purposes of game play the laser is not particularly effective against shields, which work by using graviton particles in layers for static shields from a shield grid, or emitting from a deflector dish for navigational purposes&amp;lt;ref &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name=&quot;defshields&quot;&lt;/ins&gt;&amp;gt; except in extremely high power output situations.  Without the canon of Star Trek specifically saying that laser weapons are not effective against even the navigational deflectors of a starship (see the Outragous Okana episode previously mentioned) one would assume that lasers of this power would just cut right through a shield grid.  Since photons have relatively no mass it makes sense that gravitons would not be overly effective.  However, in another episode, ''Yesterday's Enterprise'', Tasha Yar makes a comment to another person about the shields having higher heat dispersal rates than its predecessor and that allowed to to stay in a fight longer.  One can thus assume that through, whatever magic of techno-babble one wants, how the shields operate they convert incoming energy into heat which is then dispersed at a certain rate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One thus assumes that if the rate of heat dispersal isn't high enough to disperse all the incoming heat, that shield components will overload and thus lower the effectiveness of the shields.  This is speculation, but for the purposes of game play we can go with this as a reasonable explanation.  Further, a laser that shoots a beam into the Petawatt range would be effective against shields by virtue of overloading shield systems and thus able to damage shields.  We will then figure that the Borg cutting beam operates within the several hundred petawatt range, this also explains why they use it only in short bursts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One thus assumes that if the rate of heat dispersal isn't high enough to disperse all the incoming heat, that shield components will overload and thus lower the effectiveness of the shields.  This is speculation, but for the purposes of game play we can go with this as a reasonable explanation.  Further, a laser that shoots a beam into the Petawatt range would be effective against shields by virtue of overloading shield systems and thus able to damage shields.  We will then figure that the Borg cutting beam operates within the several hundred petawatt range, this also explains why they use it only in short bursts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyclops</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=11178&amp;oldid=prev</id>
		<title>Cyclops: /* Acceleration and Velocity */</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=System_Kluges&amp;diff=11178&amp;oldid=prev"/>
		<updated>2018-11-11T18:49:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Acceleration and Velocity&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:49, 11 November 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Acceleration and Velocity ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Acceleration and Velocity ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So ships moving in space don't have to have their engines on constantly, they can accelerate at sub-light speeds and then cut thrust and keep going.  This has a lot of implications that completely go against everything we've seen in 99.9% of all science fiction over the years.  For the purposes of role play we are going to assume that all space craft (unless otherwise specifically noted) have a methodology of dealing with most of those implications.  Most ships have some kind of way to manipulate gravity (artificial gravity); Star Trek uses gravity generators embedded within gravity plating&amp;lt;ref&amp;gt;[http://memory-alpha.wikia.com/wiki/Artificial_gravity Memory Alpha Article on Artificial Gravity]&amp;lt;/ref&amp;gt; and Star Wars has such technology, but it is not explained the method by which it works&amp;lt;ref&amp;gt;[http://starwars.wikia.com/wiki/Artificial_gravity Wookieepedia Article on Artificial Gravity]&amp;lt;/ref&amp;gt; as well as countless other genre's which use a variety of unspecified methods.  This also has some other benefits, gravity is measured as a unit of acceleration (1 G is equal to the force of gravity on Earth roughly 9.8 meters per second squared&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Standard_gravity Wikipedia Article on Standard Gravity]&amp;lt;/ref&amp;gt;.  This is a bit of fudge, but a healthy bit.  Forcing players to deal with gravitational forces (or lack there of) on a ship is something that science fiction found out was a loser a long time ago.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So ships moving in space don't have to have their engines on constantly, they can accelerate at sub-light speeds and then cut thrust and keep going.  This has a lot of implications that completely go against everything we've seen in 99.9% of all science fiction over the years.  For the purposes of role play we are going to assume that all space craft (unless otherwise specifically noted) have a methodology of dealing with most of those implications.  Most ships have some kind of way to manipulate gravity (artificial gravity); Star Trek uses gravity generators embedded within gravity plating&amp;lt;ref&amp;gt;[http://memory-alpha.wikia.com/wiki/Artificial_gravity Memory Alpha Article on Artificial Gravity]&amp;lt;/ref&amp;gt; and Star Wars has such technology, but it is not explained the method by which it works&amp;lt;ref&amp;gt;[http://starwars.wikia.com/wiki/Artificial_gravity Wookieepedia Article on Artificial Gravity]&amp;lt;/ref&amp;gt; as well as countless other genre's which use a variety of unspecified methods.  This also has some other benefits, gravity is measured as a unit of acceleration (1 G is equal to the force of gravity on Earth roughly 9.8 meters per second squared&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Standard_gravity Wikipedia Article on Standard Gravity]&amp;lt;/ref&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;.  This is a bit of fudge, but a healthy bit.  Forcing players to deal with gravitational forces (or lack there of) on a ship is something that science fiction found out was a loser a long time ago.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Gravity, Inertia, and Ubiquitous Technology ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Gravity, Inertia, and Ubiquitous Technology ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key buwiki:diff::1.12:old-11177:rev-11178 --&gt;
&lt;/table&gt;</summary>
		<author><name>Cyclops</name></author>
	</entry>
</feed>