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		<id>https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=21154</id>
		<title>Joseline Tenjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=21154"/>
		<updated>2023-11-21T08:21:37Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Tenjo, Joseline}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image= Joseline Tenjo.jpeg&lt;br /&gt;
|player=Vedsetta&lt;br /&gt;
|race=Vampire (formerly human)&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=5'8&amp;quot;&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|age=33&lt;br /&gt;
|dob= May 28, 1990&lt;br /&gt;
|pob=Sacramento, California&lt;br /&gt;
|origin=Jojo’s Bizarre Adventure&lt;br /&gt;
|figure=Ghastly yet slim, with corpse-pale skin&lt;br /&gt;
|setting=Angelic Sins&lt;br /&gt;
|status=Approved&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Joseline was once a carefree spirit, but is now looking to mature herself after a major falling out with her previous relationships. Once one of the many love interests of [[Kaito “Red lightning” Senju|Kaito “Red Lightning” Senju]], she has ended up on a journey to build a new identity for herself that she would be at peace with, after her breakup with her then-girlfriend Linda Crawford, and by extension, the whole of Kaito Senju’s household. The carefreeness of living with Kaito, while very financially and materially secure, left her as an empty husk of a person. She lived her days under his roof mindlessly engaging in empty luxuries and sex with whoever she could, while being restricted in what she could do in the world because of Kaito’s overprotective nature. After she left his household, she took a journey just shy of 2 years traveling the south-eastern United States and grieving over her loss, meditating on what she would now do in life, and slowly maturing as a person. With her return to [[Supernatural Chicago]], she aims to make her life one that will never fall into stagnation again, where she can remain truly free and self-reliant.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Joseline has all of the given strengths, weaknesses and biological functions associated with vampires, given to her when she was exposed to the [[VX Virus]]. She currently has latent magical abilities from the virus, but they are not yet realized or developed.&lt;br /&gt;
&lt;br /&gt;
At the age of 23, Joseline went through a bizarre set of circumstances. At the end of it, she manifested the ability to summon what is known as a Stand, a physical manifestation of her fighting spirit. While a traditional Stand is unable to be seen by non-supernaturals, Joseline’s Stand is considered a part of her physical form, and manifests as an extension of her body. Thus, her Stand is able to be seen by everyone, including regular humans and other non-supernaturals. Also in contrast to other traditional Stands, her Stand is unable to shift between states of physical and incorporeal, and interracts with the world like everything else: normally.&lt;br /&gt;
&lt;br /&gt;
== Stand Information ==&lt;br /&gt;
; Stand name: Wasting Light&lt;br /&gt;
; Stand Master: Joseline Tenjo&lt;br /&gt;
&lt;br /&gt;
Wasting Light is a versatile Stand of liquid that can be solidified and have its form manipulated to any degree the Master desires&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Wasting Light has three distinct forms, due to the nature of its ability. The first, default form is a dull and gray liquid with a vibrsnt rainbow pattern flowing across its surface, similar in look to an oil spill. The second form is a dark gray, tar-like substance with a less noticeable rainbow pattern on its surface. The last form is a solidified version of the Stand, turning jet black and having whatever rainbow pattern on it turn into a solid imprint. The solid form has a look and texture resembling cast iron. The Stand can vary between these three phases of solidity on a spectrum, getting darker and less transparent the more solid it becomes.&lt;br /&gt;
&lt;br /&gt;
Through solidifying different parts of their Stand to various degrees across their body, the Master is able to make protective armor across their whole body. This armor takes the form of an exoskeleton, with solid covering over the chest, shoulders, elbows, hands, waist, knees, feet, and head to serve as joints. In between these joints is a single solidified bar of the Stand connecting them.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Phase Changing Trinity====&lt;br /&gt;
Wasting Light is able to change its solidity and viscosity to any degree the Master wishes. Separate parts of the Stand can solidify differently from other parts. It can be as thin as water, as sticky and thick as tar, or as solid as metal. Its water form is fully manipulable by its Master, and allows the Master to interact with it as either a solid or a liquid, while everyone else simply interacts with it as a normal liquid. Its viscous form can act as a nearly inseparable adhesive, capable of sticking any two surfaces together with immense strength, whatever the Master wants it to adhere to. Its solid form is the most durable, strong enough to deflect bullets with no noticeable damage, but is unable to have its form manipulated without reverting back into a less solid form. All damage dealt to Wasting Light in its solid form will reflect the Master, but with its high durability, damage that isn’t significantly damaging or deforming to its form will be barely noticeable.&lt;br /&gt;
&lt;br /&gt;
====One With Fluidity====&lt;br /&gt;
As a liquid, the Stand Master can melt their body to become one with Wasting Light. The Master can choose specific parts of their body to merge with the Stand, and have them emerge detached at other parts of the Stand that are in its liquid form. Among many different applications, the most common use is allowing the Master to partially merge with Wasting Light and travel quickly along solid surfaces (The Stand can travel up to 40 MPH/60KMH when traveling)&lt;br /&gt;
&lt;br /&gt;
====Pocket Storage====&lt;br /&gt;
Wasting Light can merge any nonliving material into itself while it’s in its liquid or viscous form. The limit to how much can be stored in the Stand is as much as the Master can physically bear to carry. Anything stored inside of Wasting Light will act as a constant weight on the Master, leaving the Master mostly carrying small, light objects. Objects can only be ejected out of its storage in a liquid or viscous part of the Stand.&lt;br /&gt;
&lt;br /&gt;
====Exoskeleton Armor====&lt;br /&gt;
Wasting Light is able to take the form of armor around its user. This armor is a mostly exposed exoskeleton, with solid coverings of certain body parts acting as joints for the connecting bars of the exoskeleton. These connecting bars are, at both ends, attached to the joints of the armor with less solid, more liquid and viscous forms of the Stand. This allows the connecting bars to slide around the joints and around the Master’s body, acting as a constantly moving deflector of physical harm. These connecting bars can move very quickly from one spot to another to block single forceful blows without the Master even needing to focus, as most Stands instinctively protect the Master from harm when they can. &lt;br /&gt;
With high concentration, the Master can have these connecting bars spin at extremely fast speeds, With enough speed to deflect bullets before they can touch the user. This defensive strategy takes intense concentration and focus to maintain, so the Master will have much less coordinated and slower attacks on their end.&lt;br /&gt;
The weak points of this armor are the helmet, as it is made up of a less solid form of the Stand’s fully solid form to avoid concussions, the neck, the upper forearms, which are simply a still bar connecting the shoulder and elbow joints, and hands, which are completely exposed on the palm side&lt;br /&gt;
&lt;br /&gt;
====Memory Recall====&lt;br /&gt;
Joseline has practiced a way to cause small ripples in Wasting Light in its liquid form, manipulating its shape and rainbow pattern in small ways to show a vague image/set of images of whatever visual thoughts she has. It is not very accurate to giving smaller, specific details, like how a person looks or all items in a room, and is never fully representative of the visual thoughts Joseline has.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Joseline Tenjo, born on May 28, 1990, in Sacramento, California, faced a tragic start as she was abandoned by her parents, left on the side of the road. Her parents have never been identified, the only indicators of her parents' life being an expensive, &amp;quot;rich person's&amp;quot; baby cradel she was left in, indicating a wealthy family, and a DNA test she took in adulthood revealing most of her ancestry was French. Joseline has concluded herself that she was abandoned by two careless wealthy lovers on vacation. Orphaned at birth, she grew up in the embrace of an orphanage where the matron became a surrogate mother. It was this orphan matron who taught Joseline empathetic habits and mannerisms at a young age, shaping most of her personality today. Life took a cruel turn when the matron was murdered during a routine grocery run, a victim of a senseless act of violence.&lt;br /&gt;
&lt;br /&gt;
At the age of 17, with a new matron being assigned to the orphanage, Joseline decided to break free from the familiar walls and began hitchhiking across the country. Little did she know, her journey would lead her to a confrontation with her orphan matron's murderer, a [[vampire]]. She sought them out to take revenge, and in the ensuing fight Joseline was thrust into a life-or-death situation she would surely lose. However, parts of her own latent supernatural powers would scrape her away from the jaws of defeat multiple times in her fight with the vampire, unconsciously. This, along with her outsmarting the vampire in a multi-hour cat-and-mouse chase, would make her come out victorious in the end and kill the vampire.  Shortly after this encounter, the vampires allies and friends wanted revenge, and sought Joseline out to kill her. In a desperate bid to have her life spared, Joseline begged to break the peoples' vendettas by doing odd jobs and favors for them. They miraculously agreed, and sent Joseline on multiple dangerous and potentially lethal jobs/missions. Through these bizarre circumstances, she fully realized her latent supernatural potential and developed a Stand, a physical manifestation of her fighting spirit. She named the Stand &amp;quot;Crazy Train&amp;quot; and used her newfound supernatural abilities to defend herself from and escape being a lifelong indentured servant.&lt;br /&gt;
&lt;br /&gt;
Her travels became a journey of self-discovery and empowerment, where she became an independent and confident woman full of life and energy. By 2017, Joseline arrived in Chicago, Illinois, where she encountered [[Jana Senju]], a fae with an enchanting presence. Romance blossomed, but tragedy struck again when Joseline faced another vampire encounter. This time, her blood was drunk, and she was infected with the VX Virus. She only survived this encounter when Jana woke up while she was being drunk from, and deterred the vampire before he could drink all of Joseline's blood. She turned into a vampire after recovering from the attack. Their relationship endured despite this, but later in life, Joseline's carefree and immature nature led to the end of her relationship with Jana, when she impulsively cheated on her. In the aftermath, she crossed paths with Kaito &amp;quot;Red Lightning&amp;quot; Senju, a powerful Shinobi. Adventures ensued, and Kaito claimed her as one of his lovers, marking her with the Senju clan's symbol. &lt;br /&gt;
&lt;br /&gt;
Yet, Joseline's life became stagnant under Kaito's overprotective influence. Seeking freedom, she began dating a woman named Linda Crawford, also claimed by Kaito. This would only give her a temporary and shallow reprise from a hole forming deep within her soul. Joseline eventually persuaded Kaito to let her continue her nationwide adventures, and she brought Linda along with her. With Linda not being as adventurous as Joseline, they decided to settle down in Minneapolis for a few months before continuing their adventures. In this time, Linda had decided to sign up to the Cadet Program for the Minneapolis Police Department, to Joseline's shock. As Linda pursued a career in law enforcement, Joseline tried to dissuade her, fearing the corruption she witnessed during her travels to befall Linda as well. She refused to. The relationship ended in betrayal, causing Joseline to sever ties with both Linda and the Senju family.&lt;br /&gt;
&lt;br /&gt;
Between 2021 and late 2023, Joseline embarked on a journey through the south of the United States, grieving her losses and maturing as an individual. Her Stand continued to evolve, reflecting her growth. Through meeting more people, going through more adventures involving the supernatural underworld, and reflecting on how she could grow as a person, she had mellowed out her more eccentric and carefree side. She could truly call herself a self-dependent person by this point, and with this growth, her Stand's powers evolved as well. It would now take on the name of &amp;quot;Wasting Light&amp;quot;. By late 2023, Joseline returned to Chicago to bury the negative memories of her stagnant past. It marked the beginning of a new chapter, where she aimed to forge her destiny and leave behind the shadows of her tumultuous past.&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=21153</id>
		<title>Joseline Tenjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=21153"/>
		<updated>2023-11-21T07:47:33Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: Added Joseline's backstory with the help of ChatGPT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Tenjo, Joseline}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image= Joseline Tenjo.jpeg&lt;br /&gt;
|player=Vedsetta&lt;br /&gt;
|race=Vampire (formerly human)&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=5'8&amp;quot;&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|age=33&lt;br /&gt;
|dob= May 28, 1990&lt;br /&gt;
|pob=Sacramento, California&lt;br /&gt;
|origin=Jojo’s Bizarre Adventure&lt;br /&gt;
|figure=Ghastly yet slim, with corpse-pale skin&lt;br /&gt;
|setting=Angelic Sins&lt;br /&gt;
|status=Approved&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Joseline was once a carefree spirit, but is now looking to mature herself after a major falling out with her previous relationships. Once one of the many love interests of [[Kaito “Red lightning” Senju|Kaito “Red Lightning” Senju]], she has ended up on a journey to build a new identity for herself that she would be at peace with, after her breakup with her then-girlfriend Linda Crawford, and by extension, the whole of Kaito Senju’s household. The carefreeness of living with Kaito, while very financially and materially secure, left her as an empty husk of a person. She lived her days under his roof mindlessly engaging in empty luxuries and sex with whoever she could, while being restricted in what she could do in the world because of Kaito’s overprotective nature. After she left his household, she took a journey just shy of 2 years traveling the south-eastern United States and grieving over her loss, meditating on what she would now do in life, and slowly maturing as a person. With her return to [[Supernatural Chicago]], she aims to make her life one that will never fall into stagnation again, where she can remain truly free and self-reliant.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Joseline has all of the given strengths, weaknesses and biological functions associated with vampires, given to her when she was exposed to the [[VX Virus]]. She currently has latent magical abilities from the virus, but they are not yet realized or developed.&lt;br /&gt;
&lt;br /&gt;
At the age of 23, Joseline went through a bizarre set of circumstances. At the end of it, she manifested the ability to summon what is known as a Stand, a physical manifestation of her fighting spirit. While a traditional Stand is unable to be seen by non-supernaturals, Joseline’s Stand is considered a part of her physical form, and manifests as an extension of her body. Thus, her Stand is able to be seen by everyone, including regular humans and other non-supernaturals. Also in contrast to other traditional Stands, her Stand is unable to shift between states of physical and incorporeal, and interracts with the world like everything else: normally.&lt;br /&gt;
&lt;br /&gt;
== Stand Information ==&lt;br /&gt;
; Stand name: Wasting Light&lt;br /&gt;
; Stand Master: Joseline Tenjo&lt;br /&gt;
&lt;br /&gt;
Wasting Light is a versatile Stand of liquid that can be solidified and have its form manipulated to any degree the Master desires&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Wasting Light has three distinct forms, due to the nature of its ability. The first, default form is a dull and gray liquid with a vibrsnt rainbow pattern flowing across its surface, similar in look to an oil spill. The second form is a dark gray, tar-like substance with a less noticeable rainbow pattern on its surface. The last form is a solidified version of the Stand, turning jet black and having whatever rainbow pattern on it turn into a solid imprint. The solid form has a look and texture resembling cast iron. The Stand can vary between these three phases of solidity on a spectrum, getting darker and less transparent the more solid it becomes.&lt;br /&gt;
&lt;br /&gt;
Through solidifying different parts of their Stand to various degrees across their body, the Master is able to make protective armor across their whole body. This armor takes the form of an exoskeleton, with solid covering over the chest, shoulders, elbows, hands, waist, knees, feet, and head to serve as joints. In between these joints is a single solidified bar of the Stand connecting them.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Phase Changing Trinity====&lt;br /&gt;
Wasting Light is able to change its solidity and viscosity to any degree the Master wishes. Separate parts of the Stand can solidify differently from other parts. It can be as thin as water, as sticky and thick as tar, or as solid as metal. Its water form is fully manipulable by its Master, and allows the Master to interact with it as either a solid or a liquid, while everyone else simply interacts with it as a normal liquid. Its viscous form can act as a nearly inseparable adhesive, capable of sticking any two surfaces together with immense strength, whatever the Master wants it to adhere to. Its solid form is the most durable, strong enough to deflect bullets with no noticeable damage, but is unable to have its form manipulated without reverting back into a less solid form. All damage dealt to Wasting Light in its solid form will reflect the Master, but with its high durability, damage that isn’t significantly damaging or deforming to its form will be barely noticeable.&lt;br /&gt;
&lt;br /&gt;
====One With Fluidity====&lt;br /&gt;
As a liquid, the Stand Master can melt their body to become one with Wasting Light. The Master can choose specific parts of their body to merge with the Stand, and have them emerge detached at other parts of the Stand that are in its liquid form. Among many different applications, the most common use is allowing the Master to partially merge with Wasting Light and travel quickly along solid surfaces (The Stand can travel up to 40 MPH/60KMH when traveling)&lt;br /&gt;
&lt;br /&gt;
====Pocket Storage====&lt;br /&gt;
Wasting Light can merge any nonliving material into itself while it’s in its liquid or viscous form. The limit to how much can be stored in the Stand is as much as the Master can physically bear to carry. Anything stored inside of Wasting Light will act as a constant weight on the Master, leaving the Master mostly carrying small, light objects. Objects can only be ejected out of its storage in a liquid or viscous part of the Stand.&lt;br /&gt;
&lt;br /&gt;
====Exoskeleton Armor====&lt;br /&gt;
Wasting Light is able to take the form of armor around its user. This armor is a mostly exposed exoskeleton, with solid coverings of certain body parts acting as joints for the connecting bars of the exoskeleton. These connecting bars are, at both ends, attached to the joints of the armor with less solid, more liquid and viscous forms of the Stand. This allows the connecting bars to slide around the joints and around the Master’s body, acting as a constantly moving deflector of physical harm. These connecting bars can move very quickly from one spot to another to block single forceful blows without the Master even needing to focus, as most Stands instinctively protect the Master from harm when they can. &lt;br /&gt;
With high concentration, the Master can have these connecting bars spin at extremely fast speeds, With enough speed to deflect bullets before they can touch the user. This defensive strategy takes intense concentration and focus to maintain, so the Master will have much less coordinated and slower attacks on their end.&lt;br /&gt;
The weak points of this armor are the helmet, as it is made up of a less solid form of the Stand’s fully solid form to avoid concussions, the neck, the upper forearms, which are simply a still bar connecting the shoulder and elbow joints, and hands, which are completely exposed on the palm side&lt;br /&gt;
&lt;br /&gt;
====Memory Recall====&lt;br /&gt;
Joseline has practiced a way to cause small ripples in Wasting Light in its liquid form, manipulating its shape and rainbow pattern in small ways to show a vague image/set of images of whatever visual thoughts she has. It is not very accurate to giving smaller, specific details, like how a person looks or all items in a room, and is never fully representative of the visual thoughts Joseline has.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Joseline Tenjo, born on May 28, 1990, in Sacramento, California, faced a tragic start as she was abandoned by her parents, left on the side of the road. Her parents have never been identified, the only indicators of her parents' life being an expensive, &amp;quot;rich person's&amp;quot; baby cradel she was left in, indicating a wealthy family, and a DNA test she took in adulthood revealing most of her ancestry was French. Joseline has concluded herself that she was abandoned by two careless wealthy lovers on vacation. Orphaned at birth, she grew up in the embrace of an orphanage where the matron became a surrogate mother. It was this orphan matron who taught Joseline empathetic habits and mannerisms at a young age, shaping most of her personality today. Life took a cruel turn when the matron was murdered during a routine grocery run, a victim of a senseless act of violence.&lt;br /&gt;
&lt;br /&gt;
At the age of 17, with a new matron being assigned to the orphanage, Joseline decided to break free from the familiar walls and began hitchhiking across the country. Little did she know, her journey would lead her to a confrontation with her orphan matron's murderer, a [[vampire]]. In a mysterious and unforeseen turn of events, Joseline managed to overcome the vampire, and kill him.  The vampires allies and friends wanted revenge, and sought Joseline out to kill her. In a desperate bid to have her life spared, Joseline begged to break the peoples' vendettas by doing odd jobs and favors for them. They miraculously agreed, and sent Joseline on multiple dangerous and potentially lethal jobs/missions. Through these bizarre circumstances, she developed a Stand, a physical manifestation of her fighting spirit. She named the Stand &amp;quot;Crazy Train&amp;quot; and used her newfound supernatural abilities to defend herself from and escape being a lifelong indentured servant.&lt;br /&gt;
&lt;br /&gt;
Her travels became a journey of self-discovery and empowerment, where she became an independent and confident woman full of life and energy. By 2017, Joseline arrived in Chicago, Illinois, where she encountered [[Jana Senju]], a fae with an enchanting presence. Romance blossomed, but tragedy struck again when Joseline faced another vampire encounter. This time, her blood was drunk, and she was infected with the VX Virus. She only survived this encounter when Jana woke up while she was being drunk from, and deterred the vampire before he could drink all of Joseline's blood. She turned into a vampire after recovering from the attack. Their relationship endured despite this, but later in life, Joseline's carefree and immature nature led to the end of her relationship with Jana, when she impulsively cheated on her. In the aftermath, she crossed paths with Kaito &amp;quot;Red Lightning&amp;quot; Senju, a powerful Shinobi. Adventures ensued, and Kaito claimed her as one of his lovers, marking her with the Senju clan's symbol. &lt;br /&gt;
&lt;br /&gt;
Yet, Joseline's life became stagnant under Kaito's overprotective influence. Seeking freedom, she began dating a woman named Linda Crawford, also claimed by Kaito. This would only give her a temporary and shallow reprise from a hole forming deep within her soul. Joseline eventually persuaded Kaito to let her continue her nationwide adventures, and she brought Linda along with her. With Linda not being as adventurous as Joseline, they decided to settle down in Minneapolis for a few months before continuing their adventures. In this time, Linda had decided to sign up to the Cadet Program for the Minneapolis Police Department, to Joseline's shock. As Linda pursued a career in law enforcement, Joseline tried to dissuade her, fearing the corruption she witnessed during her travels to befall Linda as well. She refused to. The relationship ended in betrayal, causing Joseline to sever ties with both Linda and the Senju family.&lt;br /&gt;
&lt;br /&gt;
Between 2021 and late 2023, Joseline embarked on a journey through the south of the United States, grieving her losses and maturing as an individual. Her Stand continued to evolve, reflecting her growth. Through meeting more people, going through more adventures involving the supernatural underworld, and reflecting on how she could grow as a person, she had mellowed out her more eccentric and carefree side. She could truly call herself a self-dependent person by this point, and with this growth, her Stand's powers evolved as well. It would now take on the name of &amp;quot;Wasting Light&amp;quot;. By late 2023, Joseline returned to Chicago to bury the negative memories of her stagnant past. It marked the beginning of a new chapter, where she aimed to forge her destiny and leave behind the shadows of her tumultuous past.&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=20988</id>
		<title>Joseline Tenjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=20988"/>
		<updated>2023-11-09T07:25:59Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Tenjo, Joseline}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image= Joseline Tenjo.jpeg&lt;br /&gt;
|player=Vedsetta&lt;br /&gt;
|race=Vampire (formerly human)&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=5'8&amp;quot;&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|age=33&lt;br /&gt;
|dob= May 28, 1990&lt;br /&gt;
|pob=Sacramento, California&lt;br /&gt;
|origin=Jojo’s Bizarre Adventure&lt;br /&gt;
|figure=Ghastly yet slim, with corpse-pale skin&lt;br /&gt;
|setting=Angelic Sins&lt;br /&gt;
|status=Approved&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Joseline was once a carefree spirit, but is now looking to mature herself after a major falling out with her previous relationships. Once one of the many love interests of [[Kaito “Red lightning” Senju|Kaito “Red Lightning” Senju]], she has ended up on a journey to build a new identity for herself that she would be at peace with, after her breakup with her then-girlfriend Linda Crawford, and by extension, the whole of Kaito Senju’s household. The carefreeness of living with Kaito, while very financially and materially secure, left her as an empty husk of a person. She lived her days under his roof mindlessly engaging in empty luxuries and sex with whoever she could, while being restricted in what she could do in the world because of Kaito’s overprotective nature. After she left his household, she took a journey just shy of 2 years traveling the south-eastern United States and grieving over her loss, meditating on what she would now do in life, and slowly maturing as a person. With her return to [[Supernatural Chicago]], she aims to make her life one that will never fall into stagnation again, where she can remain truly free and self-reliant.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Joseline has all of the given strengths, weaknesses and biological functions associated with vampires, given to her when she was exposed to the [[VX Virus]]. She currently has latent magical abilities from the virus, but they are not yet realized or developed.&lt;br /&gt;
&lt;br /&gt;
At the age of 23, Joseline went through a bizarre set of circumstances. At the end of it, she manifested the ability to summon what is known as a Stand, a physical manifestation of her fighting spirit. While a traditional Stand is unable to be seen by non-supernaturals, Joseline’s Stand is considered a part of her physical form, and manifests as an extension of her body. Thus, her Stand is able to be seen by everyone, including regular humans and other non-supernaturals. Also in contrast to other traditional Stands, her Stand is unable to shift between states of physical and incorporeal, and interracts with the world like everything else: normally.&lt;br /&gt;
&lt;br /&gt;
== Stand Information ==&lt;br /&gt;
; Stand name: Wasting Light&lt;br /&gt;
; Stand Master: Joseline Tenjo&lt;br /&gt;
&lt;br /&gt;
Wasting Light is a versatile Stand of liquid that can be solidified and have its form manipulated to any degree the Master desires&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Wasting Light has three distinct forms, due to the nature of its ability. The first, default form is a dull and gray liquid with a vibrsnt rainbow pattern flowing across its surface, similar in look to an oil spill. The second form is a dark gray, tar-like substance with a less noticeable rainbow pattern on its surface. The last form is a solidified version of the Stand, turning jet black and having whatever rainbow pattern on it turn into a solid imprint. The solid form has a look and texture resembling cast iron. The Stand can vary between these three phases of solidity on a spectrum, getting darker and less transparent the more solid it becomes.&lt;br /&gt;
&lt;br /&gt;
Through solidifying different parts of their Stand to various degrees across their body, the Master is able to make protective armor across their whole body. This armor takes the form of an exoskeleton, with solid covering over the chest, shoulders, elbows, hands, waist, knees, feet, and head to serve as joints. In between these joints is a single solidified bar of the Stand connecting them.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Phase Changing Trinity====&lt;br /&gt;
Wasting Light is able to change its solidity and viscosity to any degree the Master wishes. Separate parts of the Stand can solidify differently from other parts. It can be as thin as water, as sticky and thick as tar, or as solid as metal. Its water form is fully manipulable by its Master, and allows the Master to interact with it as either a solid or a liquid, while everyone else simply interacts with it as a normal liquid. Its viscous form can act as a nearly inseparable adhesive, capable of sticking any two surfaces together with immense strength, whatever the Master wants it to adhere to. Its solid form is the most durable, strong enough to deflect bullets with no noticeable damage, but is unable to have its form manipulated without reverting back into a less solid form. All damage dealt to Wasting Light in its solid form will reflect the Master, but with its high durability, damage that isn’t significantly damaging or deforming to its form will be barely noticeable.&lt;br /&gt;
&lt;br /&gt;
====One With Fluidity====&lt;br /&gt;
As a liquid, the Stand Master can melt their body to become one with Wasting Light. The Master can choose specific parts of their body to merge with the Stand, and have them emerge detached at other parts of the Stand that are in its liquid form. Among many different applications, the most common use is allowing the Master to partially merge with Wasting Light and travel quickly along solid surfaces (The Stand can travel up to 40 MPH/60KMH when traveling)&lt;br /&gt;
&lt;br /&gt;
====Pocket Storage====&lt;br /&gt;
Wasting Light can merge any nonliving material into itself while it’s in its liquid or viscous form. The limit to how much can be stored in the Stand is as much as the Master can physically bear to carry. Anything stored inside of Wasting Light will act as a constant weight on the Master, leaving the Master mostly carrying small, light objects. Objects can only be ejected out of its storage in a liquid or viscous part of the Stand.&lt;br /&gt;
&lt;br /&gt;
====Exoskeleton Armor====&lt;br /&gt;
Wasting Light is able to take the form of armor around its user. This armor is a mostly exposed exoskeleton, with solid coverings of certain body parts acting as joints for the connecting bars of the exoskeleton. These connecting bars are, at both ends, attached to the joints of the armor with less solid, more liquid and viscous forms of the Stand. This allows the connecting bars to slide around the joints and around the Master’s body, acting as a constantly moving deflector of physical harm. These connecting bars can move very quickly from one spot to another to block single forceful blows without the Master even needing to focus, as most Stands instinctively protect the Master from harm when they can. &lt;br /&gt;
With high concentration, the Master can have these connecting bars spin at extremely fast speeds, With enough speed to deflect bullets before they can touch the user. This defensive strategy takes intense concentration and focus to maintain, so the Master will have much less coordinated and slower attacks on their end.&lt;br /&gt;
The weak points of this armor are the helmet, as it is made up of a less solid form of the Stand’s fully solid form to avoid concussions, the neck, the upper forearms, which are simply a still bar connecting the shoulder and elbow joints, and hands, which are completely exposed on the palm side&lt;br /&gt;
&lt;br /&gt;
====Memory Recall====&lt;br /&gt;
Joseline has practiced a way to cause small ripples in Wasting Light in its liquid form, manipulating its shape and rainbow pattern in small ways to show a vague image/set of images of whatever visual thoughts she has. It is not very accurate to giving smaller, specific details, like how a person looks or all items in a room, and is never fully representative of the visual thoughts Joseline has.&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=20872</id>
		<title>Joseline Tenjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=20872"/>
		<updated>2023-11-02T05:38:28Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: Changed some wording on the Stand's description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Tenjo, Joseline}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image= Joseline Tenjo.jpeg&lt;br /&gt;
|player=Vedsetta&lt;br /&gt;
|race=Vampire (formerly human)&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=5'8&amp;quot;&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|age=33&lt;br /&gt;
|dob= May 28, 1990&lt;br /&gt;
|pob=Sacramento, California&lt;br /&gt;
|origin=Jojo’s Bizarre Adventure&lt;br /&gt;
|figure=Ghastly yet slim, with corpse-pale skin&lt;br /&gt;
|setting=Angelic Sins&lt;br /&gt;
|status=Approved&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Joseline was once a carefree spirit, but is now looking to mature herself after a major falling out with her previous relationships. Once one of the many love interests of Kaito “Red Lightning” Senju, she has ended up on a journey to build a new identity for herself that she would be at peace with, after her breakup with her then-girlfriend Linda Crawford, and by extension, the whole of Kaito Senju’s household. The carefreeness of living with Kaito, while very financially and materially secure, left her as an empty husk of a person. She lived her days under his roof mindlessly engaging in empty luxuries and sex with whoever she could, while being restricted in what she could do in the world because of Kaito’s overprotective nature. After she left his household, she took a journey just shy of 2 years traveling the south-eastern United States and grieving over her loss, meditating on what she would now do in life, and slowly maturing as a person. With her return to [[Supernatural Chicago]], she aims to make her life one that will never fall into stagnation again, where she can remain truly free and self-reliant.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Joseline has all of the given strengths, weaknesses and biological functions associated with vampires, given to her when she was exposed to the VX [[Virus]]. She currently has latent magical abilities from the virus, but they are not yet realized or developed.&lt;br /&gt;
&lt;br /&gt;
At the age of 23, Joseline went through a bizarre set of circumstances. At the end of it, she manifested the ability to summon what is known as a Stand, a physical manifestation of her fighting spirit. While a traditional Stand is unable to be seen by non-supernaturals, Joseline’s Stand is considered a part of her physical form, and manifests as an extension of her body. Thus, her Stand is able to be seen by everyone, including regular humans and other non-supernaturals. Also in contrast to other traditional Stands, her Stand is unable to shift between states of physical and incorporeal, and interracts with the world like everything else: normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stand Information ==&lt;br /&gt;
; Stand name: Wasting Light&lt;br /&gt;
; Stand Master: Joseline Tenjo&lt;br /&gt;
&lt;br /&gt;
Wasting Light is a versatile Stand of liquid that can be solidified and have its form manipulated to any degree the Master desires&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Wasting Light has three distinct forms, due to the nature of its ability. The first, default form is a dull and gray liquid with a vibrsnt rainbow pattern flowing across its surface, similar in look to an oil spill. The second form is a dark gray, tar-like substance with a less noticeable rainbow pattern on its surface. The last form is a solidified version of the Stand, turning jet black and having whatever rainbow pattern on it turn into a solid imprint. The solid form has a look and texture resembling cast iron. The Stand can vary between these three phases of solidity on a spectrum, getting darker and less transparent the more solid it becomes.&lt;br /&gt;
&lt;br /&gt;
Through solidifying different parts of their Stand to various degrees across their body, the Master is able to make protective armor across their whole body. This armor takes the form of an exoskeleton, with solid covering over the chest, shoulders, elbows, hands, waist, knees, feet, and head to serve as joints. In between these joints is a single solidified bar of the Stand connecting them.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Phase Changing Trinity====&lt;br /&gt;
Wasting Light is able to change its solidity and viscosity to any degree the Master wishes. Separate parts of the Stand can solidify differently from other parts. It can be as thin as water, as sticky and thick as tar, or as solid as metal. Its water form is fully manipulable by its Master, and allows the Master to interact with it as either a solid or a liquid, while everyone else simply interacts with it as a normal liquid. Its viscous form can act as a nearly inseparable adhesive, capable of sticking any two surfaces together with immense strength, whatever the Master wants it to adhere to. Its solid form is the most durable, strong enough to deflect bullets with no noticeable damage, but is unable to have its form manipulated without reverting back into a less solid form. All damage dealt to Wasting Light in its solid form will reflect the Master, but with its high durability, damage that isn’t significantly damaging or deforming to its form will be barely noticeable.&lt;br /&gt;
&lt;br /&gt;
====One With Fluidity====&lt;br /&gt;
As a liquid, the Stand Master can melt their body to become one with Wasting Light. The Master can choose specific parts of their body to merge with the Stand, and have them emerge detached at other parts of the Stand that are in its liquid form. Among many different applications, the most common use is allowing the Master to partially merge with Wasting Light and travel quickly along solid surfaces (The Stand can travel up to 40 MPH/60KMH when traveling)&lt;br /&gt;
&lt;br /&gt;
====Pocket Storage====&lt;br /&gt;
Wasting Light can merge any nonliving material into itself while it’s in its liquid or viscous form. The limit to how much can be stored in the Stand is as much as the Master can physically bear to carry. Anything stored inside of Wasting Light will act as a constant weight on the Master, leaving the Master mostly carrying small, light objects. Objects can only be ejected out of its storage in a liquid or viscous part of the Stand.&lt;br /&gt;
&lt;br /&gt;
====Exoskeleton Armor====&lt;br /&gt;
Wasting Light is able to take the form of armor around its user. This armor is a mostly exposed exoskeleton, with solid coverings of certain body parts acting as joints for the connecting bars of the exoskeleton. These connecting bars are, at both ends, attached to the joints of the armor with less solid, more liquid and viscous forms of the Stand. This allows the connecting bars to slide around the joints and around the Master’s body, acting as a constantly moving deflector of physical harm. These connecting bars can move very quickly from one spot to another to block single forceful blows without the Master even needing to focus, as most Stands instinctively protect the Master from harm when they can. &lt;br /&gt;
With high concentration, the Master can have these connecting bars spin at extremely fast speeds, With enough speed to deflect bullets before they can touch the user. This defensive strategy takes intense concentration and focus to maintain, so the Master will have much less coordinated and slower attacks on their end.&lt;br /&gt;
The weak points of this armor are the helmet, as it is made up of a less solid form of the Stand’s fully solid form to avoid concussions, the neck, the upper forearms, which are simply a still bar connecting the shoulder and elbow joints, and hands, which are completely exposed on the palm side&lt;br /&gt;
&lt;br /&gt;
====Memory Recall====&lt;br /&gt;
Joseline has practiced a way to cause small ripples in Wasting Light in its liquid form, manipulating its shape and rainbow pattern in small ways to show a vague image/set of images of whatever visual thoughts she has. It is not very accurate to giving smaller, specific details, like how a person looks or all items in a room, and is never fully representative of the visual thoughts Joseline has.&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=20871</id>
		<title>Joseline Tenjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=20871"/>
		<updated>2023-11-02T05:28:27Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: Complete reimagining on Joseline's Stand. It's now coherently explained and stronger and COOL!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Tenjo, Joseline}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image= Joseline Tenjo.jpeg&lt;br /&gt;
|player=Vedsetta&lt;br /&gt;
|race=Vampire (formerly human)&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=5'8&amp;quot;&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|age=33&lt;br /&gt;
|dob= May 28, 1990&lt;br /&gt;
|pob=Sacramento, California&lt;br /&gt;
|origin=Jojo’s Bizarre Adventure&lt;br /&gt;
|figure=Ghastly yet slim, with corpse-pale skin&lt;br /&gt;
|setting=Angelic Sins&lt;br /&gt;
|status=Approved&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Joseline was once a carefree spirit, but is now looking to mature herself after a major falling out with her previous relationships. Once one of the many love interests of Kaito “Red Lightning” Senju, she has ended up on a journey to build a new identity for herself that she would be at peace with, after her breakup with her then-girlfriend Linda Crawford, and by extension, the whole of Kaito Senju’s household. The carefreeness of living with Kaito, while very financially and materially secure, left her as an empty husk of a person. She lived her days under his roof mindlessly engaging in empty luxuries and sex with whoever she could, while being restricted in what she could do in the world because of Kaito’s overprotective nature. After she left his household, she took a journey just shy of 2 years traveling the south-eastern United States and grieving over her loss, meditating on what she would now do in life, and slowly maturing as a person. With her return to [[Supernatural Chicago]], she aims to make her life one that will never fall into stagnation again, where she can remain truly free and self-reliant.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Joseline has all of the given strengths, weaknesses and biological functions associated with vampires, given to her when she was exposed to the VX [[Virus]]. She currently has latent magical abilities from the virus, but they are not yet realized or developed.&lt;br /&gt;
&lt;br /&gt;
At the age of 23, Joseline went through a bizarre set of circumstances. At the end of it, she manifested the ability to summon what is known as a Stand, a physical manifestation of her fighting spirit. While a traditional Stand is unable to be seen by non-supernaturals, Joseline’s Stand is considered a part of her physical form, and manifests as an extension of her body. Thus, her Stand is able to be seen by everyone, including regular humans and other non-supernaturals. Also in contrast to other traditional Stands, her Stand is unable to shift between states of physical and incorporeal, and interracts with the world like everything else: normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stand Information ==&lt;br /&gt;
; Stand name: Wasting Light&lt;br /&gt;
; Stand Master: Joseline Tenjo&lt;br /&gt;
&lt;br /&gt;
Wasting Light is a versatile Stand of liquid that can be solidified and have its form manipulated to any degree the Master desires&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Wasting Light has three distinct forms, due to the nature of its ability. The first, default form is a dull and gray liquid with a faint rainbow pattern flowing across its surface, similar in look to an oil spill. The second form is a dark gray, tar-like substance with a less noticeable rainbow pattern on its surface. The last form is a solidified version of the Stand, turning jet black and having whatever rainbow pattern on it turn into a solid imprint. The solid form has a look and texture resembling cast iron. The Stand can vary between these three phases of solidity on a spectrum, getting darker and less transparent the more solid it becomes.&lt;br /&gt;
&lt;br /&gt;
Through solidifying different parts of their Stand to various degrees across her body, the Master is able to make protective armor across her whole body. This armor takes the form of an exoskeleton, with solid covering over the chest, shoulders, elbows, hands, waist, knees, feet, and head to serve as joints. In between these joints is a single solidified bar of her Stand connecting them.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Phase Changing Trinity====&lt;br /&gt;
Wasting Light is able to change its solidity and viscosity to any degree the Master wishes. Separate parts of the Stand can solidify differently from other parts. It can be as thin as water, as sticky and thick as tar, or as solid as metal. Its water form is fully manipulable by its Master, and allows the Master to interact with it as either a solid or a liquid, while everyone else simply interacts with it as a normal liquid. Its viscous form can act as a nearly inseparable adhesive, capable of sticking any two surfaces together with immense strength, whatever the Master wants it to adhere to. Its solid form is the most durable, strong enough to deflect bullets with no noticeable damage, but is unable to have its form manipulated without reverting back into a less solid form. All damage dealt to Wasting Light in its solid form will reflect the Master, but with its high durability, damage that isn’t significantly damaging or deforming to its form will be barely noticeable.&lt;br /&gt;
&lt;br /&gt;
====One With Fluidity====&lt;br /&gt;
As a liquid, the Stand Master can melt their body to become one with Wasting Light. The Master can choose specific parts of their body to merge with the Stand, and have them emerge detached at other parts of the Stand that are in its liquid form. Among many different applications, the most common use is allowing the Master to partially merge with Wasting Light and travel quickly along solid surfaces (The Stand can travel up to 40 MPH/60KMH when traveling)&lt;br /&gt;
&lt;br /&gt;
====Pocket Storage====&lt;br /&gt;
Wasting Light can merge any nonliving material into itself while it’s in its liquid or viscous form. The limit to how much can be stored in the Stand is as much as the Master can physically bear to carry. Anything stored inside of Wasting Light will act as a constant weight on the Master, leaving the Master mostly carrying small, light objects. Objects can only be ejected out of its storage in a liquid or viscous part of the Stand.&lt;br /&gt;
&lt;br /&gt;
====Exoskeleton Armor====&lt;br /&gt;
Wasting Light is able to take the form of armor around its user. This armor is a mostly exposed exoskeleton, with solid coverings of certain body parts acting as joints for the connecting bars of the exoskeleton. These connecting bars are, at both ends, attached to the joints of the armor with less solid, more liquid and viscous forms of the Stand. This allows the connecting bars to slide around the joints and around the Master’s body, acting as a constantly moving deflector of physical harm. These connecting bars can move very quickly from one spot to another to block single forceful blows without the Master even needing to focus, as most Stands instinctively protect the Master from harm when they can. &lt;br /&gt;
With high concentration, the Master can have these connecting bars spin at extremely fast speeds, With enough speed to deflect bullets before they can touch the user. This defensive strategy takes intense concentration and focus to maintain, so the Master will have much less coordinated and slower attacks on their end.&lt;br /&gt;
The weak points of this armor are the helmet, as it is made up of a less solid form of the Stand’s fully solid form to avoid concussions, the neck, the upper forearms, which are simply a still bar connecting the shoulder and elbow joints, and hands, which are completely exposed on the palm side&lt;br /&gt;
&lt;br /&gt;
====Memory Recall=====&lt;br /&gt;
Joseline has practiced a way to cause small ripples in Wasting Light in its liquid form, manipulating its shape and rainbow pattern in small ways to show a vague image/set of images of whatever visual thoughts she has. It is not very accurate to giving smaller, specific details, like how a person looks or all items in a room, and is never fully representative of the visual thoughts Joseline has.&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=20859</id>
		<title>Joseline Tenjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=20859"/>
		<updated>2023-10-31T21:56:04Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Tenjo, Joseline}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image= Joseline Tenjo.jpeg&lt;br /&gt;
|player=Vedsetta&lt;br /&gt;
|race=Vampire (formerly human)&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=5'8&amp;quot;&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|age=33&lt;br /&gt;
|dob= May 28, 1990&lt;br /&gt;
|pob=Sacramento, California&lt;br /&gt;
|origin=Jojo’s Bizarre Adventure&lt;br /&gt;
|figure=Ghastly yet slim, with corpse-pale skin&lt;br /&gt;
|setting=Angelic Sins&lt;br /&gt;
|status=Approved&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Joseline was once a carefree spirit, but is now looking to mature herself after a major falling out with her previous relationships. Once one of the many love interests of Kaito “Red Lightning” Senju, she has ended up on a journey to build a new identity for herself that she would be at peace with, after her breakup with her then-girlfriend Linda Crawford, and by extension, the whole of Kaito Senju’s household. The carefreeness of living with Kaito, while very financially and materially secure, left her as an empty husk of a person. She lived her days under his roof mindlessly engaging in empty luxuries and sex with whoever she could, while being restricted in what she could do in the world because of Kaito’s overprotective nature. After she left his household, she took a journey just shy of 2 years traveling the south-eastern United States and grieving over her loss, meditating on what she would now do in life, and slowly maturing as a person. With her return to [[Supernatural Chicago]], she aims to make her life one that will never fall into stagnation again, where she can remain truly free and self-reliant.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Was shot by a stand arrow at the age of 23 and obtained her stand, Crazy Train.&lt;br /&gt;
&lt;br /&gt;
== Stand Information ==&lt;br /&gt;
; Name: Crazy Train&lt;br /&gt;
; Master: Joseline Tenjo&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Has two forms: One form is a very moldable, thin as water, yet very sticky liquid. The other form is a very tough, yet unmovable metal. The forms can switch between each other whenever the master wants to.&lt;br /&gt;
&lt;br /&gt;
; Power: C (Only the liquid form can harm anything, and it's by suffocation)&lt;br /&gt;
; Speed: B/none (Liquid form: 40 mph, 60kph. Metal form: no speed)&lt;br /&gt;
; Range: B (Liquid form: 30.5 meters, 100 ft.; After 20 meters, or 65 feet, the stand cannot turn into metal)&lt;br /&gt;
; Durability: none/A (Liquid form: None, is considered the weak spot of the stand. Metal form: Can withstand the force of a cannon shot at 10 feet away, with only minor dents, master only gets damaged from full puncturing)&lt;br /&gt;
; Precision: A (The master is easily able to control how the liquid form moves, and how the metal form is formed)&lt;br /&gt;
; Potential: C (The stand itself cannot improve, but the master's creativity and uses of the stand is what makes the stand improve)&lt;br /&gt;
&lt;br /&gt;
=== Important Notes ===&lt;br /&gt;
* The volume of he stand in liquid form is 20 gallons of liquid&lt;br /&gt;
* The metal form uses up the liquid form's volume to form. The metal form can only take up 5 gallons of the liquid form and can only stretch as far as 100ft sq.&lt;br /&gt;
* The liquid form can travel into any crevice or crack, no matter how small&lt;br /&gt;
* The stand master can emerge itself into the liquid form for transportation. In this state however, the stand cannot turn into metal and this leaves the master at his most vulnerable&lt;br /&gt;
* The metal form takes whatever shape it wants to. After that though, it can't move from the spot it formed at, and can only be reshaped if it turns back into the liquid form. Also, it has to form on a surface, either the ground, walls, ceiling. It cannot form on the master or anything moving as a surface however&lt;br /&gt;
* While the metal form of the stand can still damage the master once dented enough or punctured, the liquid form is easily damaged due to its low, water-like density and is considered the weak spot of the stand&lt;br /&gt;
* The liquid form can hold up to one item as long as the master can carry it in his hands. The master doesn't count as the item it can hold if he emerges himself with the stand&lt;br /&gt;
* The item that the stand can hold on to will turn it into a part of the stand itself. But it won't add to the stand's volume&lt;br /&gt;
* If the master wants to have the stand hold onto a storage item (i.e. a backpack), as long as the master can hold it, all of the components in the storage item as well as the storage item itself will be held as one item. The same applies to anything being held together by separate parts (i.e. a handgun)&lt;br /&gt;
* The liquid form is separable into as many pieces as the master wants. However the metal form cannot be 2 or more separate pieces, it must all be connected together as one&lt;br /&gt;
* However much metal is made from the liquid form, an equal amount of liquid must be attached to the metal (i.e 5 gallons of liquid turn into metal, 5 more gallons need to be attached to that metal. The other 10 gallons can be separated from there)&lt;br /&gt;
* While the stand can only mold one item into itself, its sticky properties as a liquid allow it to hold pretty much anything, though there's a weight limit of 120 pounds as to what it can hold. Plus the items it holds can be taken away from the stand's grasp&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Angelo_McKallis&amp;diff=20825</id>
		<title>Angelo McKallis</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Angelo_McKallis&amp;diff=20825"/>
		<updated>2023-10-28T01:03:15Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:McKallis, Angelo}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image= Angelo M. McKallis.jpg&lt;br /&gt;
|player=The Chubby Gamer&lt;br /&gt;
|name= Angelo McKallis&lt;br /&gt;
|fullname= Angelo Michael McKallis&lt;br /&gt;
|race= Vampire (turned from being human)&lt;br /&gt;
|gender= Male (Female soul in his body)&lt;br /&gt;
|height= 5'9&lt;br /&gt;
|weight= 137 lbs&lt;br /&gt;
|haircolor= Gray-ish purple&lt;br /&gt;
|eyecolor= Completely Red (with a glow)&lt;br /&gt;
|age= 25 (Soul within his body is 157)&lt;br /&gt;
|dob= March 17, 1992&lt;br /&gt;
|birthplace= Los Angelas&lt;br /&gt;
|universe= Angelic Sins&lt;br /&gt;
|occ= None&lt;br /&gt;
|rank= Criminal&lt;br /&gt;
|figure= Average&lt;br /&gt;
|setting=Angelic Sins&lt;br /&gt;
|status=Abandoned&lt;br /&gt;
}}&lt;br /&gt;
[[File:Throwing Knives.jpg|thumb|400px|Angelo's throwing knives]]&lt;br /&gt;
[[File:Golden Goblet.jpg|thumb|400px|Angelo's family heirloom goblet]]&lt;br /&gt;
Angelo is a man who generally wishes to have a quiet and calm life/lifestyle. He is a man who flirts with women often and tries to relate to them as soon as he can. He’s a man who wishes to enjoy life as peacefully with as beautiful and nice of a woman as possible. However, not everything can be perfect in his life. There is a second soul, a second personality, trapped in his body, and it wishes to ruin his life. It’s that of a female [[vampire]], with a similar personality to a typical [[succubus]]: charming, seductive, gentle with her words and looking like she’s always having her hormones taking her over. Though, it wasn’t always like this, as she was once in her own body. Though now, she is lying dormant as a spirit in the back of Angelo’s mind who won’t go away. She knows that if Angelo dies, she will be the next owner of the body. So she tries to slowly and patiently mess up Angelo’s life to go back to living independently. She does this best through her convincing of Angelo to go feed himself human blood, as vampires typically crave.&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
;Supernatural Strength:Strength improved from when he became part vampire. Never measured by Angelo, but he can support his entire body’s weight by just his pinky, and the hardest hit he punched was when he heavily dented a 2-inch steel sheet once&lt;br /&gt;
;Perfect balance:Due to being a part vampire, he is able to balance on anything without any struggle as long as there’s the strength to back up that said balance.&lt;br /&gt;
;Minor Regeneration:Able to regenerate damage on his body, but it’s very limited. While internal organs and bones such as teeth and punctured, internal flesh heal within a couple of seconds, that can only happen when the body is fully healed on the outside, otherwise it would heal like a normal person’s body. Minor cuts and bruises on the skin heal just as easily as internal organas and bones at their fastest, but the farthest this can go is a gash the size of his wrist. Anything other than that the regeneration can’t heal, and it will heal like a normal human until the size of the wound is shortened&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
;Material Copy:Angelo is able to copy anything that is a small, hand-held item with simple structure (Such as knives, but not things like cell phones). Able to copy the item(s) up to 10 times, and they stay as permanent physical objects after a day they are summoned, and cannot be dismissed after that. However, during the time they are magically copied, Angelo cannot copy another item if one item is already copied, no matter how many or how little copies are made of that item. Only when the copied items are erased can Angelo copy an item once more&lt;br /&gt;
;Shadow Formation:Angelo is able to transform into any shade or shadow, no matter if it’s someone’s shadow or the shade from a wall. The shadow must be at least half the size of Angelo’s body for him to turn into it, and he must have it in his sights to turn into it. He can go into the shadow and come out at any other spot where the shadow is at will. However, if that shadow is completely removed by light, Angelo will be “spat” out by force&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Born within the slums of the city of Los Angeles in his mother’s bed, Angelo Michael McKallis lived a humble life. Even though his family was poor, he always had a drive to make money and live a better life than his parents did. After all, his motto was always “make life better than before”. He was homeschooled by his mother and father, who had very little paying jobs, and grew up an only child. Despite his father being an adept magic user, no jobs were available for him to take, and he wasn't going to do dirty work for money because of his son, and his mom unable to have any potential jobs other than prostitution, which she didn’t do for the same reason as her husband, they managed to get by. Angelo was on the right track for what he wanted, education as a start, some friends, his peers and parents giving him motivation in life. He had it all to achieve exactly what he wanted. &lt;br /&gt;
&lt;br /&gt;
However, life is never that forgiving to the unlucky, it just never is. As one night, when Angelo was 16 and sleeping after a hard day’s work of labor, tragedy struck. A vampire who went by the name of Salanir snuck into Angelo’s home looking for fresh blood. She first went to Angelo’s room by pure luck and went to take her meal. Angelo woke up at the last second and screamed, but not before Salanir sank her teeth into his neck and shut him up by injecting pleasure-inducing hormones into him. But the single scream caused Angelo’s parents to wake up. His dad ran in, and him being the adept magic user that he was, immediately tried to rip Salanir’s soul out of her body to save his son. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, amongst the panic and chaos at that moment, Angelo’s dad didn’t process that Salanir already had her fangs in Angelo’s neck. As such, he panicked once he got that information processed through his head, and accidentally ripped Angelo’s soul out of his body at the same time as he did Salanir’s body. He panicked even more, and tried to get his son’s soul back into his body, but accidentally merged Salanir and Angelo’s souls into Angelo’s body. His body was still lifeless once the whole thing blew over, and they thought of him as dead. They went to bury him as well as burn Salanir’s corpse, and went on in their lives in despair. Unknowing to Angelo’s parents, his body may have seemed lifeless, but Angelo never died. &lt;br /&gt;
&lt;br /&gt;
He merely had to have his body become adjusted to what his father did, put both his soul and Salanir’s soul into his body. Angelo woke from his grave, in his makeshift coffin his family and friends made for him. He tried to break free, banging on the coffin to call out to anyone, saying that he was alive. However, something was new about him, and that was clear when he was easily able to brute force his coffin and the dirt to push up and free him from his grave. He was in his front yard, on the side of his house since his parents were too poor to spend money for a proper burial at a cemetary. His parents heard the commotion and investigated. Only to see the quote-on-quote “horror” that was their son. His skin had turned a light brown, his eyes red and his hair now long and purple with elven-like ears. They panicked and tried to kill him, thinking that the vampire Salanir had taken over his body, but Angelo tried to talk with them and convince them it was still him. They didn’t listen since they were under a panic, and nearly killed him, Angelo thought he was done for. &lt;br /&gt;
&lt;br /&gt;
But then, some new abilities kicked in, and he escaped through the shadows. It turned out that the second soul in his body, that of Salanir, had already known of the changes in his body. Turns out, with the vampire bite in Angelo’s neck, he had turned partially into a vampire. He would have been a full vampire, if not for Salanir’s blood sucking not being complete and interrupted. Angelo freaked out over this, and tries to go back to his parents to convince them once more. They rejected him again and had a vampire hunter there to deal with him if he came back. He ran away by the skin of his teeth this time, and so he retreated to a far away alleyway to wonder just what was happening to him. He couldn’t go back to his neighborhood at this point, his parents most likely consider him some undead monster and spread the word. Salanir just stood quiet, bored and frustrated that she couldn’t do anything to shut him up or convince him to stop at this point. After he was done wallowing Salanir talked it over with him and told him the best course of action, to try and find a new home to live in somewhere in the world. &lt;br /&gt;
&lt;br /&gt;
He agreed after a short while of having to be convinced and went off to try and find a new place to call home that wasn’t the undercity of Arkesh’s society, nothing. He was rejected by everyone he went to for simply being a vampire, though they had no right to kill him. As it was out in public and in crowds when he tried to ask people, they couldn’t kill him, he never did anything wrong. However, he was still shunned by society and was socially outlawed by everyone around him. He went back to his alleyway to wallow after everything that happened, but Salanir had to think of something else. At the time she had thought that her fate was Angelo’s, that she would die when Angelo died. However, she made him go get a book about binding souls and the magic behind it through seducing him mentally, they discovered something. It was stated that whoever was the host of the body was at that time, in his case Angelo, would live their life and then die like normal. However, when they die the other soul within the body will move on to be the new host of the body, and everything about their body before they became a second soul will morph and shape the body’s physical appearance, structure, mental build, and even their magical abilities will adapt to what the second soul knew, any and all other abilities being discarded. &lt;br /&gt;
&lt;br /&gt;
However, the book Salanir made Angelo steal was merely a work of fiction, and it was, in fact, the rules to a tabletop roleplay game more than anything. The book itself just looked fancy enough to fool someone thinking it was a real spellbook, if they were one to believe in that type of stuff. Salanir read this with him, and came up with a plan, unknowing of the book’s true origins. She planned to speed up the process of Angelo’s death. However, he knew she would plan something like this, she was a succubus-like vampire after all. Though, despite his best efforts to resist her words of temptation, he couldn’t. He, of course, tried to convince Salanir that the contents of the book were no more than the rules to a fantasy game, but she denied his words, becoming delusional and thinking that Angelo was trying to trick her into thinking he could live longer, when he was really telling the full truth. &lt;br /&gt;
&lt;br /&gt;
Becoming a vampire meant he had traits of a normal vampire, obviously. His body would begin to reject any normal food he ate, as that would not be what a normal vampire eats. Though his body actually rejects the food as if it were inedible, unlike how a normal vampire has it where they simply gain little to no nutrients from the food. He asked just what was happening to him to Salanir, and she explained. She explained that him being a vampire now meant that he had to drink blood in order to survive, and Salanir never took chances with animals. She was afraid of any diseases they might have had. So, she steered him in the direction of humans, any human would do, but she took advantage of his hormones, being a teenager at this time. She seduced him as best as she could in his mind to go after pretty and beautiful women, that they will enjoy their blood being sucked if he were gentle enough. Angelo knew what she was doing and rejected her words, he rejected them at all costs… but he couldn’t escape them. And soon, by 2 months later he had enough, he couldn’t resist the temptation of his vampire’s side, and he did it. He snuck a prostitute at night when she was done with her job into his dark alleyway, and talked with her. He soon convinced her under the help of Salanir that it will be alright, and that she would enjoy the whole thing. He sucked her blood, and ended her life. &lt;br /&gt;
&lt;br /&gt;
That was when there was no going back. He came to this realization and accepted it fully when he turned 18, all the while taking a woman’s life in the process to live every couple of months or so. He couldn’t earn a job due to his now existent, yet hidden, criminal record of murder. Yet still, Salanir wanted to end Angelo’s life as soon as she can to take control of his body and have it morph back into her own (based on her foolish thoughts of the book of course). She made him steal a costume that was one that made him stand out, one that made him look intimidating and threatening. She dug through his memories and found out that his family’s most prized possession is that of a pure golden goblet back at their house. So he had him sneak through the shadows to steal it, furthering himself even more away from his old life. And from there, he couldn’t even show his face anymore in public. Salanir wouldn’t let him take off the costume, he was weak-willed compared to Salanir, so she mentally forced him to keep it on, no matter how much he wanted to take it off. At the age of 23, he had given up on society, there was no going back for him by any means. So he had to resort to going to the undercity of Arkesh, taking illegal jobs of killing and capturing people, he proved a worthy adversary for most people. The people he worked for promised to keep his criminal record secret at all costs for their jobs he did, and so he became an unknown man of crime, only recognizable by his, as Angelo puts it, “cartoonish attire”. &lt;br /&gt;
&lt;br /&gt;
Despite all of this, amongst his whole life experiences, through all of this madness and corruption in his life, Angelo remained sane. He still remained the jolly boy who wanted nothing more than to be in a relationship with a beautiful woman and live life with a mate, even if it was in the darkness and undercity of the world. However, he only turned to this lifestyle under Salanir’s ruthless willpower over Angelo’s more human, and simple mindedness compared to hers. That and the need for blood to survive as a vampire, it was unstoppable and only a matter of time before he succumbed to it. Angelo still regrets all of the 58 women he’s killed so far up to the present day, even if they were people like no-good hookers and criminals. He still wallows about it when he’s not under the temptation of sucking a human’s blood, and he still wishes he could have a mate that was up to his liking, and live with her for as long as he can before Salanir takes over his body and morphs it into her own… or so she thinks.&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Yufi&amp;diff=20824</id>
		<title>Yufi</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Yufi&amp;diff=20824"/>
		<updated>2023-10-27T09:01:33Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Box&lt;br /&gt;
|image= Yufi.png&lt;br /&gt;
|player= The Chubby Gamer&lt;br /&gt;
|name= Yufi&lt;br /&gt;
|race= Zandalari Troll&lt;br /&gt;
|gender= Female&lt;br /&gt;
|height= 6'9&amp;quot;&lt;br /&gt;
|weight= 192&lt;br /&gt;
|haircolor= Red&lt;br /&gt;
|eyecolor= Red&lt;br /&gt;
|age= 78&lt;br /&gt;
|dob= October 30&lt;br /&gt;
|birthplace= Zuldazar&lt;br /&gt;
|universe= Warcraft&lt;br /&gt;
|occ= Queen's Guard&lt;br /&gt;
|rank= Highly experienced/trained&lt;br /&gt;
|cat= 3C&lt;br /&gt;
|figure= Tall and thin-looking, but with very tightly condensed muscles, with rough skin patches along her shoulder line, almost like a stone design&lt;br /&gt;
|status= Abandoned&lt;br /&gt;
|setting= Embers of Soteria&lt;br /&gt;
|alignment=Lawful Good&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Yufi is usually a laid back person, calmly talking about anything in a calm and collected, but relaxed, manor. However, if she senses even the slightest bit of seriousness in the air, instincts as a soldier turn her blunt, aggressive, even rude and potentially violent if the situation is extreme enough. She's not hesitant to throw punches first if she deems a problem going down that road, and even the smallest eeriness or need for caution in the air will put her on high alert. Metaphorically, she is one to always sleep with a knife under her pillow&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
Survival skills&lt;br /&gt;
&lt;br /&gt;
Hand-crafting expertise&lt;br /&gt;
&lt;br /&gt;
CQC&lt;br /&gt;
&lt;br /&gt;
Short reaction time&lt;br /&gt;
&lt;br /&gt;
Impulse control&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
'''Judgement''': By the power of the light, Yufi can declare someone as needing retribution or judgement, as a golden, ethereal hammer made of light launches from her person to her target.&lt;br /&gt;
&lt;br /&gt;
'''Lightblessed Shield''': Specialized in one-handed weaponry and shields, Yufi has developed common Paladin techniques from her world to concentrate the energy of the Light into any given shield to grant special powers, such as added physical protection, more damage done when using said shield offensively, and even being able to throw her shield, have it bounce from target to target, and return to her with ease&lt;br /&gt;
&lt;br /&gt;
'''Concentration''': A call down of highly concentrated holy energy, strong enough to crack the ground around Yufi and have holy energy seep through the cracks in the ground. This holy energy burns like fire to anyone who steps in the consecrated area if Yufi deems them an enemy, or if they have any kind of unholiness or corruption within them. The effects of Concecration persist heavily throughout the course of 10 seconds, but afterwards rapidly fizzles out&lt;br /&gt;
&lt;br /&gt;
'''Flash of LIght''': A small flash of healing energy, capable of healing small cuts and bruises, but will heal more and more severe wounds and injuries the more Yufi casts this on someone. The more Yufi casts Flash of Light, the more it tires her and wears her out, and after her limit of 5 casts she is unable to cast again until she recovers her strength&lt;br /&gt;
&lt;br /&gt;
'''Lay on Hands''': A massive burst of healing energy, capable of healing anyone of equal or weaker health to Yufi of any and all injuries. However, this instantly makes her faint, as she releases all of her energy into Lay on Hands&lt;br /&gt;
&lt;br /&gt;
'''Divine Shield''': A concentration of Yufi's Lightblessed Shield to form a see-through shield or &amp;quot;bubble&amp;quot; around her entire person, which is impenetrable to all attacks of any kind. Yufi must have her shield raised completely in front of her and focus on Divine Shield to where she can only move at a snail's pace. She can keep this up as long as she can keep her concentration up, but any loss of concentration, such as loss of balance, instantly dispells Divine Shield, and after it is dispelled the abilities of Lightblessed Shield are disabled for around 72 hours.&lt;br /&gt;
&lt;br /&gt;
'''Rebuke''': A cleansing ritual Yufi can perform to remove any and all corruption, poison effects, or curses on someone. The more potent and drastic these banes are on someone, the longer Yufi must take to completely cleanse the infected body, and even the smallest of magics or poisons infection one requires Yufi to concentrate on a Rebuke ritual for minutes at a time. Any major break of concentration will drastically reduce Yufi's purification process down to 0, but it is recoverable if Yufi resumes the ritual very quickly.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Royal Zandalari armor&lt;br /&gt;
&lt;br /&gt;
One-handed mace weapon&lt;br /&gt;
&lt;br /&gt;
Off-handed shield&lt;br /&gt;
&lt;br /&gt;
Hunting Knife&lt;br /&gt;
&lt;br /&gt;
Skinning knife&lt;br /&gt;
&lt;br /&gt;
Full bandage wrapping roll&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Yufi was born in the Zandalari capital of Dazar'alor with two parents following a long line of ancestors of troll soldiers. Her father a security-for-hire and her mother a standard patrolwoman. She was bound to go somewhere on that same path, as her parents made her interested in hunting at a very young age, and even scoring her first kill on her own at 11 years old by human calendars. She was also very impulsive as a child and prone to get into several fights, both playful and real&lt;br /&gt;
&lt;br /&gt;
As soon as she was minimally deemed acceptable by the age of 23, she had joined the ranks of the Zandalari military. This was around the time Princess Talanji of the Zandalari throne launched an expedition to stop an upcoming threat to her people, the blood trolls. Yufi was a part of this expedition, and she was within a small, socially built squad of five who always went on missions together given to their battalion. One day they were all hunting for food for their encampment, and one of Yufi's squad members died from being ambushed by blood trolls while in the middle of a fight with an animal. His death tore the whole group apart, and they all decided they would work together for the expedition, and would then go their separate ways after they all return home.&lt;br /&gt;
&lt;br /&gt;
Soon after this oath was made, two more of Yufi's squad were severely injured in an attack on a blood troll encampment and were forced to return home. News soon came later that they made a full recovery, thanks to new magic brought about by new allies her people had made with while Yufi was on the expedition. A faction full of different fantasy races and peoples known as the Horde had come in the midst of a resource war with their historically enemy faction. The Horde had agreed to aid the Zandalari Trolls in all of their struggles, the blood trolls being one of them, in exchange for the island to be opened up and welcoming to the Horde. Soon, adventurers and soldiers of all kinds came to aid the different outposts and small, spread out armies of Princess Talanji's expansion against the blood trolls. This was where Yufi had met people who wielded the same magic that healed her friends, specifically elven paladins.&lt;br /&gt;
&lt;br /&gt;
When the expedition was making real progress, Yufi had decided to learn about the ways of the Paladin while carrying out her duty as a Zandalari soldier. She learned small spells here and there to a weak degree, but the belief of the Paladins and their associating priests in a higher power is what pushed her over the edge. The Paladins and Priests of the Horde had universally believed in an all-powerful source of all things holy and righteous, simply known as the Light. Feeling some of the Paladins' power and faith first-hand, and witnessing the Paladins in action alongside her in battles, inspired her more than anything to turn into a true soldier of her people. Throughout the rest of the expedition, Yufi had become a front-line soldier and medic, using the power of the Light to crush her foes and heal her allies.&lt;br /&gt;
&lt;br /&gt;
The blood trolls and the diety of pestilence they had worshipped were defeated as the rest of the Zandalari empire added to the expedition's forces and the battle raged on and on. Yufi wasn't there for the final battle, as she was tending to the wounded, but by the time the war was over she had decided she would become a Paladin of the Light, while also being a follower of one of the dieties that her troll kind worshipped, powerful spirits of many different aspects of life called loa. Yufi followed the loa Gonk, the Lord of the Hunt, and with the blessing of the loa and the Light within her, she was transformed into a warrior and a survivalist of high caliber.&lt;br /&gt;
&lt;br /&gt;
Her drastic improvement of skill on the battlefield had taken notice back home in Dazar'alor, as she was given promotion after promotion with her duties continuing with aiding their new allies of The Horde in their war. Soon, she was given the rank equivalent to a royal guard, sworn to protect the throne and heir to, along with hundreds of others. Soon after, the Horde and their enemies had built up their war to the point where an invasion on the Zandalari capital of Dazar'alor had erupted. By the end, King Rastakhan of the Zandalari died in battle, and his daughter, Princess Talanji, was to be the next ruler of their people. Soon after the invasion, the now Queen Talanji declared her people, the Zandalari trolls, as official members of the Horde. Now, Yufi stands tall and proud with her people and with the Horde, as a defender of the Zandalari Trolls and her Queen.&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Sunn_(Angelic_Sins_Variant)&amp;diff=20823</id>
		<title>Sunn (Angelic Sins Variant)</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Sunn_(Angelic_Sins_Variant)&amp;diff=20823"/>
		<updated>2023-10-27T08:59:48Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Box&lt;br /&gt;
|image= Sunn “Duskwalker”.jpeg&lt;br /&gt;
|player= The Chubby Gamer&lt;br /&gt;
|name= Sunn&lt;br /&gt;
|fullname= Sunn&lt;br /&gt;
|altname=Duskwalker&lt;br /&gt;
|race= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|height= 6’1”&lt;br /&gt;
|weight= 145 lbs&lt;br /&gt;
|haircolor= Yellow&lt;br /&gt;
|eyecolor= Green glow&lt;br /&gt;
|age= 39&lt;br /&gt;
|dob= April 10th, 1979&lt;br /&gt;
|birthplace= Toledo, Oregon&lt;br /&gt;
|universe= Angelic Sins&lt;br /&gt;
|occ= Underworld Freelancer&lt;br /&gt;
|rank= Assassin&lt;br /&gt;
|cat=2&lt;br /&gt;
|figure= Slim&lt;br /&gt;
|status=Abandoned&lt;br /&gt;
|setting=Angelic Sins&lt;br /&gt;
}}&lt;br /&gt;
As of his current age, Sunn is a man of little to no joy. Not to say he is often looking in a negative light, he is actually often optimistic of a given situation, at least towards himself and his benefit. No, with little joy in his life he possesses this negative trait by simply not smiling at most things. He simply has no motivation to smile at anything, he’ll just talk positively about it and smile within his mind. However, while this is the case with most things, there are two specific things that make him smile and bring him physical glee and happiness to watch. Both animals being well taken care of and happy families are the only two sights which make him happy to see, thanks to his past.&lt;br /&gt;
&lt;br /&gt;
However, while Sunn is optimistic about most things, even a terrible situation for him, he is also very prone to become extremely angry at highly varying degrees depending on what happens. From a sight he wish he would never see becoming a reality to simply reminding him of a dark point in his life are enough for Sunn to go into a near blood-filed rage, with few and far between times where he can hold back his anger This is especially the case when it comes to the Klu Klux Klan, for those were the people who caused Sunn to be like this in the first place. He hates the Klu Klux Klan more than anything in the world, and whenever he sees members of the group of misfits, he he always has to hold himself back from killing them in a drowning rage.&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
From cleaning a house to gardening to animal care-taking, Sunn has been self-trained to keep his house as well-organized and clean as possible for many years of living alone, constantly keeping everything he can in check in his house.&lt;br /&gt;
&lt;br /&gt;
;Culinary Expertise: From learning to cook since a teenager, Sunn has become an expert at cooking. Even if he has little resources he is still able to make at the very least somewhat of a good meal. Despite this impressive skill he possesses, he only keeps it to himself and anyone that is close to him in life, and often asks any friends of his to keep his cooking from spreading to make him popular. Because to Sunn, cooking is just a hobby of his he loves to do, and would rather not have it come to where it becomes a stressful job, robbed of the pure joy it brings him when he does it on his own time.&lt;br /&gt;
&lt;br /&gt;
;Botany: Another trait Sunn does as a hobby that he has become an expert at, and as a form of escapism as an added bonus. Like his cooking, Sunn has studied a wide variety of plants to grow, gardening techniques, and flora caretaking. He even has his whole backyard as his own garden, with the only exception of the area being a shed and pavement. However, unlike hgis cooking, Sunn doesn’t mind showing this off to others if he gets the chance to, and would prefer if he could grow and take care of plants for a living over nearly any other job he can think of.&lt;br /&gt;
&lt;br /&gt;
;Animal Caretaking: Despite him not owning any pets beyond a Leopard Gecko and 2 snakes (Carpet Python and California Kingsnake), Sunn knows how to take care of nearly every animal that isn’t exotic to the U.S. Sunn had pledged many, many hours of his life to helping animal shelters in his area, as well as donating any spare money he has that isn’t towards his bills and food to any and all people(s) that are in need of money for their shelters. This is the one thing Sunn will openly say he does with pride in his voice.&lt;br /&gt;
&lt;br /&gt;
===Trained Reflexes===&lt;br /&gt;
From dealing with the wrong type of people for a while in his life, Sunn has been forced to make sure he can put up his own in a fight. Though, doing so isn’t through being strong in a fight, but rather quick. His last recorded reaction times are 0.17 seconds on a sight stimulus, 0.15 seconds on an audio stimulus, and 0.12 seconds on a touch stimulus.&lt;br /&gt;
Sunn’s technique in fights is to tire an opponent out from being able to fight as well as they were able to in the beginning. Sunn is light, and as such can only damage someone as effective as a brutish fighting style would, normally, by attacking sensitive/weak points. Specifically, Sunn prefers to do this when his opponent is tired out, as that is his best bet to ending a fight quickly when it arises as a situation.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
;Cubic Makeup: Ever since a lab experiment that changed his life forever, Sunn’s body is made entirely up of cubes. Normally, Sunn appears like an average, fleshy human, as the cubes that make up his body don’t take on a special appearance under normal circumstances. In fact, his body’s cubic makeup doesn’t do anything special to him under normal circumstances, his organs are still like anyone else’s organs and his body still functions the same as any normal persons’ would. However, when Sunn’s body is exposed to pressure than can negatively harm his body, the cubes that make up his body will take on their own appearance and physical makeup of thick plastic and disperse from Sunn’s body accordingly to the pressure applied to him, and no more of his body. This doesn’t apply pain to Sunn, as this is Sunn’s body’s animalistic side breaking himself up as a defense mechanism, making it so he has no sense of touch to his body in the cubes which disperse from him. These cubed can be as big as handheld cubes or as small as being microscopic, and as such, cannot be crushed or compressed to destruction. Any and all cubes dispersed from Sunn’s body cannot be destroyed by physical means.&lt;br /&gt;
&lt;br /&gt;
Any and all physical attacks applied to Sunn will cause him to disperse into these plastic cubes. But, while he is dispersed, this doesn’t exactly mean his body can’t function properly if vital organs are hit. If, say, his heart were to be shot or stabbed, his heart will still function properly if it is only partially hit, it will just cause his body to disperse into plastic cubes and his heart will work as if nothing happened. Even if Sunn were to have a leg cut off, he wouldn’t lose his balance, despite only having one leg. In fact, if Sunn were to have both of his legs amputated, he would simply float in the air as high as his legs’ height is. The reason this happens is because Sunn’s body doesn’t truly follow the laws of physics when his body is dispersed as cubes. His body can be thought up as a part of a non-existent exoskeleton that can phase through anything in the world except for the floor Sunn is standing on, allowing him to, as per mentioned, float in the air if both of his legs are amputated.&lt;br /&gt;
&lt;br /&gt;
The way Sunn has his body come back together is where his consciousness comes into play. At his will, Sunn can have any disperse cubes from his body fly back to him and attach back to his body accordingly like a magnet. His cubes can even go multiple directions, negating simple wall or blocking obstructions, but only if Sunn knows if his dispersed cubes are behind an obstruction.&lt;br /&gt;
&lt;br /&gt;
Sunn’s one weakness to this ability are chemical changes to his body. While physical harm to his body can never kill Sunn, or even hurt him, chemical harm to his body from something like fire can surely kill Sunn as easily as anyone else. Anything that can melt or change the atomic makeup of matter can cause Sunn to be damaged or killed. When his body’s normal, exposed to chemical changes won’t cause his body to disperse into cubes, as nothing will change. If a dispersed cube is exposed to chemical changes, it will be gone forever if fully destroyed and Sunn will feel the pain of it being destroyed, as well as his body having a missing ‘piece’ wherever the dispersed was before it was destroyed. Also, if a supernatural with above average telekinesis wishes to, they can prevent any of Sunn’s dispersed cubes from reattaching to his body through Sunn’s magnetic means, they just can’t break Sunn apart into his cubes in the first place, as they only form when Sunn has close-range pressure applied to him.&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Xan%27Tanaas&amp;diff=20822</id>
		<title>Xan'Tanaas</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Xan%27Tanaas&amp;diff=20822"/>
		<updated>2023-10-27T08:58:58Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Box&lt;br /&gt;
|image=Xan.png&lt;br /&gt;
|player= The Chubby Gamer&lt;br /&gt;
|fullname=Xan'Tanaas&lt;br /&gt;
|race= Ethereal&lt;br /&gt;
|gender=Male&lt;br /&gt;
|height= 6'&lt;br /&gt;
|weight=&lt;br /&gt;
|haircolor=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|age= Not given&lt;br /&gt;
|pob= The planet K’aresh&lt;br /&gt;
|universe= Warcraft&lt;br /&gt;
|occ= Traveling merchant, barterer&lt;br /&gt;
|rank= Self Taught&lt;br /&gt;
|body= a being made up of pure energy, who wears special enchanted bandages all around his body to give him some sort of structure of a body. &lt;br /&gt;
|status=Abandoned&lt;br /&gt;
|setting=Embers of Soteria&lt;br /&gt;
}}&lt;br /&gt;
Xan’Tanaas is just about as typical as an Ethereal can get. He is a greedy man, driven by his own wants and needs more than anything else. He acts calm most of the tie, since as a merchant, it’s best for him if he wants to make successful, non-violent trades. He isn’t particularly allied with any nations or races, nor is his cartel which he works under. He is a man who only seeks one desire in life: profit. He will do anything to obtain his profit, but make as little enemies as possible. He is after all, just a merchant with very exotic wares&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
*Bartering skills (1A, through many years of traveling across worlds, looking to trade)&lt;br /&gt;
*Immortality (But not invincibility) (2C)&lt;br /&gt;
*No need to sleep (2C)&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
*Void Storage Technomancy: Able to take the arcane energies of any item and create a small pocket-dimension for it, allowing that item to be stored in what, the Ethereals call, Void Storage. Any item can be stored in Void Storage and can be just as easily taken out of Void Storage. Void storage can hold up to an unlimited amount of items, but Xan’Tanaas limits the storage number for his customers to keep business stable (2A, from observing and mimicking how other Ethereals use Technomancy)&lt;br /&gt;
&lt;br /&gt;
*Transmogrification: Xan’Tanaas is able to change the appearance of anything while that item which had its appearance change keeps its same physical properties. For example, Xan’Tanaas is able to make a full-set of armor on a knight, appear as a regular person’s clothing, while those seemingly regular clothes contain all of the physical properties as the armor. This can be done to anything, though whatever is transmogrified must be of the same shape and size of the object (for example a bar of gold can look like bread but the bar of gold can’t be transmogrified into a full skirt). Any item being transmogrified cannot turn invisible as its transmogrification (2A, from self-teachings of the art on his home planet and some help from his organization)&lt;br /&gt;
&lt;br /&gt;
*Body compression: As a being made up of pure energy, Xan’Tanaas is able to compress his body into any shape he likes, whether that can be as tall as a giant or as tiny as a wisp. Though, whichever form he takes, he can easily be spread out across the energy around him and die, much like a being of electricity in an ocean. In order to survive any form, he must have some sort of supporting structure to permanently maintain his form. However, the smaller he becomes, the more condensed his energy form becomes. And as such he is able to last longer without a supporting structure (2A, from naturally being an Ethereal)&lt;br /&gt;
== Background ==&lt;br /&gt;
Xan’Tanaas is a man who reveals very little about his backstory. However, what IS known about his backstory, which has been revealed about other Ethereals, is as follows. While people like Xan’Tanaas appear to be a mummy-looking humanoid, the Ethereals were not always like that. They once had a physical form, though its exact shape is not known, as the Ethereals hide it from everyone but themselves. They do the same to the name of their old race’s name. The Ethereals lived in harmony with each other on their home planet, K’aresh. They were a race of intelligent people, able to figure out how to take the arcane energies of their home magic and mix it with the technology they had created. This technique is what most people would call technomancy, though what the Ethereals called it is unknown.Through this technique of theirs, which they had made their own variation of, the Ethereals thrived, traded amongst each other, and above all else, lived in harmony with each other. However, this peace was destined to be short-lived, as was the once possible humanoid inhabitants of K’aresh destined to become Ethereals. One day, K’aresh was attacked by a creature of [[the Void]]. The Void is a plane of existence where the dark beings known as Voidwalkers reside and grow their power. One of the beings there was a Void Lord called Dimensius, the All-Devouring. Void Lords are the second strongest beings in the void, second only to Void Gods. Dimensius had attacked K’aresh to do what his name suggests, absorb its energies to become more powerful himself. He was able to open countless portals to the void and the Twisting Nether, another plane of existence where demons reside. While most of the planet was being destroyed and had its energies devoured by the Void and Twisting Nether, one race used their advanced technology and magic to create barrier domes to defend themselves from the forces. While the barriers DID protect them from the energies of the Void, the arcane energies of the Twisting Nether had forced their way through the barriers. As a result of this, every living creature inside of the barriers were disintegrated. Xan’Tanaas was one of these people who died and had their physical form destroyed. However, all was not lost, as the arcane energies that forced their way through the barriers, had fused with the souls of those who have died. This turned the people who died in the barriers into beings of pure energy, which they would later call by Ethereals. However, they barely clung onto existence, so as a final, rushed act of safety, the now energy beings Ethereals used their advanced technology and magic to create enchanted bandages. They were able to wrap themselves in these bandages, giving them a physical form once more. Xan’Tanaas, without, question, followed this procedure and was given a new form once more, albeit a mummy-like style. Thanks to their new form, the Ethereals had a much higher intelligence and affinity for magic. And thanks to this, they were able to hold off against Dimensius’s forces. However, they were only able to do this for so long, as Dimensius was able to open even more portals to the Void and Twisting Nether, forcing the Ethereals to retreat. They were left no choice but to leave K’aresh and let Dimensius claim it. And in that event, Xan’Tanaas had lost his best friend and only brother. His mother and father, he never found since he had to retreat on different paths than them. To this day, his one true goal is to find them, and reunite with his family.&lt;br /&gt;
&lt;br /&gt;
When the Ethereals retreated from K’aresh, they went from a united race to separated into many cartels, or factions. The one that Xan’Tanaas united with was called the Consortium, a cartel where it was made up of traders and merchants, though a lot of them were shady. Xan’Tanaas came off as that to many as well, considering how secretive he is about many things and how he won’t even give off any information than his name and that he wants to trade. At least, not for free. He is nothing more than a traveling merchant, traveling across worlds to see who will want to buy his various arrangement of exotic wares. And his latest location: [[Elder Soteria]]&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Linda_Crawford_(Angelic_Sins_Variant)&amp;diff=20817</id>
		<title>Linda Crawford (Angelic Sins Variant)</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Linda_Crawford_(Angelic_Sins_Variant)&amp;diff=20817"/>
		<updated>2023-10-26T23:35:33Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: Abandoning character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Crawford, Linda (Angelic Sins Variant)}}&lt;br /&gt;
{{Disambiguation Stub|type=character|name=Linda Crawford}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image= Linda Crawford.jpg&lt;br /&gt;
|player=The Chubby Gamer&lt;br /&gt;
|name= Linda Crawford&lt;br /&gt;
|fullname= Linda Willow Crawford&lt;br /&gt;
|race= Human&lt;br /&gt;
|gender= Female&lt;br /&gt;
|height= 5'10&amp;quot;&lt;br /&gt;
|weight= 180 lbs&lt;br /&gt;
|haircolor= Brown&lt;br /&gt;
|eyecolor= Brown&lt;br /&gt;
|age= 36&lt;br /&gt;
|dob= December 23, XXXX&lt;br /&gt;
|birthplace= Gilneas&lt;br /&gt;
|universe= Warcraft&lt;br /&gt;
|occ= Gilnean/Alliance Soldier (MIA/Deceased to her people)&lt;br /&gt;
|rank= Militia Commander&lt;br /&gt;
|cat= 2A&lt;br /&gt;
|figure= Slim, athletic, strong but not bulky&lt;br /&gt;
|status=Abandoned&lt;br /&gt;
|setting=Angelic Sins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Linda Crawford (Worgen Form).jpg|thumb|right|400px|Linda in Worgen Form]]&lt;br /&gt;
&lt;br /&gt;
Linda isn’t one to play games with people, given the right situation to act so. She may not take things too seiously if she’s in a peaceful environment, but under other circumstances, she may tend to come off as “bitchy” at times. She only fully trusts people who swear an oath to her to never betray her, whether that be by anyone under her command, strangers who show acts of gratitude and kindness to her, acquaintances, and even family at certain points. However, this is only with people who want to actually try and become her friend. Usually, she will be nice to strangers she meets at first, and often any excess amounts of kindness they show her will most likely have her come off as the exact opposite of how she really is: cheery in a calm and casual way, and friendly. But, it all comes back to her being the soldier she is, not fully trusting people just because of their kindness, no matter how much they show her at first. She will respect one’s kindness to her, as she is a woman as of much class as she can bother to give, but she will eventually ask them to swear an oath of her trust, as that is her top priority when merting new people. Even if the promise she needs people to give to her is delayed.&lt;br /&gt;
 &lt;br /&gt;
She is also very protective of certain thngs in certain aspects, two primary examples being her belongings, close friends and her body around new people. She’s not the touchy type, even around people who are super kind around her. If someone wanted to hold arms with her like a gentleman, she would be ok with that, but beyond that she won’t even let someone pat her on the back unless she’s too exhausted to bother lashing out at simple gestures. When she undresses, she’ll nearly act paranoid to nake sure no one is around, as she is always making sure to look out for a potential pervert. Though, this is obviously changed for the most part when she’s around people she trusts, those who’ve sworn an oath to her. Whoever they are, Linda is ok with them leaning against her, holding hands, and even as far as laying on her lap. Though, those kinds of gestures are never seen as that of a lover’s to her, as se is simply very friendly to those she trusts&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
===Human Skills===&lt;br /&gt;
*Pinpoint Rapier Accuracy: Linda has been trained with the rapier for so long that she can jab a moving target’s vital areas even when she is blind. She can even give off a barrage of jabs at a single target, or multiple targets if she’s focused enough.&lt;br /&gt;
&lt;br /&gt;
*Master Dexterity: Linda can be considered among the best when it comes to dexterity and sleight of hand. She can grab things and bring her hand back to a relaxing position as a blur to most people’s eyes, especially to a normal person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Worgen Skills===&lt;br /&gt;
*Worgen Claws: In worgen form, Linda grows razor-sharp, undulling and unbreakable claws without prevention. The claws can slash through wood and cause massive claw marks in pure steel with ease. Only damaging the finger itself can weaken Linda’s effectiveness with her claws&lt;br /&gt;
&lt;br /&gt;
*Night Vision: When in worgen form, Linda can see in the dark as clear as day, only tiny details of items from afar can be obscured for her&lt;br /&gt;
&lt;br /&gt;
*Worgen’s Speed: in Worgen form, Linda can travel at speeds up to 70 MPH maximum when dashing on all fours, and even on only two feet, she can reach speeds of up to 50 MPH&lt;br /&gt;
&lt;br /&gt;
*Worgen’s Strength: In Worgen Form, Linda can lift up to nearly twice her weight, and push even more than that (As a worgen, she weighs 1.5x her human form weight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
*Worgen transformation: At her will, Linda is able to transform from a human to what’s known as a Worgen by the people on her world. Worgen are werewolf-like creatures who are created by what’s known as The Worgen Curse, or just The Curse. She can switch between human and worgen form at will with no cost of energy at doing so.&lt;br /&gt;
&lt;br /&gt;
*Worgen Curse Contagion Methods: Through either biting someone or having someone drink her blood, Linda can turn a person into a worgen themselves. This curse can only be spread to other humans or a race known as Night elves on Linda’s planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
''Untold from Linda, hidden until further revealing''&lt;br /&gt;
&lt;br /&gt;
All that's known about her is that she suddenly came to Chicago along through an [[Umbral Passage|Umbral passage]] right before encoutnering an undead named Lord Godfrey&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Linda_Crawford_(Blazing_Umbra_Variant)&amp;diff=20816</id>
		<title>Linda Crawford (Blazing Umbra Variant)</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Linda_Crawford_(Blazing_Umbra_Variant)&amp;diff=20816"/>
		<updated>2023-10-26T23:33:30Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: Abandoning character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Crawford, Linda (Blazing Umbra Variant)}}&lt;br /&gt;
{{Disambiguation Stub|type=character|name=Linda Crawford}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image= Linda Crawford.jpg&lt;br /&gt;
|player=The Chubby Gamer&lt;br /&gt;
|name= Linda Crawford&lt;br /&gt;
|fullname= Linda Willow Crawford&lt;br /&gt;
|race= Human&lt;br /&gt;
|gender= Female&lt;br /&gt;
|height= 5'10&amp;quot;&lt;br /&gt;
|weight= 180 lbs&lt;br /&gt;
|haircolor= Brown&lt;br /&gt;
|eyecolor= Brown&lt;br /&gt;
|age= 36&lt;br /&gt;
|dob= December 23, XXXX&lt;br /&gt;
|birthplace= Gilneas&lt;br /&gt;
|universe= Warcraft&lt;br /&gt;
|occ= Gilnean/Alliance Soldier (MIA/Deceased to hee people)&lt;br /&gt;
|rank= Militia Commander&lt;br /&gt;
|cat= 2A&lt;br /&gt;
|figure= Slim, athletic, strong but not bulky&lt;br /&gt;
|status=Abandoned&lt;br /&gt;
|setting=Blazing Umbra&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Linda Crawford (Worgen Form).jpg|thumb|right|400px|Linda in Worgen Form]]&lt;br /&gt;
&lt;br /&gt;
Linda isn’t one to play games with people, given the right situation to act so. She may not take things too seiously if she’s in a peaceful environment, but under other circumstances, she may tend to come off as “bitchy” at times. She only fully trusts people who swear an oath to her to never betray her, whether that be by anyone under her command, strangers who show acts of gratitude and kindness to her, acquaintances, and even family at certain points. However, this is only with people who want to actually try and become her friend. Usually, she will be nice to strangers she meets at first, and often any excess amounts of kindness they show her will most likely have her come off as the exact opposite of how she really is: cheery in a calm and casual way, and friendly. But, it all comes back to her being the soldier she is, not fully trusting people just because of their kindness, no matter how much they show her at first. She will respect one’s kindness to her, as she is a woman as of much class as she can bother to give, but she will eventually ask them to swear an oath of her trust, as that is her top priority when merting new people. Even if the promise she needs people to give to her is delayed.&lt;br /&gt;
 &lt;br /&gt;
She is also very protective of certain thngs in certain aspects, two primary examples being her belongings, close friends and her body around new people. She’s not the touchy type, even around people who are super kind around her. If someone wanted to hold arms with her like a gentleman, she would be ok with that, but beyond that she won’t even let someone pat her on the back unless she’s too exhausted to bother lashing out at simple gestures. When she undresses, she’ll nearly act paranoid to nake sure no one is around, as she is always making sure to look out for a potential pervert. Though, this is obviously changed for the most part when she’s around people she trusts, those who’ve sworn an oath to her. Whoever they are, Linda is ok with them leaning against her, holding hands, and even as far as laying on her lap. Though, those kinds of gestures are never seen as that of a lover’s to her, as se is simply very friendly to those she trusts&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
===Human Skills===&lt;br /&gt;
*Pinpoint Rapier Accuracy: Linda has been trained with the rapier for so long that she can jab a moving target’s vital areas even when she is blind. She can even give off a barrage of jabs at a single target, or multiple targets if she’s focused enough.&lt;br /&gt;
&lt;br /&gt;
*Master Dexterity: Linda can be considered among the best when it comes to dexterity and sleight of hand. She can grab things and bring her hand back to a relaxing position as a blur to most people’s eyes, especially to a normal person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Worgen Skills===&lt;br /&gt;
*Worgen Claws: In worgen form, Linda grows razor-sharp, undulling and unbreakable claws without prevention. The claws can slash through wood and cause massive claw marks in pure steel with ease. Only damaging the finger itself can weaken Linda’s effectiveness with her claws&lt;br /&gt;
&lt;br /&gt;
*Night Vision: When in worgen form, Linda can see in the dark as clear as day, only tiny details of items from afar can be obscured for her&lt;br /&gt;
&lt;br /&gt;
*Worgen’s Speed: in Worgen form, Linda can travel at speeds up to 70 MPH maximum when dashing on all fours, and even on only two feet, she can reach speeds of up to 50 MPH&lt;br /&gt;
&lt;br /&gt;
*Worgen’s Strength: In Worgen Form, Linda can lift up to nearly twice her weight, and push even more than that (As a worgen, she weighs 1.5x her human form weight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
*Worgen transformation: At her will, Linda is able to transform from a human to what’s known as a Worgen by the people on her world. Worgen are werewolf-like creatures who are created by what’s known as The Worgen Curse, or just The Curse. She can switch between human and worgen form at will with no cost of energy at doing so.&lt;br /&gt;
&lt;br /&gt;
*Worgen Curse Contagion Methods: Through either biting someone or having someone drink her blood, Linda can turn a person into a worgen themselves. This curse can only be spread to other humans or a race known as Night elves on Linda’s planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
''Untold from Linda, hidden until further revealing''&lt;br /&gt;
&lt;br /&gt;
All that's known about her is that she came onto Nimbus after Splicing in right before an encounter with an undead named Lord Godgrey&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Category:Played_by_The_Chubby_Gamer&amp;diff=14440</id>
		<title>Category:Played by The Chubby Gamer</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Category:Played_by_The_Chubby_Gamer&amp;diff=14440"/>
		<updated>2020-12-26T10:39:31Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters played by [[User:Marshard]].&lt;br /&gt;
&lt;br /&gt;
[[Category:List by Player]] {{DEFAULTSORT:Marshard}}&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Magi&amp;diff=14439</id>
		<title>Magi</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Magi&amp;diff=14439"/>
		<updated>2020-12-26T10:37:51Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOAUTOLINKTARGET__&lt;br /&gt;
{{Character Box&lt;br /&gt;
|name=Magi&lt;br /&gt;
|player=The Chubby Gamer&lt;br /&gt;
|approvedby=Cyclops&lt;br /&gt;
|setting=Embers of Soteria&lt;br /&gt;
|image=magi-image.jpg&lt;br /&gt;
|race=Undead&lt;br /&gt;
|universe=Embers of Soteria&lt;br /&gt;
|gender=Male&lt;br /&gt;
|height=6'1&amp;quot;&lt;br /&gt;
|weight=150 lbs&lt;br /&gt;
|haircolor=Blond&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|age=78 (28 Undead)&lt;br /&gt;
|figure=Average, not strong but not weak, lightly withered&lt;br /&gt;
|birthplace=Kingdom of Thaentis&lt;br /&gt;
|birthdate=August 13th&lt;br /&gt;
|occ=Mage, King's right-hand man&lt;br /&gt;
|rank=Master&lt;br /&gt;
|alignment=Chaotic Good&lt;br /&gt;
}}&lt;br /&gt;
Magi is a man who knows corruption stems from everywhere, everything, everyone. However he decides to see past what makes people bad and instead forms his thoughts around the good in others, even his enemies and those he hates the most. Despite his world-ending potential in power, he has never killed anyone, at least in his reformed, undead life. though, he is not one to avoid violence, and will fight others if that is what they wish.&lt;br /&gt;
&lt;br /&gt;
Magi's ultimate goal is to learn everything the universe has to offer. Through good and bad he sees in people, and from experiencing a taste of the infinite knowledge he craves thanks to the power his world's God of Death gave him, it's the truth that he desires most. Thus, he doesn't appreciate those who lie.&lt;br /&gt;
&lt;br /&gt;
Magi has tasted and seen a glimpse of the infinite, of the potential of everything that could be. He believes he has the potential to bring about a utopia for all, fight past the differences people have for one another, and bring about a society that transcends and goes beyond the foundation of chaos and despair life was built upon from the universe.&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
* Superhuman senses&lt;br /&gt;
* No need for sleep, eating, drinking, or breathing to survive&lt;br /&gt;
* Superhuman reaction time&lt;br /&gt;
* Biologically immortal&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Magi possesses knowledge of all imaginable magical, psychic, elemental, arcane, and all otherwise supernatural abilities conjured from one’s soul, spirit and aura outside of the physical body. Not only this, but Magi holds destructive knowledge within his resurrected spirit towards these abilities, with the willpower and capability to control, unleash and withhold these powers to an infinite magnitude. The only exceptions to these capabilities is time-related, reality or history altering abilities, or anything involving alteration of a living organism’s physical or spiritual body beyond his own.&lt;br /&gt;
&lt;br /&gt;
In Magi’s current state of being, however, his very being is too weak to allow him to pull off anything too powerful. Anything more powerful than a forceful push twice his weight would begin to cause damage to his body in turn. The energies of his home world’s God of Death that keep him alive after death is weak as it stands, far weaker than what it was when he was in his prime. This can change, if mages or supernatural beings channel their conjured energies into Magi, more powerful spells and abilities can be pulled off&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Originally known in life as Brandon Darga, he was a man always fascinated by magic. Originally, the human Brandon became fascinated with magic and wished to learn everything he could. This originated just from a childish fantasy of seeing pretty colors and flashy magic tricks pulled off for a crowd. But, as Brandon came to learn a little bit about magic and the arcane, he wanted to learn more. Nothing seemed like enough for him, every time he learned something new about magic and wizardry he wanted to learn more and more. To him this kind of knowledge was a bottemless pit that he could not be satisfied with until all of it was explored and learned. Thus, he studied the ways of the arcane. He learned how to use magic of all kinds, from fireballs to telekinesis. Through his studies he outranked everyone in his class and soon, everyone in his kingdom's learning programs. He was the most gifted and most intellectual child the kingdom had ever seen, and it wasn't long before he was granted the title of grand wizard by the king of the Neiznnane at the age of 23. He was a selfish man, who never came to have a family but instead slept with many women as he pleased thanks to his newly granted royalty. Who had abandoned his original group of friends growing up in the pursuit of his endless thirst for knowledge. But he wasn't greedy, he wasn't entitled, in fact those he had abandoned in life he gave privileges beyond their imagination, friend and family alike. They were all to benefit himself, however, as now those who he left behind in life wouldn't ask anymore of him, leaving him to his maddening search for what had no end. He did this with everyone who had begun to open up to him, the only ones not able to get away from him were his servants tasked with catering to his luxurious lifestyle&lt;br /&gt;
&lt;br /&gt;
As a royal gifted by the king, Brandon lived in the capital of his kingdom where the king himself resided. As such, when the minion of his land's God of Death, Ditelumin, first came to be, his first act to his diety was a slaughter of everyone who lived in the capital city of the kingdom. No one was spared but the king himself who barely managed to escape the endlessly powerful undead's onslaught through secret passages under the city. Brandon was killed in this event, and would become one of the first of the new Shadow Militia. As such of any man or woman rebirthed into Ditelumin's new kingdom, one must have a taste of death, of the infinite abyss that lies beyond one's life before they are rebirthed into new people. Brandon almost went insane as he was rebirthed, as an infinte gaze into the endless would do to any mortal being. However, through his pursuit of the endless in life, Brandon also had something unique in him. Curiosity at what his soul witnessed, sensed, and beheld. Ditelumin could sense the energy and aura of all the souls he killed and rebirthed, and Brandon's stood out to him. Very much so.&lt;br /&gt;
&lt;br /&gt;
Granted the new name Magi (Mah-zhee) by Ditelumin, he was a new man. There was still that selfishness in him that, in life, was what defined him. But now, there was so much more to him. He wanted to absorb all he could from the infinite gaze of what laid beyond mortality, and mixed in with Ditelumin's ideals injected into all who became to be his kingdom, a plan to conquer the land that once belonged to the Neiznnane Kingdom into a land that could thrive more free of corruption and greed than any man could imagine, a true utopia guided by deities that ruled beyond mortal comprehension, Magi was now a complex given physical form. To pursue what no mortal man could do, while now possessed by a far greater wish of selfishness, to learn of everything the universe had to offer, Magi was special amongst the Shadow Militia. Ditelumin held the infinite power of a God beyond gods, and gave that same kind of power to Magi, but not fully. Magi would have to prove himself in the war to come against the Neiznnane Kingdom and the Emerald Militia to recieve what he wanted. The God of Death and Ditelumin could easily grant Magi what he ultimately wished, but they chose not to and see if he was worthy of such a gift.&lt;br /&gt;
&lt;br /&gt;
Yet, he was granted to be Ditelumin's right hand man in their hierarchy, and given permission to turn the tides of war in their favor. Despite both of their seemingly infinite power, they wanted the land habitable and able to be thrived in by the people, who Ditelumin wished to ultimately bring harmony to, not oppression. The plan the two of them came to agree upon was both a contradiction and an aid to both of their criteria for their kingdom's overarching plan. With Magi's world-ending powers he shifted the underground of the land and of the planet itself to erect a massive spire of metal out of the ground where the capital of the Neiznnane Kingdom once stood in the middle of the landmass, a hexagonal shape towering hundreds of feet into the sky, and with the strength of what could only be described as thousands of magnets. Normally, a stunt such as this would tear the planet from the inside out, but with the help of Ditelumin and his powers, shielding and morphing the underground to save their world from certain destruction, their plan was complete, with no harm to the overall land. This metal spire would play an integral role in how the war turned out, and was a message to the Neiznnane kingdom of the tide they were about to face. From this act, the message was received by the people loud and clear, and thus thousands of citizens from the kingdom of the living turned to Ditelumin and the God of Death, growing the once relatively small Shadow Militia into a kingdom of its own.&lt;br /&gt;
&lt;br /&gt;
Magi lives in a universe very similar to that of [[Flask]] and [[Vincent Welsh]], however, this world that Magi lives in is not the one the two are familiar with. This creation of Magi comes from an alternate timeline, where the Shadow Militia ultimately wins the war and brings about the utopia Ditelumin promised. Ten years of war and ten years of reformation and peace after the war. Through the victory and achieving knowledge of everything the universe could withhold, Magi decided to pursue new frontiers. He trained himself to start over, power-wise. Through his last two years on his home planet to what is considered the now, he de-escalated his soul's destructive capability with magic. He even lost some of the infinite knowledge he so desperately wanted all along, making his knowledge now finite, but not forgettable of what he knew before. With knowledge of all things existent and non-existent and everything in between, came an unbreakable pride in Magi, where he believes what he thinks is right for everyone and every living thing. His pursuit of knowledge arises once more, as he uses the last of his world-ending capabilities to rift realities between each other, finding another world to spread his influence. By the end of it his power was now less than what he could do in his old life, but he had so much more to him than raw magical power. He glosses through the worlds of his final act of power for what might be an eternity, and senses a special kind of potential in one of them. It stands out the most to him, as he sets his sights on this world, and opens a portal to [[Elder Soteria]].&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Magi&amp;diff=14438</id>
		<title>Magi</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Magi&amp;diff=14438"/>
		<updated>2020-12-26T10:37:23Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOAUTOLINKTARGET__&lt;br /&gt;
{{Character Box&lt;br /&gt;
|name=Magi&lt;br /&gt;
|player=The Chubby Gamer&lt;br /&gt;
|approvedby=Cyclops&lt;br /&gt;
|setting=Embers of Soteria&lt;br /&gt;
|image=magi-image.jpg&lt;br /&gt;
|race=Undead&lt;br /&gt;
|universe=Embers of Soteria&lt;br /&gt;
|gender=Male&lt;br /&gt;
|height=6'1&amp;quot;&lt;br /&gt;
|weight=150 lbs&lt;br /&gt;
|haircolor=Blond&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|age=78 (28 Undead)&lt;br /&gt;
|figure=Average, not strong but not weak, lightly withered&lt;br /&gt;
|birthplace=Kingdom of Thaentis&lt;br /&gt;
|birthdate=August 13th&lt;br /&gt;
|occ=Mage, King's right-hand man&lt;br /&gt;
|rank=Master&lt;br /&gt;
|alignment=Chaotic Good&lt;br /&gt;
}}&lt;br /&gt;
Magi is a man who knows corruption stems from everywhere, everything, everyone. However he decides to see past what makes people bad and instead forms his thoughts around the good in others, even his enemies and those he hates the most. Despite his world-ending potential in power, he has never killed anyone, at least in his reformed, undead life. though, he is not one to avoid violence, and will fight others if that is what they wish.&lt;br /&gt;
&lt;br /&gt;
Magi's ultimate goal is to learn everything the universe has to offer. Through good and bad he sees in people, and from experiencing a taste of the infinite knowledge he craves thanks to the power his world's God of Death gave him, it's the truth that he desires most. Thus, he doesn't appreciate those who lie.&lt;br /&gt;
&lt;br /&gt;
Magi has tasted and seen a glimpse of the infinite, of the potential of everything that could be. He believes he has the potential to bring about a utopia for all, fight past the differences people have for one another, and bring about a society that transcends and goes beyond the foundation of chaos and despair life was built upon from the universe.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
* Superhuman senses&lt;br /&gt;
* No need for sleep, eating, drinking, or breathing to survive&lt;br /&gt;
* Superhuman reaction time&lt;br /&gt;
* Biologically immortal&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
Magi possesses knowledge of all imaginable magical, psychic, elemental, arcane, and all otherwise supernatural abilities conjured from one’s soul, spirit and aura outside of the physical body. Not only this, but Magi holds destructive knowledge within his resurrected spirit towards these abilities, with the willpower and capability to control, unleash and withhold these powers to an infinite magnitude. The only exceptions to these capabilities is time-related, reality or history altering abilities, or anything involving alteration of a living organism’s physical or spiritual body beyond his own.&lt;br /&gt;
&lt;br /&gt;
In Magi’s current state of being, however, his very being is too weak to allow him to pull off anything too powerful. Anything more powerful than a forceful push twice his weight would begin to cause damage to his body in turn. The energies of his home world’s God of Death that keep him alive after death is weak as it stands, far weaker than what it was when he was in his prime. This can change, if mages or supernatural beings channel their conjured energies into Magi, more powerful spells and abilities can be pulled off&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Originally known in life as Brandon Darga, he was a man always fascinated by magic. Originally, the human Brandon became fascinated with magic and wished to learn everything he could. This originated just from a childish fantasy of seeing pretty colors and flashy magic tricks pulled off for a crowd. But, as Brandon came to learn a little bit about magic and the arcane, he wanted to learn more. Nothing seemed like enough for him, every time he learned something new about magic and wizardry he wanted to learn more and more. To him this kind of knowledge was a bottemless pit that he could not be satisfied with until all of it was explored and learned. Thus, he studied the ways of the arcane. He learned how to use magic of all kinds, from fireballs to telekinesis. Through his studies he outranked everyone in his class and soon, everyone in his kingdom's learning programs. He was the most gifted and most intellectual child the kingdom had ever seen, and it wasn't long before he was granted the title of grand wizard by the king of the Neiznnane at the age of 23. He was a selfish man, who never came to have a family but instead slept with many women as he pleased thanks to his newly granted royalty. Who had abandoned his original group of friends growing up in the pursuit of his endless thirst for knowledge. But he wasn't greedy, he wasn't entitled, in fact those he had abandoned in life he gave privileges beyond their imagination, friend and family alike. They were all to benefit himself, however, as now those who he left behind in life wouldn't ask anymore of him, leaving him to his maddening search for what had no end. He did this with everyone who had begun to open up to him, the only ones not able to get away from him were his servants tasked with catering to his luxurious lifestyle&lt;br /&gt;
&lt;br /&gt;
As a royal gifted by the king, Brandon lived in the capital of his kingdom where the king himself resided. As such, when the minion of his land's God of Death, Ditelumin, first came to be, his first act to his diety was a slaughter of everyone who lived in the capital city of the kingdom. No one was spared but the king himself who barely managed to escape the endlessly powerful undead's onslaught through secret passages under the city. Brandon was killed in this event, and would become one of the first of the new Shadow Militia. As such of any man or woman rebirthed into Ditelumin's new kingdom, one must have a taste of death, of the infinite abyss that lies beyond one's life before they are rebirthed into new people. Brandon almost went insane as he was rebirthed, as an infinte gaze into the endless would do to any mortal being. However, through his pursuit of the endless in life, Brandon also had something unique in him. Curiosity at what his soul witnessed, sensed, and beheld. Ditelumin could sense the energy and aura of all the souls he killed and rebirthed, and Brandon's stood out to him. Very much so.&lt;br /&gt;
&lt;br /&gt;
Granted the new name Magi (Mah-zhee) by Ditelumin, he was a new man. There was still that selfishness in him that, in life, was what defined him. But now, there was so much more to him. He wanted to absorb all he could from the infinite gaze of what laid beyond mortality, and mixed in with Ditelumin's ideals injected into all who became to be his kingdom, a plan to conquer the land that once belonged to the Neiznnane Kingdom into a land that could thrive more free of corruption and greed than any man could imagine, a true utopia guided by deities that ruled beyond mortal comprehension, Magi was now a complex given physical form. To pursue what no mortal man could do, while now possessed by a far greater wish of selfishness, to learn of everything the universe had to offer, Magi was special amongst the Shadow Militia. Ditelumin held the infinite power of a God beyond gods, and gave that same kind of power to Magi, but not fully. Magi would have to prove himself in the war to come against the Neiznnane Kingdom and the Emerald Militia to recieve what he wanted. The God of Death and Ditelumin could easily grant Magi what he ultimately wished, but they chose not to and see if he was worthy of such a gift.&lt;br /&gt;
&lt;br /&gt;
Yet, he was granted to be Ditelumin's right hand man in their hierarchy, and given permission to turn the tides of war in their favor. Despite both of their seemingly infinite power, they wanted the land habitable and able to be thrived in by the people, who Ditelumin wished to ultimately bring harmony to, not oppression. The plan the two of them came to agree upon was both a contradiction and an aid to both of their criteria for their kingdom's overarching plan. With Magi's world-ending powers he shifted the underground of the land and of the planet itself to erect a massive spire of metal out of the ground where the capital of the Neiznnane Kingdom once stood in the middle of the landmass, a hexagonal shape towering hundreds of feet into the sky, and with the strength of what could only be described as thousands of magnets. Normally, a stunt such as this would tear the planet from the inside out, but with the help of Ditelumin and his powers, shielding and morphing the underground to save their world from certain destruction, their plan was complete, with no harm to the overall land. This metal spire would play an integral role in how the war turned out, and was a message to the Neiznnane kingdom of the tide they were about to face. From this act, the message was received by the people loud and clear, and thus thousands of citizens from the kingdom of the living turned to Ditelumin and the God of Death, growing the once relatively small Shadow Militia into a kingdom of its own.&lt;br /&gt;
&lt;br /&gt;
Magi lives in a universe very similar to that of [[Flask]] and [[Vincent Welsh]], however, this world that Magi lives in is not the one the two are familiar with. This creation of Magi comes from an alternate timeline, where the Shadow Militia ultimately wins the war and brings about the utopia Ditelumin promised. Ten years of war and ten years of reformation and peace after the war. Through the victory and achieving knowledge of everything the universe could withhold, Magi decided to pursue new frontiers. He trained himself to start over, power-wise. Through his last two years on his home planet to what is considered the now, he de-escalated his soul's destructive capability with magic. He even lost some of the infinite knowledge he so desperately wanted all along, making his knowledge now finite, but not forgettable of what he knew before. With knowledge of all things existent and non-existent and everything in between, came an unbreakable pride in Magi, where he believes what he thinks is right for everyone and every living thing. His pursuit of knowledge arises once more, as he uses the last of his world-ending capabilities to rift realities between each other, finding another world to spread his influence. By the end of it his power was now less than what he could do in his old life, but he had so much more to him than raw magical power. He glosses through the worlds of his final act of power for what might be an eternity, and senses a special kind of potential in one of them. It stands out the most to him, as he sets his sights on this world, and opens a portal to [[Elder Soteria]].&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Aschassch&amp;diff=13946</id>
		<title>Aschassch</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Aschassch&amp;diff=13946"/>
		<updated>2020-07-19T04:54:28Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: Created page with &amp;quot;{{Character Box |image= Aschassch.png |player= Mommy Draedon#6793 |name= Aschassch |race= Huraiti |gender= Tui |height= 7'1&amp;quot; |weight= 251 lbs |eyecolor= Pitch Black |age= 54 (...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Box&lt;br /&gt;
|image= Aschassch.png&lt;br /&gt;
|player= Mommy Draedon#6793&lt;br /&gt;
|name= Aschassch&lt;br /&gt;
|race= Huraiti&lt;br /&gt;
|gender= Tui&lt;br /&gt;
|height= 7'1&amp;quot;&lt;br /&gt;
|weight= 251 lbs&lt;br /&gt;
|eyecolor= Pitch Black&lt;br /&gt;
|age= 54 (based on the gregorian calendar)&lt;br /&gt;
|birthplace= Yyyschaach, capital of the Huraiti empire&lt;br /&gt;
|universe= Unique&lt;br /&gt;
|occ= Based on human understanding, Aschassch is similar to a sergeant or staff sergeant&lt;br /&gt;
|rank= Considered accomplished&lt;br /&gt;
|figure= Broad shouldered and muscular.&lt;br /&gt;
|status= Approved&lt;br /&gt;
|setting= Blazing Umbra&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aschassch is a composed military figure, a warrior at heart who never compromises on anything military related if said by the tongue of mere soldiers who have not attained a close bond of respect, unless that is... Someone of higher military ranking, such as a general. Although Aschassch is this way, they are not beyond emotions, though finding greater respect for military figures, and makes decision with them in favour over civilians. Aschassch despite all of this though in personal life or outside of military work will gladly come to know who they respect, and possibly form a relationship in the way that the Huraiti do.&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
Trained over decades for war and combat, Aschassch is well versed in combat, strategy and tactics, you may expect anything in these fields to be a category C unless its out of their field of expertise, such as grid coordinates being a category 1, while marksmanship is a category 2 class A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
The Huraiti have evolved over centuries if not millenia for war and battle, their abilities reflect that. You may expect any combat, strategy, tactical or combat related mental ability to be a category 2 class B, with some mental tasks being a C.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Standard Huraiti battle armour, built around the Huraiti physique. Heavy but not too heavy, providing protection against ballistics weaponry, smaller blast weapons and weaker energy weapons. Aschassch is also equipped with a weapon repair kit for their equipment, and a small medit kit which in truth is just a roll of plant based bandage and a small knife. Aschassch possesses a semi automatic long range rifle of Huraiti design, a robust and modifeable semi automatic sidearm, and what can only be described as a single shot anti tank rocket launcher mounted on stable ground prior to firing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Born like any other Huraiti, Aschassch is ordinary. Another Huraiti squad leader, with expertise in a certain field like everyone else. Aschassch in specific is expertised in gunline formations, trench and underground based warfare, and anti-armoured and mechanized infantry work by demolitions, with basic skills in other fields.&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=File:Aschassch.png&amp;diff=13945</id>
		<title>File:Aschassch.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=File:Aschassch.png&amp;diff=13945"/>
		<updated>2020-07-19T04:48:26Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Yufi&amp;diff=13748</id>
		<title>Yufi</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Yufi&amp;diff=13748"/>
		<updated>2020-06-10T05:42:07Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: Created page with &amp;quot;{{Character Box |image= Yufi.png |player= The Chubby Gamer |name= Yufi |race= Zandalari Troll |gender= Female |height= 6'9&amp;quot; |weight= 192 |haircolor= Red |eyecolor= Red |age= 7...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Box&lt;br /&gt;
|image= Yufi.png&lt;br /&gt;
|player= The Chubby Gamer&lt;br /&gt;
|name= Yufi&lt;br /&gt;
|race= Zandalari Troll&lt;br /&gt;
|gender= Female&lt;br /&gt;
|height= 6'9&amp;quot;&lt;br /&gt;
|weight= 192&lt;br /&gt;
|haircolor= Red&lt;br /&gt;
|eyecolor= Red&lt;br /&gt;
|age= 78&lt;br /&gt;
|dob= October 30&lt;br /&gt;
|birthplace= Zuldazar&lt;br /&gt;
|universe= Warcraft&lt;br /&gt;
|occ= Queen's Guard&lt;br /&gt;
|rank= Highly experienced/trained&lt;br /&gt;
|cat= 3C&lt;br /&gt;
|figure= Tall and thin-looking, but with very tightly condensed muscles, with rough skin patches along her shoulder line, almost like a stone design&lt;br /&gt;
|status= Approved&lt;br /&gt;
|setting= Embers of Soteria&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lawful Good&lt;br /&gt;
&lt;br /&gt;
Yufi is usually a laid back person, calmly talking about anything in a calm and collected, but relaxed, manor. However, if she senses even the slightest bit of seriousness in the air, instincts as a soldier turn her blunt, aggressive, even rude and potentially violent if the situation is extreme enough. She's not hesitant to throw punches first if she deems a problem going down that road, and even the smallest eeriness or need for caution in the air will put her on high alert. Metaphorically, she is one to always sleep with a knife under her pillow&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
Survival skills&lt;br /&gt;
&lt;br /&gt;
Hand-crafting expertise&lt;br /&gt;
&lt;br /&gt;
CQC&lt;br /&gt;
&lt;br /&gt;
Short reaction time&lt;br /&gt;
&lt;br /&gt;
Impulse control&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
'''Judgement''': By the power of the light, Yufi can declare someone as needing retribution or judgement, as a golden, ethereal hammer made of light launches from her person to her target.&lt;br /&gt;
&lt;br /&gt;
'''Lightblessed Shield''': Specialized in one-handed weaponry and shields, Yufi has developed common Paladin techniques from her world to concentrate the energy of the Light into any given shield to grant special powers, such as added physical protection, more damage done when using said shield offensively, and even being able to throw her shield, have it bounce from target to target, and return to her with ease&lt;br /&gt;
&lt;br /&gt;
'''Concentration''': A call down of highly concentrated holy energy, strong enough to crack the ground around Yufi and have holy energy seep through the cracks in the ground. This holy energy burns like fire to anyone who steps in the consecrated area if Yufi deems them an enemy, or if they have any kind of unholiness or corruption within them. The effects of Concecration persist heavily throughout the course of 10 seconds, but afterwards rapidly fizzles out&lt;br /&gt;
&lt;br /&gt;
'''Flash of LIght''': A small flash of healing energy, capable of healing small cuts and bruises, but will heal more and more severe wounds and injuries the more Yufi casts this on someone. The more Yufi casts Flash of Light, the more it tires her and wears her out, and after her limit of 5 casts she is unable to cast again until she recovers her strength&lt;br /&gt;
&lt;br /&gt;
'''Lay on Hands''': A massive burst of healing energy, capable of healing anyone of equal or weaker health to Yufi of any and all injuries. However, this instantly makes her faint, as she releases all of her energy into Lay on Hands&lt;br /&gt;
&lt;br /&gt;
'''Divine Shield''': A concentration of Yufi's Lightblessed Shield to form a see-through shield or &amp;quot;bubble&amp;quot; around her entire person, which is impenetrable to all attacks of any kind. Yufi must have her shield raised completely in front of her and focus on Divine Shield to where she can only move at a snail's pace. She can keep this up as long as she can keep her concentration up, but any loss of concentration, such as loss of balance, instantly dispells Divine Shield, and after it is dispelled the abilities of Lightblessed Shield are disabled for around 72 hours.&lt;br /&gt;
&lt;br /&gt;
'''Rebuke''': A cleansing ritual Yufi can perform to remove any and all corruption, poison effects, or curses on someone. The more potent and drastic these banes are on someone, the longer Yufi must take to completely cleanse the infected body, and even the smallest of magics or poisons infection one requires Yufi to concentrate on a Rebuke ritual for minutes at a time. Any major break of concentration will drastically reduce Yufi's purification process down to 0, but it is recoverable if Yufi resumes the ritual very quickly.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Royal Zandalari armor&lt;br /&gt;
&lt;br /&gt;
One-handed mace weapon&lt;br /&gt;
&lt;br /&gt;
Off-handed shield&lt;br /&gt;
&lt;br /&gt;
Hunting Knife&lt;br /&gt;
&lt;br /&gt;
Skinning knife&lt;br /&gt;
&lt;br /&gt;
Full bandage wrapping roll&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Yufi was born in the Zandalari capital of Dazar'alor with two parents following a long line of ancestors of troll soldiers. Her father a security-for-hire and her mother a standard patrolwoman. She was bound to go somewhere on that same path, as her parents made her interested in hunting at a very young age, and even scoring her first kill on her own at 11 years old by human calendars. She was also very impulsive as a child and prone to get into several fights, both playful and real&lt;br /&gt;
&lt;br /&gt;
As soon as she was minimally deemed acceptable by the age of 23, she had joined the ranks of the Zandalari military. This was around the time Princess Talanji of the Zandalari throne launched an expedition to stop an upcoming threat to her people, the blood trolls. Yufi was a part of this expedition, and she was within a small, socially built squad of five who always went on missions together given to their battalion. One day they were all hunting for food for their encampment, and one of Yufi's squad members died from being ambushed by blood trolls while in the middle of a fight with an animal. His death tore the whole group apart, and they all decided they would work together for the expedition, and would then go their separate ways after they all return home.&lt;br /&gt;
&lt;br /&gt;
Soon after this oath was made, two more of Yufi's squad were severely injured in an attack on a blood troll encampment and were forced to return home. News soon came later that they made a full recovery, thanks to new magic brought about by new allies her people had made with while Yufi was on the expedition. A faction full of different fantasy races and peoples known as the Horde had come in the midst of a resource war with their historically enemy faction. The Horde had agreed to aid the Zandalari Trolls in all of their struggles, the blood trolls being one of them, in exchange for the island to be opened up and welcoming to the Horde. Soon, adventurers and soldiers of all kinds came to aid the different outposts and small, spread out armies of Princess Talanji's expansion against the blood trolls. This was where Yufi had met people who wielded the same magic that healed her friends, specifically elven paladins.&lt;br /&gt;
&lt;br /&gt;
When the expedition was making real progress, Yufi had decided to learn about the ways of the Paladin while carrying out her duty as a Zandalari soldier. She learned small spells here and there to a weak degree, but the belief of the Paladins and their associating priests in a higher power is what pushed her over the edge. The Paladins and Priests of the Horde had universally believed in an all-powerful source of all things holy and righteous, simply known as the Light. Feeling some of the Paladins' power and faith first-hand, and witnessing the Paladins in action alongside her in battles, inspired her more than anything to turn into a true soldier of her people. Throughout the rest of the expedition, Yufi had become a front-line soldier and medic, using the power of the Light to crush her foes and heal her allies.&lt;br /&gt;
&lt;br /&gt;
The blood trolls and the diety of pestilence they had worshipped were defeated as the rest of the Zandalari empire added to the expedition's forces and the battle raged on and on. Yufi wasn't there for the final battle, as she was tending to the wounded, but by the time the war was over she had decided she would become a Paladin of the Light, while also being a follower of one of the dieties that her troll kind worshipped, powerful spirits of many different aspects of life called loa. Yufi followed the loa Gonk, the Lord of the Hunt, and with the blessing of the loa and the Light within her, she was transformed into a warrior and a survivalist of high caliber.&lt;br /&gt;
&lt;br /&gt;
Her drastic improvement of skill on the battlefield had taken notice back home in Dazar'alor, as she was given promotion after promotion with her duties continuing with aiding their new allies of The Horde in their war. Soon, she was given the rank equivalent to a royal guard, sworn to protect the throne and heir to, along with hundreds of others. Soon after, the Horde and their enemies had built up their war to the point where an invasion on the Zandalari capital of Dazar'alor had erupted. By the end, King Rastakhan of the Zandalari died in battle, and his daughter, Princess Talanji, was to be the next ruler of their people. Soon after the invasion, the now Queen Talanji declared her people, the Zandalari trolls, as official members of the Horde. Now, Yufi stands tall and proud with her people and with the Horde, as a defender of the Zandalari Trolls and her Queen.&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=File:Yufi.png&amp;diff=13747</id>
		<title>File:Yufi.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=File:Yufi.png&amp;diff=13747"/>
		<updated>2020-06-10T05:28:12Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Sunn_Duskwalker_(Embers_of_Soteria_Variant)&amp;diff=13703</id>
		<title>Sunn Duskwalker (Embers of Soteria Variant)</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Sunn_Duskwalker_(Embers_of_Soteria_Variant)&amp;diff=13703"/>
		<updated>2020-05-26T23:43:48Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Duskwalker, Sunn}}&lt;br /&gt;
{{Disambiguation Stub|type=character|name=Sunn Duskwalker}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image=Sunn Duskwalker.jpg&lt;br /&gt;
|altname= Violet&lt;br /&gt;
|player=The Chubby Gamer&lt;br /&gt;
|name=Sunn Duskwalker&lt;br /&gt;
|fullname=Sunn Duskwalker&lt;br /&gt;
|race=Blood Elf&lt;br /&gt;
|gender=male&lt;br /&gt;
|height=6'2&amp;quot;&lt;br /&gt;
|weight=178 lbs&lt;br /&gt;
|haircolor=Yellow&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|age=39&lt;br /&gt;
|pob=Duskwalker Village&lt;br /&gt;
|universe=Warcraft&lt;br /&gt;
|occ=Bounty Hunter&amp;lt;br&amp;gt;Assassin&amp;lt;br&amp;gt;Contract Killer&lt;br /&gt;
|rank=Wanted Criminal /w Hidden Identity&lt;br /&gt;
|figure=Unable to be seen from his clothing&lt;br /&gt;
|status=Approved&lt;br /&gt;
|setting=Embers of Soteria&lt;br /&gt;
}}&lt;br /&gt;
Sunn usually tries to take many things in life as calm and as collective as he can. He tries to reason his way out of fights and even when on assassinations, will ask the person he's trying to assassinate for a bribe to let them go. However he's very easily ticked off and will start a fight if he's bugged too far. Though, he does have a higher tolerance towards people he's close to, such as family and close enough friends&lt;br /&gt;
&lt;br /&gt;
Sunn does not give out his real name, most often just giving out the name Mauve.&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
Athletic, can keep a secret, keeps identity hidden even though his face has been seen before&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Knows magic. Can create glass as tough as bullet-proof glass. However, unlike bullet-proof glass,where as it bends the more damage it takes, Sunn’s glass acts like normal glass and stays still and eventually shatters. The glass is formed in many little glass shards that combine together out of thin air to take the form anything Sunn creates within his energy range. Whatever Sunn forms, it will be rigid with all of its little shards combining together. On every edge of each shard is a thin, white outline (but other than that it’s completely see-through). The glass must be formed on a surface of some sort, living beings (excluding Sunn) not counting as the surface. Sunn can break apart the glass he forms, and once his glass formation IS broken, each individual glass shard will fall to the ground and break away into nothing once it comes into contact with another object, no matter how light.&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Crystellia&amp;diff=13698</id>
		<title>Crystellia</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Crystellia&amp;diff=13698"/>
		<updated>2020-05-25T22:53:20Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: Created page with &amp;quot;{{Character Box |image= Crystella.jpg |player= Dasifer |name= Crystellia  |race= Micro-Gem Dragon |gender= Female |height= 9.8&amp;quot; |weight= 15 LBS |eyecolor= Sapphire |age= 15 |d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Box&lt;br /&gt;
|image= Crystella.jpg&lt;br /&gt;
|player= Dasifer&lt;br /&gt;
|name= Crystellia &lt;br /&gt;
|race= Micro-Gem Dragon&lt;br /&gt;
|gender= Female&lt;br /&gt;
|height= 9.8&amp;quot;&lt;br /&gt;
|weight= 15 LBS&lt;br /&gt;
|eyecolor= Sapphire&lt;br /&gt;
|age= 15&lt;br /&gt;
|dob= December 15&lt;br /&gt;
|birthplace= Unknown&lt;br /&gt;
|universe= Embers of Soteria&lt;br /&gt;
|occ= Familiar&lt;br /&gt;
|rank= Experienced&lt;br /&gt;
|figure= Small cat-like body, crystal like scales, white feathery wings.&lt;br /&gt;
|status= Approved&lt;br /&gt;
|setting=Embers of Soteria&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lawful Good&lt;br /&gt;
&lt;br /&gt;
Personality:Likes shiny things, riddles, rhymes, cleverness and tricks. She's curious about the world and is eager to help. she's exceptionally innocent and trusting of others.&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
Multi-lingual&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
''Mystic Bonding'': Crystella is able to bond with someone she deems trustworthy, and is able to become that person’s familiar/companion if she wishes. This bond can be broken if she chooses&lt;br /&gt;
&lt;br /&gt;
''Dragon magic''- An innate mysticism of Crystella’s person that makes her resistant to magic used against her and allows her to freely use certain magical abilities with no prior experience or requirements/reagents needed to use said abilities.&lt;br /&gt;
&lt;br /&gt;
These magical abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
''Mould Earth'': Excavation and manipulation of the surrounding natural land and elements within a short radius of Crystella, including the ability to freely change the shape and color of the controlled earth. This can be done at a distance and no contact is required&lt;br /&gt;
&lt;br /&gt;
''Shape Water'': Manipulation of nearby water bodies within a small radius of Crystella. This includes changing the water’s shape, color, and opacity with no limit&lt;br /&gt;
&lt;br /&gt;
''Control flames'': Manipulation  and full control of chosen, nearby flames within a small radius of Crystella. Its brightness could be doubled or halved, the flame can be shifted into vague shapes of any object, creature, location or person Crystella can imagine, and the flame can be expanded up to 5 feet from its source without any additional fuel needed. The flame can also be instantly extinguished at will if controlled and cannot be re-lit afterwards.&lt;br /&gt;
&lt;br /&gt;
''Fire Bolt'': A basic, hand-sized molt of pure flame that can be flung, hurled, or thrown like a regular physical projectile&lt;br /&gt;
&lt;br /&gt;
''Absorb Elements'': A spell that partially captures the energy of incoming magic. This lessens the effect of the magic on Crystella to a degree, and absorbs the magic inflicted upon her. She is then able to release this stored energy upon her next physical strike. The amount she can store is finite and can overwhelm her if she absorbs too much without releasing such energy&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Small wooded box the perfect size for her&lt;br /&gt;
&lt;br /&gt;
5 gemstones of various sizes&lt;br /&gt;
&lt;br /&gt;
Soft bedding inside box&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Growing up in an unknown safe haven for dragons of various sizes, she had been bred for the purpose of showing that dragons are capable of more than just destruction, but as friends and allies to other creatures. Growing up in this safe haven caused her scales to glitter like the gemstones around her, causing her to become a micro-gem dragon.&lt;br /&gt;
&lt;br /&gt;
When she was of age, and taught language and magic, she was brought to a box that she liked to curl up in, with new bedding and a few of her favorite gems to play with. She was lulled to sleep and then the box, with her in it, was sent to the surface world.&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=File:Crystella.jpg&amp;diff=13697</id>
		<title>File:Crystella.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=File:Crystella.jpg&amp;diff=13697"/>
		<updated>2020-05-25T22:52:15Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Flask&amp;diff=13696</id>
		<title>Flask</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Flask&amp;diff=13696"/>
		<updated>2020-05-25T22:51:22Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOAUTOLINKTARGET__&lt;br /&gt;
{{Character Box&lt;br /&gt;
|player=The Chubby Gamer&lt;br /&gt;
|name= Flask&lt;br /&gt;
|fullname= Flask&lt;br /&gt;
|race= Undead&lt;br /&gt;
|gender= Male&lt;br /&gt;
|height= 5'6&amp;quot;&lt;br /&gt;
|weight= 82 lbs&lt;br /&gt;
|haircolor= White-Gray&lt;br /&gt;
|eyecolor= Has no eyes&lt;br /&gt;
|age= 44&lt;br /&gt;
|dob= August 30th, 1163&lt;br /&gt;
|birthplace= Nieznane Kingdom&lt;br /&gt;
|universe= OC&lt;br /&gt;
|occ= Chemist&lt;br /&gt;
|figure= Withered, pale, weak/fragile-looking&lt;br /&gt;
|status=Approved&lt;br /&gt;
|setting=Blazing Umbra&lt;br /&gt;
}}&lt;br /&gt;
Flask as a person has gone through some changes ever since he has first come to [[Blazing Umbra]]. At first, he was about as close to a typical mad scientist as someone can get. He thought very highly of himself and was more proud in his actions than one should be. He even said that he doesn't care if anyone thought of him as a scumbag, as he simply lived off of his beliefs in himself. Though the more he stayed at Blazing Umbra, the more he realized that the person he was wasn't who he truly was. That's because he lived in the wild for a year before he spliced in, and during that time he had been unstoppable in the wild. He took out every animal that stood in his way, on top of the food chain if you will. He had developed the personality he had when he first spliced in because he had every reason to have that kind of personality. He was unstoppable, and uncatchable by the people searching for him at the time. After about half a month or so in Blazing Umbra, the first time he had been around any people in a while, his personality quickly changed. Over being exposed he had realized who he really was in the grand scheme of things, and in the universe as a whole. A worm, nothing more than a spec amongst the many stars and gods that watch over all of creation. He stays happy knowing that fact, and he keeps it as a memento in the back of his mind. Though the only way to stabilize his happiness is if he drops down to someone else's authority and submits to that person. Only if he has a master to serve under eternally, can he truly keep happy and push forward in his immortal life. If not, then he just feels like nobody. He gets nervous around everyone he sees and tries to avoid conversations all together. This is how Flask is now, only able to act human if he treats himself as less than human, as nothing but property and an eternal servant to whoever he chooses as his master. Though some traits of him will never change, such as his tendency to laugh chaotically during fights and act overall as a mad scientist in his spare time, that part of him is only kept alive by his servitude towards an eternal master. Only when they give the word, or by enough time and reason, can Flask be released from the grip of his master's loyalty and find a new one to serve. It's a never-ending run for Flask to try and find the perfect person to be a slave to&lt;br /&gt;
&lt;br /&gt;
== Withing the 2-year Time Skip ==&lt;br /&gt;
Flask hasn't had much going for him within the two-year time skip. The only major change that happened to him was right before it happened. Right before it happened, he and his master, had a Thanksgiving dinner together. It was the first Thanksgiving dinner they had together, and they both loved very much so. Then, Emily had gotten a message on her [[communicator]] to meet in the docking bays to meet on the newly made Drakon ship. She had signed up to be the XO of the ship along side captain [[Drem Confoscho]]. Since the two were together when she got the notification, she invited Flask along as a guest for the introduction of the star-ship. Though as they were touring through it, they were met by Fleet Admiral [[Lance Thomas]], who wanted to welcome the crew to their new workplace. And then he noticed Flask. He walked up to him and questioned what he was doing. Flask said he was invited by Emily as a visitor of the ship's entry to ST. But then Lance began to intimidate Flask. He asked if Flask had intended on joining the crew, and he said so in a voice that was clearly upset and angry about something. Flask froze for a bit, unsure of what to say due to Lance's tone of voice. But within him freezing, he realized something. He had realized that joining the crew of the Drakon was the perfect opportunity, a he would have plenty of upsides to do so. Firstly, three of his friends, Vin, Drem, and his master Emily were crew of the ship. He saw that as the perfect opportunity to join the crew to get to know them better. Secondly, he could slowly build a better relationship with Lance as a friend, as right in that moment, he could tell that Lance wasn't very happy with him for whatever reason. And finally, it could give him something to do on the station, something more than stockpile up potions and be bored all day. And for those three reasons, he suddenly declared that he would be joining the crew of the Drakon. From that day forward, he contracted with Solus Tempus, and had become a part of the medical team on the Drakon ship, led by Drem Confoscho. Though about a year later into this, he was promoted to a guard position on the ship, though his medical team title was kept as well. And within the remaining year, he had stayed the same, getting to know everyone better. And as for Lance, it had turned out that there was a rumor going on that Drem was cheating on him with Flask, as which explained his anger towards him at first. But, it was resolved between the three, and Lance was on good terms with Flask ever since. At least, as far as he could remember before Lance had been away on duty for a whole year&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
Four out of five of Flask's main senses are heightened to a superhuman level. However, these sense came at a price, and because Flask, while unwillingly, paid this price was he able to have his senses heightened. On Flask's home planet, within 2 years of him being an undead, Flask was working on an experiment for a potential new potion to use, with test subjects and everything. However, while he was testing what the potion could possibly be made of, a combination of chemicals caused a lab explosion, causing Flask's eyesight to be lost that day forever. However, within the next two years, Flask was able to heighten his senses to the point of superhuman levels. From then on, he's used those said senses to be able to fight and tell what was in the area around him.&lt;br /&gt;
&lt;br /&gt;
'''Hearing''': His hearing has heightened to where he can hear even the faintest of sounds from up to half a mile away, and sounds that a normal person would be able to hear, such as another person talking, can be heard from even farther away for Flask. Though unlike what this would normally indicate, Flask's ears aren't more sensitive to pain from loud sounds. His sensitivity when it comes to hearing is that of a normal person's, and his ears can only be hurt with his heightened hearing if he focuses his hearing on something far away.&lt;br /&gt;
&lt;br /&gt;
'''Sight''': No longer has any. Lost in a lab experiment.&lt;br /&gt;
&lt;br /&gt;
'''Touch''': In a flat open area, Flask can perfectly feel the vibrations of anything moving within a 30 feet radius, and from there, it slowly fades away from being perfect to being less and less sensible. This is his weakest sense by far, and is only relied on in a close-quarters fight. Though it is how Flask is able to tell where still objects are. He can also use this to feel how someone's internals are functioning, able to tell if a person is cold, warm, burning on the inside, and so forth (though he hasn't trained himself to tell anything about the person from the feel of their internals, i.e. someone's current emotion). Though this can only work if he is touching someone's bare skin, and can't tell from touching them through clothing or armor.&lt;br /&gt;
&lt;br /&gt;
'''Smell''': His nose can smell any scent 20x better than a normal person's, leaving him with about 40,000,000 odor-sensitive cells, compared to a normal person's 2,000,000 average odor-sensitive cell count. This however would leave him more sensitive to nose pain when inhaling toxic fumes, such as harmful gases.&lt;br /&gt;
&lt;br /&gt;
'''Taste''': Flask's tongue is so sensitive, his taste buds are able to taste dirt and dust specs within the air. The dust specs he's able to taste are smaller than he average human eye can see without any enhancements. This allows him to, quite literally, taste the air around him.&lt;br /&gt;
&lt;br /&gt;
Flask also has a couple of boons given to him when he was revived as an undead:&lt;br /&gt;
&lt;br /&gt;
*Immortality (but can still die of fatal wounds. This only means he's unable to die of old age&lt;br /&gt;
&lt;br /&gt;
*Optional use of the lungs and digestive system. This makes him immune to starvation, thirst, and suffocation of any kind. Though he can still eat and drink, hence them being &amp;quot;optional&amp;quot;. Though Flask still needs to breath and inhale to talk and such, but he can live without it&lt;br /&gt;
&lt;br /&gt;
*A better vocal system, allowing Flask to make his voice as loud as heavy machinery in a work shop (though he needs a full inhalation to make it last any more than half a second). This doesn't hurt his own hearing in any way&lt;br /&gt;
&lt;br /&gt;
*For Flask specifically, he was given every bit of knowledge about chemistry and how the chemicals around him act. This was when he was first revived as an undead. He essentially has perfect knowledge about how everything reacts around him. But while he DOES have perfect knowledge about how the world reacts around him, he is limited by, as of him living on his own in the wild for a year, not knowing EVERY single combination of atoms and molecules known to exist. He used to have his knowledge, but ever since his master's death he's been forced to relearn those combinations through studying&lt;br /&gt;
&lt;br /&gt;
*Immunity to alcohol poisoning and can't get drunk, no matter how much he drinks&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous skills that Flask has learned through his life as an undead include:&lt;br /&gt;
&lt;br /&gt;
*Morse Code Fluency: Ever since the two-year timeskip, Flask has discovered the language of Morse Code and soon knew just how convinient his life would be if he had learned the skill. So, he did, and used it often to where he became just as proficient in Morse Code as he is in English. He even had his communicator custom-made to where there’s an extra feature of a needle pointed to his arm, and whenever messages are sent to him, the needle would poke his arm, telling him the message in Morse Code. And thanks to Flask’s increase sense of touch, he is able to read the message as clear as if someone were speaking to him face-to-face&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
Flask's potions are of his own creation. Created back on his home planet while he was in the war with the Emerald Militia, they are his main weapon of choice in any fight. As of Flask first splicing in, Flask had only three potions he could use at his disposal. However, within the next two months of him being at Blazing Umbra, he has developed and created 2 more potions he can use to fight people with. However, within the two year time skip, Flask has not been at any work to make any new potions. This is because he feels as if he has done enough work on his potions and has no use for any more potions in the future, and believes he has enough already to aid him in combat.&lt;br /&gt;
&lt;br /&gt;
While Flask's potions all have their similarities, Flask was able to make the potions to where they all have 5 similarities, no matter which potion is being drank:&lt;br /&gt;
&lt;br /&gt;
*All of his potions activate the same way. Once drunk, the potion will rush through the digestive system to get into the body safely. This quick activation may harm the digestive system as they move through it and into the body's systems, though it's unlikely. It moves at a way a good digestive system won't be harmed, at least permanently harmed, nor will it be harmed to where the drinker can even feel it&lt;br /&gt;
&lt;br /&gt;
*All of his potions last 1 hour. They will last the full hour and will not have their effects weaken as time passes to the last second mark. Its power is evenly split between the entirety of the hour, except for the last few seconds, to which the effect quickly fades out and the drinker goes back to normal&lt;br /&gt;
**However, one hour may be too long for someone, and whoever is under the effects of the potion might want to cancel out the effects after whatever fight ends. Flask had made it so whoever was under the effects of his potions can simply think in their minds that they want the potion's effects to go away, and it will. The potion's effects will cancel out, though they cannot be regained unless whoever canceled out the potion drinks another potion&lt;br /&gt;
&lt;br /&gt;
*No two different potion types can be used at the same time. If someone were to drink 2 different potions for combined effects, what they will instead get is a slow and painful death. The combined potion effects will cause the insides of the drinker to decay and melt away, eventually leading to an implosion  of the drinker's insides and death will follow immediately after&lt;br /&gt;
&lt;br /&gt;
*Certain potions the drinker can use can have its effects amplified by drinking up to 2 more of the same potion, causing the already amplified body to be amplified as its previous state before the extra potions to be drunk as its base level (i.e. If a potion is drunk, the increased body functions by the potion will act as the base level for the next potion to amplify)&lt;br /&gt;
**What's more, the time of the potion being underway will reset back to one hour, allowing the potion's now amplified effects to last just as long as the base potion's effects that lasted. The only restriction on this, however, is if the potion's effects of the first potion drunk is beginning to wane or is near its fading state (essentially if the effect is almost gone from the body. There needs to be at least a sensible amount of the potion still active throughout the whole body in order for the second stacking of the amplification to take place, and for the time of the potion to reset&lt;br /&gt;
&lt;br /&gt;
*Flask made one similarity between all of his potions: They all have one liquid that looks about as dense as water, while another liquid that is much thicker than the other flows around in it, slowly going up and down within the vial. To anyone, this looks very similar to a lava lamp with the thick liquid constantly molding its shape and breaking apart as it flows around. The only exception to this similarity is that it doesn't have the glow of a lava lamp, as it's just a liquid and has no light beneath it eminting the said glow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strength Potion===&lt;br /&gt;
This potion's effects are pretty straightforward. The potion enhances the drinker's physical strength and force with each attack they do. To set an example of this potion's amplifications, say a normal, everyday person drinks one strength potion. By just drinking one of these potions, they will be able to regularly punch through a 0.5 inch sheet of steel and fully penetrate it. What's more, the potion causes the drinker's muscles to tense up and increase their defense against physical attacks. However, Flask didn't improve on this variable too much when making this potion, as he only wanted to use it to enhance physical strength. He would only see this increase in defense as icing on the cake. As such, this increase in defense is only minor, and would only be able to fully resist up to a normal person's full-force punch (not including any enhancements to their physical strength). Any extra strength potions drunk will amplify the drinker's strength from the potion's effects by twice as much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Potion===&lt;br /&gt;
This potion also has a straightforward effect on the drinker's body. It increases the drinker's energy within the body to the point where, during the potion's effects being underway, the drinker naturally is able to move, and do athletic moves faster and more accurately than when the potion's effects weren't underway in them. To be more specific, the potion's effects are able to force adrenaline to be made throughout your body at rates which are not normal for a regular human. However, the potion's molecular makeup has the ability to neutralize the adrenaline's negative effects on the body. The adrenaline is still giving off the intense increase in the body's functions is still active, but the negative effects it will have to the body for having so much adrenaline being made will be neutralized by the potion, leaving only the increase in bodily functions. As for its measurements on increases in the body's functions, it is able to amplify the drinker's ability to accelerate, their top speed, and their reaction time by approximately 1.50x what they were capable of before drinking the potion. Furthermore,the potion is able to add on top of the original amplification on the body. When measured, a second potion added to a first one will increase the amplification to approximately 2x what the drinker was capable of before drinking the potions at all. Finally, a third potion drunk will increase the amplification to 2.15x what the drinker was capable of before they drank the potions. The potion spreads throughout the body, just like the strength potion does, through the digestive system and quickly spreads through the body's various systems by forcing its way through the villi in the small intestine. However, while this sounds like it will harm the digestive system with how it is able to force its way through the system, the drinker will neither feel any pain nor will their system be harmed in most ways. Any pain that is caused on the system will only be little, and it will essentially be unnoticable since the body will be able to heal itself in time before any long term damage is taken place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''As a side note on the Speed and Strength potion, once drunk an aura will appear around the drinker's body's outline. This aura will take the appearance of a red mist (for the Strength potion) and blue mist (for the Speed Potion) emanating off of the user's body. It will take the movement of a normal fire, though it would look slower, almost in slow-motion in comparison to a fire. Though, it will take the texture look of a simple red fog or mist,barely see-through. Though while it may be a mist emanating from the user's body's outline, it is always constantly emanating across the entire body of the drinker. However, it won't matter which angle you look at his body, it will always only emanates the outline of the body from which someone looks at him. While the science behind it is too complicated for this, essentially the light being reflected off the naked eye will make the parts of the body where the dust comes off of where it would cover the drinker's body from view. This is because the density on the drinker's body from which they are seen is less dense and less visible than when it goes farther out of the body and spreads the aura. Also any of the mist's outline that would cover up the drinker's body goes through some science that is very complicated to be invisible compared to the outline at the angle at which a separate person would see the drinker's body. This is through some manipulation of how the eye of any being reflects light to project imagery, and so this effect takes place when looking at the drinker's body when under effect of either of these potions''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Potion===&lt;br /&gt;
The poison potion that Flask can use is where it starts to differentiate from the other two so far and go into a new type of potion. With this potion, instead of travelling throughout the body and acting as an enhancement to everything within the body as a whole, this potion is condensed within the drinker's hands, and only takes effect specifically in the drinker's palms and front side of their fingers. And because of this effect, the drinker now is able to inject a deadly poison into everyone and everything the drinker touches, living or otherwise. With the poison being injected into something, it will begin to work its way through the object or organism's matter makeup. It will rearrange all molecules and chemicals within the object/organism to that of the poison's. Essentially, it will melt whatever the drinker touches and transform it into the poison's molecular structure. This process is also sped up depending on how long the drinker holds onto the objec/organism. The longer they hold, the more poison will be implemented and thus the faster the poison spreads. However, this effect wares away once the poison fully turns its infected object/organism into itself. What's more, only the original poison injected into the object/organism can actually affect the other atoms of wherever it was injected. The atoms and molecules turned into the poison can't spread the poison further, it doesn't have the same energy build that the original poison has. There is a cure for this potion, and can be used by just injecting the antidote into any and all infected areas. However, there will need to be just as much antidote for the potion as there is poison. Also, any matter turned into the poison is irreversible, at least by the only known cure so far. Any and all damage done is kept and is permanent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flame Potion===&lt;br /&gt;
This potion is considered the most deadly by Flask, and so he makes sure he only uses it in the right situation. The potion goes to the user's front side of their hands, and turns it extremely hot. If measures, its heats are not too similar but on the same level of heat  as a lightsaber, but instead of the heat from plasma, it is just pure and extreme heat. As such of the similar heat to that of a lightsaber, it can melt anything it touches. Though this process will take longer than the use of a weapon, as the heat is not as hot as that of a lightsaber or similar weapon, due to those high of heats will most likely damage the drinker's insides to the point of the potion hurting the drinker more than the target of the potion's effects. However, unlike those types of weapons, it cannot clash with anything of similar heat and not take damage, since superheated weapons such as a lightsaber are purely made of the plasma heat that act as the blade. Furthermore, the Flame Potion merely makes the still vulnerable flesh of the drinker superheated to where the heats of such weapons as mentioned prior are similar to the heat of the potion's effects on the drinker's palms. The flesh on which the  potion takes its effect are still as vulnerable as it was before the potion was drunk. Furthermore, this potion doesn't make the drinker immune or any more resistant to heat, fire, ect. than they were before they drank the potion. However, this can most likely be the case in future iterations of this potion, as Flask can tell there is potential for such improvements, though he has to be careful with the process if he ever gets to it. As such, these improvements may take a while to create. Finally, the potion has all of its heat condensed into the drinker's palms, and as such it is only meant for melting things it touches. It can;t be used for anything else other heat is used for, such as cooking or sealing wounds to treat them. Flask specifically made this potion to make sure it was as deadly as it can get, and while all of his potions are deadly in their own right,...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disintegration Potion===&lt;br /&gt;
Before its finalization, Flask had made a previous, and less powerful, potion knows as the ‘Rust’ Potion. This potion was one that acted much like the Flame and Poison Potion, where it directs itself to the drinker’s hands and has the palms have an effect on its surrounding environment. However, this potion had the unique effect of causing anything the user touches to have a ‘rust’ effect on the affected target. However, the process of said rusting was similar to that of real life, , that it takes a long time to destroy and completely rust away the target, only its process was amplified slightly. This potion was considered too slow for Flask to use, as the rusting process essentially was constantly chipping away at a material, as if it was slowly peeling away at the material in ‘layers’. As a result of this, Flask had to experiment with the potion’s molecular makeup and see just what elements to add to it to make the potion usable in a combat scenario, as that is the entire point of Flask’s potions. After several days of experimenting, Flask came across the conclusion that the potion could best improve by a single element: Sulfur. Adding the correct amount of sulfur, Flask was able to make the potion even better than what he had anticipated of the improvement. What Flask had made was something more, more dealy, more efficient, and as icing on the cake, it was able to give off the feeling Flask always wanted of his potions. It created the Disintegration Potion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Disintegration Potion was just like the Rust Potion, only it had the extension of its effects to turn the target of the drinker  to absolute ash. As the drinker grabs its target, the affected target will begin to wither away like a dying plant, and will turn to an ash black as it shrivels up. The longer the drinker holds onto its target, the more the effect will spread throughout the object being held. This can affect both living and non-living targets. Once an area of the target is fully affected by the potion’s effects, even the slightest touch will cause the entire structure of what was once an object to break away into dust and ash, and by that point the effects cannot be reversed. What’s more, even after the target is let go by the drinker, the effect will still last, and will act as a waning effect of a spread. The rate at which it spreads varies on how long the drinker held onto its target (the longer the drinker held onto the target, the longer the waning spread will last), and how much of the hand’s front side has touched the target, but overall, any amount of effectiveness on the target will cause the waning spread to stay present. The waning spread effect will do as the term suggests, the potion’s effects will still spread across the area’s target, but it will fade away without the source of the potion’s effects to give it more energy to continue spreading. However, this is technically not the case, as the potion’s effects will spread forever and be absolute no matter what. That said, it will also wane with its effects eternally. The potion’s effects will forever turn the target that has been touched into ash and cannot be stopped by any physical means, but the spreading will wane to a point to where it is completely unnoticeable, even by the strongest of eyesights or the most sensitive radars, and can technically be considered waned to the point to where the effect is no longer in affect. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosion Potion===&lt;br /&gt;
As Flask’s first instant-effect potion, it is the most single destructive potion Flask can ever create and use as a potion for his body. Though, where his Flame potion is the most dangerous of Flask’s potions to use, where it causes the most contact-involves damage to a target, the Explosion Potion is Flask’s currently, and will forever will be, his most chaotic-esc potion when it comes to pure destruction. The potion is called an instant-effect potion because what it does doesn’t go throughout his body, but instead it takes an effect instantaneously and ends just as fast. Because of this, the Explosion Potion can be used with any other of Flask’s potions simultaneously without having the fatal side effect two active potions would normally have&lt;br /&gt;
&lt;br /&gt;
The Explosion Potion is, as mentioned before‍, instantaneous with both its effect starting up and its ending. That’s because it is a pure explosion of great proportions. The first time this potion was shown in effect was when a giant wyvern suddenly appeared out of a [[splice]] in the workshops of [[Nimbus Station]]. Immediately it charged at Flask and breathed fire towards him. Flask was badly damaged right from the start and as the fight raged on, Flask only got more and more blood lost from his body and more damage sustained in the process. Eventually, Flask was where he got thrown to a wall by the wyvern and about to lose and die. But right when the wyvern was going to crush Flask under its foot, Flask revealed what his new potion was. When the explosion went off, the wyvern was blown to bits and died instantly. Later, Flask had learned that the explosion was near a megaton. But Flask used two that time, so in total, each explosion potion equals roughly 45% of a megaton explosion, condensed down to the small vial that Flask put it in before spreading out in a massive, destructive blast&lt;br /&gt;
&lt;br /&gt;
This massive weapon of destruction doesn’t come free as ammunition for a gun does. Flask made the potion to where he had it in his hands, specifically in the center of his palms, where he activates it by destroying it in said hands. Flask blows up his hand entirely when using one of these potions, as well as some of his lower forearm whenever he uses this. And while Flask does have a bag full of preserved hands for this situation where he can regenerate his hands back to normal due to his healing factor, he can’t exactly do such when in a combat situation. Plus, he won’t have his bag of hands at the ready to regenerate himself all the time, so then there is also the side effect of a chance at fatal blood loss. Finally, there’s the factor of property damage that Flask won’t be able to afford if he goes and uses it irresponsibly. Flask will only use this potion as a last resort, when he is near death and it is his only option left. At that point, it is the ultimate surprise tool to end a battle&lt;br /&gt;
&lt;br /&gt;
As a side note, with the potion being in Flask’s palms, there is a high chance that any any day activity that involves his hands can cause the potion to go off unwillingly. As such, Flask has made this potion’s vial more durable than any other potion of his. The glass is the same thickness, but the density is vastly different. With the Explosion Potion’s glass density, along with some cushions Flask has installed in them for better life protection, Flask has to instantaneously press on the potion with all of his finger’s strength in order to crack it&lt;br /&gt;
&lt;br /&gt;
==Alister==&lt;br /&gt;
Alister is Flask’s pet wyvern, in the simplest terms. It was rather forced to be his pet more than anything, through pure chance as well. But despite the situation of how this relationship of pet and owner came into fruition, Flask has decided to take care of Alister, feed him, clean him, and overall tame him and train him to be a peaceful wyvern by adulthood. Despite Flask not ever having any pets before or even basic knowledge on how to take care of a pet that doesn’t also apply to humans. Though this does result in Flask and Alister in very weird-esc situations, such as the time Alister was given a chain of sausages to eat off of Flask’s hand which spiraled to his wrist. The name of ‘Alister’ came from Flask’s Master, Emily Damien, in reference to the occultist Alister Crowley. Flask asked his Master for this because he himself could never tell if whatever name he gave Alister would be good or not, as he couldn’t even think of a name to begin with&lt;br /&gt;
&lt;br /&gt;
The story of Alister and how be became Flask’s pet is one where Flask essentially carries his sins with him at all times. Here is a link to the full scene where Alister is first introduced. &lt;br /&gt;
&lt;br /&gt;
https://forum.moltenaether.com/t/its-a-healthy-baby-wyvern/590&lt;br /&gt;
&lt;br /&gt;
Though there are a couple of things to note to have the story make full sense to a blind reader of the context before. First, Flask was in the Sickbay because of an adult wyvern attack that happened in the workshops prior to this event, leaving Flask brutally injured and having to recover. Second, Flask had his hands lost because he used his new Explosion Potion to finish off the wyvern as a last resort, causing his arms to be lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Sunn_Duskwalker_(Embers_of_Soteria_Variant)&amp;diff=13543</id>
		<title>Sunn Duskwalker (Embers of Soteria Variant)</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Sunn_Duskwalker_(Embers_of_Soteria_Variant)&amp;diff=13543"/>
		<updated>2020-04-26T09:28:02Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Duskwalker, Sunn}}&lt;br /&gt;
{{Disambiguation Stub|type=character|name=Sunn Duskwalker}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image=Sunn Duskwalker.jpg&lt;br /&gt;
|altname=Mauve&lt;br /&gt;
|player=The Chubby Gamer&lt;br /&gt;
|name=Sunn Duskwalker&lt;br /&gt;
|fullname=Sunn Duskwalker&lt;br /&gt;
|race=Blood Elf&lt;br /&gt;
|gender=male&lt;br /&gt;
|height=6'2&amp;quot;&lt;br /&gt;
|weight=178 lbs&lt;br /&gt;
|haircolor=Yellow&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|age=39&lt;br /&gt;
|pob=Duskwalker Village&lt;br /&gt;
|universe=Warcraft&lt;br /&gt;
|occ=Bounty Hunter&amp;lt;br&amp;gt;Assassin&amp;lt;br&amp;gt;Contract Killer&lt;br /&gt;
|rank=Wanted Criminal /w Hidden Identity&lt;br /&gt;
|figure=Unable to be seen from his clothing&lt;br /&gt;
|status=Approved&lt;br /&gt;
|setting=Embers of Soteria&lt;br /&gt;
}}&lt;br /&gt;
Sunn usually tries to take many things in life as calm and as collective as he can. He tries to reason his way out of fights and even when on assassinations, will ask the person he's trying to assassinate for a bribe to let them go. However he's very easily ticked off and will start a fight if he's bugged too far. Though, he does have a higher tolerance towards people he's close to, such as family and close enough friends&lt;br /&gt;
&lt;br /&gt;
Sunn does not give out his real name, most often just giving out the name Mauve.&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
Athletic, can keep a secret, keeps identity hidden even though his face has been seen before&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Knows magic. Can create glass as tough as bullet-proof glass. However, unlike bullet-proof glass,where as it bends the more damage it takes, Sunn’s glass acts like normal glass and stays still and eventually shatters. The glass is formed in many little glass shards that combine together out of thin air to take the form anything Sunn creates within his energy range. Whatever Sunn forms, it will be rigid with all of its little shards combining together. On every edge of each shard is a thin, white outline (but other than that it’s completely see-through). The glass must be formed on a surface of some sort, living beings (excluding Sunn) not counting as the surface. Sunn can break apart the glass he forms, and once his glass formation IS broken, each individual glass shard will fall to the ground and break away into nothing once it comes into contact with another object, no matter how light.&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=File:Sunn_Duskwalker.jpg&amp;diff=13542</id>
		<title>File:Sunn Duskwalker.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=File:Sunn_Duskwalker.jpg&amp;diff=13542"/>
		<updated>2020-04-26T09:26:17Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Jared_Wilhoff&amp;diff=13446</id>
		<title>Jared Wilhoff</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Jared_Wilhoff&amp;diff=13446"/>
		<updated>2020-04-06T08:20:09Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Box&lt;br /&gt;
|image= Jared Wilhoff.jpg&lt;br /&gt;
|player= Dasfier&lt;br /&gt;
|name= Jared Wilhoff&lt;br /&gt;
|race= Shapeshifter&lt;br /&gt;
|gender= Male&lt;br /&gt;
|height= Varied&lt;br /&gt;
|weight= Varied&lt;br /&gt;
|haircolor= Varied&lt;br /&gt;
|eyecolor= Varied&lt;br /&gt;
|age= 20&lt;br /&gt;
|birthplace= At sea&lt;br /&gt;
|universe= Embers of Soteria&lt;br /&gt;
|occ= Pirate&lt;br /&gt;
|rank= Experience&lt;br /&gt;
|figure= Generally fit, and has a sailor type build to him. However all this may vary and change depending on the form he takes.&lt;br /&gt;
|status= Approved&lt;br /&gt;
|setting= Embers of Soteria&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A bit of a grey hat pirate, He is otherwise your typical scoundrel, swashbuckler, and thief, quick in and out, if it benefits him he'll be on your side, likely to take advantage of exploits from time to time. He does hold to a code of honor as well, and sometimes can't help but help those in need. Due to his unique abilities he's often called the 'Faceless pirate' and can go almost anywhere, all he needs is the right appearance for the job.&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
Shapeshifting&lt;br /&gt;
Regeneration&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
pickpocketing&lt;br /&gt;
lockpicking&lt;br /&gt;
fencing / swordplay&lt;br /&gt;
ship command&lt;br /&gt;
sailing&lt;br /&gt;
bartering&lt;br /&gt;
==Special equipment==&lt;br /&gt;
Flintlock pistol&lt;br /&gt;
Flintlock Rifle&lt;br /&gt;
signals (for commanding his ship while on land or at a distance)&lt;br /&gt;
Scimitar&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Born and raised as part of a merchant fleet, As such he grew up trading, bartering, transporting, buying and selling goods and supplies to survive. When he was a teenager, he and his family were captured by pirates and taken to a pirate haven where the pirates were planning on selling them as slaves. That was however before they discovered that his parents were shapeshifters, sometimes called Faceless ones, the two of them sought to save their son and escape. This plan however failed as a group of pirates took their son and escaped during their rampage. He was quickly forced to learn how to use his powers, and then use his powers as the captain bid. Eventually he grew into young adulthood and he found a way to escape. He took a ship for himself which he named the Shadow's Respite, a ship that due to his knowledge of merchant ships he could cause to blend in with merchant fleets, as needed. Ever since then he has practiced what he was forced to practice for his teenage life, piracy, thievery, and the like. At times, if he found his ship full of things that he could sell he'll barter and go back to his more merchant like roots, but this only happens if he finds items worth selling from the ships he plunders. At times he tries to find his parents, when not surviving however he can.&lt;br /&gt;
&lt;br /&gt;
== Other Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Shadow's Respite.jpg|Shadow's Respite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Jared_Wilhoff&amp;diff=13445</id>
		<title>Jared Wilhoff</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Jared_Wilhoff&amp;diff=13445"/>
		<updated>2020-04-06T08:17:54Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: Created page with &amp;quot;{{Character Box |image= Jared Wilhoff.jpg |player= Dasfier |name= Jared Wilhoff |race= Shapeshifter |gender= Male |height= Varied |weight= Varied |haircolor= Varied |eyecolor=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Box&lt;br /&gt;
|image= Jared Wilhoff.jpg&lt;br /&gt;
|player= Dasfier&lt;br /&gt;
|name= Jared Wilhoff&lt;br /&gt;
|race= Shapeshifter&lt;br /&gt;
|gender= Male&lt;br /&gt;
|height= Varied&lt;br /&gt;
|weight= Varied&lt;br /&gt;
|haircolor= Varied&lt;br /&gt;
|eyecolor= Varied&lt;br /&gt;
|age= 20&lt;br /&gt;
|birthplace= At sea&lt;br /&gt;
|universe= Embers of Soteria&lt;br /&gt;
|occ= Pirate&lt;br /&gt;
|rank= Experience&lt;br /&gt;
|figure= &lt;br /&gt;
|status=&lt;br /&gt;
|setting=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A bit of a grey hat pirate, He is otherwise your typical scoundrel, swashbuckler, and thief, quick in and out, if it benefits him he'll be on your side, likely to take advantage of exploits from time to time. He does hold to a code of honor as well, and sometimes can't help but help those in need. Due to his unique abilities he's often called the 'Faceless pirate' and can go almost anywhere, all he needs is the right appearance for the job.&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
Shapeshifting&lt;br /&gt;
Regeneration&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
pickpocketing&lt;br /&gt;
lockpicking&lt;br /&gt;
fencing / swordplay&lt;br /&gt;
ship command&lt;br /&gt;
sailing&lt;br /&gt;
bartering&lt;br /&gt;
==Special equipment==&lt;br /&gt;
Flintlock pistol&lt;br /&gt;
Flintlock Rifle&lt;br /&gt;
signals (for commanding his ship while on land or at a distance)&lt;br /&gt;
Scimitar&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Born and raised as part of a merchant fleet, As such he grew up trading, bartering, transporting, buying and selling goods and supplies to survive. When he was a teenager, he and his family were captured by pirates and taken to a pirate haven where the pirates were planning on selling them as slaves. That was however before they discovered that his parents were shapeshifters, sometimes called Faceless ones, the two of them sought to save their son and escape. This plan however failed as a group of pirates took their son and escaped during their rampage. He was quickly forced to learn how to use his powers, and then use his powers as the captain bid. Eventually he grew into young adulthood and he found a way to escape. He took a ship for himself which he named the Shadow's Respite, a ship that due to his knowledge of merchant ships he could cause to blend in with merchant fleets, as needed. Ever since then he has practiced what he was forced to practice for his teenage life, piracy, thievery, and the like. At times, if he found his ship full of things that he could sell he'll barter and go back to his more merchant like roots, but this only happens if he finds items worth selling from the ships he plunders. At times he tries to find his parents, when not surviving however he can.&lt;br /&gt;
&lt;br /&gt;
== Other Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Shadow's Respite.jpg|Shadow's Respite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=File:Shadow%27s_Respite.jpg&amp;diff=13444</id>
		<title>File:Shadow's Respite.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=File:Shadow%27s_Respite.jpg&amp;diff=13444"/>
		<updated>2020-04-06T08:11:19Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=File:Jared_Wilhoff.jpg&amp;diff=13443</id>
		<title>File:Jared Wilhoff.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=File:Jared_Wilhoff.jpg&amp;diff=13443"/>
		<updated>2020-04-06T08:04:30Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Maephelius_Sabellius_Disambiguation&amp;diff=13441</id>
		<title>Maephelius Sabellius Disambiguation</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Maephelius_Sabellius_Disambiguation&amp;diff=13441"/>
		<updated>2020-04-06T00:34:33Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: Created page with &amp;quot;Different versions of Maephelius Sabellius *Maephelius Sabellius (Blazing Umbra Variant) *Maephelius Sabellius (Angelic Sins Variant) *Maephelius Sabellius (Embe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Different versions of [[Maephelius Sabellius]]&lt;br /&gt;
*[[Maephelius Sabellius (Blazing Umbra Variant)]]&lt;br /&gt;
*[[Maephelius Sabellius (Angelic Sins Variant)]]&lt;br /&gt;
*[[Maephelius Sabellius (Embers of Soteria Variant)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation]]&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Maephelius_Sabellius_(Embers_of_Soteria_Variant)&amp;diff=13440</id>
		<title>Maephelius Sabellius (Embers of Soteria Variant)</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Maephelius_Sabellius_(Embers_of_Soteria_Variant)&amp;diff=13440"/>
		<updated>2020-04-06T00:32:20Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: Created page with &amp;quot;{{Character Box |image= Maephelius Sabellius.jpg |player= Darktrooper501  |name= Maephelius Sabellius |race= Incubus |gender= Male |height= 6'1&amp;quot; |weight= 182 LBS |haircolor= W...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Box&lt;br /&gt;
|image= Maephelius Sabellius.jpg&lt;br /&gt;
|player= Darktrooper501 &lt;br /&gt;
|name= Maephelius Sabellius&lt;br /&gt;
|race= Incubus&lt;br /&gt;
|gender= Male&lt;br /&gt;
|height= 6'1&amp;quot;&lt;br /&gt;
|weight= 182 LBS&lt;br /&gt;
|haircolor= White&lt;br /&gt;
|eyecolor= Yellow&lt;br /&gt;
|age= 1028&lt;br /&gt;
|birthplace= Severed Realm&lt;br /&gt;
|universe= Embers of Soteria&lt;br /&gt;
|occ= Farmer&lt;br /&gt;
|rank= Expert&lt;br /&gt;
|figure= Average, toned&lt;br /&gt;
|status= Approved&lt;br /&gt;
|setting= Embers of Soteria&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Personality: Aloof, serious about his personal boundaries. Very passionate about tending to his land and animals.&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
Incubus Charm - The more skin he exposes the more attractive he seems to those that are sexually attracted by males. It is a passive effect that he can only control by covering up as much as possible. At the extreme end it can temporarily alter sexuality so that any sexually capable being is attracted to him.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Horticultural expert&lt;br /&gt;
Animal husbandry expertise &lt;br /&gt;
Farm and Ranch experience &lt;br /&gt;
Agronomy and crop science expertise &lt;br /&gt;
Hydroponics experience &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Maephelius was born in the [[Severed Realm|severed realm]] like other demons. For much of his time he like others of his kind used others to gain more power. However things changed when he was suddenly summoned to [[Soteria]]. Being in the mortal realm his perspective changed. He escaped his bondage after a lot of time and effort on his part. He found the life of a peasant farmer enjoyable and shunned his former ways to become a simple farmer living off the land.&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Maephelius_Sabellius_(Angelic_Sins_Variant)&amp;diff=13439</id>
		<title>Maephelius Sabellius (Angelic Sins Variant)</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Maephelius_Sabellius_(Angelic_Sins_Variant)&amp;diff=13439"/>
		<updated>2020-04-06T00:31:05Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: Created page with &amp;quot;{{Character Box |image= Maephelius Sabellius.jpg |player= Darktrooper501  |name= Maephelius Sabellius |race= Incubus |gender= Male |height= 6'1&amp;quot; |weight= 182 LBS |haircolor= W...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Box&lt;br /&gt;
|image= Maephelius Sabellius.jpg&lt;br /&gt;
|player= Darktrooper501 &lt;br /&gt;
|name= Maephelius Sabellius&lt;br /&gt;
|race= Incubus&lt;br /&gt;
|gender= Male&lt;br /&gt;
|height= 6'1&amp;quot;&lt;br /&gt;
|weight= 182 LBS&lt;br /&gt;
|haircolor= White&lt;br /&gt;
|eyecolor= Yellow&lt;br /&gt;
|age= 1028&lt;br /&gt;
|birthplace= Severed Realm&lt;br /&gt;
|universe= Embers of Soteria&lt;br /&gt;
|occ= Farmer&lt;br /&gt;
|rank= Expert&lt;br /&gt;
|figure= Average, toned&lt;br /&gt;
|status= Approved&lt;br /&gt;
|setting= Angelic Sins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Personality: Aloof, serious about his personal boundaries. Very passionate about tending to his land and animals.&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
Incubus Charm - The more skin he exposes the more attractive he seems to those that are sexually attracted by males. It is a passive effect that he can only control by covering up as much as possible. At the extreme end it can temporarily alter sexuality so that any sexually capable being is attracted to him.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Horticultural expert&lt;br /&gt;
Animal husbandry expertise &lt;br /&gt;
Farm and Ranch experience &lt;br /&gt;
Agronomy and crop science expertise &lt;br /&gt;
Hydroponics experience &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Maephelius was born in the [[Severed Realm|severed realm]] like other demons. For much of his time he like others of his kind used others to gain more power. However things changed when he was suddenly summoned to [[Soteria]]. Being in the mortal realm his perspective changed. He escaped his bondage after a lot of time and effort on his part. He found the life of a peasant farmer enjoyable and shunned his former ways to become a simple farmer living off the land.&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Maephelius_Sabellius_(Blazing_Umbra_Variant)&amp;diff=13438</id>
		<title>Maephelius Sabellius (Blazing Umbra Variant)</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Maephelius_Sabellius_(Blazing_Umbra_Variant)&amp;diff=13438"/>
		<updated>2020-04-06T00:29:40Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: Created page with &amp;quot;{{Character Box |image= Maephelius Sabellius.jpg |player= Darktrooper501  |name= Maephelius Sabellius |race= Incubus |gender= Male |height= 6'1&amp;quot; |weight= 182 LBS |haircolor= W...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Box&lt;br /&gt;
|image= Maephelius Sabellius.jpg&lt;br /&gt;
|player= Darktrooper501 &lt;br /&gt;
|name= Maephelius Sabellius&lt;br /&gt;
|race= Incubus&lt;br /&gt;
|gender= Male&lt;br /&gt;
|height= 6'1&amp;quot;&lt;br /&gt;
|weight= 182 LBS&lt;br /&gt;
|haircolor= White&lt;br /&gt;
|eyecolor= Yellow&lt;br /&gt;
|age= 1028&lt;br /&gt;
|birthplace= Severed Realm&lt;br /&gt;
|universe= Embers of Soteria&lt;br /&gt;
|occ= Farmer&lt;br /&gt;
|rank= Expert&lt;br /&gt;
|figure= Average, toned&lt;br /&gt;
|status= Approved&lt;br /&gt;
|setting= Blazing Umbra&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Personality: Aloof, serious about his personal boundaries. Very passionate about tending to his land and animals.&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
Incubus Charm - The more skin he exposes the more attractive he seems to those that are sexually attracted by males. It is a passive effect that he can only control by covering up as much as possible. At the extreme end it can temporarily alter sexuality so that any sexually capable being is attracted to him.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Horticultural expert&lt;br /&gt;
Animal husbandry expertise &lt;br /&gt;
Farm and Ranch experience &lt;br /&gt;
Agronomy and crop science expertise &lt;br /&gt;
Hydroponics experience &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Maephelius was born in the [[Severed Realm|severed realm]] like other demons. For much of his time he like others of his kind used others to gain more power. However things changed when he was suddenly summoned to [[Soteria]]. Being in the mortal realm his perspective changed. He escaped his bondage after a lot of time and effort on his part. He found the life of a peasant farmer enjoyable and shunned his former ways to become a simple farmer living off the land.&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=File:Maephelius_Sabellius.jpg&amp;diff=13437</id>
		<title>File:Maephelius Sabellius.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=File:Maephelius_Sabellius.jpg&amp;diff=13437"/>
		<updated>2020-04-06T00:27:58Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=File:Linda_Crawford_(Worgen_Form).jpg&amp;diff=12484</id>
		<title>File:Linda Crawford (Worgen Form).jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=File:Linda_Crawford_(Worgen_Form).jpg&amp;diff=12484"/>
		<updated>2019-05-21T17:41:29Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: The Chubby Gamer uploaded a new version of File:Linda Crawford (Worgen Form).jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=File:Linda_Crawford.jpg&amp;diff=12483</id>
		<title>File:Linda Crawford.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=File:Linda_Crawford.jpg&amp;diff=12483"/>
		<updated>2019-05-21T17:40:56Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: The Chubby Gamer uploaded a new version of File:Linda Crawford.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=File:Linda_Crawford_(Worgen_Form).jpg&amp;diff=12482</id>
		<title>File:Linda Crawford (Worgen Form).jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=File:Linda_Crawford_(Worgen_Form).jpg&amp;diff=12482"/>
		<updated>2019-05-17T02:43:51Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: The Chubby Gamer uploaded a new version of File:Linda Crawford (Worgen Form).jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=File:Linda_Crawford.jpg&amp;diff=12481</id>
		<title>File:Linda Crawford.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=File:Linda_Crawford.jpg&amp;diff=12481"/>
		<updated>2019-05-17T01:28:25Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: The Chubby Gamer uploaded a new version of File:Linda Crawford.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Linda_Crawford_(Angelic_Sins_Variant)&amp;diff=12250</id>
		<title>Linda Crawford (Angelic Sins Variant)</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Linda_Crawford_(Angelic_Sins_Variant)&amp;diff=12250"/>
		<updated>2019-03-05T04:02:42Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Crawford, Linda (Angelic Sins Variant)}}&lt;br /&gt;
{{Disambiguation Stub|type=character|name=Linda Crawford}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image= Linda Crawford.jpg&lt;br /&gt;
|player=The Chubby Gamer&lt;br /&gt;
|name= Linda Crawford&lt;br /&gt;
|fullname= Linda Willow Crawford&lt;br /&gt;
|race= Human&lt;br /&gt;
|gender= Female&lt;br /&gt;
|height= 5'10&amp;quot;&lt;br /&gt;
|weight= 180 lbs&lt;br /&gt;
|haircolor= Brown&lt;br /&gt;
|eyecolor= Brown&lt;br /&gt;
|age= 36&lt;br /&gt;
|dob= December 23, XXXX&lt;br /&gt;
|birthplace= Gilneas&lt;br /&gt;
|universe= Warcraft&lt;br /&gt;
|occ= Gilnean/Alliance Soldier (MIA/Deceased to her people)&lt;br /&gt;
|rank= Militia Commander&lt;br /&gt;
|cat= 2A&lt;br /&gt;
|figure= Slim, athletic, strong but not bulky&lt;br /&gt;
|status=Approved&lt;br /&gt;
|setting=Angelic Sins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Linda Crawford (Worgen Form).jpg|thumb|right|400px|Linda in Worgen Form]]&lt;br /&gt;
&lt;br /&gt;
Linda isn’t one to play games with people, given the right situation to act so. She may not take things too seiously if she’s in a peaceful environment, but under other circumstances, she may tend to come off as “bitchy” at times. She only fully trusts people who swear an oath to her to never betray her, whether that be by anyone under her command, strangers who show acts of gratitude and kindness to her, acquaintances, and even family at certain points. However, this is only with people who want to actually try and become her friend. Usually, she will be nice to strangers she meets at first, and often any excess amounts of kindness they show her will most likely have her come off as the exact opposite of how she really is: cheery in a calm and casual way, and friendly. But, it all comes back to her being the soldier she is, not fully trusting people just because of their kindness, no matter how much they show her at first. She will respect one’s kindness to her, as she is a woman as of much class as she can bother to give, but she will eventually ask them to swear an oath of her trust, as that is her top priority when merting new people. Even if the promise she needs people to give to her is delayed.&lt;br /&gt;
 &lt;br /&gt;
She is also very protective of certain thngs in certain aspects, two primary examples being her belongings, close friends and her body around new people. She’s not the touchy type, even around people who are super kind around her. If someone wanted to hold arms with her like a gentleman, she would be ok with that, but beyond that she won’t even let someone pat her on the back unless she’s too exhausted to bother lashing out at simple gestures. When she undresses, she’ll nearly act paranoid to nake sure no one is around, as she is always making sure to look out for a potential pervert. Though, this is obviously changed for the most part when she’s around people she trusts, those who’ve sworn an oath to her. Whoever they are, Linda is ok with them leaning against her, holding hands, and even as far as laying on her lap. Though, those kinds of gestures are never seen as that of a lover’s to her, as se is simply very friendly to those she trusts&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
===Human Skills===&lt;br /&gt;
*Pinpoint Rapier Accuracy: Linda has been trained with the rapier for so long that she can jab a moving target’s vital areas even when she is blind. She can even give off a barrage of jabs at a single target, or multiple targets if she’s focused enough.&lt;br /&gt;
&lt;br /&gt;
*Master Dexterity: Linda can be considered among the best when it comes to dexterity and sleight of hand. She can grab things and bring her hand back to a relaxing position as a blur to most people’s eyes, especially to a normal person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Worgen Skills===&lt;br /&gt;
*Worgen Claws: In worgen form, Linda grows razor-sharp, undulling and unbreakable claws without prevention. The claws can slash through wood and cause massive claw marks in pure steel with ease. Only damaging the finger itself can weaken Linda’s effectiveness with her claws&lt;br /&gt;
&lt;br /&gt;
*Night Vision: When in worgen form, Linda can see in the dark as clear as day, only tiny details of items from afar can be obscured for her&lt;br /&gt;
&lt;br /&gt;
*Worgen’s Speed: in Worgen form, Linda can travel at speeds up to 70 MPH maximum when dashing on all fours, and even on only two feet, she can reach speeds of up to 50 MPH&lt;br /&gt;
&lt;br /&gt;
*Worgen’s Strength: In Worgen Form, Linda can lift up to nearly twice her weight, and push even more than that (As a worgen, she weighs 1.5x her human form weight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
*Worgen transformation: At her will, Linda is able to transform from a human to what’s known as a Worgen by the people on her world. Worgen are werewolf-like creatures who are created by what’s known as The Worgen Curse, or just The Curse. She can switch between human and worgen form at will with no cost of energy at doing so.&lt;br /&gt;
&lt;br /&gt;
*Worgen Curse Contagion Methods: Through either biting someone or having someone drink her blood, Linda can turn a person into a worgen themselves. This curse can only be spread to other humans or a race known as Night elves on Linda’s planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
''Untold from Linda, hidden until further revealing''&lt;br /&gt;
&lt;br /&gt;
All that's known about her is that she suddenly came to Chicago along through an [[Umbral Passage|Umbral passage]] right before encoutnering an undead named Lord Godfrey&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Linda_Crawford_(Blazing_Umbra_Variant)&amp;diff=12249</id>
		<title>Linda Crawford (Blazing Umbra Variant)</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Linda_Crawford_(Blazing_Umbra_Variant)&amp;diff=12249"/>
		<updated>2019-03-05T04:02:19Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Crawford, Linda (Blazing Umbra Variant)}}&lt;br /&gt;
{{Disambiguation Stub|type=character|name=Linda Crawford}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image= Linda Crawford.jpg&lt;br /&gt;
|player=The Chubby Gamer&lt;br /&gt;
|name= Linda Crawford&lt;br /&gt;
|fullname= Linda Willow Crawford&lt;br /&gt;
|race= Human&lt;br /&gt;
|gender= Female&lt;br /&gt;
|height= 5'10&amp;quot;&lt;br /&gt;
|weight= 180 lbs&lt;br /&gt;
|haircolor= Brown&lt;br /&gt;
|eyecolor= Brown&lt;br /&gt;
|age= 36&lt;br /&gt;
|dob= December 23, XXXX&lt;br /&gt;
|birthplace= Gilneas&lt;br /&gt;
|universe= Warcraft&lt;br /&gt;
|occ= Gilnean/Alliance Soldier (MIA/Deceased to hee people)&lt;br /&gt;
|rank= Militia Commander&lt;br /&gt;
|cat= 2A&lt;br /&gt;
|figure= Slim, athletic, strong but not bulky&lt;br /&gt;
|status=Approved&lt;br /&gt;
|setting=Blazing Umbra&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Linda Crawford (Worgen Form).jpg|thumb|right|400px|Linda in Worgen Form]]&lt;br /&gt;
&lt;br /&gt;
Linda isn’t one to play games with people, given the right situation to act so. She may not take things too seiously if she’s in a peaceful environment, but under other circumstances, she may tend to come off as “bitchy” at times. She only fully trusts people who swear an oath to her to never betray her, whether that be by anyone under her command, strangers who show acts of gratitude and kindness to her, acquaintances, and even family at certain points. However, this is only with people who want to actually try and become her friend. Usually, she will be nice to strangers she meets at first, and often any excess amounts of kindness they show her will most likely have her come off as the exact opposite of how she really is: cheery in a calm and casual way, and friendly. But, it all comes back to her being the soldier she is, not fully trusting people just because of their kindness, no matter how much they show her at first. She will respect one’s kindness to her, as she is a woman as of much class as she can bother to give, but she will eventually ask them to swear an oath of her trust, as that is her top priority when merting new people. Even if the promise she needs people to give to her is delayed.&lt;br /&gt;
 &lt;br /&gt;
She is also very protective of certain thngs in certain aspects, two primary examples being her belongings, close friends and her body around new people. She’s not the touchy type, even around people who are super kind around her. If someone wanted to hold arms with her like a gentleman, she would be ok with that, but beyond that she won’t even let someone pat her on the back unless she’s too exhausted to bother lashing out at simple gestures. When she undresses, she’ll nearly act paranoid to nake sure no one is around, as she is always making sure to look out for a potential pervert. Though, this is obviously changed for the most part when she’s around people she trusts, those who’ve sworn an oath to her. Whoever they are, Linda is ok with them leaning against her, holding hands, and even as far as laying on her lap. Though, those kinds of gestures are never seen as that of a lover’s to her, as se is simply very friendly to those she trusts&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
===Human Skills===&lt;br /&gt;
*Pinpoint Rapier Accuracy: Linda has been trained with the rapier for so long that she can jab a moving target’s vital areas even when she is blind. She can even give off a barrage of jabs at a single target, or multiple targets if she’s focused enough.&lt;br /&gt;
&lt;br /&gt;
*Master Dexterity: Linda can be considered among the best when it comes to dexterity and sleight of hand. She can grab things and bring her hand back to a relaxing position as a blur to most people’s eyes, especially to a normal person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Worgen Skills===&lt;br /&gt;
*Worgen Claws: In worgen form, Linda grows razor-sharp, undulling and unbreakable claws without prevention. The claws can slash through wood and cause massive claw marks in pure steel with ease. Only damaging the finger itself can weaken Linda’s effectiveness with her claws&lt;br /&gt;
&lt;br /&gt;
*Night Vision: When in worgen form, Linda can see in the dark as clear as day, only tiny details of items from afar can be obscured for her&lt;br /&gt;
&lt;br /&gt;
*Worgen’s Speed: in Worgen form, Linda can travel at speeds up to 70 MPH maximum when dashing on all fours, and even on only two feet, she can reach speeds of up to 50 MPH&lt;br /&gt;
&lt;br /&gt;
*Worgen’s Strength: In Worgen Form, Linda can lift up to nearly twice her weight, and push even more than that (As a worgen, she weighs 1.5x her human form weight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
*Worgen transformation: At her will, Linda is able to transform from a human to what’s known as a Worgen by the people on her world. Worgen are werewolf-like creatures who are created by what’s known as The Worgen Curse, or just The Curse. She can switch between human and worgen form at will with no cost of energy at doing so.&lt;br /&gt;
&lt;br /&gt;
*Worgen Curse Contagion Methods: Through either biting someone or having someone drink her blood, Linda can turn a person into a worgen themselves. This curse can only be spread to other humans or a race known as Night elves on Linda’s planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
''Untold from Linda, hidden until further revealing''&lt;br /&gt;
&lt;br /&gt;
All that's known about her is that she came onto Nimbus after Splicing in right before an encounter with an undead named Lord Godgrey&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Linda_Crawford_(Angelic_Sins_Variant)&amp;diff=12248</id>
		<title>Linda Crawford (Angelic Sins Variant)</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Linda_Crawford_(Angelic_Sins_Variant)&amp;diff=12248"/>
		<updated>2019-03-05T04:01:34Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: Changed age and occ. status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Crawford, Linda (Angelic Sins Variant)}}&lt;br /&gt;
{{Disambiguation Stub|type=character|name=Linda Crawford}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image= Linda Crawford.jpg&lt;br /&gt;
|player=The Chubby Gamer&lt;br /&gt;
|name= Linda Crawford&lt;br /&gt;
|fullname= Linda Willow Crawford&lt;br /&gt;
|race= Human&lt;br /&gt;
|gender= Female&lt;br /&gt;
|height= 5'10&amp;quot;&lt;br /&gt;
|weight= 180 lbs&lt;br /&gt;
|haircolor= Balck&lt;br /&gt;
|eyecolor= Brown&lt;br /&gt;
|age= 36&lt;br /&gt;
|dob= December 23, XXXX&lt;br /&gt;
|birthplace= Gilneas&lt;br /&gt;
|universe= Warcraft&lt;br /&gt;
|occ= Gilnean/Alliance Soldier (MIA/Deceased to her people)&lt;br /&gt;
|rank= Militia Commander&lt;br /&gt;
|cat= 2A&lt;br /&gt;
|figure= Slim, athletic, strong but not bulky&lt;br /&gt;
|status=Approved&lt;br /&gt;
|setting=Angelic Sins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Linda Crawford (Worgen Form).jpg|thumb|right|400px|Linda in Worgen Form]]&lt;br /&gt;
&lt;br /&gt;
Linda isn’t one to play games with people, given the right situation to act so. She may not take things too seiously if she’s in a peaceful environment, but under other circumstances, she may tend to come off as “bitchy” at times. She only fully trusts people who swear an oath to her to never betray her, whether that be by anyone under her command, strangers who show acts of gratitude and kindness to her, acquaintances, and even family at certain points. However, this is only with people who want to actually try and become her friend. Usually, she will be nice to strangers she meets at first, and often any excess amounts of kindness they show her will most likely have her come off as the exact opposite of how she really is: cheery in a calm and casual way, and friendly. But, it all comes back to her being the soldier she is, not fully trusting people just because of their kindness, no matter how much they show her at first. She will respect one’s kindness to her, as she is a woman as of much class as she can bother to give, but she will eventually ask them to swear an oath of her trust, as that is her top priority when merting new people. Even if the promise she needs people to give to her is delayed.&lt;br /&gt;
 &lt;br /&gt;
She is also very protective of certain thngs in certain aspects, two primary examples being her belongings, close friends and her body around new people. She’s not the touchy type, even around people who are super kind around her. If someone wanted to hold arms with her like a gentleman, she would be ok with that, but beyond that she won’t even let someone pat her on the back unless she’s too exhausted to bother lashing out at simple gestures. When she undresses, she’ll nearly act paranoid to nake sure no one is around, as she is always making sure to look out for a potential pervert. Though, this is obviously changed for the most part when she’s around people she trusts, those who’ve sworn an oath to her. Whoever they are, Linda is ok with them leaning against her, holding hands, and even as far as laying on her lap. Though, those kinds of gestures are never seen as that of a lover’s to her, as se is simply very friendly to those she trusts&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
===Human Skills===&lt;br /&gt;
*Pinpoint Rapier Accuracy: Linda has been trained with the rapier for so long that she can jab a moving target’s vital areas even when she is blind. She can even give off a barrage of jabs at a single target, or multiple targets if she’s focused enough.&lt;br /&gt;
&lt;br /&gt;
*Master Dexterity: Linda can be considered among the best when it comes to dexterity and sleight of hand. She can grab things and bring her hand back to a relaxing position as a blur to most people’s eyes, especially to a normal person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Worgen Skills===&lt;br /&gt;
*Worgen Claws: In worgen form, Linda grows razor-sharp, undulling and unbreakable claws without prevention. The claws can slash through wood and cause massive claw marks in pure steel with ease. Only damaging the finger itself can weaken Linda’s effectiveness with her claws&lt;br /&gt;
&lt;br /&gt;
*Night Vision: When in worgen form, Linda can see in the dark as clear as day, only tiny details of items from afar can be obscured for her&lt;br /&gt;
&lt;br /&gt;
*Worgen’s Speed: in Worgen form, Linda can travel at speeds up to 70 MPH maximum when dashing on all fours, and even on only two feet, she can reach speeds of up to 50 MPH&lt;br /&gt;
&lt;br /&gt;
*Worgen’s Strength: In Worgen Form, Linda can lift up to nearly twice her weight, and push even more than that (As a worgen, she weighs 1.5x her human form weight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
*Worgen transformation: At her will, Linda is able to transform from a human to what’s known as a Worgen by the people on her world. Worgen are werewolf-like creatures who are created by what’s known as The Worgen Curse, or just The Curse. She can switch between human and worgen form at will with no cost of energy at doing so.&lt;br /&gt;
&lt;br /&gt;
*Worgen Curse Contagion Methods: Through either biting someone or having someone drink her blood, Linda can turn a person into a worgen themselves. This curse can only be spread to other humans or a race known as Night elves on Linda’s planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
''Untold from Linda, hidden until further revealing''&lt;br /&gt;
&lt;br /&gt;
All that's known about her is that she suddenly came to Chicago along through an [[Umbral Passage|Umbral passage]] right before encoutnering an undead named Lord Godfrey&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Sunn_Duskwalker_(Embers_of_Soteria_Variant)&amp;diff=11268</id>
		<title>Sunn Duskwalker (Embers of Soteria Variant)</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Sunn_Duskwalker_(Embers_of_Soteria_Variant)&amp;diff=11268"/>
		<updated>2018-12-11T08:12:25Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Duskwalker, Sunn}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image=Sunn Duskwalker.jpeg&lt;br /&gt;
|altname=Mauve&lt;br /&gt;
|player= The Chubby Gamer, Sloth Boi#7439&lt;br /&gt;
|fullname=Sunn Duskwalker&lt;br /&gt;
|race=Blood Elf&lt;br /&gt;
|gender=male&lt;br /&gt;
|height=6'2&amp;quot;&lt;br /&gt;
|weight=178 lbs&lt;br /&gt;
|haircolor=Yellow&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|age=39&lt;br /&gt;
|pob=Duskwalker Village&lt;br /&gt;
|universe=Warcraft&lt;br /&gt;
|occ=Bounty Hunter&amp;lt;br&amp;gt;Assassin&amp;lt;br&amp;gt;Contract Killer&lt;br /&gt;
|rank=Wanted Criminal /w Hidden Identity&lt;br /&gt;
|figure=Unable to be seen from his clothing&lt;br /&gt;
}}&lt;br /&gt;
Sunn usually tries to take many things in life as calm and as collective as he can. He tries to reason his way out of fights and even when on assassinations, will ask the person he's trying to assassinate for a bribe to let them go. However he's very easily ticked off and will start a fight if he's bugged too far. Though, he does have a higher tolerance towards people he's close to, such as family and close enough friends&lt;br /&gt;
&lt;br /&gt;
Sunn does not give out his real name, most often just giving out the name Mauve.&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
Athletic, can keep a secret, keeps identity hidden even though his face has been seen before&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Knows magic. Can create glass as tough as bullet-proof glass. However, unlike bullet-proof glass,where as it bends the more damage it takes, Sunn’s glass acts like normal glass and stays still and eventually shatters. The glass is formed in many little glass shards that combine together out of thin air to take the form anything Sunn creates within his energy range. Whatever Sunn forms, it will be rigid with all of its little shards combining together. On every edge of each shard is a thin, white outline (but other than that it’s completely see-through). The glass must be formed on a surface of some sort, living beings (excluding Sunn) not counting as the surface. Sunn can break apart the glass he forms, and once his glass formation IS broken, each individual glass shard will fall to the ground and break away into nothing once it comes into contact with another object, no matter how light&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Played by The Chubby Gamer]]&lt;br /&gt;
[[Category:Embers of Soteria Characters]]&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=File:Sunn_Duskwalker.jpeg&amp;diff=11267</id>
		<title>File:Sunn Duskwalker.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=File:Sunn_Duskwalker.jpeg&amp;diff=11267"/>
		<updated>2018-12-11T08:11:38Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Troy_Kelly&amp;diff=10912</id>
		<title>Troy Kelly</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Troy_Kelly&amp;diff=10912"/>
		<updated>2018-09-19T17:03:31Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: Created page with &amp;quot;{{Character Box |image=Troy Kelly.jpeg |player= Buckethead#3038 |name= Troy Kelly |fullname= Troy Kelly |race= Human |gender= Male |height= 6’2” |weight= 205 lbs |haircolo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Box&lt;br /&gt;
|image=Troy Kelly.jpeg&lt;br /&gt;
|player= Buckethead#3038&lt;br /&gt;
|name= Troy Kelly&lt;br /&gt;
|fullname= Troy Kelly&lt;br /&gt;
|race= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|height= 6’2”&lt;br /&gt;
|weight= 205 lbs&lt;br /&gt;
|haircolor= Black&lt;br /&gt;
|eyecolor= Hasel&lt;br /&gt;
|age= 23&lt;br /&gt;
|dob= September 10&lt;br /&gt;
|birthplace= Charlotte, North California&lt;br /&gt;
|universe= ———&lt;br /&gt;
|occ= Mercanary&lt;br /&gt;
|rank= 1&lt;br /&gt;
|cat= C&lt;br /&gt;
|figure= Muscular&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
He’s an asshole. Funny, but an asshole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
Sharpshooting, melee combat, stealth, and drinking excessive amounts of alcohol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Troy was born to a very abnormal family, he was the only child with a verbally abusive father and a mother who was so eternally drunk she rarely left the bedroom. From a young age he had grown accustomed to constant insults, and ignored a majority of them. Only once, when he was 13, did his father really cross the line, and received a fist in his jaw. This of course, did not fly well, and the verbal abuse quickly became physical as well. Troy became fed up with all of it, and at the age of 15 left to find some place, any place better than home.&lt;br /&gt;
His first choice was just to go around begging, but he didn’t like it. He wanted his own, stable income and he also wanted to put people like his shitty parents in their place. So he turned to being a hired killer. He started small, some guy stole the wrong guy’s hubcap or something. Petty arguments, that paid well. Once he had begun to get some skill, and reputation, he moved on to more important targets.&lt;br /&gt;
He’d become an alcoholic, and developed a very snarky personality to cope with the rigors of killing for money. He didn’t have many friends, and those whom he allowed himself to get attached to were usually not much different from him. At age 20, he tracked down and killed his father, beating him to death with a metal bat in a secluded area off near some highway.&lt;br /&gt;
By the age of 23, he was living a very comfortable lifestyle. He had the best gear, the best cars… You name it, he probably had it. And he’d only gotten shot three times, woken up in five dumpsters with a bottle of alcohol in hand, and been stabbed once to get there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: People]]&lt;br /&gt;
[[Category: Blazing Umbra Characters]]&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=File:Troy_Kelly.jpeg&amp;diff=10911</id>
		<title>File:Troy Kelly.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=File:Troy_Kelly.jpeg&amp;diff=10911"/>
		<updated>2018-09-19T16:57:12Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=10895</id>
		<title>Joseline Tenjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=10895"/>
		<updated>2018-09-17T08:00:25Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Tenjo, Joseline}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image= Joseline Tenjo.jpeg&lt;br /&gt;
|player= The Chubby Gamer, Sloth Boi#7439&lt;br /&gt;
|fullname=Joseline Tenjo&lt;br /&gt;
|race= Human turned Vampire&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=5'8&amp;quot;&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|age=28&lt;br /&gt;
|dob= May 28, 1990&lt;br /&gt;
|pob=Sacramento, California&lt;br /&gt;
|origin=Jojo’s Bizarre Adventure&lt;br /&gt;
|figure=Slim, beatiful&lt;br /&gt;
}}&lt;br /&gt;
Joseline Tenjo is a woman of high joy and optimism for the world around her, but more often than not of pecimism to herself when she is even partly at fault of something. She is often described as being a child, and would show such traits when being happy, often having an overjoyous tone. Even though she is one to defend herself in a fight, and can take a situation as seriously as anyone else if necessary, Joseline will, more often than not, try to find ways to spare people and leave with as little blood on her hands as possible. The innevitablilty of killing people in the process comes with her want, however, and as Joseline has travelled across the United States, she is sooner or later brought into a situation where there is an unavoidable fatality awaiting her. Joseline absolutely hates killing people, but will if she has to&lt;br /&gt;
Before she came under the wing and eventual love of [[Kaito “Red lightning” Senju]], Joseline was a sort of mercanary for the US government, often sent out to try and apprehend criminals, some ending up dead die to their stubborness or power compared to Joseline’s. These criminals killed were mostly supernaturals. The main reason she took upthis kind o job whenever she could, was because of her being homeless until recent 2018. She merely travelled the country as a hitchhiker for a year, not having any one place to call home, so any money she could have made along the way for food and staying clean helped her immensely along with her morality being nurtured and practiced in the process. However, since her romantic partnership with Kaito Senju, she had slowly disappeared as a hired criminal catcher for the government. Now, Joseline only helps whomever she can within [[Supernatural Chicago]], despite her want for as least deaths as possible within a criminal society and heroic attitude in a fight being seen as a foolish way to look at the world to the thugs and gangs of the city.&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Was shot by a stand arrow at the age of 23 and obtained her stand, Crazy Train.&lt;br /&gt;
&lt;br /&gt;
== Stand Information ==&lt;br /&gt;
; Name: Crazy Train&lt;br /&gt;
; Master: Joseline Tenjo&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Has two forms: One form is a very moldable, thin as water, yet very sticky liquid. The other form is a very tough, yet unmovable metal. The forms can switch between each other whenever the master wants to.&lt;br /&gt;
&lt;br /&gt;
; Power: C (Only the liquid form can harm anything, and it's by suffocation)&lt;br /&gt;
; Speed: B/none (Liquid form: 40 mph, 60kph. Metal form: no speed)&lt;br /&gt;
; Range: B (Liquid form: 30.5 meters, 100 ft.; After 20 meters, or 65 feet, the stand cannot turn into metal)&lt;br /&gt;
; Durability: none/A (Liquid form: None, is considered the weak spot of the stand. Metal form: Can withstand the force of a cannon shot at 10 feet away, with only minor dents, master only gets damaged from full puncturing)&lt;br /&gt;
; Precision: A (The master is easily able to control how the liquid form moves, and how the metal form is formed)&lt;br /&gt;
; Potential: C (The stand itself cannot improve, but the master's creativity and uses of the stand is what makes the stand improve)&lt;br /&gt;
&lt;br /&gt;
=== Important Notes ===&lt;br /&gt;
* The volume of he stand in liquid form is 20 gallons of liquid&lt;br /&gt;
* The metal form uses up the liquid form's volume to form. The metal form can only take up 5 gallons of the liquid form and can only stretch as far as 100ft sq.&lt;br /&gt;
* The liquid form can travel into any crevice or crack, no matter how small&lt;br /&gt;
* The stand master can emerge itself into the liquid form for transportation. In this state however, the stand cannot turn into metal and this leaves the master at his most vulnerable&lt;br /&gt;
* The metal form takes whatever shape it wants to. After that though, it can't move from the spot it formed at, and can only be reshaped if it turns back into the liquid form. Also, it has to form on a surface, either the ground, walls, ceiling. It cannot form on the master or anything moving as a surface however&lt;br /&gt;
* While the metal form of the stand can still damage the master once dented enough or punctured, the liquid form is easily damaged due to its low, water-like density and is considered the weak spot of the stand&lt;br /&gt;
* The liquid form can hold up to one item as long as the master can carry it in his hands. The master doesn't count as the item it can hold if he emerges himself with the stand&lt;br /&gt;
* The item that the stand can hold on to will turn it into a part of the stand itself. But it won't add to the stand's volume&lt;br /&gt;
* If the master wants to have the stand hold onto a storage item (i.e. a backpack), as long as the master can hold it, all of the components in the storage item as well as the storage item itself will be held as one item. The same applies to anything being held together by separate parts (i.e. a handgun)&lt;br /&gt;
* The liquid form is separable into as many pieces as the master wants. However the metal form cannot be 2 or more separate pieces, it must all be connected together as one&lt;br /&gt;
* However much metal is made from the liquid form, an equal amount of liquid must be attached to the metal (i.e 5 gallons of liquid turn into metal, 5 more gallons need to be attached to that metal. The other 10 gallons can be separated from there)&lt;br /&gt;
* While the stand can only mold one item into itself, its sticky properties as a liquid allow it to hold pretty much anything, though there's a weight limit of 120 pounds as to what it can hold. Plus the items it holds can be taken away from the stand's grasp&lt;br /&gt;
&lt;br /&gt;
[[Category:Played by The Chubby Gamer]]&lt;br /&gt;
[[Category:Angelic Sins Characters]]&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=10894</id>
		<title>Joseline Tenjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=10894"/>
		<updated>2018-09-17T07:59:54Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Tenjo, Joseline}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image= Joseline Tenjo.jpeg&lt;br /&gt;
|player= The Chubby Gamer, Sloth Boi#7439&lt;br /&gt;
|fullname=Joseline Tenjo&lt;br /&gt;
|race= Human turned Vampire&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=5'8&amp;quot;&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|age=28&lt;br /&gt;
|dob= May 28, 1990&lt;br /&gt;
|pob=Sacramento, California&lt;br /&gt;
|origin=Jojo’s Bizarre Adventure&lt;br /&gt;
|figure=Slim, beatiful&lt;br /&gt;
}}&lt;br /&gt;
Joseline Tenjo is a woman of high joy and optimism for the world around her, but more often than not of pecimism to herself when she is even partly at fault of something. She is often described as being a child, and would show such traits when being happy, often having an overjoyous tone. Even though she is one to defend herself in a fight, and can take a situation as seriously as anyone else if necessary, Joseline will, more often than not, try to find ways to spare people and leave with as little blood on her hands as possible. The innevitablilty of killing people in the process comes with her want, however, and as Joseline has travelled across the United States, she is sooner or later brought into a situation where there is an unavoidable fatality awaiting her. Joseline absolutely hates killing people, but will if she has to&lt;br /&gt;
Before she came under the wing and eventual love of [[Kaito “Red Lightning” Senju]], Joseline was a sort of mercanary for the US government, often sent out to try and apprehend criminals, some ending up dead die to their stubborness or power compared to Joseline’s. These criminals killed were mostly supernaturals. The main reason she took upthis kind o job whenever she could, was because of her being homeless until recent 2018. She merely travelled the country as a hitchhiker for a year, not having any one place to call home, so any money she could have made along the way for food and staying clean helped her immensely along with her morality being nurtured and practiced in the process. However, since her romantic partnership with Kaito Senju, she had slowly disappeared as a hired criminal catcher for the government. Now, Joseline only helps whomever she can within [[Supernatural Chicago]], despite her want for as least deaths as possible within a criminal society and heroic attitude in a fight being seen as a foolish way to look at the world to the thugs and gangs of the city.&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Was shot by a stand arrow at the age of 23 and obtained her stand, Crazy Train.&lt;br /&gt;
&lt;br /&gt;
== Stand Information ==&lt;br /&gt;
; Name: Crazy Train&lt;br /&gt;
; Master: Joseline Tenjo&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Has two forms: One form is a very moldable, thin as water, yet very sticky liquid. The other form is a very tough, yet unmovable metal. The forms can switch between each other whenever the master wants to.&lt;br /&gt;
&lt;br /&gt;
; Power: C (Only the liquid form can harm anything, and it's by suffocation)&lt;br /&gt;
; Speed: B/none (Liquid form: 40 mph, 60kph. Metal form: no speed)&lt;br /&gt;
; Range: B (Liquid form: 30.5 meters, 100 ft.; After 20 meters, or 65 feet, the stand cannot turn into metal)&lt;br /&gt;
; Durability: none/A (Liquid form: None, is considered the weak spot of the stand. Metal form: Can withstand the force of a cannon shot at 10 feet away, with only minor dents, master only gets damaged from full puncturing)&lt;br /&gt;
; Precision: A (The master is easily able to control how the liquid form moves, and how the metal form is formed)&lt;br /&gt;
; Potential: C (The stand itself cannot improve, but the master's creativity and uses of the stand is what makes the stand improve)&lt;br /&gt;
&lt;br /&gt;
=== Important Notes ===&lt;br /&gt;
* The volume of he stand in liquid form is 20 gallons of liquid&lt;br /&gt;
* The metal form uses up the liquid form's volume to form. The metal form can only take up 5 gallons of the liquid form and can only stretch as far as 100ft sq.&lt;br /&gt;
* The liquid form can travel into any crevice or crack, no matter how small&lt;br /&gt;
* The stand master can emerge itself into the liquid form for transportation. In this state however, the stand cannot turn into metal and this leaves the master at his most vulnerable&lt;br /&gt;
* The metal form takes whatever shape it wants to. After that though, it can't move from the spot it formed at, and can only be reshaped if it turns back into the liquid form. Also, it has to form on a surface, either the ground, walls, ceiling. It cannot form on the master or anything moving as a surface however&lt;br /&gt;
* While the metal form of the stand can still damage the master once dented enough or punctured, the liquid form is easily damaged due to its low, water-like density and is considered the weak spot of the stand&lt;br /&gt;
* The liquid form can hold up to one item as long as the master can carry it in his hands. The master doesn't count as the item it can hold if he emerges himself with the stand&lt;br /&gt;
* The item that the stand can hold on to will turn it into a part of the stand itself. But it won't add to the stand's volume&lt;br /&gt;
* If the master wants to have the stand hold onto a storage item (i.e. a backpack), as long as the master can hold it, all of the components in the storage item as well as the storage item itself will be held as one item. The same applies to anything being held together by separate parts (i.e. a handgun)&lt;br /&gt;
* The liquid form is separable into as many pieces as the master wants. However the metal form cannot be 2 or more separate pieces, it must all be connected together as one&lt;br /&gt;
* However much metal is made from the liquid form, an equal amount of liquid must be attached to the metal (i.e 5 gallons of liquid turn into metal, 5 more gallons need to be attached to that metal. The other 10 gallons can be separated from there)&lt;br /&gt;
* While the stand can only mold one item into itself, its sticky properties as a liquid allow it to hold pretty much anything, though there's a weight limit of 120 pounds as to what it can hold. Plus the items it holds can be taken away from the stand's grasp&lt;br /&gt;
&lt;br /&gt;
[[Category:Played by The Chubby Gamer]]&lt;br /&gt;
[[Category:Angelic Sins Characters]]&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=10893</id>
		<title>Joseline Tenjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Joseline_Tenjo&amp;diff=10893"/>
		<updated>2018-09-17T07:59:10Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Tenjo, Joseline}}&lt;br /&gt;
{{Character Box&lt;br /&gt;
|image= Joseline Tenjo.jpeg&lt;br /&gt;
|player= The Chubby Gamer, Sloth Boi#7439&lt;br /&gt;
|fullname=Joseline Tenjo&lt;br /&gt;
|race= Human turned Vampire&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=5'8&amp;quot;&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|age=28&lt;br /&gt;
|dob= May 28, 1990&lt;br /&gt;
|pob=Sacramento, California&lt;br /&gt;
|origin=Jojo’s Bizarre Adventure&lt;br /&gt;
|figure=Slim, beatiful&lt;br /&gt;
}}&lt;br /&gt;
Joseline Tenjo is a woman of high joy and optimism for the world around her, but more often than not of pecimism to herself when she is even partly at fault of something. She is often described as being a child, and would show such traits when being happy, often having an overjoyous tone. Even though she is one to defend herself in a fight, and can take a situation as seriously as anyone else if necessary, Joseline will, more often than not, try to find ways to spare people and leave with as little blood on her hands as possible. The innevitablilty of killing people in the process comes with her want, however, and as Joseline has travelled across the United States, she is sooner or later brought into a situation where there is an unavoidable fatality awaiting her. Joseline absolutely hates killing people, but will if she has to&lt;br /&gt;
Before she came under the wing and eventual love of [[Kaito Senju]], Joseline was a sort of mercanary for the US government, often sent out to try and apprehend criminals, some ending up dead die to their stubborness or power compared to Joseline’s. These criminals killed were mostly supernaturals. The main reason she took upthis kind o job whenever she could, was because of her being homeless until recent 2018. She merely travelled the country as a hitchhiker for a year, not having any one place to call home, so any money she could have made along the way for food and staying clean helped her immensely along with her morality being nurtured and practiced in the process. However, since her romantic partnership with Kaito Senju, she had slowly disappeared as a hired criminal catcher for the government. Now, Joseline only helps whomever she can within [[Supernatural Chicago]], despite her want for as least deaths as possible within a criminal society and heroic attitude in a fight being seen as a foolish way to look at the world to the thugs and gangs of the city.&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Was shot by a stand arrow at the age of 23 and obtained her stand, Crazy Train.&lt;br /&gt;
&lt;br /&gt;
== Stand Information ==&lt;br /&gt;
; Name: Crazy Train&lt;br /&gt;
; Master: Joseline Tenjo&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Has two forms: One form is a very moldable, thin as water, yet very sticky liquid. The other form is a very tough, yet unmovable metal. The forms can switch between each other whenever the master wants to.&lt;br /&gt;
&lt;br /&gt;
; Power: C (Only the liquid form can harm anything, and it's by suffocation)&lt;br /&gt;
; Speed: B/none (Liquid form: 40 mph, 60kph. Metal form: no speed)&lt;br /&gt;
; Range: B (Liquid form: 30.5 meters, 100 ft.; After 20 meters, or 65 feet, the stand cannot turn into metal)&lt;br /&gt;
; Durability: none/A (Liquid form: None, is considered the weak spot of the stand. Metal form: Can withstand the force of a cannon shot at 10 feet away, with only minor dents, master only gets damaged from full puncturing)&lt;br /&gt;
; Precision: A (The master is easily able to control how the liquid form moves, and how the metal form is formed)&lt;br /&gt;
; Potential: C (The stand itself cannot improve, but the master's creativity and uses of the stand is what makes the stand improve)&lt;br /&gt;
&lt;br /&gt;
=== Important Notes ===&lt;br /&gt;
* The volume of he stand in liquid form is 20 gallons of liquid&lt;br /&gt;
* The metal form uses up the liquid form's volume to form. The metal form can only take up 5 gallons of the liquid form and can only stretch as far as 100ft sq.&lt;br /&gt;
* The liquid form can travel into any crevice or crack, no matter how small&lt;br /&gt;
* The stand master can emerge itself into the liquid form for transportation. In this state however, the stand cannot turn into metal and this leaves the master at his most vulnerable&lt;br /&gt;
* The metal form takes whatever shape it wants to. After that though, it can't move from the spot it formed at, and can only be reshaped if it turns back into the liquid form. Also, it has to form on a surface, either the ground, walls, ceiling. It cannot form on the master or anything moving as a surface however&lt;br /&gt;
* While the metal form of the stand can still damage the master once dented enough or punctured, the liquid form is easily damaged due to its low, water-like density and is considered the weak spot of the stand&lt;br /&gt;
* The liquid form can hold up to one item as long as the master can carry it in his hands. The master doesn't count as the item it can hold if he emerges himself with the stand&lt;br /&gt;
* The item that the stand can hold on to will turn it into a part of the stand itself. But it won't add to the stand's volume&lt;br /&gt;
* If the master wants to have the stand hold onto a storage item (i.e. a backpack), as long as the master can hold it, all of the components in the storage item as well as the storage item itself will be held as one item. The same applies to anything being held together by separate parts (i.e. a handgun)&lt;br /&gt;
* The liquid form is separable into as many pieces as the master wants. However the metal form cannot be 2 or more separate pieces, it must all be connected together as one&lt;br /&gt;
* However much metal is made from the liquid form, an equal amount of liquid must be attached to the metal (i.e 5 gallons of liquid turn into metal, 5 more gallons need to be attached to that metal. The other 10 gallons can be separated from there)&lt;br /&gt;
* While the stand can only mold one item into itself, its sticky properties as a liquid allow it to hold pretty much anything, though there's a weight limit of 120 pounds as to what it can hold. Plus the items it holds can be taken away from the stand's grasp&lt;br /&gt;
&lt;br /&gt;
[[Category:Played by The Chubby Gamer]]&lt;br /&gt;
[[Category:Angelic Sins Characters]]&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=File:Joseline_Tenjo.jpeg&amp;diff=10892</id>
		<title>File:Joseline Tenjo.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=File:Joseline_Tenjo.jpeg&amp;diff=10892"/>
		<updated>2018-09-17T07:56:34Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
	</entry>
	<entry>
		<id>https://wiki.moltenaether.com/w/index.php?title=Flask&amp;diff=10559</id>
		<title>Flask</title>
		<link rel="alternate" type="text/html" href="https://wiki.moltenaether.com/w/index.php?title=Flask&amp;diff=10559"/>
		<updated>2018-08-10T21:09:50Z</updated>

		<summary type="html">&lt;p&gt;Vedsetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOAUTOLINKTARGET__&lt;br /&gt;
{{Character Box&lt;br /&gt;
|player= The Chubby Gamer, Sloth Boi#7439&lt;br /&gt;
|name= Flask&lt;br /&gt;
|fullname= Flask&lt;br /&gt;
|race= Undead&lt;br /&gt;
|gender= Male&lt;br /&gt;
|height= 5'6&amp;quot;&lt;br /&gt;
|weight= 82 lbs&lt;br /&gt;
|haircolor= White-Gray&lt;br /&gt;
|eyecolor= Has no eyes&lt;br /&gt;
|age= 44&lt;br /&gt;
|dob= August 30th, 1163&lt;br /&gt;
|birthplace= Nieznane Kingdom&lt;br /&gt;
|universe= OC&lt;br /&gt;
|occ= Chemist&lt;br /&gt;
|figure= Withered, pale, weak/fragile-looking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Flask as a person has gone through some changes ever since he has first come to [[Blazing Umbra]]. At first, he was about as close to a typical mad scientist as someone can get. He thought very highly of himself and was more proud in his actions than one should be. He even said that he doesn't care if anyone thought of him as a scumbag, as he simply lived off of his beliefs in himself. Though the more he stayed at Blazing Umbra, the more he realized that the person he was wasn't who he truly was. That's because he lived in the wild for a year before he spliced in, and during that time he had been unstoppable in the wild. He took out every animal that stood in his way, on top of the food chain if you will. He had developed the personality he had when he first spliced in because he had every reason to have that kind of personality. He was unstoppable, and uncatchable by the people searching for him at the time. After about half a month or so in Blazing Umbra, the first time he had been around any people in a while, his personality quickly changed. Over being exposed he had realized who he really was in the grand scheme of things, and in the universe as a whole. A worm, nothing more than a spec amongst the many stars and gods that watch over all of creation. He stays happy knowing that fact, and he keeps it as a memento in the back of his mind. Though the only way to stabilize his happiness is if he drops down to someone else's authority and submits to that person. Only if he has a master to serve under eternally, can he truly keep happy and push forward in his immortal life. If not, then he just feels like nobody. He gets nervous around everyone he sees and tries to avoid conversations all together. This is how Flask is now, only able to act human if he treats himself as less than human, as nothing but property and an eternal servant to whoever he chooses as his master. Though some traits of him will never change, such as his tendency to laugh chaotically during fights and act overall as a mad scientist in his spare time, that part of him is only kept alive by his servitude towards an eternal master. Only when they give the word, or by enough time and reason, can Flask be released from the grip of his master's loyalty and find a new one to serve. It's a never-ending run for Flask to try and find the perfect person to be a slave to&lt;br /&gt;
&lt;br /&gt;
== Withing the 2-year Time Skip ==&lt;br /&gt;
Flask hasn't had much going for him within the two-year time skip. The only major change that happened to him was right before it happened. Right before it happened, he and his master, had a Thanksgiving dinner together. It was the first Thanksgiving dinner they had together, and they both loved very much so. Then, Emily had gotten a message on her [[communicator]] to meet in the docking bays to meet on the newly made Drakon ship. She had signed up to be the XO of the ship along side captain [[Drem Confoscho]]. Since the two were together when she got the notification, she invited Flask along as a guest for the introduction of the star-ship. Though as they were touring through it, they were met by Fleet Admiral [[Lance Thomas]], who wanted to welcome the crew to their new workplace. And then he noticed Flask. He walked up to him and questioned what he was doing. Flask said he was invited by Emily as a visitor of the ship's entry to ST. But then Lance began to intimidate Flask. He asked if Flask had intended on joining the crew, and he said so in a voice that was clearly upset and angry about something. Flask froze for a bit, unsure of what to say due to Lance's tone of voice. But within him freezing, he realized something. He had realized that joining the crew of the Drakon was the perfect opportunity, a he would have plenty of upsides to do so. Firstly, three of his friends, Vin, Drem, and his master Emily were crew of the ship. He saw that as the perfect opportunity to join the crew to get to know them better. Secondly, he could slowly build a better relationship with Lance as a friend, as right in that moment, he could tell that Lance wasn't very happy with him for whatever reason. And finally, it could give him something to do on the station, something more than stockpile up potions and be bored all day. And for those three reasons, he suddenly declared that he would be joining the crew of the Drakon. From that day forward, he contracted with Solus Tempus, and had become a part of the medical team on the Drakon ship, led by Drem Confoscho. Though about a year later into this, he was promoted to a guard position on the ship, though his medical team title was kept as well. And within the remaining year, he had stayed the same, getting to know everyone better. And as for Lance, it had turned out that there was a rumor going on that Drem was cheating on him with Flask, as which explained his anger towards him at first. But, it was resolved between the three, and Lance was on good terms with Flask ever since. At least, as far as he could remember before Lance had been away on duty for a whole year&lt;br /&gt;
&lt;br /&gt;
== Special Skills ==&lt;br /&gt;
Four out of five of Flask's main senses are heightened to a superhuman level. However, these sense came at a price, and because Flask, while unwillingly, paid this price was he able to have his senses heightened. On Flask's home planet, within 2 years of him being an undead, Flask was working on an experiment for a potential new potion to use, with test subjects and everything. However, while he was testing what the potion could possibly be made of, a combination of chemicals caused a lab explosion, causing Flask's eyesight to be lost that day forever. However, within the next two years, Flask was able to heighten his senses to the point of superhuman levels. From then on, he's used those said senses to be able to fight and tell what was in the area around him.&lt;br /&gt;
&lt;br /&gt;
'''Hearing''': His hearing has heightened to where he can hear even the faintest of sounds from up to half a mile away, and sounds that a normal person would be able to hear, such as another person talking, can be heard from even farther away for Flask. Though unlike what this would normally indicate, Flask's ears aren't more sensitive to pain from loud sounds. His sensitivity when it comes to hearing is that of a normal person's, and his ears can only be hurt with his heightened hearing if he focuses his hearing on something far away.&lt;br /&gt;
&lt;br /&gt;
'''Sight''': No longer has any. Lost in a lab experiment.&lt;br /&gt;
&lt;br /&gt;
'''Touch''': In a flat open area, Flask can perfectly feel the vibrations of anything moving within a 30 feet radius, and from there, it slowly fades away from being perfect to being less and less sensible. This is his weakest sense by far, and is only relied on in a close-quarters fight. Though it is how Flask is able to tell where still objects are. He can also use this to feel how someone's internals are functioning, able to tell if a person is cold, warm, burning on the inside, and so forth (though he hasn't trained himself to tell anything about the person from the feel of their internals, i.e. someone's current emotion). Though this can only work if he is touching someone's bare skin, and can't tell from touching them through clothing or armor.&lt;br /&gt;
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'''Smell''': His nose can smell any scent 20x better than a normal person's, leaving him with about 40,000,000 odor-sensitive cells, compared to a normal person's 2,000,000 average odor-sensitive cell count. This however would leave him more sensitive to nose pain when inhaling toxic fumes, such as harmful gases.&lt;br /&gt;
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'''Taste''': Flask's tongue is so sensitive, his taste buds are able to taste dirt and dust specs within the air. The dust specs he's able to taste are smaller than he average human eye can see without any enhancements. This allows him to, quite literally, taste the air around him.&lt;br /&gt;
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Flask also has a couple of boons given to him when he was revived as an undead:&lt;br /&gt;
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*Immortality (but can still die of fatal wounds. This only means he's unable to die of old age&lt;br /&gt;
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*Optional use of the lungs and digestive system. This makes him immune to starvation, thirst, and suffocation of any kind. Though he can still eat and drink, hence them being &amp;quot;optional&amp;quot;. Though Flask still needs to breath and inhale to talk and such, but he can live without it&lt;br /&gt;
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*A better vocal system, allowing Flask to make his voice as loud as heavy machinery in a work shop (though he needs a full inhalation to make it last any more than half a second). This doesn't hurt his own hearing in any way&lt;br /&gt;
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*For Flask specifically, he was given every bit of knowledge about chemistry and how the chemicals around him act. This was when he was first revived as an undead. He essentially has perfect knowledge about how everything reacts around him. But while he DOES have perfect knowledge about how the world reacts around him, he is limited by, as of him living on his own in the wild for a year, not knowing EVERY single combination of atoms and molecules known to exist. He used to have his knowledge, but ever since his master's death he's been forced to relearn those combinations through studying&lt;br /&gt;
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*Immunity to alcohol poisoning and can't get drunk, no matter how much he drinks&lt;br /&gt;
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Other miscellaneous skills that Flask has learned through his life as an undead include:&lt;br /&gt;
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*Morse Code Fluency: Ever since the two-year timeskip, Flask has discovered the language of Morse Code and soon knew just how convinient his life would be if he had learned the skill. So, he did, and used it often to where he became just as proficient in Morse Code as he is in English. He even had his communicator custom-made to where there’s an extra feature of a needle pointed to his arm, and whenever messages are sent to him, the needle would poke his arm, telling him the message in Morse Code. And thanks to Flask’s increase sense of touch, he is able to read the message as clear as if someone were speaking to him face-to-face&lt;br /&gt;
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== Potions ==&lt;br /&gt;
Flask's potions are of his own creation. Created back on his home planet while he was in the war with the Emerald Militia, they are his main weapon of choice in any fight. As of Flask first splicing in, Flask had only three potions he could use at his disposal. However, within the next two months of him being at Blazing Umbra, he has developed and created 2 more potions he can use to fight people with. However, within the two year time skip, Flask has not been at any work to make any new potions. This is because he feels as if he has done enough work on his potions and has no use for any more potions in the future, and believes he has enough already to aid him in combat.&lt;br /&gt;
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While Flask's potions all have their similarities, Flask was able to make the potions to where they all have 5 similarities, no matter which potion is being drank:&lt;br /&gt;
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*All of his potions activate the same way. Once drunk, the potion will rush through the digestive system to get into the body safely. This quick activation may harm the digestive system as they move through it and into the body's systems, though it's unlikely. It moves at a way a good digestive system won't be harmed, at least permanently harmed, nor will it be harmed to where the drinker can even feel it&lt;br /&gt;
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*All of his potions last 1 hour. They will last the full hour and will not have their effects weaken as time passes to the last second mark. Its power is evenly split between the entirety of the hour, except for the last few seconds, to which the effect quickly fades out and the drinker goes back to normal&lt;br /&gt;
**However, one hour may be too long for someone, and whoever is under the effects of the potion might want to cancel out the effects after whatever fight ends. Flask had made it so whoever was under the effects of his potions can simply think in their minds that they want the potion's effects to go away, and it will. The potion's effects will cancel out, though they cannot be regained unless whoever canceled out the potion drinks another potion&lt;br /&gt;
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*No two different potion types can be used at the same time. If someone were to drink 2 different potions for combined effects, what they will instead get is a slow and painful death. The combined potion effects will cause the insides of the drinker to decay and melt away, eventually leading to an implosion  of the drinker's insides and death will follow immediately after&lt;br /&gt;
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*Certain potions the drinker can use can have its effects amplified by drinking up to 2 more of the same potion, causing the already amplified body to be amplified as its previous state before the extra potions to be drunk as its base level (i.e. If a potion is drunk, the increased body functions by the potion will act as the base level for the next potion to amplify)&lt;br /&gt;
**What's more, the time of the potion being underway will reset back to one hour, allowing the potion's now amplified effects to last just as long as the base potion's effects that lasted. The only restriction on this, however, is if the potion's effects of the first potion drunk is beginning to wane or is near its fading state (essentially if the effect is almost gone from the body. There needs to be at least a sensible amount of the potion still active throughout the whole body in order for the second stacking of the amplification to take place, and for the time of the potion to reset&lt;br /&gt;
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*Flask made one similarity between all of his potions: They all have one liquid that looks about as dense as water, while another liquid that is much thicker than the other flows around in it, slowly going up and down within the vial. To anyone, this looks very similar to a lava lamp with the thick liquid constantly molding its shape and breaking apart as it flows around. The only exception to this similarity is that it doesn't have the glow of a lava lamp, as it's just a liquid and has no light beneath it eminting the said glow&lt;br /&gt;
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===Strength Potion===&lt;br /&gt;
This potion's effects are pretty straightforward. The potion enhances the drinker's physical strength and force with each attack they do. To set an example of this potion's amplifications, say a normal, everyday person drinks one strength potion. By just drinking one of these potions, they will be able to regularly punch through a 0.5 inch sheet of steel and fully penetrate it. What's more, the potion causes the drinker's muscles to tense up and increase their defense against physical attacks. However, Flask didn't improve on this variable too much when making this potion, as he only wanted to use it to enhance physical strength. He would only see this increase in defense as icing on the cake. As such, this increase in defense is only minor, and would only be able to fully resist up to a normal person's full-force punch (not including any enhancements to their physical strength). Any extra strength potions drunk will amplify the drinker's strength from the potion's effects by twice as much.&lt;br /&gt;
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===Speed Potion===&lt;br /&gt;
This potion also has a straightforward effect on the drinker's body. It increases the drinker's energy within the body to the point where, during the potion's effects being underway, the drinker naturally is able to move, and do athletic moves faster and more accurately than when the potion's effects weren't underway in them. To be more specific, the potion's effects are able to force adrenaline to be made throughout your body at rates which are not normal for a regular human. However, the potion's molecular makeup has the ability to neutralize the adrenaline's negative effects on the body. The adrenaline is still giving off the intense increase in the body's functions is still active, but the negative effects it will have to the body for having so much adrenaline being made will be neutralized by the potion, leaving only the increase in bodily functions. As for its measurements on increases in the body's functions, it is able to amplify the drinker's ability to accelerate, their top speed, and their reaction time by approximately 1.50x what they were capable of before drinking the potion. Furthermore,the potion is able to add on top of the original amplification on the body. When measured, a second potion added to a first one will increase the amplification to approximately 2x what the drinker was capable of before drinking the potions at all. Finally, a third potion drunk will increase the amplification to 2.15x what the drinker was capable of before they drank the potions. The potion spreads throughout the body, just like the strength potion does, through the digestive system and quickly spreads through the body's various systems by forcing its way through the villi in the small intestine. However, while this sounds like it will harm the digestive system with how it is able to force its way through the system, the drinker will neither feel any pain nor will their system be harmed in most ways. Any pain that is caused on the system will only be little, and it will essentially be unnoticable since the body will be able to heal itself in time before any long term damage is taken place.&lt;br /&gt;
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''As a side note on the Speed and Strength potion, once drunk an aura will appear around the drinker's body's outline. This aura will take the appearance of a red mist (for the Strength potion) and blue mist (for the Speed Potion) emanating off of the user's body. It will take the movement of a normal fire, though it would look slower, almost in slow-motion in comparison to a fire. Though, it will take the texture look of a simple red fog or mist,barely see-through. Though while it may be a mist emanating from the user's body's outline, it is always constantly emanating across the entire body of the drinker. However, it won't matter which angle you look at his body, it will always only emanates the outline of the body from which someone looks at him. While the science behind it is too complicated for this, essentially the light being reflected off the naked eye will make the parts of the body where the dust comes off of where it would cover the drinker's body from view. This is because the density on the drinker's body from which they are seen is less dense and less visible than when it goes farther out of the body and spreads the aura. Also any of the mist's outline that would cover up the drinker's body goes through some science that is very complicated to be invisible compared to the outline at the angle at which a separate person would see the drinker's body. This is through some manipulation of how the eye of any being reflects light to project imagery, and so this effect takes place when looking at the drinker's body when under effect of either of these potions''&lt;br /&gt;
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===Poison Potion===&lt;br /&gt;
The poison potion that Flask can use is where it starts to differentiate from the other two so far and go into a new type of potion. With this potion, instead of travelling throughout the body and acting as an enhancement to everything within the body as a whole, this potion is condensed within the drinker's hands, and only takes effect specifically in the drinker's palms and front side of their fingers. And because of this effect, the drinker now is able to inject a deadly poison into everyone and everything the drinker touches, living or otherwise. With the poison being injected into something, it will begin to work its way through the object or organism's matter makeup. It will rearrange all molecules and chemicals within the object/organism to that of the poison's. Essentially, it will melt whatever the drinker touches and transform it into the poison's molecular structure. This process is also sped up depending on how long the drinker holds onto the objec/organism. The longer they hold, the more poison will be implemented and thus the faster the poison spreads. However, this effect wares away once the poison fully turns its infected object/organism into itself. What's more, only the original poison injected into the object/organism can actually affect the other atoms of wherever it was injected. The atoms and molecules turned into the poison can't spread the poison further, it doesn't have the same energy build that the original poison has. There is a cure for this potion, and can be used by just injecting the antidote into any and all infected areas. However, there will need to be just as much antidote for the potion as there is poison. Also, any matter turned into the poison is irreversible, at least by the only known cure so far. Any and all damage done is kept and is permanent.&lt;br /&gt;
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===Flame Potion===&lt;br /&gt;
This potion is considered the most deadly by Flask, and so he makes sure he only uses it in the right situation. The potion goes to the user's front side of their hands, and turns it extremely hot. If measures, its heats are not too similar but on the same level of heat  as a lightsaber, but instead of the heat from plasma, it is just pure and extreme heat. As such of the similar heat to that of a lightsaber, it can melt anything it touches. Though this process will take longer than the use of a weapon, as the heat is not as hot as that of a lightsaber or similar weapon, due to those high of heats will most likely damage the drinker's insides to the point of the potion hurting the drinker more than the target of the potion's effects. However, unlike those types of weapons, it cannot clash with anything of similar heat and not take damage, since superheated weapons such as a lightsaber are purely made of the plasma heat that act as the blade. Furthermore, the Flame Potion merely makes the still vulnerable flesh of the drinker superheated to where the heats of such weapons as mentioned prior are similar to the heat of the potion's effects on the drinker's palms. The flesh on which the  potion takes its effect are still as vulnerable as it was before the potion was drunk. Furthermore, this potion doesn't make the drinker immune or any more resistant to heat, fire, ect. than they were before they drank the potion. However, this can most likely be the case in future iterations of this potion, as Flask can tell there is potential for such improvements, though he has to be careful with the process if he ever gets to it. As such, these improvements may take a while to create. Finally, the potion has all of its heat condensed into the drinker's palms, and as such it is only meant for melting things it touches. It can;t be used for anything else other heat is used for, such as cooking or sealing wounds to treat them. Flask specifically made this potion to make sure it was as deadly as it can get, and while all of his potions are deadly in their own right,...&lt;br /&gt;
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===Disintegration Potion===&lt;br /&gt;
Before its finalization, Flask had made a previous, and less powerful, potion knows as the ‘Rust’ Potion. This potion was one that acted much like the Flame and Poison Potion, where it directs itself to the drinker’s hands and has the palms have an effect on its surrounding environment. However, this potion had the unique effect of causing anything the user touches to have a ‘rust’ effect on the affected target. However, the process of said rusting was similar to that of real life, , that it takes a long time to destroy and completely rust away the target, only its process was amplified slightly. This potion was considered too slow for Flask to use, as the rusting process essentially was constantly chipping away at a material, as if it was slowly peeling away at the material in ‘layers’. As a result of this, Flask had to experiment with the potion’s molecular makeup and see just what elements to add to it to make the potion usable in a combat scenario, as that is the entire point of Flask’s potions. After several days of experimenting, Flask came across the conclusion that the potion could best improve by a single element: Sulfur. Adding the correct amount of sulfur, Flask was able to make the potion even better than what he had anticipated of the improvement. What Flask had made was something more, more dealy, more efficient, and as icing on the cake, it was able to give off the feeling Flask always wanted of his potions. It created the Disintegration Potion. &lt;br /&gt;
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The Disintegration Potion was just like the Rust Potion, only it had the extension of its effects to turn the target of the drinker  to absolute ash. As the drinker grabs its target, the affected target will begin to wither away like a dying plant, and will turn to an ash black as it shrivels up. The longer the drinker holds onto its target, the more the effect will spread throughout the object being held. This can affect both living and non-living targets. Once an area of the target is fully affected by the potion’s effects, even the slightest touch will cause the entire structure of what was once an object to break away into dust and ash, and by that point the effects cannot be reversed. What’s more, even after the target is let go by the drinker, the effect will still last, and will act as a waning effect of a spread. The rate at which it spreads varies on how long the drinker held onto its target (the longer the drinker held onto the target, the longer the waning spread will last), and how much of the hand’s front side has touched the target, but overall, any amount of effectiveness on the target will cause the waning spread to stay present. The waning spread effect will do as the term suggests, the potion’s effects will still spread across the area’s target, but it will fade away without the source of the potion’s effects to give it more energy to continue spreading. However, this is technically not the case, as the potion’s effects will spread forever and be absolute no matter what. That said, it will also wane with its effects eternally. The potion’s effects will forever turn the target that has been touched into ash and cannot be stopped by any physical means, but the spreading will wane to a point to where it is completely unnoticeable, even by the strongest of eyesights or the most sensitive radars, and can technically be considered waned to the point to where the effect is no longer in affect. &lt;br /&gt;
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===Explosion Potion===&lt;br /&gt;
As Flask’s first instant-effect potion, it is the most single destructive potion Flask can ever create and use as a potion for his body. Though, where his Flame potion is the most dangerous of Flask’s potions to use, where it causes the most contact-involves damage to a target, the Explosion Potion is Flask’s currently, and will forever will be, his most chaotic-esc potion when it comes to pure destruction. The potion is called an instant-effect potion because what it does doesn’t go throughout his body, but instead it takes an effect instantaneously and ends just as fast. Because of this, the Explosion Potion can be used with any other of Flask’s potions simultaneously without having the fatal side effect two active potions would normally have&lt;br /&gt;
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The Explosion Potion is, as mentioned before‍, instantaneous with both its effect starting up and its ending. That’s because it is a pure explosion of great proportions. The first time this potion was shown in effect was when a giant wyvern suddenly appeared out of a [[splice]] in the workshops of [[Nimbus Station]]. Immediately it charged at Flask and breathed fire towards him. Flask was badly damaged right from the start and as the fight raged on, Flask only got more and more blood lost from his body and more damage sustained in the process. Eventually, Flask was where he got thrown to a wall by the wyvern and about to lose and die. But right when the wyvern was going to crush Flask under its foot, Flask revealed what his new potion was. When the explosion went off, the wyvern was blown to bits and died instantly. Later, Flask had learned that the explosion was near a megaton. But Flask used two that time, so in total, each explosion potion equals roughly 45% of a megaton explosion, condensed down to the small vial that Flask put it in before spreading out in a massive, destructive blast&lt;br /&gt;
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This massive weapon of destruction doesn’t come free as ammunition for a gun does. Flask made the potion to where he had it in his hands, specifically in the center of his palms, where he activates it by destroying it in said hands. Flask blows up his hand entirely when using one of these potions, as well as some of his lower forearm whenever he uses this. And while Flask does have a bag full of preserved hands for this situation where he can regenerate his hands back to normal due to his healing factor, he can’t exactly do such when in a combat situation. Plus, he won’t have his bag of hands at the ready to regenerate himself all the time, so then there is also the side effect of a chance at fatal blood loss. Finally, there’s the factor of property damage that Flask won’t be able to afford if he goes and uses it irresponsibly. Flask will only use this potion as a last resort, when he is near death and it is his only option left. At that point, it is the ultimate surprise tool to end a battle&lt;br /&gt;
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As a side note, with the potion being in Flask’s palms, there is a high chance that any any day activity that involves his hands can cause the potion to go off unwillingly. As such, Flask has made this potion’s vial more durable than any other potion of his. The glass is the same thickness, but the density is vastly different. With the Explosion Potion’s glass density, along with some cushions Flask has installed in them for better life protection, Flask has to instantaneously press on the potion with all of his finger’s strength in order to crack it&lt;br /&gt;
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==Alister==&lt;br /&gt;
Alister is Flask’s pet wyvern, in the simplest terms. It was rather forced to be his pet more than anything, through pure chance as well. But despite the situation of how this relationship of pet and owner came into fruition, Flask has decided to take care of Alister, feed him, clean him, and overall tame him and train him to be a peaceful wyvern by adulthood. Despite Flask not ever having any pets before or even basic knowledge on how to take care of a pet that doesn’t also apply to humans. Though this does result in Flask and Alister in very weird-esc situations, such as the time Alister was given a chain of sausages to eat off of Flask’s hand which spiraled to his wrist. The name of ‘Alister’ came from Flask’s Master, Emily Damien, in reference to the occultist Alister Crowley. Flask asked his Master for this because he himself could never tell if whatever name he gave Alister would be good or not, as he couldn’t even think of a name to begin with&lt;br /&gt;
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The story of Alister and how be became Flask’s pet is one where Flask essentially carries his sins with him at all times. Here is a link to the full scene where Alister is first introduced. &lt;br /&gt;
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https://forum.moltenaether.com/t/its-a-healthy-baby-wyvern/590&lt;br /&gt;
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Though there are a couple of things to note to have the story make full sense to a blind reader of the context before. First, Flask was in the Sickbay because of an adult wyvern attack that happened in the workshops prior to this event, leaving Flask brutally injured and having to recover. Second, Flask had his hands lost because he used his new Explosion Potion to finish off the wyvern as a last resort, causing his arms to be lost.&lt;br /&gt;
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== Background ==&lt;br /&gt;
Flask was born into the Neiznane Kingdom. As he grew up he was very fascinated by chemistry and decided to become a scholar in that field. He soon graduated with a masters degree at the highest rated university in the kingdom and was invited to become a court chemist at the Kingdom’s capital with the King himself. At the age of 31 he became the lead chemist at the capital. Life was going great for him. He had a wife and 3 kids with one of the highest paying salaries in the capital. However, 6 months after he became lead chemist, the kingdom was under attack by a mysterious man who went by the name Zawa Rudo. He went to the capital and went on a rampage, massacring the entire capital except for the king, who was barely able to escape. Zawa ended up raising everyone he slaughtered as undead, soon forming an army within only 1 day. However, Zawa heard about Flask, so he went to him as the 3rd person he killed, along with his records of him ever existing. When Flask was revived his mind was twisted by Zawa and had Flask join him as his second right-hand-man and giving him a new name, Flask. After 1 week, Zawa had killed and resurrected 60% of the Neiznane’s kingdom’s population, forming what he called the Shadow Militia in the process. Most of the people that Zawa resurrected became mindless slaves for him to fight and build his own kingdom. However, Flask was one of the 30% who were resurrected still with a normal human brain, who were called free-wills amongst the new Death Kingdom. When Flask was resurrected Zawa decided to make him a general within the army. Flask dedicated himself to the Shadow Militia and fought in the war against his old kingdom and the Emerald Militia. However when Zawa died 10 years later from reasons unrelated to Flask’s story, he ran away from the war’s biggest battle as within that same day the whole Shadow Militia fell and so the Emerald Militia won the war. However, only Flask and one other Shadow Militia soldier (who are currently separated) remain as people who Zawa killed and Ressurected. They’ve been off the radar of Neiznane for a whole year now, and Flask is surviving in the wild at the age of 42 &lt;br /&gt;
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'''TL;DR''': Flask was the lead chemist in the Neiznane Kingdom's capital until he was killed and resurrected as a soldier for a newly formed army, the Shadow Militia, led by  a man named Zawa Rudo, who was secretly a puppet for the God of Death. Flask fought in the war for the 10 years until Zawa died along with nearly all of the Shadow Militia due to the God of Death. Only Flask and one other Shadow Militian soldier (who were seperated) remain as they survived out in the wild for a year so far&lt;br /&gt;
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Clearing things Up ('''Not required to know Flask'''): &lt;br /&gt;
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'''Zawa''': Zawa used to be a normal person named David Smith, who was an archeologist, but soon was corrupted by the God of Death. On one expedition, he and his team ended up excavating a glowing purple crystal. As soon as David touched it, he had the God of death whisper to him, corrupting his mind in the process, the crystal then took the form of a sword that David used to kill his whole excavation team. He had become an entirely new man who went by the name Zawa Rudo. He was given a mission by the God of Death to form an army and become strong enough to be able to form a ritual to summon the god of death to their world, since the God of Death was from a different dimension entirely. Zawa set out on that mission, slaughtering 60% of Neiznane’s population, forming and army known as the Shadow Militia and a kingdom known as the Death Kingdom. Zawa set war on Neiznane with an army of 20,357,892. However, during the final battle of the war, it was revealed that Zawa was lied to the whole time. It turns out that while Zawa believed that the God of Death would be summoned via a ritual as a separate entity, the God of Death would take destroy Zawa’s soul and take control of his body. The reason the God of Death didn’t do it from the beginning was because he needed to give Zawa’s body enough power so the body could withstand the God’s spirit. So Zawa’s spirit was destroyed and the God of Death took his place. However, even that wasn’t enough to destroy the Emerald Militia, as one of the squadron leaders, Maleki, defeated him with both of them dying at the end of the fight. The emerald Militia had won with them not knowing about 2 Shadow Militian soldiers escaped the deaths of every other Shadow Militian.&lt;br /&gt;
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[[Category:Played by The Chubby Gamer]]&lt;br /&gt;
[[Category:Blazing Umbra Characters]]&lt;/div&gt;</summary>
		<author><name>Vedsetta</name></author>
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